I don't think you can.
You cannot.
So it is impossible to have a ME3 playthrough with no surviving ME2 members? That's lame.
I don't think you can.
You cannot.
So it is impossible to have a ME3 playthrough with no surviving ME2 members? That's lame.
So it is impossible to have a ME3 playthrough with no surviving ME2 members? That's lame.
So it is impossible to have a ME3 playthrough with no surviving ME2 members? That's lame.
So the ending sucks. But I think the most important thing is:
THE FUCKING FACE IMPORT "BUG" IS STILL NOT PATCHED.
I'm consistently amazed how under-reported it is that a key, franchise-defining feature was and still is completely broken, and it was knowingly hidden by developers. Additionally, the reason it doesn't work are mind numbingly simple.
Damn BioWare and damn the game "critics" for failing on this. I refuse to buy until it's fix and I refuse to buy it new because these scum suckers tried to grift me into paying full price for a defective product.
What? How did you derive that from my post?lol
Look, I'll be the first to state that ME3 has a horrid ending and quite a few misfires, and that both ME2 and ME1 are far from perfect in various ways, but there IS such a thing as being a spoiled gamer.
Just the fact that many, many decisions carry over from the preceding games and actually manifest themselves in visible ways is a pretty cool and new thing that is at least very rare and is possibly unprecedented. It should be appreciated.
Complaining that you can't import an ME2 save in which you failed in the hardest possible way -- and that would be almost impossible to salvage while keeping Shepard a main character -- is ridiculous.
This is why I ask. If you have less than 2 squadmates alive at the end, it forces Shepard to die in ME2. A shame for 3, because I wanted to see how things would play out if Shepard had no allies whatsoever.If all the squadmates die, then shepard dies.
So it is impossible to have a ME3 playthrough with no surviving ME2 members? That's lame.
What? How did you derive that from my post?
This is why I ask. If you have less than 2 squadmates alive at the end, it forces Shepard to die in ME2. A shame for 3, because I wanted to see how things would play out if Shepard had no allies whatsoever.
But on that note, do we know what happens if Garrus, Tali, and Legion die (and I guess every other ME2 member except for like Jacob and Zaeed to give the minimum of allowing Shepard to survive the suicide mission with completely unimportant characters)?
What? How did you derive that from my post?
This is why I ask. If you have less than 2 squadmates alive at the end, it forces Shepard to die in ME2. A shame for 3, because I wanted to see how things would play out if Shepard had no allies whatsoever.
What? How did you derive that from my post?
This is why I ask. If you have less than 2 squadmates alive at the end, it forces Shepard to die in ME2. A shame for 3, because I wanted to see how things would play out if Shepard had no allies whatsoever.
I understand Bioware has more pressing concerns right now (like determining what the hell they are going to do about the fan backlash), but it is crazy to see how slow they have responded to various bugs. Naughty Dog patched Uncharted 3 with complete control fix, motion blur, and a few other bug fixes in 3 weeks after launch with the bulk of the development of the fixes coming a few days after the game launched. Arnie was very vocal and responsive to NeoGAF and kept eveyone in the loop. I guess Bioware just likes speculation.
My post logically led to the last statement of my post:
"Complaining that you can't import an ME2 save in which you failed in the hardest possible way -- and that would be almost impossible to salvage while keeping Shepard a main character -- is ridiculous."
This sentence directly addresses your complaint.
If I somehow misunderstood you, then my apologies.
But on that note, do we know what happens if Garrus, Tali, and Legion die (and I guess every other ME2 member except for like Jacob and Zaeed to give the minimum of allowing Shepard to survive the suicide mission with completely unimportant characters)?
Tali doesn't get replaced by a new character, instead you get the other two quarians (admirals?) accompany you on the Ranoch missions.
Garrus I don't think gets replacement either, but not sure what happens on Palaven.
nope, game must end, you can not replace Garrus OR Tali! EVERBut on that note, do we know what happens if Garrus, Tali, and Legion die (and I guess every other ME2 member except for like Jacob and Zaeed to give the minimum of allowing Shepard to survive the suicide mission with completely unimportant characters)?
By virtue of his dying on the collector base, that's how things would play out.
He dies and the Galaxy is doomed.
Bioware honestly doesn't give a fuck about making the best product possible and making every effort to stay on top of things... just like DICE. As long as people buy millions of copies of their games despite the bitching and complaining, what incentive is there for them to change their ways? Zero.
The EApers harvested them, dawg.
I don't agree with this at all. I hate the compartmentalisation and generalisation of an entire company worth of people into a objective mould. That 'BioWare' is an entity that operates under a single directive.
BioWare is made up by people. People who make decisions, some moreso than others. Take the ending, for example. It is well known that both Walters and Hudson likely annexed themselves from the writing team to write the ending by themselves, locking themselves out from the usual team vetting every other writer received for every other plot arc. It was an unusual business practice for how BioWare's writers usually operate.
Thus, the shit horrible ending we got does not reflect the work and opinions of the entire BioWare entity, let alone all of the writers.
I do think many, many people at BioWare care very deeply about making the best possible product they can, and I think that when they don't they don't they feel very bad. I think the problem is that in many cases these bad products and bad decisions are not a consequence of these people screwing up, but being unable to do otherwise. Because their leads decided to annex themselves from the team and do their own thing. Because marketing wanted to shoe horn in a bunch of useless shit and direct the project a certain way. And because the publisher overlords paying your wage set specific development, budget and time requirements you had no say over.
I feel putting an entire team of creative, passionate developers under a single umbrella is unfair, cruel and completely inaccurate. The people responsible for bad decisions and unjust management should be specifically targeted, not everybody.
Bioware honestly doesn't give a fuck about making the best product possible
funny how in MS3 him dying is what saves the galaxy
I don't agree with this at all. I hate the compartmentalisation and generalisation of an entire company worth of people into a objective mould. That 'BioWare' is an entity that operates under a single directive.
BioWare is made up by people. People who make decisions, some moreso than others. Take the ending, for example. It is well known that both Walters and Hudson likely annexed themselves from the writing team to write the ending by themselves, locking themselves out from the usual team vetting every other writer received for every other plot arc. It was an unusual business practice for how BioWare's writers usually operate.
Thus, the shit horrible ending we got does not reflect the work and opinions of the entire BioWare entity, let alone all of the writers.
I do think many, many people at BioWare care very deeply about making the best possible product they can, and I think that when they don't they don't they feel very bad. I think the problem is that in many cases these bad products and bad decisions are not a consequence of these people screwing up, but being unable to do otherwise. Because their leads decided to annex themselves from the team and do their own thing. Because marketing wanted to shoe horn in a bunch of useless shit and direct the project a certain way. And because the publisher overlords paying your wage set specific development, budget and time requirements you had no say over.
I feel putting an entire team of creative, passionate developers under a single umbrella is unfair, cruel and completely inaccurate. The people responsible for bad decisions and unjust management should be specifically targeted, not everybody.
I understand Bioware has more pressing concerns right now (like determining what the hell they are going to do about the fan backlash), but it is crazy to see how slow they have responded to various bugs. Naughty Dog patched Uncharted 3 with complete control fix, motion blur, and a few other bug fixes in 3 weeks after launch with the bulk of the development of the fixes coming a few days after the game launched. Arnie was very vocal and responsive to NeoGAF and kept eveyone in the loop. I guess Bioware just likes speculation.
It is well known that both Walters and Hudson likely annexed themselves from the writing team to write the ending by themselves, locking themselves out from the usual team vetting every other writer received for every other plot arc.
Maybe The Shit Mount thread scared them away from GAF.The weird thing is that I know Bioware has at least one or two people with GAF acounts, but I've never seen them or the CMs post anywhere except a few AMAs on Reddit, or once or a few times in the DA or early ME2 threads.
. . .
Whatever the case, I hope the team at large sheds at least some light on this whole fiasco when everything is said and done.
The weird thing is that I know Bioware has at least one or two people with GAF acounts, but I've never seen them or the CMs post anywhere except a few AMAs on Reddit, or once or a few times in the DA or early ME2 threads.
I may not be looking in the right spots, but shouldn't the CMs be in more places than just the BSN/Twitter with random pop ins on other large gaming communities?
I've only seen them post about stuff like Multiplayer issues and the Face import bug pretty infrequently on the BSN or Twitter.
(Admittedly, like I said above, I'm not sure if they frequent other places, so feel free to correct me.)
Whatever the case, I hope the team at large sheds at least some light on this whole fiasco when everything is said and done.
And I will continue to mock the poor writings of Walters, the pre-release lies of Hudson, and the lots of speculation from them both.
Maybe The Shit Mount thread scared them away from GAF.
I'm sure they'll say something at PAX while they talk about their perfect scores.
I'm pretty sure they'll just talk about MP and SP DLC. Maybe they'll mention their initiative, but who knows.They might come out of with completely unrelated piece of DLC.
^ They swept DAII under the rug well enough.
We'll see how well when we see DAIII's sales numbers. I think they'll be a noticeable bit lower.
DA2's were already a lot lower than Origins, I hope they seriously learned from it.
^ They swept DAII under the rug well enough.
^ They swept DAII under the rug well enough.
I seriously doubt they will
^ They swept DAII under the rug well enough.
That they did. But to be fair "correcting" the criticisms of DA2 would require a whole new game.
While we don't have hard data, the recent cancellation of the expansion suggests that the Dragon Age debacle really hurt the brand, and this Mass Effect backlash is way, way bigger.
That they did. But to be fair "correcting" the criticisms of DA2 would require a whole new game.
While we don't have hard data, the recent cancellation of the expansion suggests that the Dragon Age debacle really hurt the brand, and this Mass Effect backlash is way, way bigger.
I'm not sure that this Mass Effect backlash is "bigger" exactly, just very different. DAII was widely called shit. It didn't have journalists calling the fans babies for thinking it's shit. So it didn't get coverage in mainstream media since the story was just "company makes bad video game everyone agrees is bad", but it still was horribly damaging.
I seriously doubt they will
I think you can use the save editor to have them all killed off.So it is impossible to have a ME3 playthrough with no surviving ME2 members? That's lame.
I'm not sure that this Mass Effect backlash is "bigger" exactly, just very different. DAII was widely called shit. It didn't have journalists calling the fans babies for thinking it's shit. So it didn't get coverage in mainstream media since the story was just "company makes bad video game everyone agrees is bad", but it still was horribly damaging.
To be fair, correcting the stupidity in ME3 would really take a whole new game. The entire ending, the intro, any talk about the crucible, anything regarding the Citadel magically being taken over and moved. I mean its not as omnipresent as the problems with DAII which ran into the gameplay but its hard to also have the entire beginning and end be shit and have several really dumb plot points running through the whole game.
I don't agree with this at all. I hate the compartmentalisation and generalisation of an entire company worth of people into a objective mould. That 'BioWare' is an entity that operates under a single directive.
BioWare is made up by people. People who make decisions, some moreso than others. Take the ending, for example. It is well known that both Walters and Hudson likely annexed themselves from the writing team to write the ending by themselves, locking themselves out from the usual team vetting every other writer received for every other plot arc. It was an unusual business practice for how BioWare's writers usually operate.
Thus, the shit horrible ending we got does not reflect the work and opinions of the entire BioWare entity, let alone all of the writers.
I do think many, many people at BioWare care very deeply about making the best possible product they can, and I think that when they don't they feel very bad. I think the problem is that in many cases these bad products and bad decisions are not a consequence of these people screwing up, but being unable to do otherwise. Because their leads decided to annex themselves from the team and do their own thing. Because marketing wanted to shoe horn in a bunch of useless shit and direct the project a certain way. And because the publisher overlords paying your wage set specific development, budget and time requirements you had no say over.
I feel putting an entire team of creative, passionate developers under a single umbrella is unfair, cruel and completely inaccurate. The people responsible for bad decisions and unjust management should be specifically targeted, not everybody.
I think you can use the save editor to have them all killed off.
you can use it on the 360 save tooUnless there is a 360 one out, I can't do this. If only Origin didn't exist, I would have this for PC as well...
*shakes fist*
What Bioware does is taken as a whole. It doesn't matter if it's the poor choices of a few marketing jackasses or higher-up people at EA/Bioware, it affects the image of the company as a whole. And as a whole, Bioware has gone from my absolute favorite RPG developer that makes the highest quality, most enjoyable RPG's to a pale shadow of their former selves. They seem to have made a formula for how their games must be made, and anything else that may or may not add to the quality and 'depth', so to speak, is pruned out.
Bioware has more resources, hype, and fanpower than they've ever had before, yet their products do not reflect that. They have so much potential, and yet it all seems sadly squandered. Dragon Age 2 as a product and Mass Effect 3's ending both seem to signify the quality of their games going from 'setting the standard' to 'just get it done' to be a choice of whoever is leading the company along the path they're going now.
I know there's still talented people at Bioware who pour love into what they make, but it can be hard to see when you try to see the whole picture of where their games have gone. I liked Mass Effect 3, but I feel like it deserved more: more development time, more content, more polish, more love, more everything.
It is normal to blame a COMPANY for the quality of the products they sell, because it truly is an entity of people, and if innocent, good people get blamed for the company's mistakes, then that's just how it goes. They work for that company, they are part of a whole.