I think we all realized. I just couldn't help but ask those questions, just to illustrate how dump the holes are.Guess I forgot to include the rider: "This doesn't fix the myriad of other problems with the ending."
I think we all realized. I just couldn't help but ask those questions, just to illustrate how dump the holes are.Guess I forgot to include the rider: "This doesn't fix the myriad of other problems with the ending."
This. From everything we've heard and seen, Hudson and Walters basically took a path of extreme hubris SPECIFICALLY in regards to the ending. Even if he wrote literally every line of dialogue in the game it wouldn't excuse the ending just because he wrote the rest: it is his ridiculous desire to pen some grand pseudo-intellectual ending that causes it to be shit. He can easily write everything PRIOR to the ending and then tell himself "No, I'm not going to write a sensible concise ending, I'm going to wrack my brain because LOTS OF SPECULATION" and he then falls flat on his face.
I'm not sure what you're even getting at here. It's irrelevant whether it was a pool for the rest or not. He's the lead writer. He dictates the PLOT. It is highly possible for him to get the rest of it right, you're correct. Does that mean the ending wasn't bad?
It's basically been confirmed that the writers didn't have a say in the ending - Mac Walters and Casey Hudson went off together to play intellectuals and didn't bother to show the ending to the other writers until it was time to record lines, at which point, of course, it was too late to offer peer critique.
So, the rest of the game can still be great, and the lead writer can still have failed. No conflict, here.
Well, I wasn't troubled by the ending I got. I'm simply saying that if you're going to shit on a writer for the bad ending, at least have the courtesy to acknowledge what he did well plot wise. From any standpoint I feel the rest of the game was a fantastic experience.
Well, I wasn't troubled by the ending I got. I'm simply saying that if you're going to shit on a writer for the bad ending, at least have the courtesy to acknowledge what he did well plot wise. From any standpoint I feel the rest of the game was a fantastic experience.
Well, I wasn't troubled by the ending I got. I'm simply saying that if you're going to shit on a writer for the bad ending, at least have the courtesy to acknowledge what he did well plot wise. From any standpoint I feel the rest of the game was a fantastic experience.
Speaking of Evolution, I guess those boring female Turian designs are canon now, huh? Maybe they were from the beginning, but I was always hoping they'd be overwritten by some kind of more interesting design when we finally saw a female Turian in Mass Effect 3. Because, y'know, the Turian Military has loads of women in it and we go to the moon of the Turian homeworld in ME3 and it'd be crazy if we didn't see one single female Turian in the entire series. Also if you finally won the Homeworld back for your girl Tali and she took her mask off right there in front of you and it was the perfect moment for the biggest reveal of the entire trilogy and then the game just faded to black. That would be pretty crazy too.
People keeps jumping on the "Everyone's whining because Shepard died" wagon. Nobody is seriously complaining about that goddamnit. You're fighting a battle with an argument you've dreamed up in your head.
Had no idea. That would be a little disappointing if the next game was potentially set 10,000 years later.
But based on the Arrival content, we're led to believe this blast would wipe out solar systems. This is why deactivation of the relays using space magic would be much better than space magic + big boom.
However, it is unusual in its potential range and versatility. Alpha usually sends and receives mass at the range of a normal secondary relay, but if certain controls are adjusted, it becomes powered by an unprecedented amount of dark energy that could send cargo to sixteen other relays and even across a great distance to the Citadel.
Aw, that's cute. You think Bioware is going to make a game set after Mass Effect 3.
Sorry to say that the Final Hours app reveals that Casey Hudson plans for all future Mass Effect games to take place either before or during Mass Effect 3. Bioware has no interest in making games set after it.
Seriously. I'm really tired of hearing this, too. I'm sure there are people who wanted a peachy, Return of the Jedi ending, but that's not where the majority of complaints lie.
Don't forget the books and comics, or otherwise you'd be scratching your head about who the fuck the anime reject space ninja emo jerk Kai Leng was. (GAF people of course all knew because we read LumpOfCole's ragecomics)Apparently if I'm not reading the iPhone app, playing the paid DLC, or reading every inch of the codex I really can't fathom the full extent of the ending on the Mass Effect universe.
Don't forget the books and comics, or otherwise you'd be scratching your head about who the fuck the anime reject space ninja emo jerk Kai Leng was. (GAF people of course all knew because we read LumpOfCole's ragecomics)
Arrival also makes it clear that Harbinger was supposed to be the main antagonist, if the entirety of ME2's campaign didn't already make that obvious.
So when are we gonna see some more from Bioware about their 'content initiatives'
I just read the wiki and found out that Harbinger was that Reaper at the end when you're making the final run to the transporter beam.
I honestly can't tell it apart from the rest of the fleet. Was it mentioned in dialogue? If so, I missed it.
Yup from what I remember it does mention that is Harbinger.I just read the wiki and found out that Harbinger was that Reaper at the end when you're making the final run to the transporter beam.
I honestly can't tell it apart from the rest of the fleet. Was it mentioned in dialogue? If so, I missed it.
I just read the wiki and found out that Harbinger was that Reaper at the end when you're making the final run to the transporter beam.
I honestly can't tell it apart from the rest of the fleet. Was it mentioned in dialogue? If so, I missed it.
PAX East probablySo when are we gonna see some more from Bioware about their 'content initiatives'
You can tell because of the yellow lights.
I'm sure most people wanted the possibility of that.
Personally, I thought it'd range from "Reapers wipe the galaxy out" to "Shepard dies to save the galaxy" to "ROTJ ending, feelsgoodman.jpg".
Shepard dying is the least of the ending problems. Last time I checked, Red Dead Redemption's ending is almost universally considered one of the highest points of the game.
I get cross marketing in different mediums but the core story shouldn't be affected to the extent it has been with ME3. Honestly, I couldn't care less what Kai Leng's story was. But the fact that the destruction of the Relays can destroy half a solar system is something that should be explicitly stated in the core game. Not in DLC or buried in the codex. It's a key narrative point.
Instead of Brave New World, Mac Walters should have been reading Jane Austen. We watched Persuasion last night, and my god, if the ending of that movie isn't one of the best emotional pay-offs ever, regardless of how "realistic" or "intellectual" it is. And Jane Austen has endured for centuries - I doubt the same will be said of Mass Effect. Take note, Bioware.
"We know you guys have lots of questions and strong feelings about the ending, so we're going to directly address that. Here is some DLC that gives all the answers about how Aria got kicked off Omega and how she gets it back 3 days before all those relays right beside it blew up."PAX East probably
Yeah, he shoots the beam at you.
Harbinger was relegated to being just one of the big bad guys for the most part in 3. Despite all of ME2, despite the sovereign like conversation you have with him in Arrival, he was bumped off like he was no special character.
lol.
I remember the music swelling when it showed up but I just assumed that was because you would have to run through Reaper fire to get to the transporter beam. Didn't pick up on the harbinger dialogue or the yellow lights.
I just read the wiki and found out that Harbinger was that Reaper at the end when you're making the final run to the transporter beam.
I honestly can't tell it apart from the rest of the fleet. Was it mentioned in dialogue? If so, I missed it.
Well it was clear he was much powerful than a regular Reaper in ME3. Dude was chucking out multiple beams like it was nothing and obliterating everything. I just wish there was more dialogue with him.
To hand crank the button that turns off the beam.Yeah, I believe right at the end there it is mentioned that Harbinger and several Sovereign class Reapers are heading towards the elevator.
They couldn't get Harbinger's voice actor for ME3 for some unknown reason, so his semi-absence is because he never can speak. Funnily he has a lot of voice acting in Arrival as he voices both Harbinger and the Reaper artifact that half the plot circles around, so it's not like the actor has any problems with the franchise or company (he was also in TOR and said on Twitter that he would have loved being in ME3).
Harbringer's voice actor voiced multiple characters in me3 though.
"We know you guys have lots of questions and strong feelings about the ending, so we're going to directly address that. Here is some DLC that gives all the answers about how Aria got kicked off Omega and how she gets it back 3 days before all those relays right beside it blew up."
Yeah, Harbinger's VA was definitely available. BioWare just chose not to voice (or have him play much of a role what-so-ever outside of a 20 second sequence) him for... reasons.
"We know you guys have lots of questions and strong feelings about the ending, so we're going to directly address that. Here is some DLC that gives all the answers about how Aria got kicked off Omega and how she gets it back 3 days before all those relays right beside it blew up."
Oh, right. Then maybe they couldn't get him for the ending. The fuck went on with this game's development?
http://www.gameinformer.com/blogs/editors/b/gitim_blog/archive/2012/04/02/my-thoughts-on-mass-effect-3-39-s-ending.aspx
Yeah, it's Game Informer but this article sums up my thoughts on the ending.
He, just like you, need to think about the ending a little bit more.http://www.gameinformer.com/blogs/editors/b/gitim_blog/archive/2012/04/02/my-thoughts-on-mass-effect-3-39-s-ending.aspx
Yeah, it's Game Informer but this article sums up my thoughts on the ending.
To hand crank the button that turns off the beam.
So a rehash of the recent comic series that details that exact scenario?
Yeah, you're probably right.
The easy answer: lol, Mac Walters.
The better answer: lol, Mac Walters and Casey Hudson.
The true answer: lol, Electronic "Churn your massive space opera trilogy conclusion out in two years and make it appeal to the CoD crowd for extra moneyz" Arts.
That's not out of line with the series. Sovereign had to manually activate the Citadel Relay since the Protheans outsmarted them with the Keepers and they put off doing anything about it for 50,000 years. Procrastinators.
http://www.gameinformer.com/blogs/editors/b/gitim_blog/archive/2012/04/02/my-thoughts-on-mass-effect-3-39-s-ending.aspx
Yeah, it's Game Informer but this article sums up my thoughts on the ending.
The introduction of the god child character at the very end of the game was a twist I didnt see coming. The wispy image of the dead child that haunted Shepard did wonders for explaining the Reapers purpose to me, and what exactly my options were. I boarded the Citadel with the intent to finish off the Reapers, and I committed to achieving that goal despite the cost of destroying all synthetic life. I thought about Edi, Legion, and the entire Geth population before making this decision. It sucked, but it seemed like the best option. How long would Shepard be able to control the Reapers if I had went with the blue ending, and isnt it unfair to push synthetic hybridization onto all sentient life? I understand that destroying synthetics may seem brutal, but lets face it theyre not alive. Thats how I rationalized it, anyway.
http://www.gameinformer.com/blogs/editors/b/gitim_blog/archive/2012/04/02/my-thoughts-on-mass-effect-3-39-s-ending.aspx
Yeah, it's Game Informer but this article sums up my thoughts on the ending.
game informer said:I love the prospect of the Normandy crew having to start over on a lush jungle planet. Joker, Garrus, Liara, and the
Game Informer said:think of all the Quarians, Turians, Humans, and the rest stuck in our solar system. What will happen to them? Will they be able to nurture Earth back to health after the Reapers razed it? I love pondering the wealth of questions raised by the end of Mass Effect 3, and the implications it has for future games in the series.
Supposed by whom?everyone forgets the game is about "choices"....
mass effect wasn't supposed to have an ending like modern warfare or halflife or metalgearsolid. it wasn't supposed to have an ending,and everyone would choose to like or dislike.
anyone that doesn't address this fact,just speaks nonsense.
if its a "gaming journalist",even worse.
All of that mattered as part of the journey for me. It's a role-playing game and whether or not I cured the genophage mattered from a character standpoint.
It's war and a shit load of people had to die. Some of those people are going to be ones who you helped along the way. They're fucked anyways. In the end, I saved the Galaxy and that's what matters. All of those people who signed up to help Shepard along the way knew that going in.
The choices I made had a great impact on the entire experience, I'm not bothered at all that they didn't factor in to the final hours of the game.
This happens a lot. People expect every story thread to tie into a neat little bow at the end of the experience. Life doesn't work like that and the best stories don't either.
If you think the only choice that really mattered was the one at the end, I'm not sure you played the game correctly. A lot of the decisions along the way mattered a hell of a lot to me and defined my character. They effected me in the role playing experience of making that finale choice. I think you're looking for a mechanical, gameplay result of all those decisions.