Why should we have a choice in anything at all? Why not remove all choices and make the game linear with no choices like a Half-Life game? It's not like the Mass Effect series was built on your choices actually having an affect on anything.
In Mass Effect Saren dies. As does Benezia. Either Ashley or Kaiden will die, you cannot save both. You will always go to Ilos. You will always speak to Vigil, and he will always recount the same story of the Protheans. The Citadel will always be attacked, and you can never convince the council of the Reaper threat, not until the very end.
In Mass Effect 2 Thane is always sick. You cannot cure him. There will always be a suicide run, and you have to work with Cerberus. Miranda will always be an annoying bitch. Jack will always be the token tough chick. Jacob will be boring. You have to play nice with Aria. You have to let psychopathic crazy bitch Samara on the Normandy. The Normandy will always be attacked, and your crew always abducted.
Part of writing a tangible narrative for a story is creating a foundation that cannot be changed. This includes locations, characters, events and twists. Mass Effect tries to pride itself by allowing players guide their own experience through this narrative, where even though most everything plays out the same way, little details and outcomes can be changed.
Mordin's death was part of the core narrative for Mass Effect 3. To save him, you must treat his character, and others, a very specific way in previous games. Otherwise he, as a character, exists independently to your own, and makes independent decisions, that you as the player must deal with. You couldn't save him because he made the decision that prevented him from being saved.
If everyone and everything revolved around Space Jesus we'd have an entire narrative as shitty as the end.
That's a pretty good read and explains the whole thing well to people who don't even play Mass Effect or any video games.
Did you choose Morinth?
Psychotic crazy bitch 1 vs. psychotic crazy bitch 2. I chose the former because I made the (correct) assumption that Morinth would have less dialogue and ultimately be scrapped in the sequel. I like my cameos, and Samara got the better end of the stick.
So what happens in ME3 if the player chose Morinth over Samara in ME2?
She sends Shepard an email, then shows up as a Banshee on Earth.
That's a pretty good read and explains the whole thing well to people who don't even play Mass Effect or any video games.
This is about a mechanical ending to the game that doesnt end the story that provides no emotional release one so disassociated from the previous 99% of the story that the fans of the series collectively hope it will later be revealed to be a dream (or, in the context of the setting, a final Reaper Indoctrination attempt).
Dear writers: If you create something, and your readers hope that what you just gave them was, in reality, an it was a dream all along ending, because that would be better than what you wrote, you seriously. fucked. up.
That's pretty cool.
This is patently absurd. In a game rife with a metric ton of things to complain about story-wise, you have chosen the absolute worst one, and then made the most ridiculous excuse for such.Why should we have a choice in anything at all? Why not remove all choices and make the game linear with no choices like a Half-Life game? It's not like the Mass Effect series was built on your choices actually having an affect on anything.
I think she's stronger than a normal Banshee though and is tougher to take down. Kind of like Phantom Jack.She's not some special Banshee though. It's just a Banshee with Morinth's name on the health bar. If you aren't paying attention, you'll miss it.
That's a pretty good read and explains the whole thing well to people who don't even play Mass Effect or any video games.
Dear writers: If you create something, and your readers hope that what you just gave them was, in reality, an it was a dream all along ending, because that would be better than what you wrote, you seriously. fucked. up.
In Mass Effect Saren dies. As does Benezia. Either Ashley or Kaiden will die, you cannot save both. You will always go to Ilos. You will always speak to Vigil, and he will always recount the same story of the Protheans. The Citadel will always be attacked, and you can never convince the council of the Reaper threat, not until the very end.
In Mass Effect 2 Thane is always sick. You cannot cure him. There will always be a suicide run, and you have to work with Cerberus. Miranda will always be an annoying bitch. Jack will always be the token tough chick. Jacob will be boring. You have to play nice with Aria. You have to let psychopathic crazy bitch Samara on the Normandy. The Normandy will always be attacked, and your crew always abducted.
Part of writing a tangible narrative for a story is creating a foundation that cannot be changed. This includes locations, characters, events and twists. Mass Effect tries to pride itself by allowing players guide their own experience through this narrative, where even though most everything plays out the same way, little details and outcomes can be changed.
Mordin's death was part of the core narrative for Mass Effect 3. To save him, you must treat his character, and others, a very specific way in previous games. Otherwise he, as a character, exists independently to your own, and makes independent decisions, that you as the player must deal with. You couldn't save him because he made the decision that prevented him from being saved.
If everyone and everything revolved around Space Jesus we'd have an entire narrative as shitty as the end.
I like this part:
It's the way it's framed, Wrex or Mordin, that makes it so artificial. Much like the Kaiden/Ashley choice. Thanes death has it's own problems with all 3 of the squad just standing around waiting for Thane to get killed so we can appropriately feel bad. Kill either Ashley or Kaiden. Kill either Wrex or Mordin. Kill (virtually) either Legion or Tali. So many times. So forced. So fake. How about their next game is a kitten killing simulator where they simply put 1 white and 1 black kitten in front of me and make me choose which one lives, then they kill the other one with a hammer.
Sending the wrong person through the heating tube in ME2 feels like a good reason that someone would die. Taking too many of the heavy hitters in combat with me in ME2 (resulting in either Tali or Mordin dying) makes sense as well. Me having to kill Wrex in ME1 because I hadn't won enough of his trust makes sense. These individual circumstances are based on my choices in the game in a way that makes sense.
Except its not like that cause you didnt kill Wrex cause of Mordin. If Wrex is dead and Eve dies due to incomplete data, then Mordin sees no reason to cure the krogan cause of the threat Wreav possesses. There is no mediator. And thus he doesnt need to sacrifice himself. Otherwise, he's sense of duty towards his mistakes and his work require him to go up that elevator or for you to gun him down.
Except its not like that cause you didnt kill Wrex cause of Mordin. If Wrex is dead and Eve dies due to incomplete data, then Mordin sees no reason to cure the krogan cause of the threat Wreav possesses. There is no mediator. And thus he doesnt need to sacrifice himself. Otherwise, his sense of duty towards correcting his mistakes ("it had to be me. someone else might have gotten it wrong") and his work require him to go up that elevator or for you to gun him down.
So wait, how exactly does Wrex's death cause all of this? My Wrex is dead but Mordin still ends up dying in 3. I don't remember much detail from the previous games so I'm a bit confuzzled.
So wait, how exactly does Wrex's death cause all of this? My Wrex is dead but Mordin still ends up dying in 3. I don't remember much detail from the previous games so I'm a bit confuzzled.
Oh my god your whining and strawmanning is tiring. You just seem bitter Mordin died.
hope you dont ever read A Song of Ice and Fire. You dont have any choice there. That must suck.
So wait, how exactly does Wrex's death cause all of this? My Wrex is dead but Mordin still ends up dying in 3. I don't remember much detail from the previous games so I'm a bit confuzzled.
Oh my god your whining and strawmanning is tiring. You just seem bitter Mordin died.
hope you dont ever read A Song of Ice and Fire. You dont have any choice there. That must suck.
If there's no Wrex to unite the Krogan clans, and no Eve to give them a hope for a brighter future, then the Krogans are just written off as more or less a lost cause. It makes perfect sense, and is probably one of the best examples of player choice from previous games being properly accounted for in ME3.
So then what happens with that whole level where you go to cure the genophage?
I almost missed this gem. This guy. This guy right here talking about other people whining in an ME thread. 75,000 members on NeoGAF, and this is the one that accuses someone of whining in a Mass Effect thread.
Sending the wrong person through the heating tube in ME2 feels like a good reason that someone would die. Taking too many of the heavy hitters in combat with me in ME2 (resulting in either Tali or Mordin dying) makes sense as well. Me having to kill Wrex in ME1 because I hadn't won enough of his trust makes sense. These individual circumstances are based on my choices in the game in a way that makes sense.
The basis for your argument really is nothing more than "I didn't want Mordin to die". It wasn't forced. He had reasons completely independent from the player, and those reasons were justified. He had an objective. It would be have been forceful and tacky if the narrative allowed you to steer him away from this objective for no other reason than "because". Ironically, the way you can prevent him from dying, is also grounded in reason.
His death was one of the most believable in the series, consistent with his personality and character arc, and handled very tastefully. I'm sorry you can't agree with that.
Not true. I didn't really care for the character with the new voice actor. And it isn't like we could take him along for missions. With the structure of the series he is just a minor character. Every character except Tali, Garrus, Liara, and Ashley/Kaiden are minor tag along characters.
The funniest thing is that I killed the Rachni Queen in ME1 and end up with the exact same outcome in ME3 - 100 green bar points and an email about workers.So good.
I've just been playing ME2 again, and the rachni representative on Illium really builds up the awesomeness of being a friend of the rachni. And what do we get? A few off-screen workers. Such a disappointment.
The funniest thing is that I killed the Rachni Queen in ME1 and end up with the exact same outcome in ME3 - 100 green bar points and an email about workers.
After all the discussion, and pondering over a couple days, I've come to the conclusion that the ending to Mass Effect 1 was one of my favorite endings of all time, and ME3 could have patterned after it to great success.
If they had actually had a war going on that you could "control" at the end, sending your different forces this way and that, and have your decisions effect who lives and who dies, similar to saving the council or not in ME1, it could have been great. I wouldn't have minded some of my squadmates dying if it was my decision.
Of course, that doesn't fix everything that's wrong with the ending (Joker deserting, godchild, etc.) but it would have improved it.
After all the discussion, and pondering over a couple days, I've come to the conclusion that the ending to Mass Effect 1 was one of my favorite endings of all time, and ME3 could have patterned after it to great success.
If they had actually had a war going on that you could "control" at the end, sending your different forces this way and that, and have your decisions effect who lives and who dies, similar to saving the council or not in ME1, it could have been great. I wouldn't have minded some of my squadmates dying if it was my decision.
Of course, that doesn't fix everything that's wrong with the ending (Joker deserting, godchild, etc.) but it would have improved it.
If there's no Wrex to unite the Krogan clans, and no Eve to give them a hope for a brighter future, then the Krogans are just written off as more or less a lost cause. It makes perfect sense, and is probably one of the best examples of player choice from previous games being properly accounted for in ME3.
I really wish Bioware had used ME1's ending as a model for ME3. Not only does it have a great heroic sense of accomplishment when the credits roll, but you make quite a few important decisions in the final push of the game. Honestly, the Rachni Queen was one of the hardest decisions for me in ME3 simply because they made it sound like Grunt would die if you chose the Queen.
I really wish Bioware had used ME1's ending as a model for ME3. Not only does it have a great heroic sense of accomplishment when the credits roll, but you make quite a few important decisions in the final push of the game. Honestly, the Rachni Queen was one of the hardest decisions for me in ME3 simply because they made it sound like Grunt would die if you chose the Queen.