I'm aware of the difference, but they've already shown a defensive stance on the issue. If they want to change anything, it'll be too little too late.Right, but was DAII's shit storm really as big as this? Was it a huge controversy and debate plastered over every single major website? Is it the topic of conversation among the industry pr, to the point of being the source of jokes among some non-BioWare developers (see: April Fools)? Did the forums absolutely explode with the fan reaction that we're seeing (cupcakes, charity, etc)?
DAII had a shit storm, and though I could be wrong, I don't think it came close to what we're seeing now.
I also think the difference is that DAO fans knew how bad DAII would be, so we had time to prepare for shit mountain. Not only that, but it was also the second game in the trilogy, so it was expect to be a streamlined version of the universe, like ME2. In this case, ME3 turns into a train wreck at the last minute. (Though it's not exactly perfect it was doing fine.)
Maybe this situation is worse because the DA fans who got burned before are also ME fans, and they have decided not to take this kind of shit from BW anymore.
That would actually be kinda fun.
Some of the same things could be said about ME3. I think we've all pointed out areas where the game needed to cook some more. ME3 is of course overall more successful than DA2, which was just all kinds of fucked up. I think DA2's graphics were upped because it could handle DX11.Also: DA2 was "just get it done". They had an insanely short timeline to deal with. Plus, in the context of a year-long dev time, it was pretty solid. But why they chose to up the graphics in that timeline, I'll never know.
I still hope they release a texture pack for ME3, but it won't happen.