Disheveled_Zen
Member
I'll leave now but later I'll watch the video and maybe join the "wtf is this ending" group (though I don't believe I will :d)
You're breaking free! Keep fighting!
I'll leave now but later I'll watch the video and maybe join the "wtf is this ending" group (though I don't believe I will :d)
Since you're obviously not getting why most people here have serious problems with the ending, I think I'll just not take you seriously.Considering that most people here think a better ending would be the most generic possible, everyone going home and being happy ever after, with no serious sacrifices, I think I'll just not take you seriously.
1. The guy on the radio saw everyone lying on the ground, assumed they were dead.
2. Rule of drama.
3. Harbinger assumed he killed the ground team or that they were so badly hurted they couldn't do anything anyways.
4. A wizard did it.
5. It's a game.
6. People badly hurt sometimes pass out.
7. The story requires Shepard has bullets for the final scenes.
And so on...
The epilogue to the last book in this series read like bad fan fiction. I actually cringed reading it, I wish she'd left it out. I hope that's not the chapter she was talking about.
Since you're obviously not getting why most people here have serious problems with the ending, I think I'll just not take you seriously.
Most of us have no problem with the grimdark ending, the problem is with the fact that most of it makes no sense at all and totally ruins everything that came before.
The epilogue to the last book in this series read like bad fan fiction. I actually cringed reading it, I wish she'd left it out. I hope that's not the chapter she was talking about.
Not to derail the thread, but she is talking about the final battle, and more specifically that she knew what characters were going to die there well before that book was written. She mapped out how the saga would unfold, even though she dropped the ball on a lot of the detail. It still made for a grand story with some damn closure.
http://news.bbc.co.uk/2/hi/entertainment/5119836.stm
1. Mac Walters.
2. Mac Walters.
3. Mac Walters.
4. Mac Walters.
5. Mac Walters.
6. Mac Walters.
7. Mac Walters.
And so on...
Considering that most people here think a better ending would be the most generic possible, everyone going home and being happy ever after, with no serious sacrifices, I think I'll just not take you seriously.
The point of the games has always being to entertain the players. As far as I'm concerned, they've succeeded.
Also, [URL="http://tvtropes.org/pmwiki/pmwiki.php/Main/MST3KMantra]It's just a game, you should really just relax.[/URL]
You call me for being reductionist and then you say that whoever doesn't think the ending is bad is wrong. That's really deep and open minded, LOL.
They got to the ending, and now they're also spending hours talking about it. Lots of entertainment right there.also the level of backlash is quite telling, players clearly weren't entertained
More like, those complaints are so nitpicky that they're hardly worth considering.So half of your points are not that the ending is good, just that you don't care it is bad because it has t be some way. And your response to criticism is haters gonna hate... OK.
Oh, you said it in an authoritative manner. It must be true!That's because you are wrong.
There is nothing good about the endings except the music. That's pretty much a fact.
Well I respect that a lot more than the LOST style of series planning.
This conclusion is on the short list for things that ruin dreams, right up there with discovering that Santa isnt real because your dad dressed up like him and died and actually manages to steal the disappointment crown from Lost.
They got to the ending, and now they're also spending hours talking about it. Lots of entertainment right there.
More like, those complaints are so nitpicky that they're hardly worth considering.
Oh, you said it in an authoritative manner. It must be true!
They got to the ending, and now they're also spending hours talking about it. Lots of entertainment right there.
I've seen the complaints, most of them are trivial nitpicks and some aspects some people didn't like.
Anything coherent with the narrative and themes that preceded the ending would be better; however, it is a big ole strawman to say most of us want a sunshine and rainbows ending.Considering that most people here think a better ending would be the most generic possible, everyone going home and being happy ever after, with no serious sacrifices,
They got to the ending, and now they're also spending hours talking about it. Lots of entertainment right there.
More like, those complaints are so nitpicky that they're hardly worth considering.
Oh, you said it in an authoritative manner. It must be true!
Are those my three choices? Which one is red?derp
herp
blerp
How was the Harry Potter ending shit?
The final choice is just like any other choices presented before, don't see why people expected any different.How is it nitpicky that all undertakings of Shepard in all three games are now rendered obsolete? The ending wasn't any solution, not even a bad one, it is a fairly "good" one, but it does not take any of Shepards actions into account at all.
because it suxxors
They got to the ending, and now they're also spending hours talking about it. Lots of entertainment right there.
More like, those complaints are so nitpicky that they're hardly worth considering.
Oh, you said it in an authoritative manner. It must be true!
I'll take herp please!blerp is green
derp is blue
herp ends with you breathing in the rubble
It's deep. You just don't GET IT.uh this ending owns because of hoyay the mary sue fridge logic nightmare fuel lollerskates
The final choice is just like any other choices presented before, don't see why people expected any different.
The final state of the story does change completely depending on the choices you made. It's just that it's not spoon-fed in an epilogue. Which of course would have been impossible with the number of variables going on.
Honestly, this ending is a lot like the Bioshock ending for me. They're both terrible for the same reason -- they spend a bunch of time establishing a premise and making a commentary on player choice, only to say "fuck player choice" at the end.
The final state of the story does change completely depending on the choices you made. It's just that it's not spoon-fed in an epilogue. Which of course would have been impossible with the number of variables going on.
More like, those complaints are so nitpicky that they're hardly worth considering.
The final choice is just like any other choices presented before, don't see why people expected any different.
The final state of the story does change completely depending on the choices you made. It's just that it's not spoon-fed in an epilogue. Which of course would have been impossible with the number of variables going on.
He's not leaving room for discussion, the same thing he's complaining about me. According to him (and most people in this thread) the ending is completely bad and if you don't agree you obviously don't know anything about story telling.
Considering that most people here think a better ending would be the most generic possible, everyone going home and being happy ever after, with no serious sacrifices, I think I'll just not take you seriously.
The point of the games has always being to entertain the players. As far as I'm concerned, they've succeeded.
Also, [URL="http://tvtropes.org/pmwiki/pmwiki.php/Main/MST3KMantra]It's just a game, you should really just relax.[/URL]
Indeed. With that level of complaining you could make every second of the series look like it sucks.
Honestly, this ending is a lot like the Bioshock ending for me. They're both terrible for the same reason -- they spend a bunch of time establishing a premise and making a commentary on player choice, only to say "fuck player choice" at the end.
How does one single choice in the past three games affect the three 'choices' and outcomes offered by Space Casper?The final state of the story does change completely depending on the choices you made.
Considering that most people here think a better ending would be the most generic possible, everyone going home and being happy ever after, with no serious sacrifices, I think I'll just not take you seriously.
That actually kinda fits Bioshock, though.
It fits the theme up until the twist. After that point it's just evidence that they can point out the problem, but they don't have any solutions. They just give up on their own premise.That's the a running thread and commentary throughout Bioshock, e.g. "would you kindly...". It fits the theme.
Then prove it otherwise. There have been many points to why it doesn't matter.He's not leaving room for discussion, the same thing he's complaining about me. According to him (and most people in this thread) the ending is completely bad and if you don't agree you obviously don't know anything about story telling.
Considering that most people here think a better ending would be the most generic possible, everyone going home and being happy ever after, with no serious sacrifices, I think I'll just not take you seriously.
The point of the games has always being to entertain the players. As far as I'm concerned, they've succeeded.
Also, I've seen the complaints, most of them are trivial nitpicks and some aspects some people didn't like.
A lot of whining, essentially.
The whole "my choices didn't matter" rant is particularly funny.
The final choice is just like any other choices presented before, don't see why people expected any different.
The final state of the story does change completely depending on the choices you made. It's just that it's not spoon-fed in an epilogue. Which of course would have been impossible with the number of variables going on.
Has anyone actually come up with a reasonable explanation for the ending being good?
They even cheapened out on the "one ending". The least they could have done was make a more impressive final cutscene if it was essentially going be used for three palette swaps.Followed by: "Man, making player choice meaningful is really fucking expensive, so fuck it! Let's just give 'em one ending with different colors. None of the shit they did before matters."
I honestly don't even want a revised ending anymore. I just want Walters, and anyone else involved, fired.
How does one single choice in the past three games affect the three 'choices' and outcomes offered by Space Casper?
I honestly don't even want a revised ending anymore. I just want Walters, and anyone else involved, fired.
Has anyone actually come up with a reasonable explanation for the ending being good?
I think I'll be content if they just don't try this again. It wasn't an out and out failure, but clearly it's best to focus on choices within a single game. May want to take a Zelda-esque approach to continuity too for any series, then they can just blow off choices between installments with ease.I honestly don't even want a revised ending anymore. I just want Walters, and anyone else involved, fired.
I think it's fair to take a "wait and see" approach however. Between this and DA2 (and Sonic Chronicles, but that IP's somewhat poisonous anyway) I don't see it being a good idea to blindly jump on Bioware games day 1 anymore.Saying you won't buy a Bioware game again is kind of unfair though. They do have talent and 90% of Mass Effect 3 proves that. Just get rid of the unworthy.
So picking the Geth and letting the quarians be wiped out is of absolutely no consequence to the galaxy. Right...It does not change at all. Maybe you really need to be invested into the franchise to be upset. I can see why one would be happy ignoring pretty much every story there is.[/I].
http://en.wikipedia.org/wiki/No_true_ScotsmanThe ending is bad by any means, even video game standards. Anyone who has taken a basic college creative writing class could identify how bad the writing was for the ending.
has bioware fixed the ending yet
So picking the Geth and letting the quarians be wiped out is of absolutely no consequence to the galaxy. Right...