FOR PEOPLE IMPORTING AN ORIGINAL ME1 CHARACTER:
ME3 is incompatible with faces built on the original ME1 editor. The reason for this is while ME2 takes raw ME1 data to transfer your face, ME3 does not, instead using the generated ME2 face codes. Unfortunately when importing a ME1 face into ME2, your character
will not generate an accurate code. Thus, when importing into ME3, no face code exists for the game to read.
You can still import your character and all your decisions from previous games, but you will need to remake your face.
Or you can follow the instructions
on this website to generate the most accurate ME2 equivalent face code for your ME1 original Shepard. It works very well. There
will be some errors, due to the script used to generate the code, but most of these are basic and easily fixable things like hair/brow/iris colour. All the little details, such as facial shape, jaw width, nose height, etc, these will transfer correctly. The website used to generate your code will list what features it reset to default anyway, making it easy to see what you need to fix.
This works for 360 and PC saves.
I hope they'll ditch the Unreal Engine. I'd like for them to use Frostbite 2.0. EA seems to put it everywhere these days; hell, Hot Pursuit was running on it. A driving game!
I think this is a given, at least I hope it is. I quite like UE3, but I honestly feel like BioWare struggles quite a bit with the engine, especially for optimisation. Having EA funded studios like DICE acting as technical support
should make for easier, more reliable learning.