Does anyone have any builds or advice for the Phoenix Vanguard?
I tried speccing him for power damage and melee strength and he is just so squishy and there doesn't seem to be any sort of damage reduction in his melee unlike the Krogans or Batarian's but his heavy melee lash sweep is AOE and staggers. Smash is powerful but the cool down nerf hurts him compared to his previous self, and Lash just exposes him too much and is pointless now that we have an Acolyte to strip shields so at most 3 ranks is all that is needed.
I committed already 70 waves to him so I might as well finish the 200 and like to be a benefit to my Gold team.
6/6/3/5/6
the evolutions for charge are additional targets, power damage, 33% chance for no cooldown. The no cooldown is essential because after the balance changes charge can stunlock groups and spawns while dealing increasing amount of damage thanks to its own power buff. The percentage must be calculated with a non-sensical rng because you get the no cooldown quite frequently.
evos for smash are damage, damage , damage to armor. tech dmg on the 4th evo is also very good to take bosses shields faster and to get a devastating DoT, which compensates for the character squishyness. if you spec for dmg buffs all the way, area buff on the last evo is valuable since the no cooldown evo will give you a chance to charge into a spawn and smash immediately with 40% bonus dmg activated. Smash can be cancelled into anything at any point of its animation: melee, roll, reload.
lash needs to be there for removing guardians shields, protect teammates who are about to get stomped and to stagger
everything (1200 n of force as base stat). phantoms always bubble up for incoming lashes, which means free shot for your acolyte and then a barrier-less phantom.
power dmg all the way for the class tree.
fitness should be shields on 4th evo then 75% bonus on heavy melee and then power sinergy on the last evo. Full shields on fitness and full barrier evo on charge won't save him, so it's better to play aggressively and make the most out of the no cooldown.
Strategies with him are to roll, heavy melee and charge constantly in order to keep an ongoing dmg reduction. Charge then heavy melee to stunlock opponents in case the no cooldown doesn't kick in. Spamming heavy melee and charge will turn smash into a biotic nuke.
Another thing I have found out recently is his melee deals more damage than his heavy melee: it's also slower and doesn't apply any dmg reduction, as you already noticed.