computers putin'
Member
^^^^^
ha ha, thanks, guess I'll hold you guys to that lol.
ha ha, thanks, guess I'll hold you guys to that lol.
This is what I don't understand. At what point does the game point towards the events actually happening? Unless Bioware made a significant number of gaffes in the ending sequence, I don't understand how they're anything but deliberate inconsistencies there for the sole purpose of pointing towards the truth.It also makes it clear that the events are happening. The only section that's debatable is the meeting with the Catalyst, but even then the events are simply presented in an hyper-state of being. It doesn't lead to a dream.
This is what I don't understand. At what point does the game point towards the events actually happening? Unless Bioware made a significant number of gaffes in the ending sequence, I don't understand how they're anything but deliberate inconsistencies there for the sole purpose of pointing towards the truth.
Which inconsistencies? The only odd part, as I stated, is the actual meeting with the Catalyst.This is what I don't understand. At what point does the game point towards the events actually happening? Unless Bioware made a significant number of gaffes in the ending sequence, I don't understand how they're anything but deliberate inconsistencies there for the sole purpose of pointing towards the truth.
This is what I don't understand. At what point does the game point towards the events actually happening? Unless Bioware made a significant number of gaffes in the ending sequence, I don't understand how they're anything but deliberate inconsistencies there for the sole purpose of pointing towards the truth.
They just fucked up in the last sequence, cut to much content. Everything happened for real.
There's a flowchart in the Last Hour ap, showing that catalyst and your choices were real and planned. Never mentions shepard dreamig or whatever.
The biggest one for me is Anderson saying he's in a different part of the Citadel, but both he and Shepard running across a chasm implies a radial structure. Yet by the time you reach the end platform, it's clear that there's only one path. And again, in the catalyst scene, Shepard is breathing in space. And if there's doubt being cast on the catalyst scene, then there should be doubt cast on the entire sequence.Which inconsistencies? The only odd part, as I stated, is the actual meeting with the Catalyst.
When you say the truth, all I can think is 4chan.
Yeah, the Final Hour notes and the textdump do not mention anything about indoctrination.
Unless somewhere in the Last Hours app, they explicitly state that "this is real", I don't think it's evidence to the contrary. I wouldn't release DLC spoilers in an app either. I don't know about Bioware, but where we work, when we have media over, we scrub things extra clean to prevent leaks.
I meant just the notes that Walters scribbled, the one with LOTS OF SPECULATION.It actually does, it states that the Dev team wanted to show Shepard succumbing to the reapers, but they cut it because of the difficulty of 'controlling' Shep if he/she was fully indoctrinated.
Mushed up paste is the ultimate form of evolution? We know what their ultimate motivation is: to keep synthetics from destroying organics. That is what the Catalyst says outright. TOo bad that we have 3 examples of synthetic life not trying to destroy all organic life: EDI, the geth, and the Reapers themselves since while they do destroy a lot of organic life, they don't destroy all of it.
So synthetics destroy organics to protect organics in order to keep organics from creating synthetics that would destroy organics. It's circular logic and people have already figured out other solutions to the Reaper's "problem"
You are speculating (SPECULATION) based on no evidence whatsoever. Besides, like I said above, we are told what the Reaper's motivations are.
So these synthetics turn organics into a fine paste in order to protect organics from synthetics that would probably turn organics into a fine paste.
It quite does disprove the Catalyst. Never mind the fact that the Reapers helped out the geth by upgrading them.
We have no proof of that since we can't present EDI or the geth as refuations of the Catalysts assertion. From our perspective, it sounds like a lot of bullshit
I'm sorry, but I don't accept that. Throughout the games, we are shown that we should give life, whether organic or synthetic, a chance. We can cure the genophage or save the rachni or achieve peace with the geth. Plus, most of the geth are content with hanging out in space just crunching numbers. They only rebelled because the quarians tried to kill them.
The Catalyst is gone.
SPECULATION
There are recorded lines from Joker saying that he was coming in to the rescue, but they didn't add it in, mostly because SPECULATION
How is ending a trilogy with contradictions and confusing ambiguity brave? Or providing endings that are virtually identical? How is having Shepard act out of character brave?
No matter how you try to justify it, the ending is shit.
That's true, but we also don't know what they intended to actually do with it. I suspect they wanted to do to Shep what they did with Anderson.I will say that it is interesting so many people see the IT on "their own", without necessarily watching the video. I blame the stupid slow-mo dream sequences.
The biggest one for me is Anderson saying he's in a different part of the Citadel, but both he and Shepard running across a chasm implies a radial structure. Yet by the time you reach the end platform, it's clear that there's only one path. And again, in the catalyst scene, Shepard is breathing in space. And if there's doubt being cast on the catalyst scene, then there should be doubt cast on the entire sequence.
Unless somewhere in the Last Hours app, they explicitly state that "this is real", I don't think it's evidence to the contrary. I wouldn't release DLC spoilers in an app either. I don't know about Bioware, but where I work, when we have media over, we scrub things extra clean to prevent leaks.
I actually didn't know about IT when I realized something was up. I played the game over the weekend, taking notes because we're having a discussion at work about it. I initially attributed the inconsistencies to dev oversight but ended up Googling it afterward. The IT thing works out well though.It actually does, it states that the Dev team wanted to show Shepard succumbing to the reapers, but they cut it because of the difficulty of 'controlling' Shep if he/she was fully indoctrinated.
The IT believers says this is proof that IT is possible, since it doesn't say that indoctrination was completely scrapped, only showing it in-game was cut for time/gameplay constraints.
I will say that it is interesting so many people see the IT on "their own", without necessarily watching the video or the google doc, etc.. I blame the stupid slow-mo dream sequences.
This is also part of the base IT theory, that Bioware wanted the playerbase to experience the process of being indoctrinated into believing the current endings are real when Shep is really unconscious.
One path? Anderson specifically said that the walls are changing and realigning. I don't think the inconsistency is that great of a deterrent from taking the scene as reality.The biggest one for me is Anderson saying he's in a different part of the Citadel, but both he and Shepard running across a chasm implies a radial structure. Yet by the time you reach the end platform, it's clear that there's only one path. And again, in the catalyst scene, Shepard is breathing in space. And if there's doubt being cast on the catalyst scene, then there should be doubt cast on the entire sequence.
It's brave because stepping outside of the norm takes guts. They knew it would kick up a shit storm and be attacked yet they did it anyway. It's brave because it deals with broader themes rather than intricate plot points which isn't usual.
What you want is something that fits together like clockwork. Bioware are asking you to use your imagination to fill in the gaps, it's an ancient storytelling device that is used by writers to get the audience to think more deeply about the themes in the story. It's intentional and not a mis-step. They know exactly what they are doing.
What you are criticising is the surface of the story, not what the story is actually about. If you were brave yourself then you would trust your imagination to fill in the gaps. Instead you would rather be spoon fed.
The story all makes sense, you just need to figure it out. It's existential and has nothing to do with the soap opera antics of the characters -- Who lives, who dies, how excited you were at the end, or any of that.
It's brave because stepping outside of the norm takes guts. They knew it would kick up a shit storm and be attacked yet they did it anyway. It's brave because it deals with broader themes rather than intricate plot points which isn't usual.
What you want is something that fits together like clockwork. Bioware are asking you to use your imagination to fill in the gaps, it's an ancient storytelling device that is used by writers to get the audience to think more deeply about the themes in the story. It's intentional and not a mis-step. They know exactly what they are doing.
What you are criticising is the surface of the story, not what the story is actually about. If you were brave yourself then you would trust your imagination to fill in the gaps. Instead you would rather be spoon fed.
The story all makes sense, you just need to figure it out. It's existential and has nothing to do with the soap opera antics of the characters -- Who lives, who dies, how excited you were at the end, or any of that.
Lmao.
I saw this half a dozen time and I still can't get the last panel
It's brave because stepping outside of the norm takes guts. They knew it would kick up a shit storm and be attacked yet they did it anyway. It's brave because it deals with broader themes rather than intricate plot points which isn't usual.
What you want is something that fits together like clockwork. Bioware are asking you to use your imagination to fill in the gaps, it's an ancient storytelling device that is used by writers to get the audience to think more deeply about the themes in the story. It's intentional and not a mis-step. They know exactly what they are doing.
The only ones who are indoctrinated are the fans thinking Bioware was clever and smart enough to actually write it in as a plausible ending. Which they're not.
I think the worst part of the ending is that Walters got exactly what he wanted. People are discussing the ending and there is lots of speculation (from those who like the ending and dislike it because it's so fucking vague). I don't think he cares people hate the ending, people have already bought the game and played it so it's a win for Walters and Bioware.
I think the worst part of the ending is that Walters got exactly what he wanted. People are discussing the ending and there is lots of speculation (from those who like the ending and dislike it because it's so fucking vague). I don't think he cares people hate the ending, people have already bought the game and played it so it's a win for Walters and Bioware.
I'm watching the Giant Bomb QL of some ME2 DLC and it's making me miss this universe so much.
I didn't really feel like this right after I finished, but I think about the way the universe ends, how nothing I do really, at the end of it all, matters, and I just get depressed.
If Bioware are brave, they're brave because of how absurdly stupid the ending it is. It was brave of them to release something as incredibly flawed and unsatisfying as that.
There is no way im going to buy DLC if the ending doesnt get fixed. And all the talk about 'explaining the ending' doesnt give me much hope that Bioware will deliver something i consider good enough.
The only ones who are indoctrinated are the fans thinking Bioware was clever and smart enough to actually write it in as a plausible ending. Which they're not.
Was it Mass Effect 1 where Sovereign was like "you can't possibly comprehend what we are" or some nonsense? Then space baby jesus explained it in 2 minutes? lol
Renegade is red
I can't say that he was wrong, the Reapers' motivations are incomprehensibl.y stupid
But really, very little of ME1's plot makes any sense after ME3's retcons.
Same. Space Elevator and forward needs to be deleted. Scrap the whole thing, because it is intrinsically shit.
What's so depressing is if ME3 was a piece of shit game I wouldn't even care. But the game showed there is still some good writing to be had at Bioware. I thought the moments with Shepard and Garrus (as friends) specifically were really, really well done.
It's just a shame they did their game and overall series a disservice with such an awful ending.
Was it Mass Effect 1 where Sovereign was like "you can't possibly comprehend what we are" or some nonsense? Then space baby jesus explained it in 2 minutes? lol
The biggest complaint I have with the ending is that the synthesis ending is pretty much locked for those who do not wish to partake in multiplayer.
The biggest complaint I have with the ending is that the synthesis ending is pretty much locked for those who do not wish to partake in multiplayer.
My partner, for example, earned almost every in-game War Asset, and didn't get the option, which really spoiled the whole experience after so much investment. She said it wwas shitty of EA to pretty much lock 'the best option' down, especially as the online pass is not registered to a console, but an account (in this case, mine).
I agree with her. That was bad form, and should be a default choice.
What's so depressing is if ME3 was a piece of shit game I wouldn't even care. But the game showed there is still some good writing to be had at Bioware. I thought the moments with Shepard and Garrus (as friends) specifically were really, really well done.
It's just a shame they did their game and overall series a disservice with such an awful ending.