What other choice did you have? Please, enlighten me. You fought tooth and nail against all odds and got a choice. That's a hell of a lot more than another civilization was given in the prior cycles. That is Shepard's victory. It's a shitty deal, sure, but it still is a huge victory against impossible odds.
Any choice? I could choose to just stand and do a dance and it would be a more believable reaction from Shepard than acceptance.
I was content with the lack of an epilogue. That's more of a personal preference though. I can understand why some might be upset that they didn't see the fallout for their favourite characters.
This is a series based around cause and effect, action and reaction. Not seeing the effect of your cumulative ~90 hours of gameplay is a total copout.
Like I've mentioned, I had not played the "Arrival" dlc and the ending doesn't make it clear that destroying a relay destroys half the system its in. So for me, that was a non-factor. I simply destroyed a means of travel. That was the big sacrifice to save civilization and I was ok with that.
I don't own the Arrival either, I've only read about it because I didn't want to be nickel and dimed for what seemed to be an important, yet poor, dlc. Irrelevant, this information is not a secret, and just the ending videos show the beams you're sending don't seem entirely harmless, and the relays are causing some huge explosions. Either way, cutting the galaxy off from each other is hardly 'acceptable' because it's dooming TONS of people to death no matter what, I guarantee that. Anyone that isn't on their home planet is PROBABLY fucked for supplies, and a lot of even the homeworlds are devastated beyond sustainability most likely by the reaper attacks. Trade is completely stunted, etc. You just sent all civilization back to the middle ages, metaphorically.
The ending isn't confusing at all. The Hero's journey ended with the decision. He fought for the very choice of existence over annhilation. That is huge when you consider he had come farther than anyone else.
It didn't end with a decision, the endings were all basically the same. It ended with a forced cutscene where you pick a color, from a character that you have no reason to even remotely care what is telling you to pick from. Why does the catalyst want to help you beat the reapers suddenly? What did the crucible even do with any of this? How did any past civilization know about the catalyst at all to leave behind 'plans' indicating it would do something, when the catalyst is a freaking VI that when activated beats the reapers for you? How does the mission of the reapers even make sense enough for Shepard to buy this story in the first place? Shepard would refuse the VI and go down fighting before taking any of the 'choices' given to you. That's the shepard we've seen for 90 hours before the last 5 minutes take hold.
Is the bolded really necessary? We were having a really good argument up until that point.
Probably not, but it's hyperbolic.
The squad mates ending up on the Normandy did bug me. They should have resolved that with a cutscene. I'm not saying the ending was without issue. The uproar seems completely ridiculous to me though. My journey as Shepard was satisfying. I didn't do the techno organic end either but the Reapers are a technologically advanced species far beyond human understanding. The fact that some of their abilities almost look like magic to us isn't out of the realm of possibility. That's why I didn't have that much trouble questioning how the Citadel got to Earth.
They're beyond our understanding, yet their source of logic, their entire paradigm, can be summed up with a perfect rendition of the Yo dawg meme?
The resolution isn't the last five minutes IMO. It's the last four hours. From the point of raiding the Cerberus base until the credits is the ending to me.
It's nice that you think that, but in literary terms that's not true, so it has no relevance to everyone else. Everything PRIOR to the star child was fine. You can suspend disbelief when it comes to a good story. When the story falls apart (star child) all of the problems seep in. Even if there weren't inconsistencies with the universe itself in the ending, it was unfitting and abrupt and awful, but the fact that it was those things is another reason the other mess comes up, such as the citadel moving etc.
I have to disagree a bit with those that say all the decisions you made along the way were invalidated by the ending. Sure, some of the choices become unimportant depending on what happens at the end, but not necessarily all of them. We tend to make decisions based on what we think is best at the time and later on those choices are sometimes altered based on other events.
On my play through I chose to cure the Genophage and let the Krogen begin to rebuild their civilization and race. At the end of the game I didn't feel that that decision was invalidated by the ending, although I would have liked to have gotten a glimpse of what happened to the other races and planets. The galaxy is fundamentally altered to be sure but we don't get to see the effects of our actions and choices, which is where I really feel let down.
When I was thinking about what happened after I finished the game, I kept thinking that the Krogen were probably the one race best suited to survive the aftermath of the Reaper invasion. They're tough, they've lived without a lot of resources in the past and they're about as resilient as any race in terms of rolling with what comes their way. Of course, if Bioware stays true to their word and we don't get anything after ME3, we're simply left to speculate on the outcome. But a couple of minute epilogue giving us a little information on what followed would have gone a long way to fixing some of these issues.
The Krogan, now cured of their genophage and helping in your battle at earth, are now stranded in the Sol system. Their warlike nature leads them to eventually warring with the other races for land in the system. Cured of the genophage the Krogan begin reproducing at a phenomenal rate, as they had in the past. Old hatreds rekindle anew in the hotbed of activity that is our system, and the Krogan need to expand for their rapidly growing population. First they eliminate the Turians, then the Salarians, and finally the Asari, Quarians, Geth, and Humans. The Krogans have nobly lived on thanks to your curing of their genophage, and are now the only advanced civilization in the Solar System. WOO!
Conversely, maybe they didn't take any females with them due to their rarity. Now all of the Krogan warriors in the Sol System (which is likely a vast majority of the entire Krogan population in the galaxy, given the circuimstances) are now doomed to extinction. Pretty cool bro.