This is some sad news, but I feel there are some powers that have yet to come to surface, as well as guns.
Guns:
- Cross bow/Bow and arrow (with a sci-fi twist of course)
- It would be neat to see a truly biotic prototype weapon (can detonate primed targets with a charged shot)
- an UR SMG, maybe something like the P90. I'm thinking Higher dmg than Harrier, the downside would be that you have to empty the clip. Hurricane is nice, but the bullets don't feel as powerful as I would like.
Powers:
- Reinforced, powered armor that allows for a truly powerful melee class. All powers are melee, and can compete with the level of UR weapon damage output.
- Even though some maps are indoors, it would be neat to have a class that has a 'super power', a la satellite cannon. Takes fully a few seconds to charge, but does 3000+ damage.
- A re-deployable consumable that an engineer or sentinel deploys and wears. It absorbs all hits, and falls off once all it's HP are gone, but it grants either weapon or power damage bonuses, or melee.
- I'd love to see a Geth sentinel or new Engineer that granted significant bonuses if the entire team is Geth - call it Network.
- Mass Effect - A (maybe Geth) Sentinel carries around a metal sphere, and using a modified Omni-tool, can shave off large chunks and propel them at an incredible rate using the Mass Effect.
- Biotic Overload, can chain and chain explosions on multiple primed targets (i.e. mass reaving). For use on a Turian Adept.
Classes:
- Turian, Drell Infiltrator.
- Geth Sentinel (with Network as passive and Mass Effect as new powers)
- Turian Adept. Biotic Overload, Warp
- Of course Hanar, Volus Biotic gods
What are your guys' thoughts? I've bolded my favorites btw.
I really like these, my favorites being the UR SMG (maybe slower firing rate, but much higher bullet damage? Like a tiny Harrier), Melee armor, and the Mass Effect power (have it have amazing penetration ability like Shockwave so it would synergize well with Hunter mode).
Hanar and Volus, unfortunately, are and will forever be a pipe dream. They have no combat animations so Bioware won't bother making them, nor are they combatants in ME lore.
I had a few ideas for Characters/Powers myself:
Infiltrator (Turian?)
Tactical Cloak
Omni-Bow: fires similarly to Phase Disruptor (no autoaim), or in two phases, hitting the button draws the bow, hitting again looses the arrow. The omni-arrow does massive damage to a singular target, and then emits a sonar frequency that attracts all nearby enemies to its position. After 10 seconds, the arrow explodes, inflicting minor splash damage (think Destroyer missile).
4A: Damage, 4B: Explosion and Attraction Radius
5A: Explosion on Contact (no longer attracts enemies), 5B: Recharge Speed
6A: Electric Explosion, 6B: Fire Explosion
Arc Grenades (or new grenades!)
Sentinel (Drell?)
Omni-Blasters: Replaces your guns with two rapid-firing automatic SMGs from your omni-tools for a short duration (one minute?). Ending the power early makes your character spinning and firing the weapons, hitting all enemies in every direction.
4A: Damage, 4B: Duration
5A: Electric Bullets (sets up Tech Bursts), 5B: Warp Bullets (sets up Biotic Detonations)
6A: Use other Powers simultaneously, 6B: Explosive Rounds (staggers enemies, applies electric/biotic effect on all enemies hit)
Reave
Overload
Medical Engineer (Salarian?)
Medical Drone: Self explanatory. Follows you and restores shields and health for you and nearby allies.
4A: Drone Duration, 4B: Heal Radius
5A: Increase Heal frequency, 5B: Provide 50% extra Shield Boost for you and all nearby allies
6A: Increase Heal amount, 6B: Can self-revive if downed while drone is active
Healing Grenades: Disperses a cloud of healing for your allies, and can revive allies from a distance, twice as long as normal. Shields not affected.
4A: Radius, 4B: Heal Rate
5A: Extra Grenade, 5B: Restores Shields
6A: Revive time halved and Heal Rate increased, 6B: Area-of-denial (no enemies will step inside the cloud)
Might be a little overpowered, but they would be so much fun.