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Is IGN's review going to be posted earlier than the others?
One thing I've found is that there aren't as many "Let's give you a choice, but end up making you do exactly what we asked to begin with" choices in this game. Bioware has seemed to clean those up.
But I think there needs to be a bit of clarification here.
I mentioned this earlier in the thread, but I think it bares repeating. Nearly every combat sequence will have extremely limited choices, including in general dialog. And a lot of them seem to be major "check points" that determine how the rest of the mission will play out.
In the exploration sections, there are just as many dialog "choices" as before. But these are the general conversation pieces that you would expect to find in previous ME games in hub locations.
Is IGN's review going to be posted earlier than the others?
Monday
Yup. If you thought the entire first level from the demo was cringe inducing (and I agree), you probably concluded that Vega scene would be the same. It's not, I actually liked it. The "cinematic" and "emotional" has been dialed up as expected, but contrary to what you might think for the most part it's for the better.The 'main' conversation lines are better done as a result, though - you've all probably seen the clips of Shepard and Vega sparring - that's one of them - and even in places like the Citadel it involves a great deal more walking around and cinematic direction to the scenes. In this case, I feel it's a worthwhile swap.
One thing I've found is that there aren't as many "Let's give you a choice, but end up making you do exactly what we asked to begin with" choices in this game. Bioware has seemed to clean those up.
But I think there needs to be a bit of clarification here.
I mentioned this earlier in the thread, but I think it bares repeating. Nearly every combat sequence will have extremely limited choices, including in general dialog. And a lot of them seem to be major "check points" that determine how the rest of the mission will play out.
In the exploration sections, there are just as many dialog "choices" as before. But these are the general conversation pieces that you would expect to find in previous ME games in hub locations.
Well, thats disappointing.
EST or PST?
I wouldn't be too disappointed. Some will find more to like than myself, or less.
I can say my disappointment lies a great deal their delivery. Whatever changes they THINK they made to improve the games playability has made many parts of it suffer a shotgun effect. With good bits and bad bits all mixed in together. So though a mission may be tighter, the majority of the game is not combat and those parts seem to artificially suffer. There is this MASSIVE divide between the roleplaying, action, and delivery.
If I didn't know about Me 1 and 2 I would say the game is lacking about 6 months of polish. That is not even including the bugs. That's just to tighten it up and actually make things make sense. To say that some of the story bits are all over the place is an understatement.
Again real wasted potential here, or as the gamestore owner who let me play it said, "This is straight up B roll shit at times."
So Mass Effect 3's ME2 importer failed to recognize/carry over the physical features of both my Shepards. All of my choices and data carried over, but for my man shep it dumped a random face and my femshep said "couldnt load data" or something and went to default. Has that been reported anywhere else?
They delayed the game for six months and the demo showed animations that became laughing stock. I am guessing those 6 months went more into MP than improving the SP.
I'm getting kind of confused now because so many people are saying different things.
So in the combat parts, aka the story or side missions, they took out most of the talking and instead limited the talking to the mostly optional hub world? That feels like they're making an even bigger divide between the action and rpg parts instead of melding them together better.
Yeah at that point I could physically remake whatever Shep I wanted. Not sure about gender change As I didn't really look for it.Tell me, when this happened, did you get to redesign Shepard altogether (incl. change of gender)?
For what it's worth, I think the game got 100 times better post tutorial. The opening, the Earth Mission - I felt it was kind of flat. This game's 'Horizon' equivalent really nails it, I think, and the subsequent first major mission is great, too. The Citadel is also so much like the ME1 version; it rocks.
Oh ya Hmm. I don't know.They delayed the game for six months and the demo showed animations that became laughing stock. I am guessing those 6 months went more into MP than improving the SP.
So Mass Effect 3's ME2 importer failed to recognize/carry over the physical features of both my Shepards. All of my choices and data carried over, but for my man shep it dumped a random face and my femshep said "couldnt load data" or something and went to default. Has that been reported anywhere else?
I'll try to clarify (from my perspective).
At the times the game has you forced to have your gun out, you shouldn't expect a lot of talking, and when there is talking, you shouldn't be expected to be make a lot of choices (most of it will be entirely scripted) until you get to specific 'check points' in the mission that seem to branch the missions (or mission results). I don't think this is too unsimilar to Mass Effect 2 honestly, but there were times in Mass Effect 2 (and 1 for that matter) that you are able to holster the gun and talk to people (such as the opening sequence on Eden Prime in ME1), something that you really shouldn't expect in ME3.
In the hub areas, you have just as many dialog options as previously.
One thing I've found is that there aren't as many "Let's give you a choice, but end up making you do exactly what we asked to begin with" choices in this game. Bioware has seemed to clean those up.
For what it's worth, I think the game got 100 times better post tutorial. The opening, the Earth Mission - I felt it was kind of flat. This game's 'Horizon' equivalent really nails it, I think, and the subsequent first major mission is great, too. The Citadel is also so much like the ME1 version; it rocks.
I'll try to clarify (from my perspective).
At the times the game has you forced to have your gun out, you shouldn't expect a lot of talking, and when there is talking, you shouldn't be expected to be make a lot of choices (most of it will be entirely scripted) until you get to specific 'check points' in the mission that seem to branch the missions (or mission results). I don't think this is too unsimilar to Mass Effect 2 honestly, but there were times in Mass Effect 2 (and 1 for that matter) that you are able to holster the gun and talk to people (such as the opening sequence on Eden Prime in ME1), something that you really shouldn't expect in ME3.
In the hub areas, you have just as many dialog options as previously.
Pretty much how ME1 and ME2 were.
I'll try to clarify (from my perspective).
At the times the game has you forced to have your gun out, you shouldn't expect a lot of talking, and when there is talking, you shouldn't be expected to be make a lot of choices (most of it will be entirely scripted) until you get to specific 'check points' in the mission that seem to branch the missions (or mission results). I don't think this is too unsimilar to Mass Effect 2 honestly, but there were times in Mass Effect 2 (and 1 for that matter) that you are able to holster the gun and talk to people (such as the opening sequence on Eden Prime in ME1), something that you really shouldn't expect in ME3.
In the hub areas, you have just as many dialog options as previously.
I actually agree with a bit of this. But the "clean up" that they did removed a massive amount of the roleplaying itself. They basically did what you said. Removed many choices and made the ones you do make happen sparingly even on RPG mode... I guess you could say this feels like ME2 RPG lite lite lite
In terms of choices, I really think ME3 shouldn't be the game with tonnes of choices... it's about seeing how your choices from ME1 and 2 have impacted the final fight, which is what I think it's always been about.
I wonder if this is just to get near the ending, and then the last quarter of the game goes apeshit with choices?
I can hope.
It feels like we are playing different games. The Citadel isn't like the Me1 version at all. Its a series of boxes with almost no verticality or exploration. It's all from the elevator or the new taxi system from the Normandy. Did you find steps or something? Everywhere I went were 3-4 boxed rooms directly accessed from the elevator
Well, I suppose there's more to 'feel' - for me, anyway - than the layout. You're right in the sense that it's more compact; split into five distinct areas, but rather than feeling like one or two 'slices' of the Citadel, I feel like in this game, like ME1, it represents it all and what it stands for and is better. I've really enjoyed running around there doing side quests to help build up war assets - and that felt like ME1 again to me.
There's a mission which involves you scanning signals to gather evidence, and it's almost identical, structure wise, to that credits-siphoning mission on the Citadel in ME1. There's a quest or two like the one in ME1 that had you sorting out the Consort's 'indiscretion' with the Turian soldier - things like that. The Citadel in ME2 was somewhere I went to buy shit and to do a few Loyalty missions.
Monday
Does the embargo end on monday?
The Metacritic page of ME3 still look very empty. ;-)
Ok. I was seriously stressing out thinking I had missed something vital. I see what you are saying, they made it more than just a floating store. Sadly that divorce of structure versus gameplay hits me pretty hard, separated levels by elevator and such. But I don't expect space Skyrim Not yet at least.
Even if ME1 had stairs... i always used the "taxi" there for faster traveling. They probably realized most people did too.
Even if ME1 had stairs... i always used the "taxi" there for faster traveling. They probably realized most people did too.
I actually agree with a bit of this. But the "clean up" that they did removed a massive amount of the roleplaying itself. They basically did what you said. Removed many choices and made the ones you do make happen sparingly even on RPG mode... I guess you could say this feels like ME2 RPG lite lite lite
So annoyed. I played through and finished Lair of the Shadow Broker for the first time just moments ago. I'm 360 experience points from being level 30. The only missions I have available are the Firewalker missions. I went to do one. Got 4/5 research and then I die. Have to start from the beginning. Fuck that.
Is there any other way of getting 360 experience points in ME2?
Thank you for killing my enthusiam. The hype was a tad overwhelming. I will now go in expecting the worst, which is a very good thing in this case.Ok. I was seriously stressing out thinking I had missed something vital. I see what you are saying, they made it more than just a floating store. Sadly that divorce of structure versus gameplay hits me pretty hard, separated levels by elevator and such. But I don't expect space Skyrim Not yet at least.
There is a song in the game that sounds exactly like the Inception trailer music
Baaaaaaaaaaaaa
Thank you for killing my enthusiam. The hype was a tad overwhelming. I will now go in expecting the worst, which is a very good thing in this case.
Oh come on my good man. Don't let it be killed. As I said, each to their own. Others have posted to slather it with untold buttery love. With all things it all matters how YOU enjoy it. I admit bugs and bad dialogue bother the shit out of me. Just 2 pet peeves for me. But you are right having a healthy attitude towards a game just being a game is always good.
But ya...no Space Skrim hahahahaha.
No, seriously, your posts pretty much confirmed most of my fears. So... Thanks, in a way.Oh come on my good man. Don't let it be killed. As I said, each to their own. Others have posted to slather it with untold buttery love. With all things it all matters how YOU enjoy it. I admit bugs and bad dialogue bother the shit out of me. Just 2 pet peeves for me.
But ya...no Space Skrim hahahahaha.
Thats fine, because Skyrim bored me to tears, despite its open world. :lol I rather have smaller environments with tightly controlled gameplay than what Skyrim offered.Ok. I was seriously stressing out thinking I had missed something vital. I see what you are saying, they made it more than just a floating store. Sadly that divorce of structure versus gameplay hits me pretty hard, separated levels by elevator and such. But I don't expect space Skyrim Not yet at least.
I actually agree with a bit of this. But the "clean up" that they did removed a massive amount of the roleplaying itself. They basically did what you said. Removed many choices and made the ones you do make happen sparingly even on RPG mode... I guess you could say this feels like ME2 RPG lite lite lite
Oh come on my good man. Don't let it be killed. As I said, each to their own. Others have posted to slather it with untold buttery love. With all things it all matters how YOU enjoy it. I admit bugs and bad dialogue bother the shit out of me. Just 2 pet peeves for me. But you are right having a healthy attitude towards a game just being a game is always good.
But ya...no Space Skrim hahahahaha.
If you didn't already make this: Check all planets, there are some you can land on for N7 side quests.