GodfatherX
Member
so are all the side missions obtained by over hearing other character convos? pretty early into the game and this surprised me, if I didnt notice I would have likely missed out on a few of them as I progressed
So I caved in since I just realised I have nothing to play anymore.
Two questions.
Is it longer than ME2?
and
Does it have more RPG elements than ME2??
NO & A DEFINITE NO!
This game is closer to the first in length & nearly all the RPG aspects of the previous two games have been gutted.
OK, quick romance question. I went with Liara in ME1 and Miranda in 2. And right now, I'm hesitating.
(kind of early spoilers)
I told Liara she was back in my life after Mars. But I've just met Miranda on the Citadel and if I don't tell her I want her back, it looks like I'll miss a sidequest about her sister.
Is there any way to have it both ways? i.e. romance Liara but still do Miranda's quest?
NO & A DEFINITE NO!
This game is closer to the first in length & nearly all the RPG aspects of the previous two games have been gutted.
RPG elements gutted from ME2? Lay off the crackNO & A DEFINITE NO!
This game is closer to the first in length & nearly all the RPG aspects of the previous two games have been gutted.
He's right.
You get to do the quest regardless of who you pick as your love interest.
I'm really disappointed by the lack of variety in this game. It feels like every quest or mission follows the same template, and the sidequests seem like an afterthought. I'm not sure if I even want to finish.
... Ok, I'm confused : does ME3 has more or less RPG elements that ME2 ? I can't even tell if it's desinformation or not anymore.
By the way, I heard that the wheel of dialogue was kinda "nerfed", with less dialogue options, and the disparition of a "neutral" answer. Info or intox ?
Mmkay, I've just started the endgame, and I can honestly say I've heard one mention of "The Suicide Mission", and not a single thing has been said about my decision to destroy the collector base/Reaper tech at the end of ME2. Whilst they've done an amazing job at weaving stories through all 3 games, I thought the ending of ME2 was going to shape this a *lot* more than it has...
Have I just been doing it wrong? Or has anyone else seen this as well?
... Ok, I'm confused : does ME3 has more or less RPG elements that ME2 ? I can't even tell if it's desinformation or not anymore.
By the way, I heard that the wheel of dialogue was kinda "nerfed", with less dialogue options, and the disparition of a "neutral" answer. Info or intox ?
... Ok, I'm confused : does ME3 has more or less RPG elements that ME2 ? I can't even tell if it's desinformation or not anymore.
By the way, I heard that the wheel of dialogue was kinda "nerfed", with less dialogue options, and the disparition of a "neutral" answer. Info or intox ?
Your choice should have been referenced early on by TIM in your conversation at the end of the Mars mission just before Dr.Eva (Edi's megababe robot body donator) is found by Ash.
More RPG elements than ME2. More side quests and customisation/upgrade options.
As for the dialogue wheel, there does appear to be less conversation path options than before, though there are still plenty of investigative options that help shed light on situations.
I'll do more research in to latter part once I do more 'new games' opting for exclusivity in Paragon/Renegade.
those "overheard" side quests shouldnt count. those things sucks so bad. i wanted more "ME2 loyalty missions" type side quests on this one. or even more of those N7 missions would be ok with me. and a useless journal doesnt help.
The meaty side quest are great.
not all that many, though, and I think most of them are forgettable (Jack's mission is great, so is Samara, but Jacob/etc's are forgettable)
those "overheard" side quests shouldnt count. those things sucks so bad. i wanted more "ME2 loyalty missions" type side quests on this one. or even more of those N7 missions would be ok with me. and a useless journal doesnt help.
The meaty side quest are great.
This is what happens if you (tuchanka ending spoiler)http://www.youtube.com/watch?v=WrAncE0WUIg&feature=relatedfake the genophage cure and wrex is alive
NO & A DEFINITE NO!
This game is closer to the first in length & nearly all the RPG aspects of the previous two games have been gutted.
NO & A DEFINITE NO!
This game is closer to the first in length & nearly all the RPG aspects of the previous two games have been gutted.
I feel ME 2 is longer BUT to say that the RPG elements are worse than ME 2, then he must be off his head.
Go ahead, why don't you enlighten us with a comparison between ME 2 and ME 3's RPG elements?
you really feel that ME2's missions are less linear than ME3's?Well first the mission design is straight up linear shooter levels, absolutely no sub-objectives, sub-plots, alternate routes, nothing. Mass Effect 2 missions were littered with them, as minor as they were, they still lended to the feeling that you weren't just playing a Gears level or a multiplayer map in single player.
Yes. You need 4000.At the point of no return. Here is what I'm working with:
TMS: 6089
RR: 56%
EMS: 3409
Will Shepard die? That's all I want to know.
Yes. You need 4000.
What happens now if you go to the second terminal even when the first one is still marked but already activated?
You still need to do something else after to actually get the ending though.I used a save hack to push mine over 4000 and didnt get the "perfect" ending
It sucks because I was roughly 500 points away from but ran into 2 glitched quests and lost a bunch others thanks to a certain mission locking me out from completing them. I wonder if they would have pushed me over.
you really feel that ME2's missions are less linear than ME3's?
You still need to do something else after to actually get the ending though.
.Pick Destroy
Well first the mission design is straight up linear shooter levels, absolutely no sub-objectives, sub-plots, alternate routes, nothing. Mass Effect 2 missions were littered with them, as minor as they were, they still lended to the feeling that you weren't just playing a Gears level or a multiplayer map in single player. Things like hacking/bypass are gone, only one shitty hub instead of multiple shitty hubs, exploration is completely nonexistent both in the levels and on the galaxy map (you never just discover a mission by scanning a planet, for example, as you did in ME2). More weapons and weapon customization isn't enough to make up for what they streamlined out of an already streamlined system.
Yes. Is there a single Niftu Cal moment in ME3? Or in that same level you find that Asari who pretends to be innocent and you can kill her or let her go? Working through the quarantine zone on Omega you found NPCs to deal with in different ways, the sequence leading up the Archangel assault where you could walk around and talk to people and hack the mech, etc.. ME3 offers nothing but blasting through with your gun out start to finish.