Ugh those tornadoes filled with bugs are insane. tried shooting them but to no avail. haha
Is it me or does fucking follow you?
Seeker Swarms follow you. And you can shoot them.
Ugh those tornadoes filled with bugs are insane. tried shooting them but to no avail. haha
Is it me or does fucking follow you?
I must say my experience in multiplayer has REALLY sharpened up my combat in the single player campaign.
Im playing the Omega DLC now and im tearing it up with my engineer. The patches have made fire explosions fantastic. The engineer is SO OP in the SP campaign.
I can also use a particle rifle X and have 185% cooldown. happy days. the fire explosions look and sound so meaty in SP for some reason.
Arias "Flare" power is fantastic as well. Really hope this is brought to multi.
So since I'm oddly going for the N7 Mastery (promotions) I have decided to spend my credits that I earn on Recruit Packs only. Each pack seems to guarantee 1 character card for 62,500 XP. If you play 1 gold game, that's 16 Recruit Packs you can open and seems to be much easier to level up character classes without playing them.
Plus, on the bonus side you'll get tons of consumables too.
I really wasn't planning on promoting at all, but it is tempting. I like having a low N7 rating, but all my other banners are moving quickly. Except almost everything in the aliens tab.So since I'm oddly going for the N7 Mastery (promotions) I have decided to spend my credits that I earn on Recruit Packs only. Each pack seems to guarantee 1 character card for 62,500 XP. If you play 1 gold game, that's 16 Recruit Packs you can open and seems to be much easier to level up character classes without playing them.
Plus, on the bonus side you'll get tons of consumables too.
well fire explosions/cryo explosions now work all the time and they didnt in my first 2 playthroughs.Correct me if i'm wrong, but i'm pretty sure all those multiplayer balance changes with weapons and powers buffs and nerfs did not affect the campaign ones.
Damn man. That's smart.
I really wasn't planning on promoting at all, but it is tempting. I like having a low N7 rating, but all my other banners are moving quickly. Except almost everything in the aliens tab.
I finished the two Hardcore Silvers with 82% on medals.
I must say my experience in multiplayer has REALLY sharpened up my combat in the single player campaign.
Im playing the Omega DLC now and im tearing it up with my engineer. The patches have made fire explosions fantastic. The engineer is SO OP in the SP campaign.
I can also use a particle rifle X and have 185% cooldown. happy days. the fire explosions look and sound so meaty in SP for some reason.
Arias "Flare" power is fantastic as well. Really hope this is brought to multi.
Maxed inventory problems. I can't stand how the RNG works for equipment. My favorite PSP in the last month had Shotgun III, AR III, Incendiary IV, Cyclonic IV and something else or something like that.I don't know what my N7 rating will be after I am done, but it will probably be pretty damn high. Plus, it feels good that 3-4 Gold games worth of credits has increased my MediGel & Rockets by +50. I should have everything maxed within a day, haha.
For some reason I consistently can't believe the difficulty is on insanity. During Omega I checked 3 or 4 times.When I replayed the ending for the Extended Cut, I was mowing down Banshees and Brutes super-fast. The ability to switch between Cryo and Disruptor ammo helped too.
I did forget about no-revival though: had to replay a couple sections because I was too aggressive.
Yes we will have a Saber buff tomorrow.
We also have a small Valkyrie buff this week, but just to warn everyone we also have a small nerf to the Acolyte and one to the Stimulant Pack power since after some testing and feedback we've concluded that they are too powerful.
its terrible compared to how it was beforw its 2 nerfs.Are you insinuating that the piranha is useless? Because that's pretty crazy.
its terrible compared to how it was beforw its 2 nerfs.
its not really good at all. it used to be the go to shotgun but with 6 bullets and much less damage than its used to what is the point?So its still really good despite it getting nerfed? Stop raging. Just take it and move on.
its not really good at all. it used to be the go to shotgun but with 6 bullets and much less damage than its used to what is the point?
its like they dont wany people using their weapons. as soon as something is used widely it gets neutered.
the acolyte has low clip size and fires slowly so why make it less effective as well?
its a coop game, I really dont see why the balances are done like this without fixing the glitches and bugs which have plagued the game from day 1.
the only non UR gun id use now is the reeger and the collector assault rifle x with heavy mods and ammo powers.
ive used the krysae once since the nerf. never again.
Its received two needs and a rebuff. Did you try since then?
I can sympathize with some of the frustration, but be reasonable. First off, balance changes and bug fixing are two different beasts, simple editing of existing values for weapons/powers/etc. isn't happening instead of bug fixes. The things that can be hotfixed in the same way are, and the rest must wait for a patch, which unfortunately probably won't be happening again. But all the frustrating things that are indeed still wrong with this game aren't still there because the acolyte is going to get heavier or something.
In any case, 'it's a co-op' game isn't much of an argument against attention to balance. Encouraging variety wherever possible in a game that's fundamentally pretty thin mechanically and in terms of content can only be a good thing for it's longevity.
Your disdain for many, many good weapons that still exist in the game is kind of a personal problem. Much stranger than the idea that there are only two good rare guns in the game is that the collector assault rifle is one of them. There's still the Claymore, The Widow, and for all the hype the Harrier gets, the Mattock (an uncommon) can do it's job nearly as well, though you're likely to lose a finger in the process. Admittedly, guns like the carnifex have kind of been left behind, but that's sort of emblematic of the issue with the acolyte-there's no reason to take any other pistol on most builds. A weapon that obsolesces the rest of its class should probably be looked at.
Sorry to rant at you, and certainly there's plenty to be frustrated about with ME3 multiplayer, but let's be reasonable.
Also, interesting that the two weapons you like (acolyte and reegar) are the ones that do orders of magnitude more damage to shields than any other in the game; time to start playing a kit with overload, obviously
You mean they nerfed it, then rebuffed it again? i noticed after the nerf it wasnt anywhere near as powerful and it shot really slowly (as in rate of fire). I havent tried since what i believe was the first nerf.
oh FFS! fucking acoyte nerf? every time I like a weapon they totally render it useless. its happened with the piranha, krysae, typhoon, acolyte. .christ just let us enjoy playing the game!
why not fix the bullshit glitches and ridiculous UR drop rates? to be honest I think ive had enough. .ill finish the omega dlc then be done with this game.
there are now zero guns I want to use anymore as the acolyte was the last gun I enjoyed. just because people enjoy using a gun it doesnt make it overpowered!
What about Hurricane, and Geth Pulse Rifle on Geth character with the extended damage on stats? I love the latter myself, the former is ok too, but needs a Stabilization Module III consumable to be more usable.
I don't play for points, ie. who's the best of the team, but I usually end up on top two with GPR VII + Operative Package III equipped Geth Engineer, no matter how experienced players I play with.
I'm personally a fan of the Particle Rifle, with a decent rank, and an armor penetration mod + extended barrel for a 200 clip, this gun can destroy anything as long as enemies do not focus fire on you so you can keep the beam going as long as possible, especially with a Turian Ghost that has the 20% AR Tactical Cloak buff power.
I love the particle Rifle. in the SP campaign i have it on X. In MP i dont even have it yet. its the only UR i am missing :/
The UR's i want to advance the most would be:
Typhoon X (at I currently)
Harrier X (At III currently)
Particle Rifle X (None :/)
Javelin X (II)
BW X (IV)
every 10 x psps I get 1 x UR..thats 1 million credits to get 1 x UR. that really isnt incentive enough imo.Mine is at V, it's pretty nice.
But yeah. fuck the URs chance to appear in a pack. I know it says Ultra Rare, but dammit Bioware, you don't have to make them actually ultra rares!
Hurricane is fine but i only have it at II so the damage is a bit lacking. The GPR i have on X but i dont bother as the damage is very low. I dont see how you can play with it on Gold.
On my Destroyer i use a Harrier III and BW IV or replace the Harrier with a Typhoon I.
volus Engineer = Acolyte X or Reeger Carbine X with efficiency mods
Asari Adept = Acolyte X
geth Engineer = Collector Rifle X with mods (140% cooldown) - same as human engineer (Both with incindiery mods)
Vanguards i tend to use a Reeger.
The part that irks me is the Acolyte was "nothing" before they got rid of the charge mechanic. I was using it and loving it -- in fact I liked it better that way then they removed the charge and everyone used it and now here comes a nerf. Hopefully it's a 50% penalty to health and/or armor. Keep it as a shield/barrier stripping god weapon.
it will probably be weight related. Anything else, and it would become useless.
dude on silver my recon mine can take out an entire room.Well, I don't play on Gold. On Silver you can kill three Geth/Cerberus Troopers or Cannibals with one clip.
As for Hurricane, I thought even the vanilla I was pretty good damage-wise.
I still don't have Harrier, but recently got the Collector Rifle. I haven't tried it though, as it's too heavy for most characters.
Both the claymore and the widow are too heavy for the characters/play style i use. The mattock was fine but as you say i hate having to push the button over and over for an assault rifle. I dont use the Widow X as i use my Black Widow IV which i find much better.
I used to use the carnifex a lot (for my Asari Adept) but havent really been using it lately.
I like the collector rifle as it has a moderate weight, nice rate of fire and decent clip size, the only problem being the low damage but fair enough as the rest makes sense.
Im also not a HUGE fan of the Sabre because its an assault rifle posing as a sniper rifle and i dont really see the point.
wouldnt the weight on the crusader x be too heavy on a vanguard? wouldnt he lose his ability to charge at command?
also I think the collector sniper rifle and collector smg are useless with the small clips. I know you are supposed to burst fire them but I don't like either of them.
I cant believe the collector smg is a UR!
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December 4, 2012
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Unlocking Male Quarian Marksman Soldier and challenge
New hazard maps available this week are Firebase Ghost and Firebase Giant
Stimulant Pack Power
- Base damage bonus decreased from 10% to 5%
- Base max shield bonus decreased from 2000 to 1200
- Evolution 5 weapon damage bonus decreased from 10% to 8%
Havok Strike Power
- Base cooldown reduced from 10 to 8 seconds
- Base damage increased from 500 to 600
Acolyte Pistol
- Base damage decreased from [420.2-490.0] to [378.0-441.0]
Saber Assault Rifle
- Base damage increased from [427.9-534.8] to [460-575]
Valkyrie Assault Rifle
- Base damage increased from [114.2-142.8] to [119.9-149.9]
Hey look, something bugged again. I have a feeling this "1 new character every week" was too fast to properly test them. :lol