BassForever
Member
I feel like every time I open this thread and read the most recent page one or two more logical "another reason why that was dumb/made no sense" is brought up that I agree with.
It ended The Cycle of genocide that had gone on for millions of years. That, to me, was the most Paragon thing any being has ever done in the history of the galaxy and worth the sacrifice.As a fellow gamer, and with the utmost politeness I can muster: no. Just no.
In a game that stresses at every possible opportunity the importance of self-determinism and creating unity from diversity, Synthesis is a complete and utter backpeddle: forcing organic and synthetic life into a mandated hegemony that raises a bewildering number of hypothetical and practical issues is not a "good" ending. It's not even Paragon, if we believe that Paragon decisions are those that agree with the themes of fostering self-determination and diversity. No one had a choice of whether they wanted the fusion; Shepard simply makes a choice and everyone else has to live with it.
You can't conclude it is impossible. I won't even go into the reasons. It's clearly possible. Just because we're told it's really hard? Like ending The Cycle is impossible? Sorry, I don't buy. But you know what. I don't even care. I don't care if the remaining life never again can travel to other systems. As long as it can survive, flourish and is safe from being destroyed in another 50,000 years.And those relays are not being rebuilt, without breaking the logic of the universe (admittedly, something the lead writer has no problem doing). The Reapers supposedly built the relays, and according to Sovereign, we cannot comprehend their minds or technology. This is re-emphasized multiple times, in which characters admit that they don't have a good grasp on Sovereign's tech, and know basically nothing about how the relays actually function. The Reapers were the only ones capable of developing that technology across countless generations, so the likelihood that some species is just going "figure it out" is not at all likely - especially if the relays can no longer be studied as a result of SPACE MAGIC explosions.
hmm, at this point I'm really only mad at what they did with the normandy. If that scene is intended to just be a dream of shepard then I could probably get over it.
yes it is stupid
Heroic ending music, horrible suspension of disbelief breaking space magic, safe synthesis or high ems control/destroy. It's poorly thought out, but it's meant to show the magic spreading throughout the galaxy. Not destroying all the solar systems and spreading into nothing. It's not a tragic ending by any means and it's not directed as such.
There were a ton of systems that had life, civilizations and such that had no Mass Relay. I know because I visited them, minded Eezo and collected War Assets there. And those were only the ones in the game we were allowed to visit. There is life throughout the galaxy, not just within the systems containing a Mass Relay. Joker even landed on one.
Indoctrination brethren, let us hold the line, for the day is coming when we will get our reckoning.
As a fellow gamer, and with the utmost politeness I can muster: no. Just no.
In a game that stresses at every possible opportunity the importance of self-determinism and creating unity from diversity, Synthesis is a complete and utter backpeddle: forcing organic and synthetic life into a mandated hegemony that raises a bewildering number of hypothetical and practical issues is not a "good" ending. It's not even Paragon, if we believe that Paragon decisions are those that agree with the themes of fostering self-determination and diversity. No one had a choice of whether they wanted the fusion; Shepard simply makes a choice and everyone else has to live with it.
And those relays are not being rebuilt, without breaking the logic of the universe (admittedly, something the lead writer has no problem doing). The Reapers supposedly built the relays, and according to Sovereign, we cannot comprehend their minds or technology. This is re-emphasized multiple times, in which characters admit that they don't have a good grasp on Sovereign's tech, and know basically nothing about how the relays actually function. The Reapers were the only ones capable of developing that technology across countless generations, so the likelihood that some species is just going "figure it out" is not at all likely - especially if the relays can no longer be studied as a result of SPACE MAGIC explosions.
The satisfaction with the ending is negatively correlated with how deeply you contemplate its ramifications.
hmm, at this point I'm really only mad at what they did with the normandy. If that scene is intended to just be a dream of shepard then I could probably get over it.
Could just be a copied texture from one of the dream sequences. I'm sure that they're used along the roofs in the Vancouver intro map too.
Could just be a copied texture from one of the dream sequences. I'm sure that they're used along the roofs in the Vancouver intro map too.
The roofs in the Vancouver intro . . . is when the indoctrination begins.
lol
Sovereign was left behind to asses the evolution of organics, and to send the signal to the Citadel that would open the mass relay to dark space.Why would the Reapers need a vanguard that gives away the potential surpise attack that is coming?
Because Sovereign knew the Reapers would be stuck in dark space for a while longer and needed a ground force to take the Citadel and activate the relay.Why would that vanguard need to clone Krogans or take over the Geth when the unstoppable Reaper forces are coming to crush and process everything anyway?
As I understood frome ME1, only the prothean scientists on Ilos knew about the Keepers-Citadel-Reaper connection, and that group's presence wasn't know to anyone. The protheans that used the Conduit to modify the Keeper-Citadel variable died after doing so, and that knowledge remained hidden until Shepard found Vigil.How could the Protheans have tricked the Keepers into ignoring the Reaper signal, and the Reapers having indoctrinated the Protheans not know about it?
Maybe I remember wrong, but Sovereign sends Saren and a small amount of troops through the Conduit to take control of the Citadel, the Geth ships are there just to protect Sovereign and the Citadel while Saren does it's thing.Why was the best option to give the signal a direct frontal assualt on the Citadel?
How do you create a zero-mass corridor through space? I just simply accept TIM threw enough money at the project to make some breakthroughs. Plus, 2 years is what took them to rebuild Shepard, but I assume once they got the body they could put it in some kind of stasis field.How is Cerberus able to reverse 2 year old brain death without any side effects?
My guess is that it's stealthier to cripple the race that poses the greatest threat to you through intermediaries. Other than that, no idea.Why would the Collectors be processing humans to make a Human-Reaper, when the Reapers are already going to do that anyway (overachievers)?
Well, the conversation with Javik seems to indicate that until the current cycle the Crucible was just a design, and information can survive from cycle to cycle as evidenced by the beacons and Vigil. If you mean why indoctrinated individuals didn't send that information to the Reapers, then I got nothing.How is the Crucible something the Reapers, who are somehow able to nearly wipe all evidence of their 50,000 year destruction of every race, missed?
Isn't the only evidence of the battle with the Reapers the plans for the Crucible device? And people didn't seem to give high priority to the archives until after the events of Arrival.How come if there was evidence of the Protheans having battled the Reapers on Mars that was known about no one ever showed it to the Council?
Why did the Citadel need to be at Earth when it wasn't needed for processing any other planet they were destroying?
Because it's a video game and the overall plot is just to move the game along. The story is more about Shepard and the actions you choose throughout the game.
I know I have stated that "systems with a relay" I am well aware of what happened with the Normandy crew which is why I said earlier that "Normandy could've been knocked out of the Mass Effect stream and ended up in a system without a Mass Effect relay and hence survived the relay's destruction".
I mean, if you liked the ending, more power to you, whatever, I guess. But as a piece of work it fails on almost every level. I don't know how people are unable to see that.
I hope, at the very least, they understand why we dislike the ending. Mass Effect's story is not infallible: it drops subplots, antagonists, did not have a stable story arc, and introduces two deus ex machinas in the third game of the trilogy. It does create an interesting world but the story within is a contrived, pandering guilty pleasure that we give time to because we're part of it and it's fun to play.
The ending pushed a plot device, made it about something we thought we already proved wrong, gave us some funny circular logic, and told us to choose. Forget not having the option to argue with the catalyst or finding a fourth option, the writers hit a magic answer button and decided to make stuff up on us. Writers all over the world wish they could do this and have people actually like it.
It's great that some of you accept the conclusion, but I assure you most of us wanted to as well. It was never about wanting a happy ending or filling up loose ends or even those choices (except synthesis; it sucks no matter what), it's about how insultingly lazy it came across to me and it was just too much for even my lowered gaming standards to tolerate.
Again, I didn't demand a new ending or feel entitled to more, I just thought it was bad.
You guys really need to stop arguing about the relays exploding. It's really not a big issue since Bioware can just say that the space magic from the crucible make a friendly explosion that didn't harm anyone.
There, problem solved.
Would you have been satisfied if you could have argued with the Catalyst for a better solution but the outcomes were ultimately the same?
What fourth option do you think would have worked?
Unless you believe that synthesis messed with everyone's minds to make them forever peaceful, which would be even more disgusting than forcing everyone to become a hybrid against their will, then what exactly have you changed? Races will still hold grudges against others, wars will break out and worlds will build synthetic slaves as they always do because it's in their nature.It ended The Cycle of genocide that had gone on for millions of years. That, to me, was the most Paragon thing any being has ever done in the history of the galaxy and worth the sacrifice.
Synthesis is a complete and utter backpeddle: forcing organic and synthetic life into a mandated hegemony that raises a bewildering number of hypothetical and practical issues is not a "good" ending.
It ended The Cycle of genocide that had gone on for millions of years. That, to me, was the most Paragon thing any being has ever done in the history of the galaxy and worth the sacrifice.
Like I have said many times already, if you establish rules in your fiction and then something breaks those rules, there must be an explanation or else it feels like an ass pullGoing back to the relay destruction thing, are we absolutely sure that they killed the majority of life in the systems that had one? The Arrival DLC is one thing, but this could have been a very different occurrence.
It happens whether or not you played the Arrival. Shep is grounded because she killed 300K batarians.Since I never played the Arrival DLC, like I've said, I don't consider the systems with a relay to be destroyed in my ending.
We had the collective might of the galaxy rolling with us, we could have destroyed them conventionally. Shepard does the impossible and that is canon with all Shepards.And for those who say he left the space-traveling races in a new dark age, like I've said, the other option is those same races would have been dead at the hand of the Reapers.
Going back to the relay destruction thing, are we absolutely sure that they killed the majority of life in the systems that had one? The Arrival DLC is one thing, but this could have been a very different occurrence.
Since I never played the Arrival DLC, like I've said, I don't consider the systems with a relay to be destroyed in my ending. That thought never crossed my mind when finishing the game yesterday. Shepard simply stopped the Reapers and saved all space-traveling life in the galaxy. He also saved the ones who don't travel through space because they won't have to go through this shit when their time comes.
Would you have been satisfied if you could have argued with the Catalyst for a better solution but the outcomes were ultimately the same?
What fourth option do you think would have worked?
Unless you believe that synthesis messed with everyone's minds to make them forever peaceful, which would be even more disgusting than forcing everyone to become a hybrid against their will, then what exactly have you changed? Races will still hold grudges against others, wars will break out and worlds will build synthetic slaves as they always do because it's in their nature.
Because Sovereign knew the Reapers would be stuck in dark space for a while longer and needed a ground force to take the Citadel and activate the relay.
You are not giving anyone a choice. You are forcing every single race to become something different. When ME1 and ME2 showed my Shepard convincing everyone to work together in spite of their differences, to have the ending just scrap all that is kind of conflicting.
Ultimately, what it does is somewhat irrelevant. It's never going to be explored or mentioned in any other Bioware game. That said, it still feel like it's a poor ending.
You guys really need to stop arguing about the relays exploding. It's really not a big issue since Bioware can just say that the space magic from the crucible make a friendly explosion that didn't harm anyone.
There, problem solved.
Any story, regardless of theme, should have a coherent ending.No, just that a space opera will not have the most logical storyline.
How is this a paragon choice when it's clearly the most unethical? You're rewriting everything in the entire galaxy by force, and you have no idea how adding circuits will change organisms.The Sythisis choice pretty much saves everyone, including Reapers, by bringing all life (AI and Organic) to the pinnacle of combined evolution. The only cost was loosing the Mass Relays which, honestly, could some day be rebuilt even if it's by a future species. That sounds Paragon to me.
The most damning statement I can think of regarding the ending is this: The music that plays during the ending sequence was more enjoyable and had a greater impact on me than anything that was happening during the ending.
hmm, at this point I'm really only mad at what they did with the normandy. If that scene is intended to just be a dream of shepard then I could probably get over it.
You guys really need to stop arguing about the relays exploding. It's really not a big issue since Bioware can just say that the space magic from the crucible make a friendly explosion that didn't harm anyone.
There, problem solved.
Yeah. Yeah, I suppose that's... Yeah. Sigh.Then again, that's what you get for caring too much about a pulpy space opera series.
Wouldn't shepard be in his/her own dream, though?
hmm, at this point I'm really only mad at what they did with the normandy. If that scene is intended to just be a dream of shepard then I could probably get over it.
You guys really need to stop arguing about the relays exploding. It's really not a big issue since Bioware can just say that the space magic from the crucible make a friendly explosion that didn't harm anyone.
There, problem solved.
Not quite applicable, but I'll take it.The cognitive dissonance was amazing, yes.
Think on that.Just finished it last night, and was a bit ho-hum; not a great ending, but certainly not as bad I was expecting.
The furore about the ending had me speculating that all 3 games were some glimpse into the future from the original Prothean beacon, and it was some kind of 'Dallas Dream'.
It wasn't the final game in a trilogy.Still, on the whole I was expecting much worse - I still think Bioshock has a worse ending than ME3 for example, and it didn't get ragged on to this extent.
Yeah. Yeah, I suppose that's... Yeah. Sigh.
Stupid video games.
Proves I'm not a complete cynic though. Not yet, anyway.
Question is why would he need that? He already had indoctrinated Saren and a high ranking Asari official, and it was assumed that Sovereign was Saren's ship, which meant it had docked at the Citadel. Why create a ground force to take the Citadel, period, when he already had indoctrinated people who could come and go from the Citadel and when no one knew he was a threat? He could've just indoctrinated more people on the Citadel as sleeper agents, instead of risking exposing the Reaper threat.
The answers they have for most of that are fine on the surface, which is all they really need to be.
How is this a paragon choice when it's clearly the most unethical? You're rewriting everything in the entire galaxy by force, and you have no idea how adding circuits will change organisms.
It's about as paragon of a choice as blowing up 400k batarians to stop the reapers from coming.
Any story, regardless of theme, should have a coherent ending.
But let's stay with space operas: why even attempt to explain everything? The titular Mass Effect and all technologies derived from it were coherent enough. There was no need to pile on more space magic on top of it.
Now, you are not wrong with what you say and there were definitely plot holes and inconsistencies littered throughout (which I found egregious too), but there was at least the possibility of a good conclusion to tie all those themes and character arc into a whole. But no. RGB.
It may be naive of me*, but: why not strive for something complete? Why make these shitty compromises when a better conclusion was within reach? They could have achieved greater coherency by intelligently pursuing what they were allegedly attempting to do: foster speculation, keep it 'high level' and vague. Instead we get half-explanations that make no sense the moment you consider them even a second time. Every scene beyond the scene where Anderson tells Shepard that he did good was a catastrophic stumble.
Why give the Reapers a motivation that makes them look like colossal idiots? Why pull the rabbit that is Space Casper out of the hat at the very end? Given his bullshit, why didn't they use the golden opportunity to hand wave a lot of the bullshit by having a typical conversation with Space Casper, something you're used to doing throughout the entire fucking series? so instead of release at the moment where everything culminates it leaves you with "...Huh? That's it?".
The most damning statement I can think of regarding the ending is this: The music that plays during the ending sequence was more enjoyable and had a greater impact on me than anything that was happening during the ending.
*And hilariously besides the point, since most of what's wrong with the ending doesn't even boil down to artistic intentions or possibly even ability, but simply poor planning, ensuing time constraints and the desire to finally be done with the series on the side of its creators.