KingItachi
Member
The Reapers are big evil Cocoa Puffs?
I'll get the milk
The Reapers are big evil Cocoa Puffs?
The Reapers are big evil Cocoa Puffs?
It's kind of embarrassing how much this ending has ruined my night. Ha.
I was going to do a play through where Ashley is alive but thanks to this, I changed my mind.
Now you have a choice: either destroy Amazon, control it, or merge with it.
What determines if Steve lives?
It's kind of embarrassing how much this ending has ruined my night. Ha.
Ok I beat Kai Leng after the 10th try simply by spamming Charge and rolling away instantly. Works against the Phantoms and Kai Leng (both of which have OHKO moves). Spam Singularity and Overload along with Charge and it's pretty simple. Such a poorly made boss fight. All the more satisfying when you jab your omni tool blade in to his gut. Fucker.
The Reapers are big evil Cocoa Puffs?
Because in 2 no one picked them cause it was pointless due to how reputation worked. Also more work. They also cut down on highlighted dialogue.
Sorry, it's not. Imagine the details if the game wasn't rushed!
I think EatChildren's take is spot on, they're looking to change the series to other 3rd person action games, namely Uncharted. Ever since ME2, they've tried to cater to a different audience; and with this release its pretty much the same. Which is infuriating because as players who have saves since ME1, we have the same endings as those who have only played the series since this release.
Yeah, I'm noticing that too. They are more concerned with telling their story instead of allowing the player to build theirs. They also make a lot of assumptions with party interaction and expect the player to feel the same way. Like with EDI. In ME2, I took almost every option indicating that Shepard was distrustful of it and didn't want it on the ship and now Shepard suddenly likes EDI and cares for its well-being. Same goes for Liara.
But the changes to the reputation system would have made the neutral options viable since the choices available were linked to overall reputation. There were conversation options in the game that gave +Reputation instead of Paragon or Renegade anyway.
I can't believe someone thought giving EDI camel toe would be a good use of their time.
Yeah, I'm noticing that too. They are more concerned with telling their story instead of allowing the player to build theirs. They also make a lot of assumptions with party interaction and expect the player to feel the same way. Like with EDI. In ME2, I took almost every option indicating that Shepard was distrustful of it and didn't want it on the ship and now Shepard suddenly likes EDI and cares for its well-being. Same goes for Liara.
I can't believe someone thought giving EDI camel toe would be a good use of their time.
The illusive man wanted Eva to be extremely realistic.
She even helped save the Normandy when it was boarded by Collectors with Joker's help. She's done a lot to help Shepard and earned some trust. Even if you were distrustful of her, Shepard would still see the value in having EDI aboard.
She even helped save the Normandy when it was boarded by Collectors with Joker's help. She's done a lot to help Shepard and earned some trust. Even if you were distrustful of her, Shepard would still see the value in having EDI aboard.
Yeah, I'm noticing that too. They are more concerned with telling their story instead of allowing the player to build theirs. They also make a lot of assumptions with party interaction and expect the player to feel the same way. Like with EDI. In ME2, I took almost every option indicating that Shepard was distrustful of it and didn't want it on the ship and now Shepard suddenly likes EDI and cares for its well-being. Same goes for Liara.
Yeah, I'm noticing that too. They are more concerned with telling their story instead of allowing the player to build theirs.
"Hey you guys liked your party from ME1? Well we've got new characters in store for you!"
"Oh you guys liked Mordin, Thane and Legion? Well, you can't have them as crew members anymore, but here's Freddie Prinze Jr!"
It has always been an illusion of choice. I remember playing the first game and realizing that the game (for the most part) still plays out the same no matter what you choose
I've come in late here so I'm sure this has been covered a million times, but do people actually think the ending would be better if it turns out that Shepard was indoctrinated at some point near the end? As much as I hated the ending and felt that it was lore destroying, a "none of this actually happened, it was a dream" ending is still worse.
I've come in late here so I'm sure this has been covered a million times, but do people actually think the ending would be better if it turns out that Shepard was indoctrinated at some point near the end? As much as I hated the ending and felt that it was lore destroying, a "none of this actually happened, it was a dream" ending is still worse.
I don't mind that. The first game did the same thing with the binary options for Ashley/Kaidan and Council/Human Fleet.
I actually didnt dislike Vega or Prinze's VA. Its just he had no development. He had no real dialogue tree like in the previous games nor was his character as strong as Javik.
If the indoctrination theory was true, it wouldn't mean it didn't happen, I'd see it as interaction between Shepard and the reapers. Similar to the scene inside the Geth consensus. At least to me. So it wouldn't be JUST a dream, it'd be real in the sense that Shepard overcame\submitted to indoctrination.
*I do not believe the indoctrination idea was intended by Bioware.
I don't mind the illusion of choice either, but then again I'm mainly a JRPG player, and I play games to get told a story not to make my own. That's why I really can't get into any of Bethesda's games.
I don't mind the illusion of choice either, but then again I'm mainly a JRPG player, and I play games to get told a story not to make my own. That's why I really can't get into any of Bethesda's games.
Welcome to the neogaf support group.Then it all went to shit.
Because this change will somehow make there be no war in the future with synthetics. The only way this could happen if everybody's minds were changed on a fundamental level. So maybe all these new beings could have some form of free will, but they will all be different people than those before them.
Rewriting someone's DNA to be superior is not the same as drugging people to be peaceful. The bio-synthetics would not be forced to be peaceful by way of their nature, rather they have the perfect balance of instinct and intelligence to know that chaos is counter-productive to their ends. The reapers never gave them a choice and provided the galaxy terror with no end. Shepard only gives no choice when it comes to a far more harmonious option.1) They weren't given the choice. and 2) you don't know that.
If the government was pumping drugs into the water supply to force everybody to be peaceful and compliant. I suppose you'd be happy for that.
The thing is, you still have no proof about how these people will act and you refuse to consider the idea that this new type of life that is ideally superior to either previous forms would be in the best interest of every being. We weren't given a choice to be born into the universe but it still happened. What exactly is so horrifying about being born into better circumstances?Or they might have beaten the reapers without changing every single being in the galaxy against their will. But you didn't give them the choice. Or the chance.
You don't think it's hell for those in existence? You just spent the entire game watching refugees lose their entire families, people watch their neighbors become mindless husks, and entire worlds catch fire. How is this not the most terrifying and painful way of change imaginable? So your logic is "oh no they forced a completely zen, celestial, and merciful rebirth of all life in the universe" is much more evil than "here come those giant mechanical death-lords to take away the life and free will of everyone you know and love"?No, I don't think it's hell for those in existence. I think it's a forced change on the fundamental level which means they are not the same people as they were. So essentially dead and replaced with new people more to your liking because it's the best of both worlds and they should like it. And if not, who cares? They are superior now.
The red ending is completely honest. It's stupid that Bioware dumped in the Geth as a way to prevent everybody jumping into the red immediately. But still. The Geth were in the war if you made peace, or chose them over the Quarians. They knew what they were getting into. They were going to be extinct if we lost anyway.
At the end, before the real stupidity kicks in, when the Crucible didn't fire and Hackett contacts a bloody, obviously near death Shepard and she jumps up and says something like "What do you need me to do?", I thought that scene was heart wrenching in a good way. The line was delivered really well and you just wanted Shepard to be finished. You wanted her to be able to finally rest but she was willing to give even more while knocking on deaths door.
Then it all went to shit.
Now after letting this ending sink in I'm starting to realize that it has some big issues.
I blame the internet for ruining the last part of the game for me though. I had the lowest expectations imaginable. You wouldn't believe how awesome the ending we got was in comparison.
For instance:
-at one moment I was sincerely expecting the Illusive man to win.
-At another moment I though that the earth was gonna explode,
-when the dude shots you before entering the beam, I thought that Shepard was going to die there and the credits were going to roll.
-and finally, at the end the game froze and I though it was intentional.
It was complete madness, I was expecting something out of gainax. Including real life actors talking BS.
Those situations really aren't comparable. He's referring to lines that Shepard says in Mass Effect 3 regardless of player choice. In your examples, the player is given multiple options. In Mass Effect 3, the player is more often railroaded and forced to accept lines that may be out of character for "their Shepard". It's just another way where RPG player choice has been restricted, shifting the Mass Effect series closer to being a conventional third person shooter.
Am confused by this ending? I didn't know i had to pick a side or anything. I just walked straight up the middle thinking I would be given a choice. Cutscene and apparently I chose to destroy the mass relays. However what actually happens? Could I have chose something different?
Am confused by this ending? I didn't know i had to pick a side or anything. I just walked straight up the middle thinking I would be given a choice. Cutscene and apparently I chose to destroy the mass relays. However what actually happens? Could I have chose something different?
http://www.youtube.com/watch?v=Jq994ufPX5Q&feature=related
So apparently Walters actually wrote Wrex's dialogue in 1. He should have stuck with character writing.
The Starchild is a characterhttp://www.youtube.com/watch?v=Jq994ufPX5Q&feature=related
So apparently Walters actually wrote Wrex's dialogue in 1. He should have stuck with character writing.