Mass Effect 3 SPOILER THREAD: LOTS OF SPECULATION FROM EVERYONE

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I see.
Well they did a great job of explaining that...
Nothing but corridors the entire game, but to take the final choice in the game you have to take a fucking forked path to make your decission.

lol be happy that you walked down the middle path, i explored the area, walked down the right handside and in order to see which ending it represents and got locked into the destruction of the reapers because i went too far. thanks Bioware!
 
BeamRaves.jpg
Link pleas can't find it on twitter
 
The thing about the Mass Relays exploding has been covered several times, but it was nice to read this from the codex in the ACTUAL game.

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I also like that the first sentence negates what Shepard did in Arrival and thus killed a whole colony of Batarians for no fucking reason in the narrative.

soo to save everyone, we end up killing nearly everyone?
 
I already asked, but didn't seem to get any reply, but how does this controversy affect the sales of ME3?

So wait...wouldn't this completely debunk the "indocrinated" theory? (before today when it was officially debunked)

It was already posted in the heyday of the Indoctrination theory (2 days ago or something)
 
soo to save everyone, we end up killing nearly everyone?

If the "RBG" explosions killed everyone, the planet Joker landed on in the synthesis ending would've been destroyed instead of filled with half organic, half synthetic plants.

In other words, the RBG explosions were space magic life altering explosions instead of purely destructive explosions like the relay bursting apart in Arrival.
 
The thing about the Mass Relays exploding has been covered several times, but it was nice to read this from the codex in the ACTUAL game.

e1fZt.jpg


I also like that the first sentence negates what Shepard did in Arrival and thus killed a whole colony of Batarians for no fucking reason in the narrative.
Words cannot describe....
 
I already asked, but didn't seem to get any reply, but how does this controversy affect the sales of ME3?

The controversy is only happening now so there's no way to tell. The current sacking of Rome will die down and the lingering bitterness will be the deciding factor on how it effects sale. 90%+ of people complaining already own the game, and are long time fans heavily invested in the series and thus likely to be the most burnt. New players, and new buyers, may not react to the ending the same way, or even give a shit about supposed ending controversy, if they hear about it at all.

BioWare's response to the matter will be the more interesting factor.
 
If the "RBG" explosions killed everyone, the planet Joker landed on in the synthesis ending would've been destroyed instead of filled with half organic, half synthetic plants.

In other words, the RBG explosions were space magic life altering explosions instead of purely destructive explosions like the relay bursting apart in Arrival.
They kill everyone if your EMS is not high enough-nobody comes out of the ship lol
 
I already asked, but didn't seem to get any reply, but how does this controversy affect the sales of ME3?

Word of mouth. However, game sales are extremely front loaded, so probably not that much of an effect.

Possibly reduced DLC sales from disappointed fans.

Possibly lower sales of future Bioware Games, particularly future Mass Effect games.
 
I already asked, but didn't seem to get any reply, but how does this controversy affect the sales of ME3?



It was already posted in the heyday of the Indoctrination theory (2 days ago or something)

I'm willing to bet that it will have little to no impact on the sales of the game itself as pretty much whoever was going to buy the game has bought the game.

However, the impact on future DLC is far more uncertain as is any impact on The Old Republic.
 
The energy passes through Earth before it hits the Mass Relay network.

Then the Mass Relays blow up, and they show the Galaxy Map with every relay system flickering.

There's no reason to assume that the relay systems survive after the relay blows up.

So you could have the soldiers celebrating with the Reapers dead or bewildered by the Reapers leaving and then BOOM.
 
The controversy is only happening now so there's no way to tell. The current sacking of Rome will die down and the lingering bitterness will be the deciding factor on how it effects sale. 90%+ of people complaining already own the game, and are long time fans heavily invested in the series and thus likely to be the most burnt. New players, and new buyers, may not react to the ending the same way, or even give a shit about supposed ending controversy, if they hear about it at all.

BioWare's response to the matter will be the more interesting factor.

I'd be surprised at this point if they reacted to it any differently than DA2.


Fans were expecting something different, etc.

Then 3 months later admit the ending (or game, in DA's case) is shit, and say HEY WE HAVE THIS TOTALLY NEW MASS EFFECT GAME THAT HAS A GOOD ENDING, TRUST US
 
Just started replaying Dragon Age, and God that game feels deep coming right from ME3.

So glad there just upresing BG 1 & II as they wouldn't be able to do justice to a BG III after the travesty that was DA2 compared to orgins ergghhh no thanks.

I keep reading people saying the combat is alot better in ME3, but its exactly the same as ME2! I mean exactly, the shooting is a little smoother and the cover mechanic a bit better, but in terms of strategy it has all the same powers they do all the same things, sure they branch a bit but it really doesn't effect gameplay at all. You could say it gives you a little more choice? but there is no added depth what so ever.

By the way i love the game (apart from the ending) and enjoy the combat but lets not call it something its not.
 
I keep reading people saying the combat is alot better in ME3, but its exactly the same as ME2! I mean exactly, the shooting is a little smoother and the cover mechanic a bit better, but in terms of strategy it has all the same powers they do all the same things, sure they branch a bit but it really doesn't effect gameplay at all. You could say it gives you a little more choice? but there is no added depth what so ever.
Well that's just false.
 
There's no reason to assume that the relay systems survive after the relay blows up.

In the destruction ending with a low EMS this is true. In the control and synthesis ending, and with a high enough EMS in destruction, it is not. The relays are exploding with their associated colour of space magic to send out your chosen flavour, which impacts the systems however you chose. Low EMS + destruction = everyone dies. Synthesis green = all that touches the explosion becomes a synthetic/organic DNA hybrid. Space magic.

And on that note, someone needs to make flavoured drinks: Control Berry, Destroy Cherry, and Synthesis Lime.
 
Combat is very similar on Normal. But Normal is very easy and requires almost no strategy. On higher difficulties the larger amount of powers, better enemy tactics, etc. make a difference, though.

edit: The Cycle is the cycle of reaping every 50,000 years, not the cycle of humans/asari/etc. Big Cycle versus little cycle.
 
If the "RBG" explosions killed everyone, the planet Joker landed on in the synthesis ending would've been destroyed instead of filled with half organic, half synthetic plants.

In other words, the RBG explosions were space magic life altering explosions instead of purely destructive explosions like the relay bursting apart in Arrival.

not really, they weren't at the mass relay, the explosion knocked them off course, and they probably landed in a solar system with no mass relays, or else there would be other life forms there.

but thats my thought on it, it IS also odd that a planet with that amount of plants on it has no alien life on it, or any alien structure on it.
 
- Casey: 'Everyone is going to have a different ending to some degree based on their choices and their galactic readiness, so it wass important for me to have one final scene where everyone has the exact same experience.'

AHAHAHAHHAHAHAHAHAHAHAHHAAH
 
The controversy is only happening now so there's no way to tell. The current sacking of Rome will die down and the lingering bitterness will be the deciding factor on how it effects sale. 90%+ of people complaining already own the game, and are long time fans heavily invested in the series and thus likely to be the most burnt. New players, and new buyers, may not react to the ending the same way, or even give a shit about supposed ending controversy, if they hear about it at all.

BioWare's response to the matter will be the more interesting factor.

Yeah, I'm also looking forward to see how Bioware handles this. As Patryn already remarked, completely rectifying the ending would be costly and they'll probably be as cheap as possible about it. I wonder if Pax will have any of the actual developers on the game and not just PR people.

Word of mouth. However, game sales are extremely front loaded, so probably not that much of an effect.

Possibly reduced DLC sales from disappointed fans.

Possibly lower sales of future Bioware Games, particularly future Mass Effect games.

I also see the DLC and future Bioware output factors to be significant to both EA and Bioware. They're at least the strongest motivations ($) for changing the ending.
 
If you listened to the Catalyst, he DID SAY that "THIS CYCLE WILL END"

so whats the point of the whole game? MAYBE someone at Bioware wants gamers to form a alliance and end the cycle of over priced DLC...DLC to begin with, and the other crap they do to games this gen, and what is happening right now, could break that cycle!
 
I really cannot believe that writing process was deemed acceptable at Bioware. That's honestly shameful. Telling a vague story is one thing, fishing for one is just the sign of a piss poor story.

I'm sort of tempted to just buy copies of Story and The Making of a Story and mail them en masse to Bioware, haha.
 
Basically, BioWare. Anyone who was surprised by how this ended has never played a BioWare game. :(

Dragon Age: Origins had a great ending scene

Talking to all of your crew before you exit and do whatever now that the world is saved

and a nice meaty epilogue too, which detailed almost every choice that matters
 
You would think that Harbinger would have stayed behind to make sure Shepard was actually dead, let alone not making sure both Shepard and Anderson make it through. Instead, he's like "Okay, I'm out. Marauder Shields, guard the beam transmitter with great valiance!"

I still think that was the single dumbest part of the ending; much worse than what came after. I mean you want to talk about clumsy writing. Harbinger, the unstoppable Reaper Lord, just ups and leaves behind the single most important fortification there was to guard at that point. The dude is so powerful he single-handedly wrecks the resistance in London when a Destroyer and an entire horde of Reaper-lets couldn't, and doesn't think to stick around for just a few seconds to see if anyone's still up and moving. And he knows exactly who Shepard is and how important he is, no less.

It was also fairly idiotic of the Reapers slash Bioware writers to only stick a single Destroyer there to guard the transport beam. Yeah some of the other Reapers were off fighting others, but they couldn't have spared, I dunno, two Destroyers for something so critical? Or how about just one of those big two-kilometer-long motherfuckers? I think that would have been enough. :P

It's also strange that there weren't far more Reapers near and on Earth at that point, period. Earth should have been swimming in them, particularly the London area. The games give us an impression of the Reapers' power by telling us that it takes two or three or whatever dreadnoughts just to take one of the big ones down, but we never really get a sense of just how many Reapers there are. My impression is that it's hard as hell to take even one down, and given that they've been around for many millennia, there should have been plenty. Dunno if they go over that stuff in the outside material, but eh.
 
I already asked, but didn't seem to get any reply, but how does this controversy affect the sales of ME3?

As other have said, a game like this is very frontloaded so I don't think there will be much of a initial impact. Also, since EA has already sent out their "Mass Effect 3 sales were huge" press release, the only "evidence" of poor sales at this point will be if they go silent, something that happened with Dragon Age 2: initial sales boast and never mentioned again.

However, Bioware did tackle multiplayer there to try to keep people from selling their copies, and there is all that DLC to think about... so we can look at their actions to try to judge how much they know/think the brand has been damaged, but that's the only thing we can do.
 
I really cannot believe that writing process was deemed acceptable at Bioware. That's honestly shameful. Telling a vague story is one thing, fishing for one is just the sign of a piss poor story.

I'm sort of tempted to just buy copies of Story and The Making of a Story and mail them en masse to Bioware, haha.

I'd have thought that, but then before it came out, I read the rage comics for Mass Effect: Deception.

To wit:

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If stuff is getting published like that with their name on it...

Frankly, I was more than a bit surprised the game was as fantastic as it was (sans intro and ending) after the Deception debacle.

PsychoWard23 said:
and a nice meaty epilogue too, which detailed almost every choice that matters

Amen. Even the sad ending had a heavy epilogue and tied up the characters.

Something DA2 did NOT do.
 
Saw this on the SA forums and I think it provides a pretty good indication of why people are demanding an alternate ending and why opponents to changing "works of art" should re-focus:

The reason that Bioware is being asked to provide a different ending is threefold:

1) A lot of people really, really, really don't like the current ending, enough to personally engage the author(s) about it (this happens all the time in other mediums).
2) Like it or not, video games are now considered a media that changes a lot after release, with DLC, expansion packs, patches, etc. They are not considered to be a static form of media.
3) Bioware has a history of 'crowd-pleasing'.
 
Basically, BioWare. Anyone who was surprised by how this ended has never played a BioWare game. :(

BioWare has had a pretty good track record with KotOR and Mass Effect. Origins, as said, was great as well. BioWare's only real missteps were potentially this ending (I have yet to play through it, but I haven't shielded myself from the ending controversy - I'm just trying to keep an unbiased outlook until I see it for myself) and DA2 (and that Sonic game).
 
BioWare has had a pretty good track record with KotOR and Mass Effect. Origins, as said, was great as well. BioWare's only real missteps were potentially this ending (I have yet to play through it, but I haven't shielded myself from the ending controversy - I'm just trying to keep an unbiased outlook until I see it for myself) and DA2 (and that Sonic game).


I'm saying for endings in particular. ME1 was really the only game of theirs that had a decent ending. DA was close, but it still ultimately ended with a series of flash cards at the end.

They always cheap out when it comes to the ending cinematics/whatever.
 
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