Mass Effect 3 SPOILER THREAD: LOTS OF SPECULATION FROM EVERYONE

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I thought the first 3 hours were awful and the last 10 minutes were awful. I thought the fetch quests and scanning system were quite bad too. Main quest missions are the best in the series though yeah.

I hated the intro but I loved the Mars mission. Yes, Mars was still technically the tutorial part of the game so everything was pretty limited, but the character scenes with Liara were pretty awesome. The writing reminded me of Lair of the Shadow Broker. The music on that level was fucking amazing too. I also loved the encounter with TIM and the robot spy.
 
I'm very confused by people saying the ending gives you three options. In my game I wasn't given any dialogue options, I was in an area with three paths and one of them led me to shoot some cylinder thing that destroyed the reapers. The other led me to this table where you could combine with the reapers. There was no paragon or renegade option. I destroyed the cylinder and got some ending.

Did I miss something?
 
Just tried to go back to ME1. My god does it look like shit. Everything just looks bad.

In the same boat. Frisbee grenades, weapon overheat, and the mako make bearing with bad textures so worth it though.

I'm currently downloading the mod posted a bit back, I'll see how it goes.
 
I'm very confused by people saying the ending gives you three options. In my game I wasn't given any dialogue options, I was in an area with three paths and one of them led me to shoot some cylinder thing that destroyed the reapers. The other led me to this table where you could combine with the reapers. There was no paragon or renegade option. I destroyed the cylinder and got some ending.

Did I miss something?
Those are your three options!

(PS: I added your post to the collection since I thought it was interesting.)

Yeah PC. I've even turned the Film Grain on to hide the ugly textures. I honestly don't remember it looking this bad back then.
That film grain is so funny looking. I can't wait for the Let's Play. (I hope I can make it.)
 
Of course the AI is wrong now, the reaper thing is a horrible idea but that is what the AI was built for. That is the knowledge it has, that is what its purpose was.

I don't get this zero evidence thing, its a made up video game story. Bioware is telling you that there was evil AI that was going to destroy all life, they make up the story so that is what happened. There is no evidence to be had, they just told you.

I am just interpreting it as I see it, I dont see any wrong or right. You didn't write the story, you are no position to tell anyone is wrong or right.

because

its shitty

writing

it doesnt stop at well bioware decided so suck it up

hes saying the ending is shitty garbage. good endings dont make shit up at the end while contradicting it through the entire fucking series

slapping up a character in the third game of a trilogy, having him be a dlc character, and having him have one or two conversations about how he too had some rebellious ai isnt good enough as foreshadowing

hell not even foreshadowing in the sense of a twist, but as thematic build up throughout the narrative. you dont just whip something out that was only one of the many themes throughout the story and pretend it was the sole and crucial idea behind the entire story in the last three minutes of the game

and the whole well the ai is flawed its allowed to be wrong is a shitty cop out too. it shits on the entire characterisation of the reapers thus far, makes them brain dead morons, and on top of being blatantly discredited three whole hours before you see the ending, no one in the game even points out how retarded it is

shepard just up and accepts it

implicitly this means that the game accepts the logic as accurate

its just a terrible, terrible idea
 
because

its shitty

fucking

writing

it doesnt stop at well bioware decided so suck it up

hes saying the ending is shitty garbage. good endings dont make shit up at the end while contradicting it through the entire fucking series

slapping up a character in the third game of a trilogy, having him be a dlc character, and having him have one or two conversations about how he too had some rebellious ai isnt good enough

and the whole well the ai is flawed its allowed do be wrong is a shitty cop out too. it shits on the entire characterisation of the reapers thus far, makes them brain dead morons, and on top of being blatantly discredited three whole hours before you see the ending, no one in the game even points out how retarded it is

shepard just up and accepts it

implicitly this means that the game accepts the logic as accurate

its just a terrible, terrible idea

I know it is a terrible idea and a bad ending. I am just saying it does make sense in the context of the story. We all knew something had to make the reapers in the beginning. Robots don't just make themselves. We knew about the cycles, we just didn't know why. All the setup was there, we just didn't like the explanation.

Oh and they cant put in a new character to give new information in the third game. But its ok to throw in a VI at the end of ME1 that explains a ton of junk to you. What is the difference, just the order of the games.
 
Javik is the best character in the game. If I could go back in time I wouldn't buy him, but that would be entirely out of spite towards Bioware, and not reflective of the quality.
 
Is the Prothean DLC worth it? Story wise

The mission you go on to get him is just another N7-style wave-based survival thing, but the dude himself is worth paying for. There's a lot of dialogue from him between missions on the Normandy, and he changes the Thessia mission quite a bit if you bring him along.
 
I know it is a terrible idea and a bad ending. I am just saying it does make sense in the context of the story. We all knew something had to make the reapers in the beginning. Robots don't just make themselves. We knew about the cycles, we just didn't know why. All the setup was there, we just didn't like the explanation.
We didn't like the explanation because there wasn't really any. There was no explanation for a purpose.

It's my favorite quote, so I'll just keep posting it.

“Originally, with the catalyst, the star child at the end of the game, I had written that much more in the guise of a investigative style conversation, where there is something he tells you but then, you get to ask a bunch of questions and you get your questions answered. But then me and Casey talked and decided, lets keep the conversation “High level”. Give you the details that you need to know, but don’t get into the stuff that you don’t need to know. Like “How long have they been reaping?” You don’t need to know the answers to the mass effect universe. So we intentionally left those out.”

-- Mac Walters

http://social.bioware.com/forum/Mas...ac-Walters-draft-of-the-Ending-9999272-1.html
 
We don't need everything answered, BUT this manner is kind of dumb.

Actually, I almost feel like in the end they would've preferred to create a linear epic with no character interaction, that's when endings like the one they pulled can work. When it's loaded with choices you make over the course of the series you just feel like you were robbed.
 
We didn't like the explanation because there wasn't really any. There was no explanation for a purpose.

It's my favorite quote, so I'll just keep posting it.

“Originally, with the catalyst, the star child at the end of the game, I had written that much more in the guise of a investigative style conversation, where there is something he tells you but then, you get to ask a bunch of questions and you get your questions answered. But then me and Casey talked and decided, lets keep the conversation “High level”. Give you the details that you need to know, but don’t get into the stuff that you don’t need to know. Like “How long have they been reaping?” You don’t need to know the answers to the mass effect universe. So we intentionally left those out.”

-- Mac Walters

http://social.bioware.com/forum/Mas...ac-Walters-draft-of-the-Ending-9999272-1.html

You have got to be kidding me
 
We didn't like the explanation because there wasn't really any. There was no explanation for a purpose.

It's my favorite quote, so I'll just keep posting it.

“Originally, with the catalyst, the star child at the end of the game, I had written that much more in the guise of a investigative style conversation, where there is something he tells you but then, you get to ask a bunch of questions and you get your questions answered. But then me and Casey talked and decided, lets keep the conversation “High level”. Give you the details that you need to know, but don’t get into the stuff that you don’t need to know. Like “How long have they been reaping?” You don’t need to know the answers to the mass effect universe. So we intentionally left those out.”

-- Mac Walters

http://social.bioware.com/forum/Mas...ac-Walters-draft-of-the-Ending-9999272-1.html

For fuck sake
 
Y'know, if the game just ended with Anderson and Shephard dying side by side, watching the weapon they built destroy all the reapers, it would have been an amazing and epic ending.
 
Y'know, if the game just ended with Anderson and Shephard dying side by side, watching the weapon they built destroy all the reapers, it would have been an amazing and epic ending.

Yeah, I think a lot of people feel this way. It's amazing how they fucked up such a simple thing.
 
Y'know, if the game just ended with Anderson and Shephard dying side by side, watching the weapon they built destroy all the reapers, it would have been an amazing and epic ending.

Yup.

I still would have wanted a superhero ending as an option though, because that is Mass Effect to me. But this as an option would have been great. This as the only ending would have been fine as well.
 
okay. so now that more time has passed and i'm not quite as unconscious as last night, i think i've gathered some of my thoughts on mass effect 3 and the series as a whole. not saying anything new, just what i've been thinking about.

i remember when mass effect came out. it was about 4.5 years ago, but it feels longer. another space rpg like kotor could only be a good thing. i wasn't expecting anything major from it though, and right at the start i started bobbing my head along to the music (without realizing it) while it built up to the introduction with the logo. and then i was hooked. it was a cool attempt at getting a 1970s/1980s scifi movie in game form, right down to the ability to add grain to the look of it. while i never really loved any one of the characters right away, it has the most memorable moments in the series for me. i remember just sitting there after beating the game, watching the credits the entire time it took for m4 part 2 to finish playing, and enjoying the victory. and i wondered how my choices would eventually affect the third game in the series, but i had faith bioware could pull it off.

mass effect 2 was not mass effect 1. someone here once said mass effect was a sci fi film and mass effect 2 was a sci fi tv show. me2 honestly feels like a collection of dlc, and the story doesn't really matter in relation to the first game. nothing happens and then it ends. the reaper threat is still out there and you've done very little to slow it down and the twists aren't exactly mindblowing (collectors = protheans is about it). to top it off, even the presentation of the game is weaker than the first. it feels like a bunch of people filled in without understanding what the first game was trying to do. you can tell by little things like the way the logo just pops on screen all jarring-like, or the lack of the faunts for the end credits. all the cinematic aspects were thrown away to make it feel more like a video game (and i'm cool with that usually, but this was meant to be an exception). despite that, i did enjoy the game a lot. the characters were a lot of fun, and i loved seeing garrus and tali back. i even loved some of the alterations to the presentation like the mission accomplished screen (which i found satisfying).

but after saving everyone on the crew, and knowing that they would be combined with my mass effect 1 crew as well as new people for mass effect 3, i was worried bioware had bitten off more than they could chew. something like shepard dying should have been the big dramatic cliffhanger for mass effect 2, and it's used at the very beginning of the game. i felt the threat of the reapers vanished during mass effect 2, so i didn't feel like they were quite as built up to as they could have been.

the most satisfying moment of the game was brokering peace between the geth and the quarians. you have the main enemies of the first game, who are also given some decent room for backstory in mass effect 2, and have the arc with them finish up in mass effect 3. it's a three-game arc that actually feels like you had some sway in making things happen.

there were other cool and well-done moments. i liked the death scenes for thane and mordin. i liked garrus being awesome. i liked facing off against a reaper with the tracking gun. i liked how the final scene on earth started with your final goodbyes, and everyone on the weakened task force being slowly whittled down to just a handful of soldiers, until it's finally a desperate sprint to the citadel beam.

i can also appreciate the scene with the illusive man mimicking the scene with saren from the first game, but i never cared about the illusive man as a villain. not sure why, but it may have something to do with his role in mass effect 2. i also don't mind the choices given at the end that let you decide how to save the galaxy, even though the endings all appear to be palette swaps of each other.

i'm not sure what went wrong, but my guess is mismanagement from electronic arts and maybe bioware itself. moving writers and designers around during an ambitious project like this was not a good idea. the ending being so simple makes me think the game was rushed to meet a certain date, because the whole point of the trilogy was to be decisions you made in the first game affecting the outcome of even the third game, assuming you stick with it. this is why the stuff with the geth and the quarians was so successful. it's like the entire team ran out of time at the end, and the game was pushed to be out in a certain quarter just to meet sales expectations.

so the most unfortunate thing about mass effect 3 is that it completely fails at the very end to live up to the ambition set forth by the original game. there are other problems i have with it, like the lack of character stuff or actual important things being done in the middle of the game. i think if there had been a huge galactic summit between the quarians, krogan, turians, asari, salarians, and humans, and you had to get support from each one of the alien factions by completing missions that had been set up in the previous games, it would have been a little better organized, and probably have kept the focus on the reapers and not cerberus through a lot of the game. oh well.
 
So what should they do with the Mass Effect universe from this point on? Clearly they aren't done with the series with how much $ they make out of the franchise. I definitely think that a world wherin the various races try to rebuild amidst the tension and destruction caused by the reapers and the detonation of the mass relays is possible. What do you guys think? I definitely think that a new hero should be introduced, and that bioware should enable players to customize their character a bit more (race, gender, etc). It would be badass to to be able to choose between a Salarian STG infiltrator or say a Krogan Vanguard.
 
Y'know, if the game just ended with Anderson and Shephard dying side by side, watching the weapon they built destroy all the reapers, it would have been an amazing and epic ending.

Even if it didn't address the whole "your choices affect the ending" issue, at least it wouldn't have been insulting.

EDIT: Just finished the Quarian/Geth arc on my second run. I realized as I began the last Rannoch mission that the music that plays right after you land is the main menu music from Mass Effect 1. It's the little things that make ME3 great.
 
i think if there had been a huge galactic summit between the quarians, krogan, turians, asari, salarians, and humans, and you had to get support from each one of the alien factions by completing missions that had been set up in the previous games, it would have been a little better organized, and probably have kept the focus on the reapers and not cerberus through a lot of the game. oh well.
"If they would have let me do this..." "If only i could have done that..." then this game would have been awesome.

A trilogy, people and their expectations.
 
So what should they do with the Mass Effect universe from this point on? Clearly they aren't done with the series with how much $ they make out of the franchise. I definitely think that a world wherin the various races try to rebuild amidst the tension and destruction caused by the reapers and the detonation of the mass relays is possible. What do you guys think? I definitely think that a new hero should be introduced, and that bioware should enable players to customize their character a bit more (race, gender, etc). It would be badass to to be able to choose between a Salarian STG infiltrator or say a Krogan Vanguard.

I'm with Eatchildren. Watch them drop most of the rpg elements remaining and make a glorified Uncharted clone.
 
the most satisfying moment of the game was brokering peace between the geth and the quarians. you have the main enemies of the first game, who are also given some decent room for backstory in mass effect 2, and have the arc with them finish up in mass effect 3. it's a three-game arc that actually feels like you had some sway in making things happen.

Agree here completely. Finding out the truth about the Geth uprising in ME3 totally made me glad I didn't destroy them in ME2 (even though that didn't really matter). The first time I completed the mission I actually failed the Paragon dialogue check because I did the mission before completing the Legion Tron mission and when Tali and the Quarians died I felt like I had failed so I reloaded an earlier save, losing out on two hours of play time just to do it in the right manner. When I finally got them both to try and get back on the track of peace I felt like my choices in ME and ME2 mattered. Too bad destroying all synthetic life in the ending would ruin all that hard work.
so the most unfortunate thing about mass effect 3 is that it completely fails at the very end to live up to the ambition set forth by the original game. there are other problems i have with it, like the lack of character stuff or actual important things being done in the middle of the game. i think if there had been a huge galactic summit between the quarians, krogan, turians, asari, salarians, and humans, and you had to get support from each one of the alien factions by completing missions that had been set up in the previous games, it would have been a little better organized, and probably have kept the focus on the reapers and not cerberus through a lot of the game. oh well.

The game was most likely rushed. I mean on the final assault on Earth you barely see any other races visibly aiding you. Where the fuck are they? I really hated the super evil indoctrinated Cerberus as well. Just fucking lame all around.
 
So I just beat the game again on insane. Marauder Shields fought brillantly as it took me like 5 tries to beat him lolz. I've been reading the various indoctrination theories people are suggesting, but I don't think Shepard was indoctrinated. Space child said something about how he couldn't use the Illusive brah to control the Reapers since they already controlled him. So clearly they didn't control Shepard. If anything it was a hallucination, but I have little faith in that.

How in the hell did Shepard survive the blast? He has to be on earth because if you look at the background, it's all gravel and rocks like you'd see on earth, not the Citadel.

Also, how in the hell is the Normandy crew even alive? I played Arrival DLC and last time I checked you enter a mass relay and then exit from it in a new solar system. Even if they did escape the blast in FTL travel, they'd still be fucked cause when the blast made it to the receiving mass relay it would have blown up like a supernova wiping out everything in the solar system.

Which also raises the question...how the hell did Shepard survive if the mass relay near Charon blew up? Shouldn't everyone on earth be dead from the supernova explosion?

I don't know what to BELIEVE

Edit: I'm sure these questions have been answered already but I don't even know how to describe the end to my friends who ask what it's about
 
So I just beat the game again on insane. Marauder Shields fought brillantly as it took me like 5 tries to beat him lolz. I've been reading the various indoctrination theories people are suggesting, but I don't think Shepard was indoctrinated. Space child said something about how he couldn't use the Illusive brah to control the Reapers since they already controlled him. So clearly they didn't control Shepard. If anything it was a hallucination, but I have little faith in that.

How in the hell did Shepard survive the blast? He has to be on earth because if you look at the background, it's all gravel and rocks like you'd see on earth, not the Citadel.

Also, how in the hell is the Normandy crew even alive? I played Arrival DLC and last time I checked you enter a mass relay and then exit from it in a new solar system. Even if they did escape the blast in FTL travel, they'd still be fucked cause when the blast made it to the receiving mass relay it would have blown up like a supernova wiping out everything in the solar system.

Which also raises the question...how the hell did Shepard survive if the mass relay near Charon blew up? Shouldn't everyone on earth be dead from the supernova explosion?

I don't know what to BELIEVE

Edit: I'm sure these questions have been answered already but I don't even know how to describe the end to my friends who ask what it's about

Nope. None of those questions have been answered. Thats part of the rage about the ending. It makes no sense whatsoever.
 
So I just beat the game again on insane. Marauder Shields fought brillantly as it took me like 5 tries to beat him lolz. I've been reading the various indoctrination theories people are suggesting, but I don't think Shepard was indoctrinated. Space child said something about how he couldn't use the Illusive brah to control the Reapers since they already controlled him. So clearly they didn't control Shepard. If anything it was a hallucination, but I have little faith in that.

How in the hell did Shepard survive the blast? He has to be on earth because if you look at the background, it's all gravel and rocks like you'd see on earth, not the Citadel.

Also, how in the hell is the Normandy crew even alive? I played Arrival DLC and last time I checked you enter a mass relay and then exit from it in a new solar system. Even if they did escape the blast in FTL travel, they'd still be fucked cause when the blast made it to the receiving mass relay it would have blown up like a supernova wiping out everything in the solar system.

Which also raises the question...how the hell did Shepard survive if the mass relay near Charon blew up? Shouldn't everyone on earth be dead from the supernova explosion?

I don't know what to BELIEVE

Edit: I'm sure these questions have been answered already but I don't even know how to describe the end to my friends who ask what it's about
None of the questions are answered because it's a stupid, unsatisying ending that doesn't make sense.
 
So I just beat the game again on insane. Marauder Shields fought brillantly as it took me like 5 tries to beat him lolz. I've been reading the various indoctrination theories people are suggesting, but I don't think Shepard was indoctrinated. Space child said something about how he couldn't use the Illusive brah to control the Reapers since they already controlled him. So clearly they didn't control Shepard. If anything it was a hallucination, but I have little faith in that.

If Shepard was indoctrinated though, the star child would also be lying about TIM not being able to control the Reapers because they control him.

How in the hell did Shepard survive the blast? He has to be on earth because if you look at the background, it's all gravel and rocks like you'd see on earth, not the Citadel.

Shepard surviving is the biggest piece of evidence for indoctrination. I don't see how Shepard could have possibly survived re-entering orbit. He already tried that in ME2 with unimpressive results.

Also, how in the hell is the Normandy crew even alive? I played Arrival DLC and last time I checked you enter a mass relay and then exit from it in a new solar system. Even if they did escape the blast in FTL travel, they'd still be fucked cause when the blast made it to the receiving mass relay it would have blown up like a supernova wiping out everything in the solar system.

Which also raises the question...how the hell did Shepard survive if the mass relay near Charon blew up? Shouldn't everyone on earth be dead from the supernova explosion?

Indoctrination or plot hole, I think

I don't know what to BELIEVE

Edit: I'm sure these questions have been answered already but I don't even know how to describe the end to my friends who ask what it's about

You may want to check this out: http://www.youtube.com/watch?v=Tbghjn7_Byc
 
I know it is a terrible idea and a bad ending. I am just saying it does make sense in the context of the story. We all knew something had to make the reapers in the beginning. Robots don't just make themselves. We knew about the cycles, we just didn't know why. All the setup was there, we just didn't like the explanation.

Oh and they cant put in a new character to give new information in the third game. But its ok to throw in a VI at the end of ME1 that explains a ton of junk to you. What is the difference, just the order of the games.

Well we could interact with Vigil and it was also the very first game in the series so the stuff he set up and explained could then have been added to in later games.
 
So, i've been wondering... all the rooms in the Normandy are actually being used, visited by the crew... but what about the old one where Thane used to be? Why do we still have access to it if no one ever goes there? I mean, they did shut down the room where Jacob was since its useless, so why not the one where Thane was? Future DLC character maybe?

I hope so.A better one than Kasumi hopefully.
 
So, extra dialogue with Anders gets taken out because it's too long and the end boss because it's too gamey.

Oh lord.

There are gender issuses with those lines. Talking about having kids to femshep would have just sounded like Anderson wanted to bone her before dieing. It would have looked too sad.
 
There are gender issuses with those lines. Talking about having kids to femshep would have just sounded like Anderson wanted to boner her before dieing. It would have looked too sad.
It's at least possible to interpret it in a correct way, there's one too many times when they don't account for femshep and have characters refer to you as sir.
 
"If they would have let me do this..." "If only i could have done that..." then this game would have been awesome.

A trilogy, people and their expectations.

i'm just asking for better organization, so i'd be more invested with what was going on. the urgency of mass effect coupled with the clear goals of mass effect 2 would have been a good combination. the turians didn't actually have anything other than 'get the krogan' which turned into 'cure the genophage' which made it feel pretty far removed from helping the turians in the end. the asari are pushed aside too. aside from getting the geth and quarians to play nice, and getting the krogan, i didn't feel like i was doing a ton to actually unite the races.

also, my expectations stemmed from the idea that if you play through to the end of the trilogy, you would see choices made in the first game reflected in the final outcome. this is not the case in the actual ending of the game. the 'your choices will transfer' thing was a big point of the series, or at least, it was when the first game was made and it was still sort of an rpg.
 
Not gonna lie. Marauder Shields killed me first time on my Insanity run. I raged so hard. In hindsight he was just trying to save me. So here it is: I'm sorry, Marauder Shields... And thank you for trying.
 
The Life Support room being open nagged at me all game, I forgot to mention. It's odd since the room Grunt was in is locked up until you get Javik, but every other room available gets used.
 
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