If he isnt loyal to you, he will.
Yeah but who beats ME2 with the intention of keeping people alive without doing their loyalty mission?
If he isnt loyal to you, he will.
They kinda tried, but failed. Many elements of both the intro and final moments mirror the events of the first game. They obviously tried to play some kind of homage to how the trilogy began.
But then, you know, floating platform and space child.
Yeah but who beats ME2 with the intention of keeping people alive without doing their loyalty mission?
I dunno, but they bothered to do it. Props I guess?
If he isnt loyal to you, he will.
I like Grunt (he's like an lovable pet who angrily barks at the world), but I honestly thought that scene where he miraculously survives and comes back to reach the shuttle in the nick of time was teetering on the edge of complete implausibility.
Looking back, that's just yet another indication of what the ending was portended to be, and how the actual ending is nothing like it.
I like Grunt (he's like an lovable pet who angrily barks at the world), but I honestly thought that scene where he miraculously survives and comes back to reach the shuttle in the nick of time was teetering on the edge of complete implausibility.
Looking back, that's just yet another indication of what the ending was portended to be, and how the actual ending is nothing like it.
That's how I feel about the moments in games when someone has to 'hold off' a group of baddies, Grunt stops for what? 10 enemies I just killed thousands, no need for a bullshit 'sacrifice'.
I thought Grunt living was an enormous cop-out on the part of the ME3 team. Once I *thought* he was going to die, all of a sudden the weight of my decision there hit home and caused me to re-evaluate what I had decided to do. For about 20 seconds until I got the "Grunt lives!" cut scene. It was the closest they had gotten to the Ashley/Kaiden decision from the first game.
I thought it was the weakest Mass Effect game by a wide margin, even without taking story in to account.
There were several sidequests that were just multiplayer maps where you play horde mode and press buttons while a disembodied voice talks to you or Cortez explains that the LZ is too hot.
The subquest log is crazy broken, uninformative, and the process of getting "missions" by just overhearing characters was poorly thought-out at best.
Encounter design felt worse than ME2. ME2 was at least clear about the fact that you are traveling down a hallway and shooting guys. You used your biotics to stop enemies from flanking you, positioned your teammates, etc. In ME3, you needed the Assault Rifle with Incendiary Ammo and you were mostly fine. To counter-balance this, they gave Cannibals inexplicably large amounts of grenades, they gave Banshees (who teleport and have tons of health) one-hit kill melee moves, and gave Cerberus enemies smokescreens that don't really do anyone any good. These things didn't make the battles any harder, it just made the battles take longer.
The reaper minigame on the galaxy map was so poorly thought out and tacked on that I would be legitimately shocked if you told me they added it more than a month before the game went gold. It is especially surprising since Christina Normal pretty explicitly said that scanning in Mass Effect 2 was awful and they regretted that mechanic, but then replaced it with something actually worse.
There's more that's not strictly a gameplay problem. The pacing (EARTH IS UNDER ATTACK hold on I have to get involved in this shopkeeper dispute with this customer trying to return something WHY WON'T YOU HELP RIGHT NOW TURIAN COMMANDER MY PEOPLE ARE DYINGGGGGGG), the pretty lame character roster in comparison to previous games, sidequests having event expiration without any indication that they would is always bad game design, War Assets meaning essentially nothing
I thought Grunt living was an enormous cop-out on the part of the ME3 team. Once I *thought* he was going to die, all of a sudden the weight of my decision there hit home and caused me to re-evaluate what I had decided to do. For about 20 seconds until I got the "Grunt lives!" cut scene. It was the closest they had gotten to the Ashley/Kaiden decision from the first game.
I totally agree with this. Grunt's a fun guy but when he popped back up, I didn't really have a sense of relief. I had expected that he had died - and in a very appropriate way - and thought it was one of the best scenes in the game. So when he came back up, my reaction wasn't "Yay Grunt!" It was more like "oh come on Bioware."
I dont remember the mako being a major factor. In main story missions, its always on flat land. Everything else is sidequest.
I really enjoyed the Mako in ME1, crappy controls and all. It really gave me a sense of exploration that none of the games have been able to match.
I also found the conversation between James and Cortez in the shuttlebay arguing about whether the Mako or the Hammerhead was better, was pretty funny.
I really enjoyed the Mako in ME1, crappy controls and all. It really gave me a sense of exploration that none of the games have been able to match.
I also found the conversation between James and Cortez in the shuttlebay arguing about whether the Mako or the Hammerhead was better, was pretty funny.
I loved that and that they managed to get a bunch of Makos in the final mission.
I dont remember the mako being a major factor. In main story missions, its always on flat land. Everything else is sidequest.
I remember it being an annoyance if you actually wanted to get everything. There was a lot of awkward mountain climbing involved. But in general, I didn't have that big of a problem with it.
It just had crappy mechanics, that's all, and combined with the utter pointlessness of 99% of the random planet landings in ME1 (find a probe, maybe fight random guys, etc.), people's memories of the Mako are just not good.
Exploration concepts in Mass Effect 1 could have worked, but there was so little context or interesting gameplay involved, that it was a waste. Look, no one is perfect... that part of the game was just not baked... but the game had other strengths.
There were some very stunning views on those pointless planets in ME1 though. Like I recall some planet with a giant red star... stunning.
Well yes but the same can be said of planet scanning and system scanning. Though the tediousness of system scanning is mostly defeated by looking at the wikia
Is that the new ending?!
I accept that character deaths sometimes have to be made for the greater good. If you're a paragon Shep, it does (perhaps unintentionally) reflect how much Shepard has grown from Virmire in ME1 that he is willing but sad that he has to lose friends to save the galaxy.
The line between Renegade and Paragon was becoming blurred but still resided on different sides of the same path.
But to compensate for this, Bioware turned Renegade Shepard in to a straight-up psychotic who would happily kill friends. It was unnecessary.
He doesn't happily do it, you can tell it's eating at him. Joker mentions it's a shame that Mordin died but atleast he cured the genophage. When I shot him and caused it to remain sabotaged, Shep walked away and looked torn up when he agreed. It makes sense storywise to get Salarian, Krogan, and Turian aid at the same time, and it's only something he can get by stopping mordin by any means necessary.
Ashley, who spends the entire game very clearly not trusting you because of Cerberus, is now pointing a gun at you and the only thing in your way from Udina. Shoot her and Udina is an option, because nothing will stop him from getting Udina for the shit he pulled. Legion attacks you if you tell him to not upload the data. Wrex goes after you on the citadel and attacks first. Self defense on these two.
It's much more brutal than the stuff he did before, but the actions seem justified. He's hardly killing people willy nilly. I also am not sure how the Wrex part happens, because after killing Mordin he hasn't shown up on the citadel for me yet.
Potential Banshee.What about killing Samara's daughter?
Well, maybe that explains why Shepard is shipping 'nac on the Citadel, hanging out with ambassadors and dealing with store returns while Earth burns. Stopping the Reapers is more important than saving Earth!Potential Banshee.
What about killing Samara's daughter?
He doesn't happily do it, you can tell it's eating at him. Joker mentions it's a shame that Mordin died but atleast he cured the genophage. When I shot him and caused it to remain sabotaged, Shep walked away and looked torn up when he agreed. It makes sense storywise to get Salarian, Krogan, and Turian aid at the same time, and it's only something he can get by stopping mordin by any means necessary.
He doesn't happily do it, you can tell it's eating at him. Joker mentions it's a shame that Mordin died but atleast he cured the genophage. When I shot him and caused it to remain sabotaged, Shep walked away and looked torn up when he agreed. It makes sense storywise to get Salarian, Krogan, and Turian aid at the same time, and it's only something he can get by stopping mordin by any means necessary.
Ashley, who spends the entire game very clearly not trusting you because of Cerberus, is now pointing a gun at you and the only thing in your way from Udina. Shoot her and Udina is an option, because nothing will stop him from getting Udina for the shit he pulled. Legion attacks you if you tell him to not upload the data. Wrex goes after you on the citadel and attacks first. Self defense on these two.
It's much more brutal than the stuff he did before, but the actions seem justified. He's hardly killing people willy nilly. I also am not sure how the Wrex part happens, because after killing Mordin he hasn't shown up on the citadel for me yet.
I accept that character deaths sometimes have to be made for the greater good. If you're a paragon Shep, it does (perhaps unintentionally) reflect how much Shepard has grown from Virmire in ME1 that he is willing but sad that he has to lose friends to save the galaxy.
The line between Renegade and Paragon was becoming blurred but still resided on different sides of the same path.
But to compensate for this, Bioware turned Renegade Shepard in to a straight-up psychotic who would happily kill friends. It was unnecessary.
Seeing Renegade videos of ME3 is hilarious, because it confirms what I always felt about Renegades: an eternal parade of a wannabe tough dude shrilly screaming "THIS IS THE HARD DECISION THERE IS NO OTHER OPTION I AM SO TOUGH" and killing people like scrubs, while I'm over here being Space Jesus and Kobayashi-Maruing the fuck out of impossible situations.
At least you now know his murder/sacrifice was worth it. Would have gotten a bad ending if you didn't have Salarian aid!
You have to complete the Rannoch mission then go to the citadel. When on the Citadel, attempt to board the Normandy
I was pretty giddy when I saw Grunt come out of that tunnel alive, it was one of the highlights of the game for me.
I never even used him in ME2, but it was awesome anyway