thetechkid
Member
When it was used to MGS4 I disagreed, but now its so true it hurts.
That wasn't really a knock on your feelings of the ending. I just find it kind of bizarre for you to sit here sighing and saying that any Omega DLC or stuff before the ending is now pointless to play because hey they'll all die. Does that take away whatever story might play out during the DLC? Does that take away whatever gameplay might happen during the DLC?
I mean Overlord barely had anything to do with anything, and was fairly pointless if you were looking for some sort of long term validation. Why play it? Because it was a fun mission with a nice little story. Who's to say Omega won't be? I mean I'm not saying it for sure will be, but dismissing it on the grounds that the ending spoils it before you even know what it's going to be about seems a little weird to me.
When the entire game is about building up for the finish line, but the end is that bad, well, it takes the wind out of your sails.
Because the actual gameplay that didn't revolve around choices, dialogue and a building story/world development were mediocre shooting bits with sticky controls, poor hit detection, terrible AI and watered down progression that has been outdone by nearly every other TPS on the market.
Was it good for FPS RPG combat? Fuck yes. But that doesn't mean people are anxious to go back to shoot more stuff with literally zero actualized context.
So, do you guys only play these games based on some sort of ultimate payoff later, or do you actually play them because they're fun right now?
I mean Overlord barely had anything to do with anything, and was fairly pointless if you were looking for some sort of long term validation.
Why would anyone do anything when it ultimately is meaningless?
That post game message of "enjoy our dlc!" was so insulting. Why would anyone want to buy DLC for a dead franchise?
So would it be fair to say that your enjoyment only comes from the validation of your choices and nothing else in the game, really?
I went from grief -> denial (this is where I stopped chatting and looked up other endings in hopes that I did something wrong) -> grief -> rage -> grief -> acceptance. That acceptance has now turned to apathy.
Really, I don't give a fuck about any DLC anymore. I'll come back for a new ending but if it's just a few more lines to 'clarify' things, then fuck it.
There have been a few people come in and say they liked it.am i the only one who liked the ending?
am i the only one who liked the ending?
Apathy is actually a form of denial, as you are trying to fool yourself into thinking you no longer care. You haven't reached True Acceptance yet. It shall come, my son.
What other reason is there to play ME? It's a game that the developers kept talking about choices and how much they matter. If you're not playing for that, what are you playing for?
The gameplay? Ha. This is a average shooter and a terrible RPG. What made Mass Effect great was the universe which is now dead.
There's better shooters out there and way better RPGs.
am i the only one who liked the ending?
No you Zeliard, Shepard(GAF User), and the gaming press you are in good company.
Well, the support group shall always be here until everyone is ready to move on. [Modified Post]
Hey I have my share of misgivings about it. Namely everything involving the Catalyst, which I thought could have been significantly better-handled (and Harbinger, wtf). But I don't think it's the abject horror that many others do, no.
It's the glowy, reaper controlling, illogical, magical space god that kills my desire to go back. Knowing that he's out there killing all intelligent life in the galaxy to prevent synthetics from killing the all life in the galaxy, with his herd of synthetics. Knowing that every time I go to the Citadel, he's there.
That actually brings up a question. Why the fuck do the keepers need to activate the Citadel when the real mastermind behind the reaper cycle fucking lives in the citadel? Man, fuck that shitty shitty ending.
My bad I thought you were one the hardcore defenders. I apologize for lumping you in with the crazies.
Are they really the crazies?My bad I thought you were one the hardcore defenders. I apologize for lumping you in with the crazies.
Are they really the crazies?
Here are the results for the cnet poll, unless it's still going. (I don't know since it's a Friday Poll.) Statistically speaking it's rare (meaning less than 5%) for people to like it.
They really had issues with the the Citadel as whole in the 3 games.
ME2
-If you did Choban quest in ME1 you get a message from him saying the Keepers are changing and are sending a modified signal. It implies the Reapers are coming/controlling them even if it's supposed to be impossible according to ME1 and what the protheans did.
From: Chorban
I hope this address still works. I promised to send you intel on the keepers if I found anything, and this is important. See, those scans you took? It turns out the keepers are bio-engineered...and based on my comparisons to some of that material from Saren's flagship Sovereign, they were engineered millions of years ago...by the same people who made Sovereign!
You may not understand how important this is, but it suggests that the Citadel wasn't really made by the Protheans! It may have been made by something far older, with the keepers as organic guardians. And what's more, based on my genetic readings, they're supposed to react to...something, some signal or something...about every 50 thousand years. You can measure genetic variances; it's a bit like comparing rings on a tree to see the drought years.
Whoever did this...well, around the last time this signal went off would be around the time the Protheans disappeared. And it's scheduled to go off sometime around now. If any old tech still works, they could have some nasty surprises waiting for us.
Just thought you'd want to know. Nobody here on the Citadel will listen to me.
-Chorban
Are they really the crazies?
Here are the results for the cnet poll, unless it's still going. (I don't know since it's a Friday Poll.) Statistically speaking it's rare (meaning less than 5%) for people to like it.
But that's just what gaming journalists call a "vocal minority"!
If ME2 was any clue, then technically speaking, those that had a problem with the ending could be in the vocal minority... of the total people that played the game. lol
Can't believe only 50% of the people that started ME2 actually finished it.
That's actually a good statistic. That means that half of the people who got it, finished it. Generally speaking, completion rates are very low.If ME2 was any clue, then technically speaking, those that had a problem with the ending could be in the vocal minority... of the total people that played the game.
http://i.imgur.com/rlOVH.jpg
Can't believe only 50% of the people that started ME2 actually finished it.
I know you were. It was rhetorical.I'm calling the pro ending people the crazies. I think the current ending is terrible on several levels.
ME2
-If you did Choban quest in ME1 you get a message from him saying the Keepers are changing and are sending a modified signal. It implies the Reapers are coming/controlling them even if it's supposed to be impossible according to ME1 and what the protheans did.
ME3
-For some reason the Reapers leave the Citadel alone for the whole game even if their master plan involve using the Citadel to close the relays.
-The Citadel contains the master Reaper AI/Space Kid
-The Crucible can modify the Citadel to control reapers or merge synthetic and organic life for some reason.
-Crucible is the result of multiple civilizations from multiple cycles. This means they all build an incredible weapon/space magic gizmo and improved it from generations to generations without even knowing what it does as the space kid said Shepard was the first to make it up there. No way they could have known how it would change the Citadel
-Space kid had control over the Citadel in the first place
Find the logic flaws in the story.
That's actually a good statistic. That means that half of the people who got it, finished it. Generally speaking, completion rates are very low.
It's likely because Aria's comic series was called the "Prequel to Mass Effect 3" in the comic itself and I think there were some Omega related missions in the script leak, they already have the missions written up all they'd have to do is build them. Also, compare the way Aria responds to the dialogue option regarding taking it back with Liara's dialogue about finding the shadow broker in ME2 when you don't have LOTSB.Why would anyone do anything when it ultimately is meaningless?
That post game message of "enjoy our dlc!" was so insulting. Why would anyone want to buy DLC for a dead franchise?
People think this DLC is going to happen because some pre-release scripts but then these same people shoot down the IT theory. They wanted to do indoctrination as well but gave up because it was too hard to implement it the way they wanted too.
am i the only one who liked the ending?
Not at all. I really, really enjoyed the ending.
Anything with a very long story line seems to attract these aspergers sufferers who can't deal with every story line being neatly rapped up. Just look at the people who couldn't deal with end ending of Lost, or The Sopranos, or any long running sci-fi series.
I could have told you 4 years ago that people were going to lose their shit when this game ended.
Lol. U serious dawg?
They really had issues with the the Citadel as whole in the 3 games.
ME1
-The Citadel is a trap laid by the Reapers
-The Citadel controls all the mass relays
-The Keepers are the key to take control of the Citadel
-The Protheans that survived on Ilos went back and hacked the Citadel to prevent the Reapers to take control of it from afar through the keepers
-Reapers' master plan is to take control of the citadel, close all mass relays and eradicate the central intergalactic government.
-Saren, indoctrinated by Sovereign, has a convoluted plan to reach the council chamber of the Citadel where there is a hidden master control panel. Plan involve finding the Conduit through the use of a Rachni Queen. Saren had access to the room in the first place as a Spectre.
Not at all. I really, really enjoyed the ending.
Anything with a very long story line seems to attract these aspergers sufferers who can't deal with every story line being neatly rapped up. Just look at the people who couldn't deal with end ending of Lost, or The Sopranos, or any long running sci-fi series.
I could have told you 4 years ago that people were going to lose their shit when this game ended.
So, do you guys only play these games based on some sort of ultimate payoff later, or do you actually play them because they're fun right now?
Not at all. I really, really enjoyed the ending.
Anything with a very long story line seems to attract these aspergers sufferers who can't deal with every story line being neatly rapped up. Just look at the people who couldn't deal with end ending of Lost, or The Sopranos, or any long running sci-fi series.
I could have told you 4 years ago that people were going to lose their shit when this game ended.
Not at all. I really, really enjoyed the ending.
Anything with a very long story line seems to attract these aspergers sufferers who can't deal with every story line being neatly rapped up. Just look at the people who couldn't deal with end ending of Lost, or The Sopranos, or any long running sci-fi series.
I could have told you 4 years ago that people were going to lose their shit when this game ended.
I'm going to risk sounding stupid here but, I thought Saren's mission to find the Conduit was to find out what the protheans had done to prevent the keepers from activating the Citadel. The direct assault on the Citadel by Sovereign and Saren was an act of desperation that they resorted to only because Shepard had discovered the Reapers' plot.
Not at all. I really, really enjoyed the ending.
Anything with a very long story line seems to attract these aspergers sufferers who can't deal with every story line being neatly rapped up. Just look at the people who couldn't deal with end ending of Lost, or The Sopranos, or any long running sci-fi series.