Mass Effect 3 SPOILER THREAD: LOTS OF SPECULATION FROM EVERYONE

Status
Not open for further replies.
And the citadel remains with the control/blue option. Unless we're to assume it returns to dark space with the reapers. Also assuming that's where the reapers actually go.

I guess that's about all we can do, speculate and assume and make up our own endings in our mind, which really, really sucks.

I've played games with shitty endings and normally just sigh and shrug it off, but I feel invested more into this game/series and it's simply unacceptable.
 
I don't really know what to think about the game right now. I enjoyed the game a lot more then a thought I would. Even though it felt too 'streamlined' I didn't really care because I enjoyed the experience. It lost almost all the RPG feel to me besides character interactions. But it's one of the best 3rd person shooters I've ever played. So I'm kind of conflicted. The hubs( or hub because there was only the citadel ) were pretty bad and I didn't like the idea of little sidequests you get by overhearing people talk. The first Mass Effect felt more like Kotor in structure. This is more like a a great trrid person shooter with interactive narrative. While the second one was a meh shooter and a meh RPG.

But they got me enjoying the rollercoaster ride. It could be one of the better experiences of the year if it wasn't for that awful ending. Everything that's bad about the ending has been said here in the last couple of pages and I agree with most of them. I woul've been much happier with a cliché happy ending like Return Of The Jedi than having everything I worked for and all characters you have grown to like destroyed. It just made everything I did pointless and destroyed a universe I liked.
 
I just wanted to destroy the reapers. That's all I wanted out of an ending. Shepard's death was to be expected. The fact I couldn't do what I've wanted to do since the first game without wiping out the Geth, Edi, and the mass relays was such a stupid mistake on biowares part.

Again, when you are presented with three choices, and you think to yourself "I don't want to do any of those things," they have fucked up.
 
I just wanted to destroy the reapers. That's all I wanted out of an ending. Shepard's death was to be expected. The fact I couldn't do what I've wanted to do since the first game without wiping out the Geth, Edi, and the mass relays was such a stupid mistake on biowares part.

Again, when you are presented with three choices, and you think to yourself "I don't want to do any of those things," they have fucked up.

should have just run away and let the reapers win.
957780_1.jpg
 
Also a little bummed at the last minute they made chakwas anti ai being considered alive. She was a pretty cool bro through and through up till then.

I could see this perspective from the doctor. I mean, AI would not present any classical definition of life that a medical science prescribes to. If she presented it as "What makes an AI alive? Because they can run enough algorithms to present the illusion of choice? They don't have any biometrics, no physical growth, nothing to support any signs of life..."

That ending would have been a lot better than the one we ended up getting, wonder why Bioware felt the need to change it.

The original ending from the Something Awful forums is still bad. It, however, has the benefit of being somewhat set-up in the second game but doesn't change the fact it would have still been silly and inconsistent with Mass Effect 1.

It's clear these games were written haphazardly on the spot which seems strange considering BioWare kept going on about how they were planning this as a trilogy from the beginning. Well, you could have fooled us BioWare because it really comes off like you didn't plan anything.
 
You know I've been thinking.

If an ending can make me feel this depressed about how the universe will never be the same again. They must have done something right to make me care.
 
I'm okay with the ending. More meaningful than the usual everybody wins ending. Usually I hate endings like these, but somehow, here it seems fitting, with what the story's been driving at for the past two games.

I only hate that the ending cinematic was so short and vague.
 
Feel like the way forward here due to the endings is to - sadly - go back, not forward. First Contact, Krogan Rebellions, etc.
As much as I would like to go back, Bioware isn't going to make a game without humans. Thus we're only left with the small window from first contact to ME1. So...they basically fucked themselves on this series.
 
what a shame

image.php



Oh, and guys: the turians and others can probably use the citadel to get back home. It is a mass relay after all. (and somehow moved itself to earth anyway)

Serious question time: who here would still be willing to accept a fourth game? Looking at the DLC, it's pretty obvious the Protheans could just as well be enemies if they somehow (conveniently, like 50.000 years of impossible stasis) survived the event in dark space or something.
 
As much as I would like to go back, Bioware isn't going to make a game without humans. Thus we're only left with the small window from first contact to ME1. So...they basically fucked themselves on this series.

But it's the perfect set-up for an MMO.

Core game = Turian/Human/Krogan space
Every time a new Mass Relay is built = new expansion
 
As much as I would like to go back, Bioware isn't going to make a game without humans. Thus we're only left with the small window from first contact to ME1. So...they basically fucked themselves on this series.
Garrus: Space Detective. Come on Bioware, you know you want to do this.
 
Think I have to play this on console, wanted to go with PC but man its just not comfortable anymore playing on office chair w. mouse and keyboard, always been a pc gamer so : (

Getting old.
 
Oh, and guys: the turians and others can probably use the citadel to get back home. It is a mass relay after all. (and somehow moved itself to earth anyway)

That's if it's not blown up in one of the endings. And the actual relay on the Citadel is an inactive one leading to dark space.

No, the organics/synthetics stuff.

That was never the main drive of the series. If that's what BioWare intended, they failed to communicate it in the entire trilogy up until the last 10 minutes.

Besides, it goes against the stuff the series had actually been driving at: Shepard is a space Jesus who can make two sides of any argument agree with magical colored text.
 
I just wanted to destroy the reapers. That's all I wanted out of an ending. Shepard's death was to be expected. The fact I couldn't do what I've wanted to do since the first game without wiping out the Geth, Edi, and the mass relays was such a stupid mistake on biowares part.

Again, when you are presented with three choices, and you think to yourself "I don't want to do any of those things," they have fucked up.

Stories aren't obliged to make an audience feel happy. But good stories do make an audience feel something. I love that there's actually a difficult decision to make at the end of this series rather than something cliched like "kill reapers or become evil and rule over them". It's a thought-provoking finale in a morally grey area that will keep people talking about what the "right" thing to do was for years to come.. That's what I like about the mass effect 3 ending (space magic aside)
 
I've never seen such a backlash for an ending in a game before. This is something alright. I'm playing the multiplayer to get the stupid 100% readiness rating achievement. It isn't really fun after 4-5 matches. It doesn't help that I did these maps in the N7 missions of the game.

Still can't believe they screwed the ending so bad.
 
If you had to chose one aspect of the ending that sucked the WORST, what would it be?

Mine is probably the stupidity that the Reapers (synthetics) are supposed to stop organics from being overcome by the synthetics they created. Yet...the Reapers are synthetics that wipe them out. Essentially:

lUdde.png
 
Stories aren't obliged to make an audience feel happy. But good stories do make an audience feel something. I love that there's actually a difficult decision to make at the end of this series rather than something cliched like "kill reapers or become evil and rule over them". It's a thought-provoking finale in a morally grey area that will keep people talking about what the "right" thing to do was for years to come.. That's what I like about the mass effect endings (space magic aside)

What difficult decision? It doesn't make you think at all, nor is it morally gray, it's just stupid.

A little asshole presents you with a problem that you already solved as the big question of the universe, you accept it as fact based on his word, and Commander Shepard graciously chooses one of the three options that the Reapers generously grant him. Cue three nearly identical endings of space magic destroying galactic civilization.
 
If you had to chose one aspect of the ending that sucked the WORST, what would it be?

Mine is probably the stupidity that the Reapers (synthetics) are supposed to stop organics from being overcome by the synthetics they created. Yet...the Reapers are synthetics that wipe them out. Essentially:

lUdde.png

But they don't wipe out organic life do they. They left the asari and humans intact the "last" time they were purging organic life. It's the same thing conservationists do when culling animals.
 
Think I have to play this on console, wanted to go with PC but man its just not comfortable anymore playing on office chair w. mouse and keyboard, always been a pc gamer so : (

Getting old.

Just in case, you're aware this is the spoiiler thread....?


I'm glad I went with PC though, the fights with brutes/banshees require lots of running and dodging and I can't imagine the console versions not having slowdown with the screen full of the aforementioned bastards charging and teleporting all over the place.
 
The thing that sucked the worst in the ending? The fact that they explain absolutely nothing. There is another deux ex machina on top of the crucible. You met some AI who can read your mind or some shit and take the form of that brat in the beginning. Your choice doesn't matter and you can't even tell him for instance that EDI and the quarians/geths show his assumption his wrong. Reapers safeguarding human legacy by harvesting??? How? Why? How do reapers function and how human DNA changes them? Who built them and the mass relays?

What happen with all the races I saved? Why did my party members abandon me after being hit by the beam and magically teleport themselves to the Normandy? Why is Joker stranded on a jungle planet with the ship? There are no jungle planet in the Sol System.
 
What difficult decision? It doesn't make you think at all, nor is it morally gray, it's just stupid.

A little asshole presents you with a problem that you already solved as the big question of the universe, you accept it as fact based on his word, and Commander Shepard graciously chooses one of the three options that the Reapers generously grant him. Cue three nearly identical endings of space magic destroying galactic civilization.

(silly synthesis ending aside) you decide whether or not you agree with the "reaper" solution to the synthetics problem and whether or not you want it to continue, essentially.
 
As pissed as I am about the shitty ending, man I feel bad for the people who worked on these games. As much time as I dedicated to the series, they have spent years and years more. Has to just fucking suck to have the majority of people not like the ending. They obviously didn't expect it, and probably just hoped it was the vocal minority bitching when the script leak happened. This next week or two as people wrap up the game is going to be hell for anyone of them who pay any attention to social media.
 
(silly synthesis ending aside) you decide whether or not you agree with the "reaper" solution to the synthetics problem and whether or not you want it to continue, essentially.

No you don't. The Catalyst says that his solution is wrong, and he orders you to find a new solution. You pick destroying all Reapers and committing genocide, telling all the Reapers to go away by controlling them, or space magic.

If you agreed with their solution, there would be an "Oh, okay, wipe us out then. We surrender." ending.
 
But they don't wipe out organic life do they. They left the asari and humans intact the "last" time they were purging organic life. It's the same thing conservationists do when culling animals.

Sure, they don't kill "all" organic life, but when the Catalyst AI said that I couldn't help roll my eyes and check out for the rest of the ending.
 
Was that actually the Protheans, or the Protheans taking credit for previous cycles' work, though?

It was still the protheans who build it, regardless of any DLC input.

Technically, they could even have left the blueprints on the Citadel and on Ilos. Which makes the ME3 ending really even more lame, imo. There is literally nothing (since ME1) stopping anyone from building mass relays.
Their existence was as a tool, but otherwise trivial in nature. Nothing to build an ending on. :\
 
Was that actually the Protheans, or the Protheans taking credit for previous cycles' work, though?
Yes it was an actual prothean relay because it was incomplete before the reaper invasion. The scientists on Ilos went into suspended animation when the invasion started and came back out after the reapers left. Finished building the relay and traveled to the citadel.

Edit: Also that whole previous cycle thing is nonsense just being tossed out there. As the Reapers would have supposedly being very careful to control all the technology that got left behind. So it doesn't really matter who did what or why. The entire point was that the Protheans understood how to make mass relays and made a functional one that was not connected to the original mass relay network.


Edit: The entire problem with the overall plot is that they spend all of ME2 going "we are not prepared, we don't know how to deal with the reapers and we don't really care" and then 3 happens. Everyone should have been wiped out by the reapers because of that, there was no way to pull of a reasonable ending and so we got a deus ex machina.
 
Kind of ironic about the leaked ending(s) and people ranting about them. Almost like Shepard warning everyone about the reaper invasion but no one listened. Bioware apparently didn't listen to the negative feedback when the ending(s) was leaked.

Or maybe it was just too late/they didn't care but still, kind of ironic.

edit: also, could all this have been avoided if the citadel was destroyed, say in the first game?
 
Edit: Also that whole previous cycle thing is nonsense just being tossed out there. As the Reapers would have supposedly being very careful to control all the technology that got left behind. So it doesn't really matter who did what or why. The entire point was that the Protheans understood how to make mass relays and made a functional one that was not connected to the original mass relay network.

Vigil claims that they were thorough, yet the galaxy is littered with artifacts. ME1 wasn't really that consistent either. One of the big improvements of ME2 (and which means it's actually better written) over ME1 was that dialogue was consistent with previous events and which characters were present.

Taking Legion to the Tali recruitment for instance, creates a very specific encounter to those characters, including a unique paragon intervention.
 
The crucible is such a huge plot hole too. The VI tells you that many races contributed to the actual thing across all previous cycle and yet it's implied they had no idea on what to do with it as it's missing a part not in the blueprints (catalyst). Doesn't seem to stop people form building it, see humans in this game. Here are the blueprints for some random thing we don't even know it works. Moreover, the original plan of the reaper is to control the citadel at the beginning of the invasion. How did they design a weapon using the citadel again?

It's also hilarious the reapers had no idea about this weapon until the Illusive Man tell them about it. In ME1 the Ilos VI tells you that the reapers stole all their intel and blueprints :lol. Guess they forgot that one.
 
Stories aren't obliged to make an audience feel happy. But good stories do make an audience feel something. I love that there's actually a difficult decision to make at the end of this series rather than something cliched like "kill reapers or become evil and rule over them". It's a thought-provoking finale in a morally grey area that will keep people talking about what the "right" thing to do was for years to come.. That's what I like about the mass effect 3 ending (space magic aside)

Agreed about happy endings. They should be satisfying, though. I didn't have any emotional feeling towards any of them really. I chose the one that the game obviously wanted me to choose.

You are told that "control" is wrong and won't work over the long term, termination 'causes you to wipe out some of your friends (and an entire race). The game couldn't lead you to the "correct" choice any more without just eliminating the choices altogether. I don't think the endings are going to keep people talking in any way Bioware wants or intended.

EDIT: I was remembering wrong. The terminate is the one they say won't work, not the control. So I guess I can see the control option being viable. Wasn't what I wanted still because I didn't get to murder some reapers, which again is all I wanted to do since part one. Don't like terminate because I have to wipe out the geth, edi, and myself. Don't like merge because I still don't like not killing the reaper ass holes. All cause the relays to be destroyed which fucks pretty much everyone everywhere. Especially all the soldiers who are now trapped on earth.
 
The crucible is such a huge plot hole too. The VI tells you that many races contributed to the actual thing across all previous cycle and yet it's implied they had no idea on what to do with it as it's missing a part not in the blueprints (catalyst). Doesn't seem to stop people form building it, see humans in this game. Here are the blueprints for some random thing we don't even know it works. Moreover, the original plan of the reaper is to control the citadel at the beginning of the invasion. How did they design a weapon using the citadel again?

It's also hilarious the reapers had no idea about this weapon until the Illusive Man tell them about it. In ME1 the Ilos VI tells you that the reapers stole all their intel and blueprints :lol. Guess they forgot that one.

God these plotholes are pathetic and exhausting.

Wow. I am so frustrated because it raises more questions and negates everything I did, but I enjoyed the game until the end.
 
The ending was truly baffling. The only way I have been able to rationalize this ending being green-lit is that it was Bioware's way of saying "We don't want to make another Mass Effect game. We don't want someone else to make one. So we'll leave the universe in place where a sequel is both impossible and unwanted."
 
Is the only way to get the "Shepard lives" ending to destroy them though?

I believe so. Have to have over 5000 war points or whatever the fuck they're called, and choose to destroy the reapers. I guess the "kid" didn't know what the fuck he was talking about. Or Shepard wasn't as full of reaper tech as they thought. Or bioware doesn't give a shit about it making sense, just wanted that "holy shit" moment of seeing Shepard move.

The ending was truly baffling. The only way I have been able to rationalize this ending being green-lit is that it was Bioware's way of saying "We don't want to make another Mass Effect game. We don't want someone else to make one. So we'll leave the universe in place where a sequel is both impossible and unwanted."

They are going to make more Mass Effect games. Zero chance that they don't. I think a prequel is the most obvious/easiest route to go. First contact war, rachni war, whatever.

I think they thought the merge ending would be viewed as a happy ending. The hero sacrifices herself to save the galaxy. Nobody dies. The last metroid is in captivity.
 
The ending was truly baffling. The only way I have been able to rationalize this ending being green-lit is that it was Bioware's way of saying "We don't want to make another Mass Effect game. We don't want someone else to make one. So we'll leave the universe in place where a sequel is both impossible and unwanted."

They did say there would be no spinoffs. Apparently they meant it.

Maybe they turned over the finale to the guy who wrote Mass Effect: Deception?
 
God these plotholes are pathetic and exhausting.

Wow. I am so frustrated because it raises more questions and negates everything I did, but I enjoyed the game until the end.

It's pretty impressive how many questions and plot holes they created in a 10 minute stretch or so. Not to mention ruining the series for me despite having such a great 3rd game up to that point.

Even I underestimated current Bioware's writing ability.

JoeBoy101 said:
Maybe they turned over the finale to the guy who wrote Mass Effect: Deception?

Nope you witnessed Mac Walters waking up at the end. Before that he was like one of those kind of crappy sports players who hit a ridiculous hot streak but the fans still know they're a ticking time bomb. And before we reached the finish line he blew up :(
 
The ending was truly baffling. The only way I have been able to rationalize this ending being green-lit is that it was Bioware's way of saying "We don't want to make another Mass Effect game. We don't want someone else to make one. So we'll leave the universe in place where a sequel is both impossible and unwanted."

Bungie was in the same situation. And were open about it if you worked 7 years on a ip okey i can understand it you want to do something different and be open about it. If they put in a good ending in ME3 i would probably be hyped for their new project/ip after finishing ME3.

Now im not even sure if will even buy a game from Bioware or start a new ip trilogy from them.
 
Hmm, only saw Anderson shooting the core. Although I had the terrible ending where pretty much everything is destroyed

You lacked space magic war assets I guess. I got 3 choices. The destruction choice with Anderson shooting the red thing, the control choice showing the Illusive Man using the blue rod thing and being electrocuted and the huge green space magic beam choice.

Why war assets influence this is beyond me though.
 
Status
Not open for further replies.
Top Bottom