Mass Effect 3 SPOILER THREAD: LOTS OF SPECULATION FROM EVERYONE

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Considering that most people here think a better ending would be the most generic possible, everyone going home and being happy ever after, with no serious sacrifices, I think I'll just not take you seriously.
Since you're obviously not getting why most people here have serious problems with the ending, I think I'll just not take you seriously.

Most of us have no problem with the grimdark ending, the problem is with the fact that most of it makes no sense at all and totally ruins everything that came before.
 
1. The guy on the radio saw everyone lying on the ground, assumed they were dead.
2. Rule of drama.
3. Harbinger assumed he killed the ground team or that they were so badly hurted they couldn't do anything anyways.
4. A wizard did it.
5. It's a game.
6. People badly hurt sometimes pass out.
7. The story requires Shepard has bullets for the final scenes.

And so on...

So half of your points are not that the ending is good, just that you don't care it is bad because it has t be some way. And your response to criticism is haters gonna hate... OK.

The epilogue to the last book in this series read like bad fan fiction. I actually cringed reading it, I wish she'd left it out. I hope that's not the chapter she was talking about.

The "where's everyone at after the events concluded" part? I think that was what she was talking about, sadly. The ending to that series is convoluted, and kinda comes out of nowhere as well (you know, the whole wand, cloak and stone part). But in a world of magic most of it makes sense and were things previously established in the fiction, almost since the beginning.
 
Since you're obviously not getting why most people here have serious problems with the ending, I think I'll just not take you seriously.

Most of us have no problem with the grimdark ending, the problem is with the fact that most of it makes no sense at all and totally ruins everything that came before.

This. I'm not asking for a happy ending. I'm ask for an ending that makes sense, and doesn't play out like someone went to/consulted every pretentious, philosophical and religiously themed ending trope on TVTropes and wrote it in three minutes.
 
The epilogue to the last book in this series read like bad fan fiction. I actually cringed reading it, I wish she'd left it out. I hope that's not the chapter she was talking about.

Not to derail the thread, but she is talking about the final battle, and more specifically that she knew what characters were going to die there well before that book was written. She mapped out how the saga would unfold, even though she dropped the ball on a lot of the detail. It still made for a grand story with some damn closure.

http://news.bbc.co.uk/2/hi/entertainment/5119836.stm
 
Not to derail the thread, but she is talking about the final battle, and more specifically that she knew what characters were going to die there well before that book was written. She mapped out how the saga would unfold, even though she dropped the ball on a lot of the detail. It still made for a grand story with some damn closure.

http://news.bbc.co.uk/2/hi/entertainment/5119836.stm

Well I respect that a lot more than the LOST style of series planning.
 
1. Mac Walters.
2. Mac Walters.
3. Mac Walters.
4. Mac Walters.
5. Mac Walters.
6. Mac Walters.
7. Mac Walters.

And so on...

Fixed.

Considering that most people here think a better ending would be the most generic possible, everyone going home and being happy ever after, with no serious sacrifices, I think I'll just not take you seriously.

Seriously? You really think everyone in here wants a happy ending? You really have no idea what the criticisms have been, do you? I told you earlier you could educate yourself by researching the complaints through a well-summarized article, but you declined, stating that you'd rather enjoy than educate yourself. And now you fallaciously refer to some straw man many people haven't been representing at all.

The point of the games has always being to entertain the players. As far as I'm concerned, they've succeeded.

Define "entertain". And after defining that particular concept, please think of all the games who do not meet these criteria. Remember that your definition should not too broad, otherwise it fails as a definition. And after that, see if your definition is applicable to the ending of Mass Effect 3 and if it "entertains".

My estimation is that your definition of "entertain" is incredibly vague and will completely fail to serve any analytical usefulness.

Also, [URL="http://tvtropes.org/pmwiki/pmwiki.php/Main/MST3KMantra]It's just a game, you should really just relax.[/URL]

You are basically spouting the most fallacious counter-argument one could come up with. You are not saying we are incorrect, but that we should throw away our standards of aesthetics, because "lol, it's just X."
 
also the level of backlash is quite telling, players clearly weren't entertained
They got to the ending, and now they're also spending hours talking about it. Lots of entertainment right there.

So half of your points are not that the ending is good, just that you don't care it is bad because it has t be some way. And your response to criticism is haters gonna hate... OK.
More like, those complaints are so nitpicky that they're hardly worth considering.

That's because you are wrong.

There is nothing good about the endings except the music. That's pretty much a fact.
Oh, you said it in an authoritative manner. It must be true!
 
They got to the ending, and now they're also spending hours talking about it. Lots of entertainment right there.


More like, those complaints are so nitpicky that they're hardly worth considering.


Oh, you said it in an authoritative manner. It must be true!

How is it nitpicky that all undertakings of Shepard in all three games are now rendered obsolete? The ending wasn't any solution, not even a bad one, it is a fairly "good" one, but it does not take any of Shepards actions into account at all.
 
Considering that most people here think a better ending would be the most generic possible, everyone going home and being happy ever after, with no serious sacrifices,
Anything coherent with the narrative and themes that preceded the ending would be better; however, it is a big ole strawman to say most of us want a sunshine and rainbows ending.

I was perfectly prepared for a sort of pyrrhic victory in the end: Shepard dead, the mass relays destroyed, galactic civilization in shambles, but the Reapers defeated, the cycle broken, and the future free to become something new, even if that future was unknown and scary to contemplate. All presented in a way that gives a character-consistent way to achieve it without a deus ex machina and a vague epilogue.

The beats are there for this ending, but it's obfuscated by Space Casper, Space Magic, Normandy crashed on Lost, my Sweet, end choices that are functionally the same with different colors, etc.

There have been several better endgame sequences and endings given in this thread; many of them resulting in dark times for the galaxy but in ways that flow logically from how the story has been built through three games. The ending we have now is simply nonsensical.
 
They got to the ending, and now they're also spending hours talking about it. Lots of entertainment right there.


More like, those complaints are so nitpicky that they're hardly worth considering.


Oh, you said it in an authoritative manner. It must be true!

I wonder if you can provide a detailed explanation as to why the ending is good.

Should be no problem, right? I mean there's well detailed and legitimate articles out there as to why the ending is a piece of shit so surely the same could be done arguing for the ending being good.
 
How is it nitpicky that all undertakings of Shepard in all three games are now rendered obsolete? The ending wasn't any solution, not even a bad one, it is a fairly "good" one, but it does not take any of Shepards actions into account at all.
The final choice is just like any other choices presented before, don't see why people expected any different.

The final state of the story does change completely depending on the choices you made. It's just that it's not spoon-fed in an epilogue. Which of course would have been impossible with the number of variables going on.
 
They got to the ending, and now they're also spending hours talking about it. Lots of entertainment right there.


More like, those complaints are so nitpicky that they're hardly worth considering.


Oh, you said it in an authoritative manner. It must be true!

At least there is comfort knowing you have no clue what the arguments are, and why they've been posed. Helps heighten the entertainment value of your posts in here.
 
Honestly, this ending is a lot like the Bioshock ending for me. They're both terrible for the same reason -- they spend a bunch of time establishing a premise and making a commentary on player choice, only to say "fuck player choice" at the end.
 
The final choice is just like any other choices presented before, don't see why people expected any different.

The final state of the story does change completely depending on the choices you made. It's just that it's not spoon-fed in an epilogue. Which of course would have been impossible with the number of variables going on.

Of course it would have been possible wtf.
 
Honestly, this ending is a lot like the Bioshock ending for me. They're both terrible for the same reason -- they spend a bunch of time establishing a premise and making a commentary on player choice, only to say "fuck player choice" at the end.

That actually kinda fits Bioshock, though.
 
More like, those complaints are so nitpicky that they're hardly worth considering.

Which complaints? You haven't actually read any of the bulk of them, just the index for that google doc.

Oh I see, you are one of the types that GOT the ending, and we wanted everything spelled out for us because we are dumb people who can only appreciate happy endings, gotcha.
 
Bioshock's was easier to forgive though because 1. it really WAS a game that got me griped more for gameplay than story (or equally at least), representing the variety I think FPS games should've approached rather than this homogenized crap, and 2. Didn't spend 4 years with a richly developed universe. Hell, it was about half the length of a single installment, so even the worst ending won't sting as bad as a somewhat mediocre ending for something like ME3.
 
The final choice is just like any other choices presented before, don't see why people expected any different.

The final state of the story does change completely depending on the choices you made. It's just that it's not spoon-fed in an epilogue. Which of course would have been impossible with the number of variables going on.

It does not change at all. Maybe you really need to be invested into the franchise to be upset. I can see why one would be happy ignoring pretty much every story there is.

Plus this is the final game of a massive franchise, at least to me. They should have gone out all crazy and make endings worthy of my Shepard. No matter if he dies, lives, screws the galaxy, saves the galaxy, sacrifices his friends, sacrifices him/herself - just do something.
 
He's not leaving room for discussion, the same thing he's complaining about me. According to him (and most people in this thread) the ending is completely bad and if you don't agree you obviously don't know anything about story telling.


Considering that most people here think a better ending would be the most generic possible, everyone going home and being happy ever after, with no serious sacrifices, I think I'll just not take you seriously.

The point of the games has always being to entertain the players. As far as I'm concerned, they've succeeded.

Also, [URL="http://tvtropes.org/pmwiki/pmwiki.php/Main/MST3KMantra]It's just a game, you should really just relax.[/URL]


Indeed. With that level of complaining you could make every second of the series look like it sucks.

The ending is bad by any means, even video game standards. Anyone who has taken a basic college creative writing class could identify how bad the writing was for the ending.
 
Honestly, this ending is a lot like the Bioshock ending for me. They're both terrible for the same reason -- they spend a bunch of time establishing a premise and making a commentary on player choice, only to say "fuck player choice" at the end.

That's the a running thread and commentary throughout Bioshock, e.g. "would you kindly...". It fits the theme.

In ME3 "fuck player choice" is the (relatively) antithesis to the point of the series, i.e. choice. (Although I would argue there is a severe mishandling of that particular aspect in all 3 games)
 
Considering that most people here think a better ending would be the most generic possible, everyone going home and being happy ever after, with no serious sacrifices, I think I'll just not take you seriously.

Excellent, someone else in the topic that thinks for some reason the drama is because we didn't get ending that was all sunshine and roses.

Talk about missing the point.
 
That actually kinda fits Bioshock, though.

It would have worked if the game ended right after
killing Ryan
(do I need to spoiler that?) but it didn't. You supposedly break free of your mind control at that point, and what do you do? Just keep following orders, except from a different person now. You still have no real choice in the game.

Basically, their premise is: "Players just do what they're told, they think that they have agency but ultimately they're slaves to someone else's whims."

They then follow that up with, "Well, it's not like we have any better ideas, so fuck it! LOL"


Mass Effect is all, "meaningful player choice is amazing! The choices you make have long-lasting repercussions, you can truly make this character YOUR Shepard!"

Followed by: "Man, making player choice meaningful is really fucking expensive, so fuck it! Let's just give 'em one ending with different colors. None of the shit they did before matters."


That's the a running thread and commentary throughout Bioshock, e.g. "would you kindly...". It fits the theme.
It fits the theme up until the twist. After that point it's just evidence that they can point out the problem, but they don't have any solutions. They just give up on their own premise.
 
I honestly don't even want a revised ending anymore. I just want Walters, and anyone else involved, fired.
 
He's not leaving room for discussion, the same thing he's complaining about me. According to him (and most people in this thread) the ending is completely bad and if you don't agree you obviously don't know anything about story telling.


Considering that most people here think a better ending would be the most generic possible, everyone going home and being happy ever after, with no serious sacrifices, I think I'll just not take you seriously.

The point of the games has always being to entertain the players. As far as I'm concerned, they've succeeded.

Also, I've seen the complaints, most of them are trivial nitpicks and some aspects some people didn't like.

A lot of whining, essentially.

The whole "my choices didn't matter" rant is particularly funny.
Then prove it otherwise. There have been many points to why it doesn't matter.

The final choice is just like any other choices presented before, don't see why people expected any different.

The final state of the story does change completely depending on the choices you made. It's just that it's not spoon-fed in an epilogue. Which of course would have been impossible with the number of variables going on.

So where does my alliance between the geth and the quarians fit in the ending?

Has anyone actually come up with a reasonable explanation for the ending being good?

No.
 
Followed by: "Man, making player choice meaningful is really fucking expensive, so fuck it! Let's just give 'em one ending with different colors. None of the shit they did before matters."
They even cheapened out on the "one ending". The least they could have done was make a more impressive final cutscene if it was essentially going be used for three palette swaps.
 
I honestly don't even want a revised ending anymore. I just want Walters, and anyone else involved, fired.

I'm just indifferent to anything they do at this point, other than the assurance that I won't be buying any bioware games ever again. but I had already kind of decided that after DA2. This confirmed it.

ME1 still my favorite game of the last 10 years.
 
I honestly don't even want a revised ending anymore. I just want Walters, and anyone else involved, fired.

Although the controversy is free press, the shitty user reviews on Metacritic and Amazon and the brand harm are definitely costing Bioware and EA money. And the bottomline is all that matters to the them.

So in that regard I can see the people responsible getting a proper scolding at the minimum. I hope Walters and whoever are responsible for this mess are relegated to a minor role or at the least learn from such huge incompetence.

Has anyone actually come up with a reasonable explanation for the ending being good?

Answer: Mac Walters.
 
has bioware fixed the ending yet
 
Saying you won't buy a Bioware game again is kind of unfair though. They do have talent and 90% of Mass Effect 3 proves that. Just get rid of the unworthy.
 
I honestly don't even want a revised ending anymore. I just want Walters, and anyone else involved, fired.
I think I'll be content if they just don't try this again. It wasn't an out and out failure, but clearly it's best to focus on choices within a single game. May want to take a Zelda-esque approach to continuity too for any series, then they can just blow off choices between installments with ease.

Saying you won't buy a Bioware game again is kind of unfair though. They do have talent and 90% of Mass Effect 3 proves that. Just get rid of the unworthy.
I think it's fair to take a "wait and see" approach however. Between this and DA2 (and Sonic Chronicles, but that IP's somewhat poisonous anyway) I don't see it being a good idea to blindly jump on Bioware games day 1 anymore.
 
It does not change at all. Maybe you really need to be invested into the franchise to be upset. I can see why one would be happy ignoring pretty much every story there is.[/I].
So picking the Geth and letting the quarians be wiped out is of absolutely no consequence to the galaxy. Right...

The ending is bad by any means, even video game standards. Anyone who has taken a basic college creative writing class could identify how bad the writing was for the ending.
http://en.wikipedia.org/wiki/No_true_Scotsman
 
I've been thinking on it, and Bioware has massive potential on their hands to fix the disenfranchised old-school rpg crowd that is their roots.

If they can pull off a majority-wise accepted ending DLC, that'll cause huge waves towards getting people to look past DA2 and take a chance on DA3. Not everyone, but their hardcore fans who are pissed at ME3, at least.

And if they don't fix the ending, they've lost a lot of faith from their most faithful fans.

So picking the Geth and letting the quarians be wiped out is of absolutely no consequence to the galaxy. Right...

We're not saying that it doesn't. We're saying it's made irrelevant by the last 5 minutes of the game and the 3 color scheme choices.

Put it this way. What about the ending made you feel that is was a successful ending to a massive trilogy based on player choice and previous plot threads in the ME universe? (disregarding the "the whole game is the ending" argument, because that's just stupid)
 
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