Mass Effect 3 SPOILER THREAD: LOTS OF SPECULATION FROM EVERYONE

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Oh boy, someone on the BSN just posted an interview with Mac Walters concerning the ending (I guess from the print version of 360 Gamer):

It's amazing how deep a hole he digs in such a short amount of time

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Also, a new song that best befits the endings
 
I have been a gamer for over 20 years and not once have I ever wanted video games to be proclaimed as "art". I see video games as nothing more than a piece of mainstream entertainment in a similar vein to "America Has Talent" and I am pretty sure anyone with an ounce of intelligence would never class the "got talent" shows as art.

How can a video game not be proclaimed as art?f Everything is woven in together such as art style, cinematics, music and story telling. Using all these creative aspects to create a world.
 
When you ask the audience to participate in the artwork you cannot say that the product would still exist in the same way without their participation. Hudson just said as much in his latest deflectathon. For that reason, you cannot pick and choose which parts are within and off limits for player participation. It's a door that cannot be unopened.

The core fallacy in your argument and the fallacy inherent in the overall "games as art" belief is that an an audience's participation in a finished product no longer makes it art. You can make an immaculately sculpted wooden chess set that is a work of art but the actual game of chess to be played on it is not art. Sure, a group of people can make a work of art like a film or a mural, but that's not Mass Effect.

Allow me to paraphrase what Garnett Lee said last week: Mass Effect tells you what parts of the mural you have to fill with color and the only choice you have is what color of blue you want to use. You can use baby blue, royal blue, navy blue, etc. Whatever you pick, that part of the mural will be blue.

This isn't the audience "participating". You're going down set paths. No single player has a storyline that BioWare didn't anticipate. If this were the case and if Hudson's PRspeak were to be taken literally, then choices I made in ME1 and ME2 may have caused a butterfly effect to have the final battle take place on, say, Illium instead of Earth. But Mass Effect doesn't work that way and I'm fine with that.

But people who believe the so-called "choices" they made gives them a say in how the series should end, you have a sense of entitlement that you never deserved in the first place.
 
Ugh, seriously? There's a valid point in that even if you think the ending is terrible and needs to be replaced, there's STILL the very real risk that by fixing it with DLC more companies think it'll be OK to just fuck the ending then release a better version later as DLC if people cry enough.

The idea that it'll set a dangerous precedent with companies releasing shitty endings and then charging for DLC to fix it has some merit, but this idea that you always need to stand by your creation no matter what is bullshit. Fuck that.

Bioware aren't the first to mess up an ending/story and they won't be the last. I have far more respect for those who will actually admit to making mistakes, instead of this enabling attitude given out by the shills.

In the case of ME3 though the ending is so bad that it does actually deserve another go, rather than shrugging their shoulders and saying "we'll do better next time".
 
Ugh, seriously? There's a valid point in that even if you think the ending is terrible and needs to be replaced, there's STILL the very real risk that by fixing it with DLC more companies think it'll be OK to just fuck the ending then release a better version later as DLC if people cry enough. I'll take ME3 forever having an awful ending if it means companies get the message to do it right in the first place rather than trying to fix it.

And yeah, there's Broken Steel, but honestly that seemed more of a "fix a blatantly obvious logic flaw and let us keep playing in the world" thing than "give a whole new good ending".

The Prince of Persia game did ending DLC as well. It's not a new practice. The Game Informer guy sounds like a d-bag... "because people cry"... ugh, so bad. And the other one hasn't even finished it yet. Video games journalism.
 
I thought they made the idiotic decision of not doing any sequels that takes place post ME3.

If anything is to be learned about Bioware and its PR, they exaggerate and renege.

Don't take a "no ME post Shepard" line as gospel because they will make a post Shepard game.
 
Oh boy, someone on the BSN just posted an interview with Mac Walters concerning the ending (I guess from the print version of 360 Gamer):

'From very early on we wanted the science of the universe to be plausible. Obviously it's set in the future so you have to make some leaps of faith but we didn't want it to be just magic in space'.

Wait what...if those colored explosions weren't space magic i don't know what is.
 
The Prince of Persia game did ending DLC as well. It's not a new practice. The Game Informer guy sounds like a d-bag... "because people cry"... ugh, so bad. And the other one hasn't even finished it yet. Video games journalism.

The Prince of Persia 2008 ending without DLC was actually powerful and moving, and, you know, an actual ending. A 'dark' ending done well. It also involved actual player choice.
 
Did any of the concerned journalist say why Bioware shouldn't change the endings?

I mean, I can't see no reason not to.

They probably think it'll set a precedent for everyone to start doing it.

I mean even someone like me who really gets into a lot of games' stories, there's really none that I would pay for a better ending except mass effect. I would just say "that game ended really shitty" and move on to the next one.
 
Did any of the concerned journalist say why Bioware shouldn't change the endings?

I mean, I can't see no reason not to.

I think the problem is that it sets up a scenario in which fans will demand changes for every little thing they don't like, and most devs will feel like they need to comply or something, sacrificing their "vision" in the process.
 
I think the problem is that it sets up a scenario in which fans will demand changes for every little thing they don't like, and most devs will feel like they need to comply or something, sacrificing their "vision" in the process.

This is Bioware we're talking about.
 
Did any of the concerned journalist say why Bioware shouldn't change the endings?

I mean, I can't see no reason not to.

Compromising artistic integrity, basically.

Nevermind the fact that many games are developed using focus groups. And that we're to the point that Japan was applauded when they started using them. I mean that's obviously not letting the fans dictate anything.
 
The core fallacy in your argument and the fallacy inherent in the overall "games as art" belief is that an an audience's participation in a finished product no longer makes it art. You can make an immaculately sculpted wooden chess set that is a work of art but the actual game of chess to be played on it is not art. Sure, a group of people can make a work of art like a film or a mural, but that's not Mass Effect.

Allow me to paraphrase what Garnett Lee said last week: Mass Effect tells you what parts of the mural you have to fill with color and the only choice you have is what color of blue you want to use. You can use baby blue, royal blue, navy blue, etc. Whatever you pick, that part of the mural will be blue.

This isn't the audience "participating". You're going down set paths. No single player has a storyline that BioWare didn't anticipate. If this were the case and if Hudson's PRspeak were to be taken literally, then choices I made in ME1 and ME2 may have caused a butterfly effect to have the final battle take place on, say, Illium instead of Earth. But Mass Effect doesn't work that way and I'm fine with that.

But people who believe the so-called "choices" they made gives them a say in how the series should end, you have a sense of entitlement that you never deserved in the first place.

I agree with this. They never promised that each of us would have a unique ending, only that choices would carry over from one game to the next. As one person on another forum put it, we've never really had true choice in any of the games. We all fight Saren at the end of ME1 no matter who dies on Virmire, Sovereign gets taken out regardless if you save the council or not, and the baby reaper gets killed at the end of ME2 regardless of who in the crew survives. We're all just taking slightly different routes to the same destination.
 
Oh boy, someone on the BSN just posted an interview with Mac Walters concerning the ending (I guess from the print version of 360 Gamer):
'From very early on we wanted the science of the universe to be plausible. Obviously it's set in the future so you have to make some leaps of faith but we didn't want it to be just magic in space'.

psyduckheadexplode.gif
 
"[The presence of the Rachni] has huge consequences in Mass Effect 3. Even just in the final battle with the Reapers." -Mac Walters, Bioware.
 
You can also rebuild humans through procreation. Does that justify genocide?

Genocide means destruction of a race/ethnicity (those words aren't exactly interchangeable, I know), not of all people.

Anyway, it's not supposed to be an easy decision, especially since Bioware did an excellent job of humanizing the Geth since ME2. I picked Synthesis my first go round because I was a little overwhelmed (also because I thought they'd prompt me before I dove headfirst into a beam), but with a clearer head I'd pick Destruction.
 
I'm kinda torn, I mean yes, the ending was rather lame in many aspects that contradicted what we have learned about the world and the game, and it would be nice to know what happened to everything instead of just showing the Normandy and Joker and two people getting out of the ship, I mean come on...

On the other hand though, since I have beat the game and this was the ending they chose, I feel if they change it I won't exactly accept it because I have already played through the official chosen ending, and this new one is just to make up for that poor choice. Unless it is done in a way that is was a hallucination or doesn't exactly conflict with the final choices or what not. idk...

Overall though a very poor ending to otherwise an amazing game and trilogy.
 
I feel like Bioware is a specific case that probably can't be replicated elsewhere.

Artistic integrity is great, but when you make a product that doesn't live up to any standards, should you still sit behind it? Can't you try to make it better?

I think the atitude from the game press comes from the fact that they think the endings are hated because they are "sad" and "bleak". That the fanbase is just clamoring for a happy ending. They don't seem to understand that the endings are kind of dumb, that they disregard 100+ of story and choices, and that they don't make any sense.
 
God just...the Catalyst completely ruins Mass Effect 1's story. He says the Citadel is part of him and he controls the Reapers. So why even use the Keepers? Why allow Sovereign to fly around space looking for the Conduit if you are the fucking Citadel? Why didn't you just open the doors? You can control these mechanical monstrosities but you cant counter program against Prothean scientists?

Yes, I'm playing through the first game while achievement whoring.
 
These people are thinking everyone will start doing it for some reason when there's an extremely short list of games/series that people even care this much about. In fact there may not be any others. Maybe the Witcher series and CDPR would just say sorry and release a new ending via free DLC (kind of what they're doing with Witcher 2 actually).

In Witcher's case it wasn't even that big of a deal.

Witcher fans: Hey, Act III is cool and all, but it could be a bit longer.
CDPR: Oh, ok. Here you go, 4 hours of new Act III content for free. Anything else?

So I'm guessing CDPR is now burnt for letting that cat out of the bag.
 
That is extremely charitable of you.

The majority of that deviant art ending is word for word from the game. They just expand a bit on the nature of the godchild character, and insert more scenes from the frontlines.

As I said, the sting could have easily been mitigated with a Vigil-like Q&A session with the godchild to give the 3 choices a touch more impact/context.

My only issue is that I took Liara in my squad for the final assault to the Conduit, so she clearly would have died or been severely wounded by Harbinger. But wait! She miraculously got on board the Normandy somehow.
 
This is Bioware we're talking about.

Oh, I know that. I mean, having Chobot in your fucking ship sacrifices any argument for a 'vision' Bioware had of their game. It's just game journalists being game journalists i.e. thinking they matter for anything more than their marketing reach.

Listening to the latest podcast I can't help but feel that Jeff was right when he said "you kow, this should have been one of the best games of the generation, they should have taken their time to bring it all together and make sure it was that and do it in a way that respect the universe they created" but Bioware and EA don't work like that, and if they feel there is money to be made on changing the ending they absolutely will, whatever their fucking vision was.
 
"[The presence of the Rachni] has huge consequences in Mass Effect 3. Even just in the final battle with the Reapers." -Mac Walters, Bioware.

+50 War Assets is huge.


The more i read of Casey comments prior to the game release, the more i wonder wtf happened since then. He obviously wanted all that in the game, but something happened after that that prevented this to happen. Maybe the game should have been delayed again if time was the issue.
 
They are just crying that Forbes of all places does a better job of being games journalist than the entire games journalism sector themselves.


Also :lol at the dude not even having completed the game.

People who don't pay for their games in 'bewildered by disappointed paying customers' shocker.
 
So this is how you should now play ME 3. Play it right up till you meet Space Casper, close the game down. Now read this :-

http://arkis.deviantart.com/art/Mass-Effect-3-Alternate-Endings-SPOILERS-289902125

Then after reading that watch this for the Epilogue :-

http://www.youtube.com/watch?v=L4iNJXrHA_I

You will find that is a much more satisfying experience.

Heh, I don't really care for the Animal House ending stuff after the context of what Arkis has wrote. I actually really love his version of the ending, really well done and absolutely would've just terrific to see it play out.
 
I just beat the game... destroyed the reapers.

I feel like I didn't accomplish anything. I mean, I destroyed the Reapers but it felt really like a really hollow and empty victory.

I still don't get how Garrus and Liara (my two squadmates on the final push) got to the Normandy.

Also, Shepard did a last gasp/breath at the very end of the cut scene :'-(
 
I agree with this. They never promised that each of us would have a unique ending, only that choices would carry over from one game to the next. As one person on another forum put it, we've never really had true choice in any of the games. We all fight Saren at the end of ME1 no matter who dies on Virmire, Sovereign gets taken out regardless if you save the council or not, and the baby reaper gets killed at the end of ME2 regardless of who in the crew survives. We're all just taking slightly different routes to the same destination.

They didn't promise we'd have unique endings (because there would need to be literally millions of endings) but we were promised our choices would affect the ending and that the ending wouldn't be a choice between ending A, B or C.
 
I feel like Bioware is a specific case that probably can't be replicated elsewhere.

Artistic integrity is great, but when you make a product that doesn't live up to any standards, should you still sit behind it? Can't you try to make it better?

I think the atitude from the game press comes from the fact that they think the endings are hated because they are "sad" and "bleak". That the fanbase is just clamoring for a happy ending. They don't seem to understand that the endings are kind of dumb, that they disregard 100+ of story and choices, and that they don't make any sense.

Agreed. ME really is a unique case because of the emphasis on player choice and the length that the various characters and plots have been going. It is definitely a tough call. On the one hand, I would hate to think a developer would shy away from a certain vision for fear of backlash, but on the other hand, I can't honestly think of a less satisfying ending.
 
They are just crying that Forbes of all places does a better job of being games journalist than the entire games journalism sector themselves.

And that is because Forbes doesn't make money on gaming advertising, so they can put out an article with their thoughts on how the day 1 DLC was going too far, for example, without getting blacklisted by EA.
 
If it was any other game I'd have moved on by now.

It's sad because--speaking as a pure fanboy here--I do think Bioware had the pieces to create one of the best games of the decade, but they completely dropped the ball with this spectacularly awful piece of writing.

+50 War Assets is huge.


The more i read of Casey comments prior to the game release, the more i wonder wtf happened since then. He obviously wanted all that in the game, but something happened after that that prevented this to happen. Maybe the game should have been delayed again if time was the issue.

I think time was a huge issue.

pure speculation: From Ashes was originally planned to be in the game, but it was decided in the middle of last year that they wouldn't have the time to finish it before the game went gold.

pure speculation2: The ending as we have it now is just a cobbled-together product that's vague only in hopes that 'lots of speculation' would make up for its lack of polish or artistry.
 
As much as I love the Faunt's credit song, I feel like it is tarnished by the ending as well. Anytime I try to listen to it now, all I see is synthetic Joker and EDI on Eden.
I just imagine my own ending with Das Malefitz. So much more satisfying, without ruining the song.
 
I just beat the game... destroyed the reapers.

I feel like I didn't accomplish anything. I mean, I destroyed the Reapers but it felt really like a really hollow and empty victory.

I still don't get how Garrus and Liara (my two squadmates on the final push) got to the Normandy.

Also, Shepard did a last gasp/breath at the very end of the cut scene :'-(
Lucky you, best ending on your first playtrough!
 
Artistic integrity is great, but when you make a product that doesn't live up to any standards, should you still sit behind it? Can't you try to make it better?

Well, that's the rub when it comes to creative endeavors. Do you keep tweaking and tweaking, never truly finishing a project, or do you learn from your missteps and apply it to the next one? I mean, if they went full monty and created multiple endings that really considered everyone's individual choices, we wouldn't have played ME3 until 2157 because they would still be developing 20 hours worth of endings. Just imagining the flowchart for that is giving me seizures.
 
Listening to the latest podcast I can't help but feel that Jeff was right when he said "you kow, this should have been one of the best games of the generation, they should have taken their time to bring it all together and make sure it was that and do it in a way that respect the universe they created" but Bioware and EA don't work like that, and if they feel there is money to be made on changing the ending they absolutely will, whatever their fucking vision was.

I think this is a little unfair to keep bringing up. Yes, if Bioware decide to change the ending, it will cost money. Yes, they had day one DLC. After reading Hudson's and Walter's comments and seeing ME:The Final Hours, it is pretty clear that this ending was a conscious decision and not a rush job that ended with them saying "Damn, we couldn't finish the ending we wanted, but we can just charge for it later".

Edit: Whoops, I misread your comment. Sorry about that.
 
+50 War Assets is huge.


The more i read of Casey comments prior to the game release, the more i wonder wtf happened since then. He obviously wanted all that in the game, but something happened after that that prevented this to happen. Maybe the game should have been delayed again if time was the issue.

He gave up his artistic integrity for the publisher's timeline.
 
+50 War Assets is huge.


The more i read of Casey comments prior to the game release, the more i wonder wtf happened since then. He obviously wanted all that in the game, but something happened after that that prevented this to happen. Maybe the game should have been delayed again if time was the issue.

It's got to be time
 
"Commander Shepard has become a legend by ending the Reaper threat. Now you can continue to build that legend through further gameplay and downloadable content"

God dammit.
 
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