Mass Effect 3 SPOILER THREAD: LOTS OF SPECULATION FROM EVERYONE

Status
Not open for further replies.
I don't know how they expect anyone to believe anything they say anymore. They blatantly lied about several big things in ME3.

"there's not going to be a deus ex machina"

"your decisions matter"

"all of your questions will be answered"
 
ME3 has less content of ME2 only sensibly longer fights, mostly boring.

Damn, this may be true. Especially if you are mean and say multiplayer maps don't count (or use it as a reference to point out that the game single player lost stuff to multiplayer design). I'd like to think that the main storyline was simply meatier in terms of number of areas/quests, but my memory can't easily compare these two since it has been so long. At the very least though, ME3 fights are a hell of a lot more fun than they were in ME2. On the downside they end up having more bullshit enemies/fights in them (there was only really one or two bullshit fights in ME2. Collector's Ship mainly.)

'You did good, son.'

That scene made me sad.

Does he say son if Shepard is female? This isn't really a Mass Effect question. I don't know what the female equivalent of casually calling someone son is.
 
“Mass Effect 3 emotionally wrecked me. It’s Bioware’s game so it’s their choice. And obviously the game was effective to get that response, but I still feel like shit,” one fan told me. “I don’t play games to feel like this after [they’re over]. How do I trust Bioware to not wreck me again if I decide to join them on their next epic?”

Here’s the rub: You don’t know that they won’t wreck you again. This is one of the amazing things about dramatic works. You begin to like your characters, and maybe even love them, and there is nothing keeping the people who have control of those characters from killing them off or making you feel complex emotions. Good drama is much like life; you don’t have much control over the fate of people you care about. They come and go. Gamers are used to the idea that if they do everything right, they are owed a happy ending and they get to keep the image of their happy avatar forever and ever. Bioware was going for something a little braver, and much heavier. This move was telegraphed multiple times throughout the game, and it wasn’t hard to catch. There was never a guarantee that Shepard would survive, and it was all but promised the journey would come at a massive mental and physical cost. The ending kept the tone and thematic arc of the series."

From the article.

I think we've just become so conditioned throughout the years in video games to expect a fairy tale ending that we become legitimately shocked and indignant about something heavier. What's the point of having stakes if they ultimately always lead to the good guys winning. Life isn't always fair, and most good drama's mirror this.

Totally would be right with a negative ending. Like the reapers win and we see the younger races grow up and the first race finding the citadel and after a time find Liara box. Then end with a shot to dark space with four yellow eyes light up(Harbinger) for a short period. Like the reapers are ready to end the next cycle.
 
The Mass Effect twitter is making some replies that hint at things to come:

@masseffect The ending to ME3 is so sad though beautiful. But i'm left with so many questions that need answers.
@sebastianmetto Hang in there...

@masseffect Do you like the movie The 6th Sense or Shutter Island? I like those films. *wink wink*
@dancoys Ha! Think we know what you are getting at.

@masseffect Is there going to be a statement to address your fans discontent with ME3's ending? We're all waiting for something..Please guys
@nozilna Stay tuned for all news via [@masseffect]

@masseffect Hope by the time I reach ME3 again (began ME1 today, addicted!), we will have amazing DLC so I won't end up in tears again!
@netizka Aw...no more tears!
Seriously. They shouldn't do it if there is no DLC coming. Or they love their role to troll their fans.
 
For those of you wondering about Jack turning into a Phantom, I found a Youtube video of it:

http://www.youtube.com/watch?v=yPJj8efNskM

That is just horrible, so one of your team mates from ME 2 can become a phantom and the best Bioware could do is use the basic phantom enemy and slap Jack's name on it. You really get the impression that by the end Bioware really just couldn't be arsed. I kinda feel it started going downhill after the Quarian/Geth conflict.
 
I don't know how they expect anyone to believe anything they say anymore. They blatantly lied about several big things in ME3.

"there's not going to be a deus ex machina"

"your decisions matter"

"all of your questions will be answered"

Well to be fair, most of the continuing stories from ME1 and ME2 were concluded. The ending just brought a lot of new questions.

That is just horrible, so one of your team mates can become a phantom and the best Bioware could do is use the basic phantom enemy but slap Jack's name on it. You really get the impression that by the end Bioware really just could not be arsed. I kinda feel it started going downhill after the Quarian/Geth conflict.

It's just an easter egg. It's cool that it happens to begin with.
 
Considering the game is already 30+ hours, I don't really feel too bad about it. My playthrough time is about the same as beating ME2.

How the hell are people getting 30+ hours out of this? I did all the side missions except probably half of the bullshit fetch quests that litter the Citadel and only managed 22. Is there really 8+ hours of fetch quest stuff in here?
 
I don't know how they expect anyone to believe anything they say anymore. They blatantly lied about several big things in ME3.

"there's not going to be a deus ex machina"

"your decisions matter"

"all of your questions will be answered"

I'm not even bothered by the deus ex machini that much. The sad thing is, your decisions DID matter up until the very end. You changed the course of history throughout the galaxy with the choices you made. And most of the questions were answered until you took a space elevator up to hell.

Shame, because they had it all right there.
 
so with all the mass relays destroyed:

1. the quarians (and tali) who i helped regain their home world after years of floating in space cannot actually go back and LIVE in their homeworld?

2. the krogans, with mordin's selfless sacrifice to cure the genophage cant actually go back to tuchanka? so all the males stuck in earth and palaven cant go back. and all the females, and i assume some males, back in tuchanka has to live and be stuck at a dying planet?

Yep, after three games and evolving to plans to build a house with Tali and have half-photoshopped kids together, but no, ain't happenin'! Thankfully, the Normandy at one point unbenownst to me teleported Tali away to safety...so she can live on to wonder WTF just happened.

Edit: btw this is me joking mostly. I'm actually not that dismayed with the overall harshness of the endings, as I've said before. It is more a matter of how sloppy the execution is.
 
@dacajunrtard We know it's a lot to take in! But hang in there. Your decisions matter.


Heh...

Maybe there is some validity to this DLC nonsense.
Honestly, what the hell do you think a PR twitter account is going to tell its users? "Sorry that's the ending, just shut up and stop complaining" is not one of the choices.

edit:this is really hostile, I'm sorry :(
 
How the hell are people getting 30+ hours out of this? I did all the side missions except probably half of the bullshit fetch quests that litter the Citadel and only managed 22. Is there really 8+ hours of fetch quest stuff in here?
NPC are telling a lot of stories. Listen to them.
 
That is just horrible, so one of your team mates from ME 2 can become a phantom and the best Bioware could do is use the basic phantom enemy and slap Jack's name on it. You really get the impression that by the end Bioware really just couldn't be arsed. I kinda feel it started going downhill after the Quarian/Geth conflict.

It's the same with Morinth during London when she appears as a generic banshee. Except you don't get told about it. I barely even noticed it.
 
The Mass Effect twitter is making some replies that hint at things to come:

@masseffect The ending to ME3 is so sad though beautiful. But i'm left with so many questions that need answers.
@sebastianmetto Hang in there...

@masseffect Do you like the movie The 6th Sense or Shutter Island? I like those films. *wink wink*
@dancoys Ha! Think we know what you are getting at.

@masseffect Is there going to be a statement to address your fans discontent with ME3's ending? We're all waiting for something..Please guys
@nozilna Stay tuned for all news via [@masseffect]

@masseffect Hope by the time I reach ME3 again (began ME1 today, addicted!), we will have amazing DLC so I won't end up in tears again!
@netizka Aw...no more tears!

asdfgfd I'm weak so, I can't help feeling a bit excited by stuff like this :(
 
So either way Bioware was ASSUMING DIRECT CONTROL?

When the indoctrination ending proves right I reserve the right to rub it into the non-believers and hail Bioware as greatest Trolls in the gaming industry.

My body is indoctrinated.

BD3xa.png
 
“Mass Effect 3 emotionally wrecked me. It’s Bioware’s game so it’s their choice. And obviously the game was effective to get that response, but I still feel like shit,” one fan told me. “I don’t play games to feel like this after [they’re over]. How do I trust Bioware to not wreck me again if I decide to join them on their next epic?”

Here’s the rub: You don’t know that they won’t wreck you again. This is one of the amazing things about dramatic works. You begin to like your characters, and maybe even love them, and there is nothing keeping the people who have control of those characters from killing them off or making you feel complex emotions. Good drama is much like life; you don’t have much control over the fate of people you care about. They come and go. Gamers are used to the idea that if they do everything right, they are owed a happy ending and they get to keep the image of their happy avatar forever and ever. Bioware was going for something a little braver, and much heavier. This move was telegraphed multiple times throughout the game, and it wasn’t hard to catch. There was never a guarantee that Shepard would survive, and it was all but promised the journey would come at a massive mental and physical cost. The ending kept the tone and thematic arc of the series."

From the article.

I think we've just become so conditioned throughout the years in video games to expect a fairy tale ending that we become legitimately shocked and indignant about something heavier. What's the point of having stakes if they ultimately always lead to the good guys winning. Life isn't always fair, and most good drama's mirror this.
We were conditioned through the games (and what Bioware told us) that our choices matter and will affect the ending when infact they didn't and it was all a big troll to show us how our choices never really matter in videogames, even when you're given them.
 
ME3 has less content of ME2 only sensibly longer fights, mostly boring.

I can believe that. I'm a serial screenshoter during conversations and cutscenes, and my ME3 collection is considerably smaller than my ME2 collection (by about 200). Not an exact science, but the game did feel shorter.
 
How the hell are people getting 30+ hours out of this? I did all the side missions except probably half of the bullshit fetch quests that litter the Citadel and only managed 22. Is there really 8+ hours of fetch quest stuff in here?

35 hrs in mine. But I searched all the levels for upgrades, I also went every where in my ship after every major mission to talk to everyone. I also did that at the Citadel, listened to all the side conversations.

If you didn't do all that it could do a lot faster.
 
Honestly, what the hell do you think a PR twitter account is going to tell its users? "Sorry that's the ending, just shut up and stop complaining" is not one of the choices.

I think they should stop leading people on and giving off the impression that the endings we got weren't actually legitimate
 
I'm not even bothered by the deus ex machini that much. The sad thing is, your decisions DID matter up until the very end. You changed the course of history throughout the galaxy with the choices you made. And most of the questions were answered until you took a space elevator up to hell.

Shame, because they had it all right there.

Well when I said that I was thinking about the Reapers and how I basically learned nothing new about them. Most of the questions about Cerberus and all the other races were answered before the trip back to London but yeah the endgame dropped the ball big time.
 
Honestly, what the hell do you think a PR twitter account is going to tell its users? "Sorry that's the ending, just shut up and stop complaining" is not one of the choices.

Yes, yes it is.

Or say nothing. Reassuring them with hints about possible alternative endings (when there really won't be) would be the worst possible thing they could do.
 
ME3 felt like some writers were pushing that it be a game about Cerberus and others were insisting it be a game about reapers.

Somehow it went from that to magical sky child.
 
Anderson seemed to only reference Retribution, where he shot Kai Leng in the legs. Which wasn't bad like Deception. That is the one where Paul Grayson gets all Reaper-fied and that is mentioned in the game too. Nothing from Deception seems to be in the game. That makes sense given that it only reduced characters from the perfectly resolved ending of Retribution. Anderson and Sanders seem to come out of it unchanged lol. What a completely terrible effort that book was.
I remembered the in-game line as something in the spirit of "I crippeld him, but he came back". I took the coming back as Deception...? It was probably written after most of the game though.
 
So either way Bioware was ASSUMING DIRECT CONTROL?

When the indoctrination ending proves right I reserve the right to rub it into the non-believers and hail Bioware as greatest Trolls in the gaming industry.

My body is indoctrinated.

People could always argue they coopted that idea from the user base after the fact. I guess it depends on how soon media for that DLC comes out. I would like to just say I am neutral in this regard.
 
I would be ok with if they came out and said, that long ago they had decided to do a full ME4 digital release to go with ME3. It currently ends like ME2 anyway. Hell I don't know it all seems fucked.
 
At worse they will pull a Dragon Age Origins : Awakening. You will be with the rest of your teammates on generic garden world for no valid reason just like you spawned in Amaranthine even if you died in DAO.
 
The Mass Effect twitter is making some replies that hint at things to come:

@masseffect The ending to ME3 is so sad though beautiful. But i'm left with so many questions that need answers.
@sebastianmetto Hang in there...

@masseffect Do you like the movie The 6th Sense or Shutter Island? I like those films. *wink wink*
@dancoys Ha! Think we know what you are getting at.

@masseffect Is there going to be a statement to address your fans discontent with ME3's ending? We're all waiting for something..Please guys
@nozilna Stay tuned for all news via [@masseffect]

@masseffect Hope by the time I reach ME3 again (began ME1 today, addicted!), we will have amazing DLC so I won't end up in tears again!
@netizka Aw...no more tears!

i_want_to_believe.jpg
 
4If they pull a 6th sense stunt and say "we kidding, if you want the true ending, you just need to pay 10€"... the web will have a collective fit.
 
ME3 felt like some writers were pushing that it be a game about Cerberus and others were insisting it be a game about reapers.

Somehow it went from that to magical sky child.

and somehow they failed to explain either cerberus or the reapers in a satisfactory manner. The Illusive man, a wonderfully written character was given a pretty bad ending. Granted, it was a little different depending on choices made, but very little was explained in the end concerning his true motivations and his way to them. He claimed he needed the crucible to "control" the reapers, yet worked against the alliance and its construction and then tipped of the reapers to its existance and purpose. If he needed it, why did he do that?

Also, the plan to control the reapers was something that he hinted at even before he knew about the crucible and the catalysts purpose, so how was he planning on doing that before he was aware of what would become the crucial piece of the puzzle? There was this loose talk about controlling the reapers in the same manner that they controlled husks, but that was barely touched upon, and hardly a good explanation. In my ending i simply shot him, and he went down with 1 bullet to the chest, even with all those robotic implants. The whole thing was just so anticlimatic.
 
If it matters, I am guessing alternate ending DLC was always planned if they do go through with it.

It would matter in the sense that it is even more infuriating. I don't care anyway, because i am selling the game right now. I will watch the real ending at some point then. It's not like my choices matter anyway right?
 
Status
Not open for further replies.
Top Bottom