After watching a few Voxtatron vids on youtube - i decided to give the Geth Trooper a go with his build.
0 on Hunter Mode - Absolute Tank build with 1650 shields. Using a 30% Shield Booster V and 150% Cylonic Modulator IV then using Hurricane III and an Acolyte X it worked pretty well. Hes tanky like the Destroyer but a lot quicker.
Flamer is great for stripping shields can be well used behind corners and through walls as well as setting up Fire Explosions. I tried to use the Typhoon with the build but at I its pointless.
Ideally...i want a PPR X with this but i dont even have one yet.
Love the Trooper. My build:
http://narida.pytalhost.com/me3/cla...mp3/PowerAmplifierModule4/StrongholdPackage5/
He's "squishy" this way, but if you play him smart it shouldn't matter, as his capacity for causing infinite hell death is among the best. I use cryo ammo, if only because it's nice to have an excuse to use up some cryo ammo. Strip shields/stagger with the acolyte, burninate with flamer. The CSMG is there strictly as a backup, and I rarely end up pulling it out. Flamer is better and better the more targets you can catch in its range, you can easily trash entire spawns of trooper level enemies with one well placed acolyte shot and 2-3 seconds of flamer. And with the armor bonus, it rips apart bosses in short order as well.
I can see the appeal of skipping hunter mode, but to me what separates the Trooper from the Vorcha Sentinel is his ability to jack the damage of flamer up into the stratosphere. If you don't take advantage of it, you're probably better off using the Vorcha instead. Comparable Sentinel Build:
http://narida.pytalhost.com/me3/cla...lAmp3/PowerAmplifierModule4/GrenadeCapacity5/
Now I'm not sure the power damage bonus from bloodlust is showing here, so add another 30 damage (15% of base) and that gets it to 520 against non-armor defenses. Compare that to the 625 of the trooper, and that's a pretty substantial advantage. With Hunter Mode out of the equation the Trooper goes Down to 560 dps, which is still an improvement, but the gap is narrowed, and suddenly the ability to turn those bursts of flame into at will fire explosions with cluster grenades is a lot harder to give up. Those extra shields are nice, but vorcha Bloodlust is competitive with that in terms of overall resilience, if not sheer ability to tank. If you go all the way towards tankiness and use the cyclonic modulator, you get a very beefy tank indeed, but now your flamer is only hitting 460 dps, and you're actually falling behind the Sentinel.
It can still work well, I'm not arguing that, but I just feel like you're giving up on the greatest advantage a Trooper can take as a flamer user, the ability to overwhelm with highest possible dps, in order to play like more of a tank, while still running lightweight weapons to keep on casting. If nothing else, I'd run hunter mode and keep the cyclonic, which gives you 525 flamer dps (basically equal to the Vorcha Sentinel), and still leave you with almost 2500 shields.
I'd actually like to try a flamer-free build again, go all in on tanking while using hunter mode to ramp up my weapon damage/rate of fire/so on. This puts him dangerously into the territory of just being a Destroyer with no crowd control grenades with a wall hack. Not that that's entirely bad either, and you could sling a hunter mode enhanced Scorpion on him as a sidearm to fire fast volleys of crowd controlling 'grenades' in that way.
All in all the Trooper is a great character that just seems to tread close to other existing roles no matter how you run him. To me, the trick to getting the most out of him is figuring out how to differentiate him from his counterparts, how to make him do
something better.