Melchiah
Member
Take Barrier, ignore Carnage completely. Take any sort of points that improve health, shield and damage reduction(especially since the Rage points are broken).
Be an invincible tank in Silver!
Thanks for the tip. I was about to select Carnage, because of Barrier's power speed penalty.
Now I've got all the characters I wanted the most, including Geth Engineer and Batarian Sentinel. Didn't like playing with the latter that much though. Turian & Krogan sentinels seemed more fun. Overload and Incinerate just feel more effective than Submission Net. Plus, the Batarian's melee strike is painfully slow. Other players often managed to kill the enemy I was about to melee during the pre-strike animation.
EDIT:
Somebody may be able to respond with more authority, but I went with six in everything except carnage and carried around a GPS following this build.
Murder Train:
Biotic Charge: Force and Damage (4), Melee Synergy (5), Barrier (6)
Carnage: N/A
Barrier: Barrier Strength (4), Shield Recharge (5), Barrier Strength (6)
Krogan Battlemaster: Damage and Capacity (4), Power Damage (5), Weapon Damage (6)
Rage: Melee Damage (4), Martial Artist (5), Fitness Expert (6)
Basically, your goal is to play conservatively and get your rage on. Then, heavy melee into everything. Keep barrier up forever and if your shield drops, biotic charge to refill it. As long as you don't jump right into a group of people, you'll do well.
Unfortunately, and this really sucks because it's how Krogan are pretty much based around (i do pretty much the same thing with my Sentinel and it rocks), Rage is broken on the Battlemaster.
I don't recommend putting points into carnage as an armor boost, depending on enemy type, and melee is going to output way more damage than you would using those points to boost carnage. In addition, you'll want your cooldown up for for Charge so you can restore your barrier.
Thanks. Will bear those in mind. =)