A lot of you guys have been asking for a well-written defense of the ending. Here it is!
Badass Digest's Devin Faraci weighs in on the ending:
http://badassdigest.com/2012/04/03/the-ending-of-mass-effect-3-is-spectacular/
I'll preface this by saying that Devin is one of my favorite writers on the web; he's never afraid to challenge your opinions. His deconstruction of the LOST finale is legendary and his interpretation of Inception will change the way you view the movie. He's an excellent writer, just don't get too butthurt when you disagree with him.
I'm not butthurt, but I will argue.
I finished Mass Effect 3 last night, staying up until 3am to get from the final missions to the big controversial ending. As the last minutes of the game ticked away I kept waiting for the game to fuck up, to blow it, to justify the online teeth-gnashing that met its release. That moment never came.
It sounds like he needs to spend more time thinking about it.
I ended up with the ‘green’ ending, choosing to merge organic and synthetic life, creating the final step of evolution. That’s an incredible ending, one that actually manages to one up 2001 in terms of big, trippy ideas. All these hours spent playing the game, all the decisions that my Shepard made, all led up to this moment, where I literally changed the course of all life in the galaxy forever. That’s huge!
I disagree. Whereas in 2001, the monolith is shown as causing the leaps in evolution and the ending is an extension of that, in ME3, we get no setup like that for the Catalyst and his crazy space magic. Yeah, it's trippy; you somehow merge synthetic and organic life, but it doesn't make sense and it has its ethical problems given how certain people played their Shep. A paragon Shep would not force this on the rest of the galaxy.
But I don’t want to see it! My Shepard got the galaxy to that point, and now it’s on its own. I don’t need all the answers sewn up. Would I like to know what happened to my final squad (I went down with my BFFs Garrus and Liara)? Yeah, but while I assume they bravely gave their lives in that final crazed run to the Conduit I’d rather just leave it open ended. As I leave the story of the galaxy. This isn’t Shepard’s story anymore, and just like in life I can never truly know the far-flung implications of the choices I made.
One of the problems with ME3 is that they left it too open ended. Other than a cookie-cutter color swap of a few moments with Joker and whoever magically appeared on the Normandy that reflected our final decision, we don't get to see the fruits of our labor when it comes to the krogan or the quarians. Which leads me too...
There are many who complain about the lack of options at the end of Mass Effect 3; I feel like these people misunderstand not only the nature of storytelling but the nature of life itself.
We understand life and fiction perfectly fine, but when this series, advertised as something where you get to control the story, disregards your decisions at the very end, people are going to be upset. In the end, it doesn't matter if you cured the genophage or not, it doesn't matter if you made peace with the geth or let them or the quarians be destroyed, those decisions do not have an impact on the final choices at all. But in this same game, with the genophage stuff, your choices in the previous games can affect how it ends in an organic way and accounts for all of the possible iterations.
Just as the ending of 2001 doesn’t bring the Starchild all the way to Earth, the ending of Mass Effect 3 doesn’t follow the impact of the final choice all the way through history.
No one wants that (and, for me, it's why I don't like the stargazer sequence besides the "tell me a story" frame). We just want to see the results of our choices. There is a fanmade chart on the internet somewhere that takes into account a lot of the choices you could make in the series and gives appropriate endings for them. It flows organically and we aren't tied down to an ABC(RGB) ending.
And life, frankly, doesn’t leave us many choices.
This isn't life. It is a sci-fi game.
To my mind the other endings - the red destruction ending and the blue domination ending - shouldn’t even have been in the game. They’re the wrong endings. All of the Mass Effect trilogy has been about setting aside ancient grudges and prejudices and understanding that we’re in it together. Mass Effect 3 spends a lot of time making sure we understand this applies to AI as well, by making EDI a member of the crew and having the truth about the Quarian/Geth conflict revealed. In the end the Illusive Man wasn’t wrong - the world is far more grey than black and white - it’s just his decision about how to deal with that grey was wrong. That grey isn’t a confusion and chaos, it’s the incredible availability of options.
He doesn't have anything to say about the motives of the Reapers?
Anyway, he is right about what the Mass Effect trilogy is about, however, it's also about strength through diversity and the synthesis ending just makes us all the same: no more diversity. And it doesn't fall in line with certain Shepards.
I wonder if some of the people who played the games didn't understand what they were playing. This wasn't Star Wars. Mass Effect isn't space opera. It's not quite hard SF, but it's about as close as an action-oriented video game will ever come.
Again, we understand what we were playing. And Mass Effect is a space opera. Throughout the series, we are presented with romanticism set against the backdrop of galactic civilizations. It's an adventure that takes place on many alien worlds. This is space opera to the core. It is also somewhat hard sci-fi which is also a problem with space magic comes into play at the end.