I wish we could tap into everyone's mind who has played Mass Effect 3 and see how many people actually felt emotion from those slow motion forest segments.
Because the only emotion I felt was frustration.
I wish we could tap into everyone's mind who has played Mass Effect 3 and see how many people actually felt sad emotions from those slow motion forest segments.
Because the only emotion I felt was frustration.
did you understand the ending?
Not probably, certainly.To the extent that I cared to understand, yes. Will it fall apart under immense scrutiny? Probably.
To the extent that I cared to understand, yes. Will it fall apart under immense scrutiny? Probably.
The cycle.Just finished Mass Effect 3. I don't get the hate the ending(s) received. I chose to wipe out synthetics.
Fallout 3's ending was far worse.
I found those sequences to be deeply Jacobian in nature. Brilliant commentary on Bioware's part. Go read the great philosophers and get back to me.I wish we could tap into everyone's mind who has played Mass Effect 3 and see how many people actually felt sad emotions from those slow motion forest segments.
Because the only emotion I felt was frustration.
I wish we could tap into everyone's mind who has played Mass Effect 3 and see how many people actually felt sad emotions from those slow motion forest segments.
Because the only emotion I felt was frustration.
Question: Can you guys think of ways to improve upon the Shep nightmare sequences without drastically altering their basic structure? The kid has to remain, the slow motion has to remain.
I was thinking that, had Bioware included characters who I let die in my playthrough of ME1, 2, and 3, that'd add some punch to the otherwise bleh sequences. I generally lean toward Paragon in all of my plays, so theoretically, I might have been able to feel something during those scenes.
I'm pretty sure it pipes in whispers of characters that had died. I'm at least fairly certain I heard Eve talking in the last one.
Question: Can you guys think of ways to improve upon the Shep nightmare sequences without drastically altering their basic structure? The kid has to remain, the slow motion has to remain.
I was thinking that, had Bioware included characters who I let die in my playthrough of ME1, 2, and 3, that'd add some punch to the otherwise bleh sequences. I generally lean toward Paragon in all of my plays, so theoretically, I might have been able to feel something during those scenes.
Apparently, there are voices from the fallen in the dream sequences (the VS, Mordin, Legion) although I don't remember hearing them. I think most people agree that replacing the Starchild with fallen teammates would have been far more meaningful and inline with Shepard's narrative.
It depends on which dead squad member it is. Seeing Carth's stupid face in the final scene in Mass Effect would have totally pissed me off. I never even liked the guy.
Question: Can you guys think of ways to improve upon the Shep nightmare sequences without drastically altering their basic structure? The kid has to remain, the slow motion has to remain.
I was thinking that, had Bioware included characters who I let die in my playthrough of ME1, 2, and 3, that'd add some punch to the otherwise bleh sequences. I generally lean toward Paragon in all of my plays, so theoretically, I might have been able to feel something during those scenes.
I'm pretty sure it pipes in whispers of characters that had died. I'm at least fairly certain I heard Eve talking in the last one.
Apparently, there are voices from the fallen in the dream sequences (the VS, Mordin, Legion) although I don't remember hearing them. I think most people agree that replacing the Starchild with fallen teammates would have been far more meaningful and inline with Shepard's narrative.
The cycle.
I found those sequences to be deeply Jacobian in nature. Brilliant commentary on Bioware's part. Go read the great philosophers and get back to me.
This is the song from the game. I love the ambiance.I loved the scenes only because the music was great. I have a save just before the first dream sequence and I will periodically load it up, pause the game, and just let the music play nonstop while I either zone out or stretch.
I wish we could tap into everyone's mind who has played Mass Effect 3 and see how many people actually felt sad emotions from those slow motion forest segments.
Because the only emotion I felt was frustration.
This is how I would have done it. Do the Kobayashi Maru. The whole sequence with the child would be changed. In the dream sequences you are back on Earth at the moment where everyone is trying to evacuate. The scenario basically gives you three options to relive that moment to try to save the child. However none of the options will allow the boy to survive, but the player does not know this until near the end of the game when they have exhausted all three options. This leads to Shepard and hence the player understanding that there was nothing they could have done to save the boy no matter what they tried. Thus Shepard accepts that fact, puts it behind her ready for the final battle. I think in my scenario, the dreams would be less about this boy that we don't really care about, and more about the idea of victory, a concept the player understands and is constantly trying to achieve.
EDIT: I know this drastically alters the structure, but the structure was kind of crappy.
I love popping in this thread seeing new players not getting it when they beat the game.
This is how I would have done it. Do the Kobayashi Maru. The whole sequence with the child would be changed. In the dream sequences you are back on Earth at the moment where everyone is trying to evacuate. The scenario basically gives you three options to relive that moment to try to save the child. However none of the options will allow the boy to survive, but the player does not know this until near the end of the game when they have exhausted all three options. This leads to Shepard and hence the player understanding that there was nothing they could have done to save the boy no matter what they tried. Thus Shepard accepts that fact, puts it behind her ready for the final battle. I think in my scenario, the dreams would be less about this boy that we don't really care about, and more about the idea of victory, a concept the player understands and is constantly trying to achieve.
EDIT: I know this drastically alters the structure, but the structure was kind of crappy.
The whole dream is fundamentally flawed because renegade Shepard probably wouldn't dwell on the kid at all.
I know I didn't. ಠ_ಠThe whole dream is fundamentally flawed because renegade Shepard probably wouldn't dwell on the kid at all.
npHell yes! Thanks for the link.
This is how I would have done it. Do the Kobayashi Maru. The whole sequence with the child would be changed. In the dream sequences you are back on Earth at the moment where everyone is trying to evacuate. The scenario basically gives you three options to relive that moment to try to save the child. However none of the options will allow the boy to survive, but the player does not know this until near the end of the game when they have exhausted all three options. This leads to Shepard and hence the player understanding that there was nothing they could have done to save the boy no matter what they tried. Thus Shepard accepts that fact, puts it behind her ready for the final battle. I think in my scenario, the dreams would be less about this boy that we don't really care about, and more about the idea of victory, a concept the player understands and is constantly trying to achieve.
EDIT: I know this drastically alters the structure, but the structure was kind of crappy.
I wish we could tap into everyone's mind who has played Mass Effect 3 and see how many people actually felt sad emotions from those slow motion forest segments.
Because the only emotion I felt was frustration.
The whole dream is fundamentally flawed because renegade Shepard probably wouldn't dwell on the kid at all.
The whole dream is fundamentally flawed because renegade Shepard probably wouldn't dwell on the kid at all.
The cycle.
I found those sequences to be deeply Jacobian in nature. Brilliant commentary on Bioware's part. Go read the great philosophers and get back to me.
On edit: This is a must watch, really goes into how the ending is broken
Mass Effect 3 Ending: Tasteful, Understated Nerdrage (SPOILERS)
http://www.youtube.com/watch?v=7MlatxLP-xs
warning, it's 39 minutes
I thought this would be a terrible RLM ripoff or a smudboy nitpick fest but this is so far pretty damn good.
The cycle.
I found those sequences to be deeply Jacobian in nature. Brilliant commentary on Bioware's part. Go read the great philosophers and get back to me.
I love popping in this thread seeing new players not getting it when they beat the game.
I love guys like you who think we care. The force is midichlorians. So what. I just beat the game, thiught i'd check in, and i see comments like yours. I honestly don't know what "getting it" means, though judging by yours and others comments on this page i'm not even going to go back in the thread to get in on the conversation. As interested as i am i rather like to avoid folks like you.
The game was fun. Great gameplay and i had no beef with the story. Laters.
Just try to check in a week from now and say if you feel the same. It's just really common for feeling to change over time about ME3's ending.I love guys like you who think we care. The force is midichlorians. So what. I just beat the game, thiught i'd check in, and i see comments like yours. I honestly don't know what "getting it" means, though judging by yours and others comments on this page i'm not even going to go back in the thread to get in on the conversation. As interested as i am i rather like to avoid folks like you.
The game was fun. Great gameplay and i had no beef with the story. Laters.
I love guys like you who think we care. The force is midichlorians. So what. I just beat the game, thiught i'd check in, and i see comments like yours. I honestly don't know what "getting it" means, though judging by yours and others comments on this page i'm not even going to go back in the thread to get in on the conversation. As interested as i am i rather like to avoid folks like you.
The game was fun. Great gameplay and i had no beef with the story. Laters.
The little boy is a symbol of the galaxy. You can't save him/it no matter how many cupcakes you bake.
But where does that leave space magic?I think the galaxy is a better symbol of the galaxy.