Mass Effect 3 SPOILER THREAD: LOTS OF SPECULATION FROM EVERYONE

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They never had a chance to develop, never mind the fact that there would be conflicts just like there are between and within organic races.

If they really opposed AI, they would have just used their awesome space hacking abilities to destroy synthetics or keep them at a non-sentient level.

Why not hijack the organics' minds and prevent them from building the synthetics in the first place.

Assuming Direct Control...
 
why not put a giant thing on a bunch of planets and in the citadel saying "please don't build AIs or you'll destroy the galaxy, we think"
 
If the reapers were so noble to restart the cycle to help lesser races, why do they seem to have a personal agenda by creating husks and agents to fuck everything up?

The reapers always came off as assholes that wanted to see strong races burn, giving them a noble cause just rubs me the wrong way.

Well, isn't the point that the Reapers are machines? Not like EDI or the Geth either, but just brainlessly completing their task. They'd been told - programmed, whatever - to return and purge every 50,000 years - and so they do. They don't really consider the ins and outs - they sow the seeds to do the job they were programmed to do at any cost, surely?
 
Because if I played three games trying to stop the reapers, just to find out I should let the reapers win, I would smash the world.
I'm not saying you should let the reapers win. But not having the option to let it go is a bit strange imo. Sometimes the best choice is to make no choice. And that's a matter of tastes, some people might have liked it.
 
True, but they were the only AI developments in this cycle. If BioWare is really trying to defend that of the hundreds upon hundreds of cycles this has occurred that none of them had co-operative AI and that this cycle just happened to have the only two instances be incredibly co-operative... then I don't even know. Must have been humans. They're special.

One would assume that there are laws preventing AIs from existing in their universe because there had been examples of it before. The player is just never informed about it. Laws are always created as a reaction to something not prevention. I'd like to point out again I totally agree with your opinion. The Geth have fully evolved at the end of my play through their society whole would no longer change its opinion on organics anymore. One individual may go rogue, but their species as a whole holds no animosity for organics. If they had let you put that argument forward in some capacity to the Catalyst I don't think I would have hated the ending as much. Even if the thing gave a bullshit answer in return.
 
why not put a giant thing on a bunch of planets and in the citadel saying "please don't build AIs or you'll destroy the galaxy, we think"

"When the land overflows with AI, the Citadel shall become Hell's messenger and destroy the world of Mass Effect"

-Lordsaren, Tengen Toppa Mass Effect
 
why not put a giant thing on a bunch of planets and in the citadel saying "please don't build AIs or you'll destroy the galaxy, we think"

"Don't touch this button or, so help us God, we'll come and kick your shit."

One would assume that there are laws preventing AIs from existing in their universe because there had been examples of it before. The player is just never informed about it. Laws are always created as a reaction to something not prevention. I'd like to point out again I totally agree with your opinion. The Geth have fully evolved at the end of my play through their society whole would no longer change its opinion on organics anymore. One individual may go rogue, but their species as a whole holds no animosity for organics. If they had let you put that argument forward in some capacity to the Catalyst I don't think I would have hated the ending as much. Even if the thing gave a bullshit answer in return.

Well, this gets back to my point about the company. If they wanted to take this angle, they should have properly foreshadowed it instead of pulling it out of thin air. But they've basically just made stuff up on the spot irregardless of it making sense or not.
 
One would assume that there are laws preventing AIs from existing in their universe because there had been examples of it before. The player is just never informed about it. Laws are always created as a reaction to something not prevention. I'd like to point out again I totally agree with your opinion. The Geth have fully evolved at the end of my play through their society whole would no longer change its opinion on organics anymore. One individual may go rogue, but their species as a whole holds no animosity for organics. If they had let you put that argument forward in some capacity to the Catalyst I don't think I would have hated the ending as much. Even if the thing gave a bullshit answer in return.

Either way, the Catalyst is an AI that is destroying organic life
 
Well, isn't the point that the Reapers are machines? Not like EDI or the Geth either, but just brainlessly completing their task. They'd been told - programmed, whatever - to return and purge every 50,000 years - and so they do. They don't really consider the ins and outs - they sow the seeds to do the job they were programmed to do at any cost, surely?

Yeah but think about it. For being machines created for a noble cause, they sure do like making everything a living hell.

If they aren't programmed to feel hatred and sadism, why do they commit such horrible acts of war. Couldn't a simple clean-sweep with their lasers be enough if it's all about euthanasia.
 
So that 'Shepherd' in the post-game credits.. was that Jacob's son? I chose the middle beam in the final decision (a really hard one, imo) and thought that meant Shepherd died.
 
So that 'Shepherd' in the post-game credits.. was that Jacob's son? I chose the middle beam in the final decision (a really hard one, imo) and thought that meant Shepherd died.

No, I assume it's just someone's kid in the distant future, possibly on the planet the Normandy lands on. They way he describes how details of the story had been lost to time suggested to me it was at least a hundred or so years later.

EDIT: I reread your post and I think you just misheard, the old guy didn't refer to the kid as shepard. He was telling the kid about you.
 
Not sure if this was brought up, but Protheans had "Avatars" that embodied certain "virtues" of their society, with Javik's being Vengeance? When I saw this, I immediately thought of another favorite old great RPG series, one which also had a pretty disappointing ending.
 
Am I the only one kind of shocked over how many people apparantly had to choose between Geth and Quarians?

Reading comments here and there...it seems that since it's the only choice not straight-up related to Reputation Points, but rather on past actions of ME2 and some of ME3, alot of people don't have enough required points to activate BLUE MAGIC or RED MAGIC.

Yeah, I swear I didn't even see the good/bad choices. Fucking slaughtered the Quarians and then Tali killed herself. I wasn't too pleased to discover there were choices there. I swear it's not that they were greyed out, they just weren't there for me.

I'm not saying you should let the reapers win. But not having the option to let it go is a bit strange imo. Sometimes the best choice is to make no choice. And that's a matter of tastes, some people might have liked it.

Couldn't have been worse than what we got.

I am so pissed at how unsatisfyingly this game ends. I just finished all three games within a couple weeks of each other. That ending just deflated me. I'm fine with Shepard's death, that was too be expected. But, make me feel like I won in the end. When they laid out the three choices I thought "I don't want to do any of those things." I came through three games to defeat the reapers, and you're telling me that's not happening (without at least killing off Edi and the geth whom I just slaughtered Quarians for). Fuck me with any choice I make.

Still want to know about this supposed new game + ending, if it's even real.
 
No, I assume it's just someone's kid in the distant future, possibly on the planet the Normandy lands on. They way he describes how details of the story had been lost to time suggested to me it was at least a hundred or so years later.

EDIT: I reread your post and I think you just misheard, the old guy didn't refer to the kid as shepard. He was telling the kid about you.

Ah, that makes sense, thanks!
 
As far as I can tell thats all just wishful thinking.

Not sure how people are reacting on the bioware forums but im sure they know people didn't like the end and how it was filled with holes. If i have to replay the whole trilogy again for that perfect ending i will.
 
Yeah, I swear I didn't even see the good/bad choices. Fucking slaughtered the Quarians and then Tali killed herself. I wasn't too pleased to discover there were choices there. I swear it's not that they were greyed out, they just weren't there for me.

That's one thing I'm noticing in the videos I've seen. For some silly reason, if you cannot make a Paragon/Renegade choice, they will not show it to you greyed out.

How stupid is that.
 
As far as I can tell thats all just wishful thinking.

I would think so too. IGN says it's true, though. And someone on gamespot forum says it's mentioned in the strategy guide. Someone on Gaf must have the guide.

That's one thing I'm noticing in the videos I've seen. For some silly reason, if you cannot make a Paragon/Renegade choice, they will not show it to you greyed out.

How stupid is that.

Yeah, if I had seen them, I would have loaded a save from before I started the mission and ran around upping my paragon rep.
 
Not sure how people are reacting on the bioware forums but im sure they know people didn't like the end and how it was filled with holes. If i have to replay the whole trilogy again for that perfect ending i will.

I would be fine with the "Perfect" ending being nigh impossible to unlock, if it were real, but its not. Ive actually wanted to make a game where I tricked players into a false ending that was super bittersweet and where only the most dedicated and insightful players were able to figure out and achieve the perfect ending, but thats sadly not the case here. If it was it would be awesome, to me at least.


I would think so too. IGN says it's true, though. And someone on gamespot forum says it's mentioned in the strategy guide. Someone on Gaf must have the guide.

If it exists theres no end game video for it, cause people already looked through all of them. Its silly to require a NG+ for it though. I had a perfect, game every sidequest complete, did every good thing in all 3 games, all DLC, 6900 EMS, paragoned TIM to suicide, full reputation. A NG+ wouldnt improve that in any way.
 
Well, if there's no video of it in the game data, I'd say that pretty well concludes that line of thought. IGN is just wrong, and gamespot forums have people who are full of shit on them. Shocking.
 
So we were told it was possible to get the 'best ending' without doing anything outside the single player. Having done everything in the game, I do not have the EMS to survive the ending. So, uh, huh. Not that it really matters, Bioware decided a 'victory' constituted destroying the galactic society that the games were about by destroying the mass relays. Yeah, I feel so fucking deflated right now. The game's 35 hours of buildup was mostly excellent, and then there's no payoff whatsoever, just an arbitrary, mandatory galactic reset button which can be red, blue or green at your discretion. How can this be the payoff for these characters, for this universe, for my hundreds of hours and dollars? Yuck.
 
Wait how do you find out who died in the ending? I just chose the weird fusion/synthesis ending, Shepard dies, Normandy crashes on distant planet etc. I haven't seen anything in my game about characters like Garrus or Wrex dying.
 
Wait how do you find out who died in the ending? I just chose the weird fusion/synthesis ending, Shepard dies, Normandy crashes on distant planet etc. I haven't seen anything in my game about characters like Garrus or Wrex dying.

Wrex can die back on Tuchanka. Other than that not sure how people are getting characters to die. Must be skipping a majority of the content.
 
Some squadmates die if your War Assets is low when you reach the Beam near the end. Apparantly you walk past their corpses if they were in your party.

That's the only way Liara/Garrus can die, I believe.
 
I believe they were open to more, but not with Shepard.

The ending reeks of World of Mass Effect incoming, imho.

If the "canon" ending is the Control Reapers/Shepard Lives one, then Shepard becomes lead villain of it, with him eventually losing control over them.
 
Some squadmates die if your War Assets is low when you reach the Beam near the end. Apparantly you walk past their corpses if they were in your party.

That's the only way Liara/Garrus can die, I believe.

Well I maxed out the green bar which represented how ready I was for war, so I'm assumig nobody died. (I didnt notice any corpses)

Anyway I was fine with the entire games plot up until the scenes that took place after Anderson's death. I felt like I was just in disbelief, shaking my head that this is how Mass Effect ends.



Its a horrible end to a fantastic journey, and all the careful preparations that players made throughout the trilogy in order to save the galaxy, are all for naught.

No matter what you do, the player is funneled down three paths, all equally bad in both outcome, and in relation to the lore. (They are all practically the same anyway, whats the point of the choice if we can't even see the impact of our actions such as a world with controlled reapers, no synthetics, etc.)
 
The ending honestly reeks of hand-washing to me. They wanted to be rid of the universe and tie the whole thing up with a bow.

Also, Capsule avatar. <3

Im kind of leaning towards this myself. The endings are all pure IP suicide. Any attempt to continue the series forward would require them to come up with almost a whole new universe with shit tons of explanations and reasonings for how the galaxy recovered and made up for the loss of the Relays and that space magic.

I mean the ending was to me without a doubt far more epic and emotionally powerful than even the original ME, right up to when Anderson dies and Hackett calls Shepard, it was more perfect than I could have hoped for, and when he started to rise up on that platform I was at my peak, I couldnt wait to see what was coming and then when I did my heart sunk and I was in pure depression mode because I realized no matter what I chose to do ME series was dead, not just over the story is complete, but dead, bullet to the brain, never coming back. And that tore me apart.
 
Im kind of leaning towards this myself. The endings are all pure IP suicide. Any attempt to continue the series forward would require them to come up with almost a whole new universe with shit tons of explanations and reasonings for how the galaxy recovered and made up for the loss of the Relays and that space magic.

I mean the ending was to me without a doubt far more epic and emotionally powerful than even the original ME, right up to when Anderson dies and Hackett calls Shepard, it was more perfect than I could have hoped for, and when he started to rise up on that platform I was at my peak, I couldnt wait to see what was coming and then when I did my heart sunk and I was in pure depression mode because I realized no matter what I chose to do ME series was dead, not just over the story is complete, but dead, bullet to the brain, never coming back. And that tore me apart.

The only one that infintely fucks the universe is the destroy method. The reapers live in the other 2 and since the relay technology is theirs they could slowly rebuild it.
 
Maybe the Mass Effect Datapad for iOS will give us "epilogue" messages from different characters (sent to Joker or something). Cheap to do and better than nothing.

BioWare being all darker and sexier will make it a journal documenting the slow descent into madness and despair of the Normandy crew stranded on jungle planet as they resort to cannibalism!

The ending reeks of World of Mass Effect incoming, imho.

If the "canon" ending is the Control Reapers/Shepard Lives one, then Shepard becomes lead villain of it, with him eventually losing control over them.


Yeah, sadly. Thats what bothers me most about the endings really, is that they're not that different. Its just blue, green or red. Since you're never playing as Shepard again anyway and you're not seeing any consequence from the decision, whats the point?

Honestly, I think Dragon Age Origins had a pretty solid ending that ME3 should have emulated in terms of structure- you have it possible to survive or die, but regardless of that choice, after the big climax you have some dénouement. Whether that was the playable epilogue in the throne room where you could talk to everyone one last time or with your Warden's funeral with the eulogy. Then you had the epilogue slides to cap it off. You had a decent sense of closure to everything with a feeling of accomplishment.

ME3 is just a poor ending since it plays more like a cliffhanger than closure, with the fundamental changing of the nature of the ME universe in mucking up the mass relays, and then unnecessary teasing the fates of your squadmates when you'll never see them ever again as Shepard anyway. They're teasing future events that we'll never see the direct consequences of. Instead of using the ending to actually end the story they were currently telling, they started teasing some new story we'll never see.
 
The ending honestly reeks of hand-washing to me. They wanted to be rid of the universe and tie the whole thing up with a bow.

Also, Capsule avatar. <3

Im kind of leaning towards this myself. The endings are all pure IP suicide. Any attempt to continue the series forward would require them to come up with almost a whole new universe with shit tons of explanations and reasonings for how the galaxy recovered and made up for the loss of the Relays and that space magic.

I mean the ending was to me without a doubt far more epic and emotionally powerful than even the original ME, right up to when Anderson dies and Hackett calls Shepard, it was more perfect than I could have hoped for, and when he started to rise up on that platform I was at my peak, I couldnt wait to see what was coming and then when I did my heart sunk and I was in pure depression mode because I realized no matter what I chose to do ME series was dead, not just over the story is complete, but dead, bullet to the brain, never coming back. And that tore me apart.

This was my take away after beating the game. They are done with Mass Effect and want to do something else. At the same time Bioware is a studio owned by EA are higher ups really going to let a relatively successful franchise just end like that? I really doubt it.
 
Wait, I don't know if I'm getting off track, but is it possible to save Anderson? In my file he died after TIM confrontation.
 
Wait, I don't know if I'm getting off track, but is it possible to save Anderson?

He lived a bit longer for me then in other videos I've seen, but he still dies after he and Shep have a goodbye/victory talk. I assume that's all you can do, but I see a lot of reference to "saving him". I assume that means just stopping Illusive Man from killing him. But, yeah. He still died for me.

EDIT: Beaten.
 
The only one that infintely fucks the universe is the destroy method. The reapers live in the other 2 and since the relay technology is theirs they could slowly rebuild it.

True, in a best case scenario, but that would still take centuries if not millenia to rebuild. So it still amounts to the same thing more or less, so much time would pass that the galaxy would be unrecognizable.
 
Got this from BSN via SomethingAwful

Faraborne said:
I received this from a friend who just beat ME3. This was his solution to the ending problem:

Proposal is as follows:
There should be a fourth option available at the end - and the beauty of it is that it would naturally branch in a way that satisfies both of the outcomes people are asking for.

Right now, the Guardian presents us with three options - destroy, control, and merge. Each are depressingly self-destructive in their own ways, and as we all know, we have no choice but to pick one. DLC could add a fourth option: REFUSE.

Shepard stabs a defiant finger in the Guardian's chest and declares it is not their right to "protect" us from the consequences of our own actions. If peace was forged between the Quarians and the Geth, Shepard cites that as proof that the Guardian's premise of inevitable conflict between synthetics and organics is wrong. If not, Shepard can simply deny the Guardian's conclusion and declare that we're going to go down fighting. Shepard delivers an ultimatum: take your abominations and go. Whether we live as a civilization or die by our own hand is a choice to be left to every one of us. So, f*** you very much, but thanks for thinking of us.

The Guardian blows off Shepard's ultimatum, and the Reapers continue to fight. At this point, the outcome is out of your hands. Shepard watches, unable to intervene, as the fleets continue to engage, the forces of the galaxy attempting to defeat the Reapers once and for all in conventional combat. The Guardian taunts you, trying to goad you into choosing one of the three options it offered, while assuming the forms of different people you've lost along the way: Virmire casualty, Anderson, and your love interest, dead or alive, just to screw with you. You can change your mind, or continue to stand and watch. If you gathered enough war assets (as in, much higher than the required amount for the "perfect" ending we're given now), the Reapers are defeated at horrific cost, but the Relay network remains intact, and Shepard gets to reunite with his/her LI and squad provided the Normandy survived the fight (itself dependent on other criteria). This would be the hardest ending to achieve, requiring the greatest effort and providing the most reward. You would really have to work your ass off to do this, but as evidenced by this poll, most of the people here would be willing to try.

If you didn't have enough resources, the Reapers emerge victorious, and, having defeated the combined military might of the galaxy, they are free to harvest everyone else. The cycle continues. They win. Either way, you get to spit in the devil's face once more instead of bowing to the invariably self-destructive choice he offers you.

Me: I personally think this solution would be profound. Furthermore, it really gives five endings for the game. If you we're not fully prepared for the war, then Shepherd allows the Reapers to win without sacrificing his integrity (which would be a major win in my book). Finally, if you were fully prepared then you receive the most rewarding ending possible with what I think could potentially be one of the most creative boss fights in gaming history...a battle of wills alone.

A much better ending than the ones we got.
 
Got this from BSN via SomethingAwful



A much better ending than the ones we got.

I actually tried this when I first played the ending, though I had not read this proposal at the time, I walked back towards the lift that brought me up wishing there was some fourth option of saying no, but nothing happened.
 
I actually tried this when I first played the ending, though I had not read this proposal at the time, I walked back towards the lift that brought me up wishing there was some fourth option of saying no, but nothing happened.

Yeah if you just wait around it just cuts to a Game Over (for no real reason) after a minute or so of

DUN, DUN.

DUN, DUN.

DUN, DUN.
 
At least you could walk back in your game.

I went to the left, and then I was confused because "wait a minute, the kid just showed me those 2 rods...with the Illusive Man trying to control it...so..is this the bad ending? WTF why is it blue? guess i'll go look around the other si----well, nvm, I'm locked in place now, I can only press A!".
 
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