Melchiah
Member
Try it out with the Turian Soldier's Marksman or a caster. It's not bad(anymore).
Perhaps, I'll do that, but with some other class, as I don't really enjoy playing with that one.
Try it out with the Turian Soldier's Marksman or a caster. It's not bad(anymore).
Perhaps, I'll do that, but with some other class, as I don't really enjoy playing with that one.
I think he suggested TS because eagle's recoil is almost as bad as a level 1 hurricane's. Eagle is a wonderful gun on casters : the output is decent and the clip is pretty beefy. You can run around helding the trigger and either
1- getting kills with it
2- having your very own covering fire while your powers recharge, with the plus side that most enemies will usually try to evade its barrage of bullets with a roll or a sidestep giving ample time to recharge even the most cooldown-eater of powers.
3- give you the opportunity to get close and heavy melee. From a distance the gun is useless, but from mid to close range you can hit any target with the entire clip. As long as you won't try and get headshots with it
I'm not familiar with the term caster,
A caster is a class that relies on Powers more than Weapons, i.e. most adepts; human engineers; paladin sentinel etc.
I couldnt get the weekend challenge at all. tried so many times and wasted so many missiles. the most we got was 2 kill streaks. I cbf with it anymore just to get another eagle.
Normally players are at C,B and A. Run to rocket the basement (6.)
Try soloing Bronze on Glacier with a class that has grenades, shouldn't be too hard i think. Got my first 2 Killstreaks with Pull Grenades and my 3rd one with a missile. Just have to be quick to throw those grenades on freshly spawned groups and with such a small map, it's not too bad.
It's really easy to do on Glacier.
Normally players are at C,B and A. Run to rocket the basement (6.)
Another option with 4 people is to have Players at C, B/5 (doorway), 6 and another in the lab. This can stack the crap out of enemies at, Spawn 2. Glacier is just really easy to guess where the spawn will be before a wave starts. Even with new players messing up traditional locations I got the Gold.
*This map is old. It has the panic room and is missing a spawn location at the top of the back stairs (where A runs.) Also old ammo crates and cover.
It feels like killstreaks are really broken. It took me a few matches to finally get 3. I did bronze Glacier Cerbs. Asari Van, stand at the top of the landing pad so that the enemies spawn down in the basement and then run down once there are at least 5 enemies and chuck nades like crazy. I would kill more then 5 and yet 4 would pop up at once and then 2 more would pop up and it wouldnt give me a killstreak.
I unlocked the kroguard today and I played 2 platinum matches and extracted both times. That is such a crazy class. Just sucks that you get sync killed so easy on platinum when you use biotic charge. Those extra credits make such a big difference compared to gold and it really didnt take to much longer.
Does damage from the N7 Shadow's Shadow Strike count towards the Melee Damage challenges?
I unlocked the kroguard today and I played 2 platinum matches and extracted both times. That is such a crazy class
Yeah, Batarian Vanguard got me pretty far. XDNo, I wish.
But her heavy melee is extremely powerful too. Heavy melee from cloak and you'll one-shot most troop-sized enemies.
Or you could go Batarian Brofist Vanguard w/ Falcon Punch, then Charge then Falcon Punch, repeat, very survivable too.
Maybe not the Kroguard, but the Soldier, Sentinel, and Adept could certainly benefit from it. They've got crazy melee damage 'n defense, but with their limited mobility I still feel like they need something to keep them up to par on Gold/Platinum.and yet people ask for health regeneration for this guy. Unbelievable.
Bah, Valkyrie 2. Was hoping for Valiant 9 or Hurricane/Eagle upgrades. Is the Valkyrie decent?
Also totally skipping this week on pc. Took me long enough to get it on xbox, no chance in hell I have enough unlocked on the pc version for this.
Bit more info on the DLC data mining from the recent patch:
http://www.eurogamer.net/articles/2013-02-01-mass-effect-3-reckoning-dlc-leaked-in-new-patch-data
No, I wish.
But her heavy melee is extremely powerful too. Heavy melee from cloak and you'll one-shot most troop-sized enemies.
Or you could go Batarian Brofist Vanguard w/ Falcon Punch, then Charge then Falcon Punch, repeat, very survivable too.
Operation: NIGHTFALL (Feb 8th-10th)
Event Description: Our concentration on Reapers and Cerberus forces has allowed Reaper-controlled geth to flourish in pockets outside of the Perseus Veil. Our quarian-led and quarian-advised forces will be the key to terminating a geth offensive before it gains ground.
Individual Goal: Playing as any quarian kit, earn 50,000 points versus geth troopers.
Reward: Commendation Pack
http://social.bioware.com/=http:/social.bioware.com/forum/1/topic/343/index/15825249
FemShep "Best of the Best" banner to be released soon as an alternate to the male version.
Cool, I've been thinking about that lately as I see more and more of "The Best of the Best" banners.
How do you even get Best of the Best?
I'm pretty sure you have to unlock every other challenges for that.
I watched that video twice. It is amazing but it almost seems fake to me. I cant wrap my head around how quickly he takes out the phantoms with a Scorpion, or how he can take out a geth bomber with like 1 clip from a harrier. That video was amazing though, I cant believe how they force the spawns and then just nuke everything with a missile. I bet bioware does something to ruin this soon, having 32 missiles per match is crazy.
I don't think it's fake, but it would be better if he showed us his character tree. Just by messing around with the class builder, it seems like he can deal over 1000 damage with the scorpion X when hunter mode and TC are activated.
I do agree with the missile count though. 32 is quite a lot.
Yeah I wish he had given us the details of his build. I have been playing platinum religiously lately and I cant find a build I really like. Krogaurd is good for objectives, but I always come in last in points by far and I get synch killed any time I try to charge a character that can grab. I tried demo, and it works great on rio if we do the box trick, but it is useless on any other map as far as I can tell.
I don't think it's fake, but it would be better if he showed us his character tree. Just by messing around with the class builder, it seems like he can deal over 1000 damage with the scorpion X when hunter mode and TC are activated.
I do agree with the missile count though. 32 is quite a lot.
It's hard to give good advice here, as most classes work fine on platinum if you equip and play them 'correctly;' so it's really a matter of personal preference and the style of play you are most successful with in general. The reality though is that platinum is really about dps and survivability at it's core, which makes infiltrators as a class the obvious choice. The ghost is probably the most user friendly, with top class dps and tanking ability, but really they all do pretty much similar things in terms of jacking up guns with cloak.
When I'm playing with a solid group, I love running with the drell adept. You'd think his lack of shields would be a problem, but really any decent hit on platinum is going to shield gate you unless you're specifically set up to tank, so it's not that big of a deal, and his ability to nuke crowds is superb. Another great kit to use is the Geth Engineer. If you spec him out of hunter mode, he suddenly becomes a pretty robust tank, and overload as always is great at popping off tech explosions everywhere. I run him with flamethrower turret and a detonation priming ammo power and get a lot done with a scorpion and a CSMG.
The demo should be good anywhere really, since she can provide her own grenades, but certainly Rio is the grenade user's paradise, even without cowering in that box. Her problem is her lack of flexibility, tank, and single target dps, which is critical on platinum with its emphasis on bosses. On the other hand, she does great against groups, and her pylon is a minor but useful hedge against the shortage of ammo on platinum maps.
I haven't gotten to play much lately, as the group I had been running platinum with has kind of moved on to other games. I'm hopeful that the (apparently) impending dlc announcement will get things active again.
It's hard to give good advice here, as most classes work fine on platinum if you equip and play them 'correctly;' so it's really a matter of personal preference and the style of play you are most successful with in general. The reality though is that platinum is really about dps and survivability at it's core, which makes infiltrators as a class the obvious choice. The ghost is probably the most user friendly, with top class dps and tanking ability, but really they all do pretty much similar things in terms of jacking up guns with cloak.
When I'm playing with a solid group, I love running with the drell adept. You'd think his lack of shields would be a problem, but really any decent hit on platinum is going to shield gate you unless you're specifically set up to tank, so it's not that big of a deal, and his ability to nuke crowds is superb. Another great kit to use is the Geth Engineer. If you spec him out of hunter mode, he suddenly becomes a pretty robust tank, and overload as always is great at popping off tech explosions everywhere. I run him with flamethrower turret and a detonation priming ammo power and get a lot done with a scorpion and a CSMG.
The demo should be good anywhere really, since she can provide her own grenades, but certainly Rio is the grenade user's paradise, even without cowering in that box. Her problem is her lack of flexibility, tank, and single target dps, which is critical on platinum with its emphasis on bosses. On the other hand, she does great against groups, and her pylon is a minor but useful hedge against the shortage of ammo on platinum maps.
I haven't gotten to play much lately, as the group I had been running platinum with has kind of moved on to other games. I'm hopeful that the (apparently) impending dlc announcement will get things active again.
Great post!
That is also why I really love the Huntress on Platinum. Her single-target DPS is very high. Cast DC for 800-900 DPS vs. Armor ontop of the Warp Ammo doing 100%+ weapon damage to them. I use a Black Widow X and bosses melt very quickly, especially if you hit them with Warp first for the debuff.
Thanks for the tips. I tried a geth infiltrator for a few matches, but when I would zoom in with the javelin I would get swarmed. I just need to practice with that more I guess. I hate the javelins shooting delay. It throws me off every time.
Another great kit to use is the Geth Engineer. If you spec him out of hunter mode, he suddenly becomes a pretty robust tank, and overload as always is great at popping off tech explosions everywhere. I run him with flamethrower turret and a detonation priming ammo power and get a lot done with a scorpion and a CSMG.
Well, don't think that 'infiltrator' means 'sniper.' Try a Claymore, Reegar, Harrier, or Hurricane on that GI and you might like your results better. Also, the GI is probably a tough place to start if you aren't well adjusted to platinum yet because of how fragile he is. If you want to play a similar game with a bail out button added in, give the Ghost a shot.
I use the same build, but usually with Geth Pulse Rifle (Geth weapon bonus) or Hurricane. It's the character I've enjoyed the most so far. I haven't any of the recently added characters though, as I haven't bought the more expensive equipment packs for a while.
BTW, did you spec his Overload for damage/chain overload, or chain overload/shield damage? I chose the former myself. And I specced his Networked AI for power damage, instead of weapon damage.
Any recommendations for the male Quarian Engineer build? I haven't used the character in ages, and I think my build isn't perhaps the optimal one.
Thanks for the tips. If I ever get the ghost unlocked I will try it out. I have every class almost maxed out thanks to buying hundreds of reserve packs, but I am still missing 3 classes, and they are all infiltrators. The RNG is the bane of my existence.
You can see it if you go to his profile in the N7 HQ page. Go to the Characters tab, then click on Infiltrater and then the Geth portrait and it'll show his current Geth Infiltrator build. You can then see his weapons, attachments, and equipments in the youtube video.
So I tried speccing the GI based on his build and loadout (http://narida.pytalhost.com/me3/cla...5AE5/Scorpion10BA5BK5///ArmoredCompartments5/), and his damage is pretty good with TC, hunter mode, and prox mine. What I'm curious about is his power recharge speed. The class builder is a little off sometimes, but even around 50-60% cooldown, his cloak would take close to 5 seconds to recharge. Watching the video again, it seems much faster than that. Is it because of Platinum's accelerated game speed?
I really enjoy him as well, he might be my favorite engineer, with the Quarian Male also in the running. The GPR is a decent gun for applying ammo powers, but on platinum I think it's an iffy choice with so many high-hp, armored enemies around. The hurricane is of course great, but really moves the characters engagement range a lot closer than I like. The CSMG is great because of its accuracy, and its multiplier against armor puts it pretty close to the hurricane damage wise against bosses. The scorpion is around to deal with phantoms and hunters, basically.
IN the past I always went for damage/chain, because I was of the understanding that the shield damage bonus was additive rather than multiplicative*. I recently learned that that isn't the case, and have since switched to chain/shield. I always take neural shock, since it doubles all overload damage against organics.
*this has been discussed a bit on previous pages, but if you read that and found it a bit esoteric, here's what it means. Overload has a base bonus against shields of 300%. If the '100% damage bonus to shields' option was additive, as I had long believed, it would change the multiplier from 300% to 400%, which isn't that big of a deal, especially since skipping the first chain option at level 4 of the skill lets you take a universal 30% damage bonus instead. However, the bonus is actually multiplicative, which means the 300% shield bonus is doubled to 600% which is a substantial increase, making it (I would say) the better choice. Of course you could take both chain options, but I've never found that to be particularly useful.
I run him something like this: http://narida.pytalhost.com/me3/cla...Amp3/PowerEfficiencyModule4/GrenadeCapacity5/
Honestly I get pretty wishy-washy on tac scan, sometimes I spec out, sometimes I go all in, sometimes do this. I'm also a bit ambivalent about damage vs radius on rank 4 of incinerate, I just find that I rarely hit multiple targets with it even when I choose radius, but that still might not be the smarter choice.
All that said, I love the kit, and as mentioned it's between him and the Geth for my favorite engineer. His biggest point of appeal is his ability to create basically instant tech bursts by combining arc grenades and incinerate, since the grenades arent bound to a cooldown. He does an amazing job of handling groups of enemies. He is kind of outclassed by his infiltrator counterpart, but incinerate's ability to prime and detonate tech explosions so well does give him a niche of his own.
I pretty much use the CSMG+Acolyte (if the class has no shield stripping power) or Scorpion (if it does have a shield stripping power) on all of my casters. Having both guns at or near X is kind of critical to this working well, as the weight would be a bit much otherwise.
Oh, I had put only six points on Incinerate, and maxed Tactical Scan (which I always thought was a crucial skill), and my Arc Grenades were specced for Max Grenades instead of Bleed Damage. Otherwise the same. I might try that build tonight as well.
Any advice on a build with a tactical scan?
The one thing I dislike about grenades in general, is that you have to fetch more of them all the time, and sometimes the ammo boxes don't give any of them, or only one or two, eventhough you try all the boxes around the level. Dunno if that's a glitch or not.
I have my Disciple at IV, so that's a no-no then.
Thanks for the suggestions, I really appreciate it.