Mr Scrufff
Neo Member
I heard from that first German magazine review that the main quest was 15-20 hours while 100% of the game is 40 hours.
I think this is a given, at least I hope it is. I quite like UE3, but I honestly feel like BioWare struggles quite a bit with the engine, especially for optimisation. Having EA funded studios like DICE acting as technical support should make for easier, more reliable learning.
Try Target? I got mine there this morning
FOR PEOPLE IMPORTING AN ORIGINAL ME1 CHARACTER:
Unfortunately when importing a ME1 face into ME2, your character will not generate an accurate code. Thus, when importing into ME3, no face code exists for the game to read.
there's a possible solution here:
http://pinnaclegameprofiler.com/forum/showthread.php?p=64761#post64761
you'll need the pinnacle profiler app though.
edit: thanks for going all out on your port EA and charging a fee proportionate to the effort that so clearly went into it.
Quick thoughts :
PS3 version from PSN, 1.01
Framerate still pretty bad in cutscenes, but there is a noticeable layer of polish in the visuals (better lighting/shader work) over the demo.
Animations are the same from the demo from what I can tell, I'm pretty much use to it by now though.
The image quality at times can be pretty astounding though. The AA deployed (I'm guessing it's MLAA or some variant) in game doesn't catch edges on certain objects but the overall image quality is very nice. It's certainly a leap over ME2.
They don't do the same thing as Purolator? Which is, if you're not at home, they'll keep the package at the closest Purolator building where you can go pick it up whenever you want?
How do I put away my weapon?
I don't like walking around with a weapon out all the time...
How do I put away my weapon?
I don't like walking around with a weapon out all the time...
Quick thoughts :
PS3 version from PSN, 1.01
Framerate still pretty bad in cutscenes, but there is a noticeable layer of polish in the visuals (better lighting/shader work) over the demo.
Animations are the same from the demo from what I can tell, I'm pretty much use to it by now though.
The image quality at times can be pretty astounding though. The AA deployed (I'm guessing it's MLAA or some variant) in game doesn't catch edges on certain objects but the overall image quality is very nice. It's certainly a leap over ME2.
For those who bought the PC version, where do you go to buy the From the Ashes DLC? Is it from Origin? From the Bioware website?
so PS3 version is A-OK?
i was kinda worried after complaints from the demo (which i didnt try, media blackout). bad framerate in cutscenes doesnt really bother me if the gameplay runs ok, with no major hiccups (like ME2 was ok, not perfect but playable). is this the case?
and glad to hear it has better image quality!
I'm sorry. Hubs only.
Back button on the 360 controller.
My Shep's face is based on my own, and the ones I created for my brief demo playthroughs look pretty much on par. I'll take a photo of him in ME2 then do my best to mess around with it.
No biggie.
What?
What?
I'm not using a controller (PC version)
It’s all rather… dirty. Presumably they’re trying to encourage you to try the multiplayer because to do well in it, you have to buy or earn unlockable items, and you can get these for real money. But they’re doing it by hurting your single player game, slapping a good playthrough with a bad ending as a penalty for not playing co-op. Even if you like co-op, it’s not unreasonable to want to play through the single player first.
So to get the best possible ending players have to do (random fucking unlocks that i hate) multiplayer?
BioWare removed the casual walking animation when in hostile areas to save memory. I am not sure if this is applicable to the PC though, since that would make no sense but I assume if it's a port they just have the same across all platforms.
Is there the option of Film Grain (I think this was the name) to turn ON/OFF?
What's the best option here? I turned it off when I played the PS3 and it seemed better, on the 360 I don't remember changing this.
So to get the best possible ending players have to do (random fucking unlocks that i hate) multiplayer?
This has me worried...
So to get the best possible ending players have to do (random fucking unlocks that i hate) multiplayer?
No, as the article quite clearly states, you can get the best ending without playing multiplayer. Either grind the single player to complete all quests and acquire all resources, or grind the multiplayer. Or both, whatever.
And honestly, the idea that making a bad move, or wrong decision, can effect the galactic readiness and cause a character to die or species be wiped out, is exactly what role playing in this context should be.
I just learned about the multiplayer/ending thing and I'm fucking pissed off as well.
PC Gamer points out that this is a way for them to sell more of their microtransactions. That's fucking worse. Fuck you EA. You follow up my biggest surprise in gaming (that ME2 was fucking awesome) with this kind of shit?
Did you read what you quoted? You don't have to do multiplayer to get the best ending, you just have to do everything available in the campaign.
This has me worried...
So to get the best possible ending players have to do (random fucking unlocks that i hate) multiplayer?
Players shouldnt be force to grind meaningless missions or multiplayer to get the best ending, no?
No, as the article quite clearly states, you can get the best ending without playing multiplayer. Either grind the single player to complete all quests and acquire all resources, or grind the multiplayer. Or both, whatever.
And honestly, the idea that making a bad move, or wrong decision, can effect the galactic readiness and cause a character to die or species be wiped out, is exactly what role playing in this context should be.
There is no "best ending" it's totally subjective and up to the individual player which one of the three possible endings is "best".
I think most people believe the best ending is saving the universe from the Reapers with the least amount of losses. Much like in ME2 the best ending was stopping the Collectors with no losses to your crew. I don't really think that's a subjective issue.
No, as the article quite clearly states, you can get the best ending without playing multiplayer. Either grind the single player to complete all quests and acquire all resources, or grind the multiplayer. Or both, whatever.
And honestly, the idea that making a bad move, or wrong decision, can effect the galactic readiness and cause a character to die or species be wiped out, is exactly what role playing in this context should be.