Mass Effect 3 SPOILER THREAD: LOTS OF SPECULATION FROM EVERYONE

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Beat the game late last night and at first I thought the ending was bad but not nearly as terrible as advertised. The more I think about it however the worse it's getting. Feels bad man.
 
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I hope this just means that someone hacked the mass effect twitter account. Oo
 
Beat the game late last night and at first I thought the ending was bad but not nearly as terrible as advertised. The more I think about it however the worse it's getting. Feels bad man.
Same, once the high goes away, you start to understand what people are complaining about.
 
e. So Bioware can have time to create more content for their rushed, unfinished game.

I'm sorry but Mass Effect 3 is not rushed or unfinished.


As a satisfying conclusion to the trilogy? Ehhhhh.
For me the whole third game is a very satisfying conclusion to the trilogy.
I don't know what's going to happen to the ME series after this trilogy, but Shepard's story is over, I really liked the moment on Earth when you talk to all your squadmates, to some of the leaders and to the surviving squadmembers of ME2 through video, definitely gave me a feeling of closure.
I don't think what happens to the galaxy matters that much, you did everything you could in the end.
 
The ending is not as bad when you think about the indoctrination theory. It's actually pretty clever. The only bad thing comes from the fact that the "real" ending might end up as DLC later.
 
The ending is not as bad when you think about the indoctrination theory. It's actually pretty clever. The only bad thing comes from the fact that the "real" ending might end up as DLC later.

Remember Saren? He still lived in reality..TIM aswell

They were closer to the reapers than shepard ever was
 
The biggest issue I have with the ending is the fact that the way I preserved everything didn't matter. I quelled the geth/quarian stuff(which is apparently hard), but wasn't able to bring that up when it was said to be 'inevitable' that the synthetics would be our downfall. That's the biggest proof otherwise.

Only I think it will come into play in the DLC. I think the ending is a way to get around the whole idea of "sell them the ending for more money", only now Bioware will look like good guys for listening to the complaints of their customers. Basically making the consumer want the very same thing they have been vocal about never wanting in games. Now imagine the DLC isn't just various side stories (as in ME2) or a complete ending but if it continued over multiple episodes. It would make episodic gaming viable by just continuing a game the developer was already working on.
 
But then she redeemed herself by getting it on with Garrus, which was awesome and hilarious.

That had to be my biggest "oh shit" moment in the game. It came completely out of left field to me. I was just on my way for another routine chat with Garrus and walked in on that.
 
Are people out there who liked the idea behind 'synthesis' as much as i did but thought that ending still needed a bit more clarification concercing what happened to your crew and to the other species? simply put, the ending was too short. Also the final scene with Joker makes no sense whatsoever. It did show how synthesis affected the galaxy (plants now being half synthetic and EDI showing 'organic' behavior) but it still weird to show that as the last scene of the trilogy.
 
I hate to say it, but Child's Play may be feeling that it's been put in an awkward position, because it can't do anything to push Bioware, and some people may feel that their donations deserve something that probably isn't coming.

They can ask BioWare to redo the ending for the kids. At lease it give EA an out to recon the thing.

Somebody think of the children!
 
Are people out there who liked the idea behind 'synthesis' as much as i did but thought that ending still needed a bit more clarification concercing what happened to your crew and to the other species? simply put, the ending was too short. Also the final scene with Joker makes no sense whatsoever. It did show how synthesis affected the galaxy (plants now being half synthetic and EDI showing 'organic' behavior) but it still weird to show that as the last scene of the trilogy.

I would have loved to see all the species of the galaxy all synthetic-organic.
 
"Dr. Liara T'Soni never returned home."

"Inspired by Commander Shepard's leadership, Javik traveled to Kahje, where he became King of the Jellyfish. He rules there to this day."

"Though Commander Shepard perished aboard the Citadel, Garrus Vakarian found solace in the arms of Tali'Zorah. The pair returned to Rannoch and built a home. Garrus spent the remainder of his days doing calibrations."
 
I'm sorry but Mass Effect 3 is not rushed or unfinished.

I could list a number of ways in which it is though. While certain elements of the game have a very impressive level of polish, tell me if you disagree that some of them just feel like padding. Endless fetch quests, one hub world, a quest log that doesn't update, glitched quests, glitchy cinematic conversations, broken importer...... etc for about 3 paragraphs. Compare this to a great looking turret sequence that lasts about 15 seconds, or all the smooth cinematic transitions as opposed to the ones that just cut to a loading screen and into combat. Not to mention they sure got the important part of the real world transactions working in the multiplayer.
 
I just can't fathom how Bioware can prove themselves wholly, 100% capable of producing great moments throughout the series, wonderful dialogs and interesting story arcs... then come up with this shit. It just doesn't make sense to me.
 
Remember Saren? He still lived in reality..TIM aswell

They were closer to the reapers than shepard ever was

Saren was actually on a pretty loose lease until the very end because indoctrination lessens the capabilities of the indoctrinated, so it was very light. Tim had it worse but he wasn't fully done in either. Besides, we don't see it from their persective, so how do you know if they are living in reality or not.
 
I just can't fathom how Bioware can prove themselves wholly, 100% capable of producing great moments throughout the series, wonderful dialogs and interesting story arcs... then come up with this shit. It just doesn't make sense to me.

Between this and ME2 it tells me they were more focused on characters and the relationships with those characters than they were on the main story. You can really tell by playing those 2 games what got more love and attention from the devs compared to ME1.
 
I would have loved to see all the species of the galaxy all synthetic-organic.

I still don't even know what this means. Being synthetic, for both the geth and reapers, meant that you had multiple programs interacting in order to produce intelligence. With geth, it was ordinary programs. With Reapers, it was the colonies of a species. With Edi and David Archer, it just meant their minds were hardwired into technology, like the ship or the facility.

What does that mean for the synthesis ending? People still seem to be individuals, and they don't seem to have any connection to technology. So what is it?
 
Saren was actually on a pretty loose lease until the very end because indoctrination lessens the capabilities of the indoctrinated, so it was very light. Tim had it worse but he wasn't fully done in either. Besides, we don't see it from their persective, so how do you know if they are living in reality or not.

Did they ever hallucinate? Did they ever see what's not there? Like other indoc people have.
 
Went back to ME2 deleric reaper...

TIM says he lost contact with the science team shortly after they arrieved... The logs there suggest that they were indoc very soon after they arrived such as the head of the science team is staring at the samples and says he's listening to them... Another log shows 2 men remembering the samething about a wedding with the same woman and wonder how excatly they remember the samething.. The last log (i believe) shows the sane 2 men but 3 days later and 1 believes he saw a face move on the wall and become increasingly scared while the other dissmiss his claim

but nothing like the Magic child...even days after indoc

Why would they see the magic child? Indoctrination is clearly different for each person, and Shepard thinks about the child multiple times over the period of at least a month. There's also more at stake for the Reapers when trying to indoctrinate Shepard compared to some random scientists; she is "a hero, a bloody icon" who has resisted Reaper manipulation before through impeccable will. They would need to be as convincing as possible - and considering Shepard seems to want to believe the child, it seems like they picked the right image.

By the way, finished Insanity mode last night, and I swear, killing that one Marauder right before the beam was probably one of the hardest parts of the game. Fuck that guy.
 
Why would they see the magic child? Indoctrination is clearly different for each person, and Shepard thinks about the child multiple times over the period of at least a month. There's also more at stake for the Reapers when trying to indoctrinate Shepard compared to some random scientists; she is "a hero, a bloody icon" who has resisted Reaper manipulation before through impeccable will. They would need to be as convincing as possible - and considering Shepard seems to want to believe the child, it seems like they picked the right image.

I see your point, I guess.
 
I still don't even know what this means. Being synthetic, for both the geth and reapers, meant that you had multiple programs interacting in order to produce intelligence. With geth, it was ordinary programs. With Reapers, it was the colonies of a species. With Edi and David Archer, it just meant their minds were hardwired into technology, like the ship or the facility.

What does that mean for the synthesis ending? People still seem to be individuals, and they don't seem to have any connection to technology. So what is it?

The synthesis ending means that everyone and everything get´s circuits in their skin and their eyes / visors turn green.

Why green? Green is the color of nature, fertility, life. Grass green is the most restful color. Green symbolizes self-respect and well being. Green is the color of balance. It also means learning, growth and harmony.

The green circuits that now imbue everyone´s skin/scales/visors, will issue forth a galactic golden age of untold marvel and magic...

The AGE OF AQUARIUS

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Why would they see the magic child? Indoctrination is clearly different for each person, and Shepard thinks about the child multiple times over the period of at least a month. There's also more at stake for the Reapers when trying to indoctrinate Shepard compared to some random scientists; she is "a hero, a bloody icon" who has resisted Reaper manipulation before through impeccable will. They would need to be as convincing as possible - and considering Shepard seems to want to believe the child, it seems like they picked the right image.

By the way, finished Insanity mode last night, and I swear, killing that one Marauder right before the beam was probably one of the hardest parts of the game. Fuck that guy.

Oh no now I think I'm actually starting to like the idea.
 
I still don't even know what this means. Being synthetic, for both the geth and reapers, meant that you had multiple programs interacting in order to produce intelligence. With geth, it was ordinary programs. With Reapers, it was the colonies of a species. With Edi and David Archer, it just meant their minds were hardwired into technology, like the ship or the facility.

What does that mean for the synthesis ending? People still seem to be individuals, and they don't seem to have any connection to technology. So what is it?

I'm not sure this answers your question, but as I understood it Reaper code Geth are now individuals. All the platforms are like Legion now and so 1 program equals 1 platform.
 
The fact if the matter is that we were never going to get a "truly" satisfying conclusion to the Mass Effect saga...the best we could have hoped for was one that did not suck donkey nads.

The reason for this is that the scope, scale, and stakes of what the conclusion was intended to solve were far too grand in any way that would have provided reasonable closure or resolution.

This is the problem with a trilogy spanning epic that a smaller, more narrowly focused narrative can easily avoid. For example, look at the conclusion of The Witcher 2. Yeah, the last chapter wasn't as grand as the others, but the conclusion was satisfying and closed the loop.

When I think of honest to god good ending for trilogies, I can only think of very few of them. LotR was one of the best. And the original Star Wars was good. Can't think of many of them. Matrix screwed it up, Godfather 3 wass lame.

And there are many book trilogies that were not designed as trilogy from the inception. The authors just kept writing and writing and write one or two many books (hello Frank Herbert). Ok both Toy Story and Indy trilogies are very good now that I think about it. But the last movies were much less ambitous than LotR. All they tired to do was make a good movie in the tradition of the series. This is all BioWare has to do, make a honest to god good game in the spirit of the Mass Effect series. They had to fucked it up with a mind fuck ending and try to wrap everything up in 5 minutes.

I was OK with the endings when I saw it yesterday. But the more I think about it the more I think it live up to the 'bad ending" hype. I now think it's worse than Dance with the Dragons and the end of Dark Tower series. They kill off all the millions of people on Citadel? That really leave a bad taste in my mouth. At lease the badness of Dark Tower was forshadowed. The last two books were not good.
 
The cycle never ends. Watch the Reapers be back in ME4 in the distant future. ;)

I feel this might be the reason we never fight Harbinger. Being the first reaper makes him special somehow and makes him immune to the whatever the catalyst is and he comes back with a vengeance in 200 years.
 
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