Put together the ‪#SDCC‬ roster today. Lot's of great stuff to talk about *and* show there.
Curious interview with Dorian Kieken (Bioware Development Director) on the Games Industry site :-
http://www.gamesindustry.biz/articles/2012-06-07-bioware-we-havent-had-a-breakthrough-success
The curious bit is the "alters the ending" part. It has been stated by Bioware that the Extended Crap erm Cut will not alter the ending just clarify it. So this could be a case of a journalist paraphrasing wrongly again or Bioware are actually thinking of changing the ending.
I hope not, else I'd lose more respect for Bioware than I already have. They couldn't fix the massive plot holes? Shit ending or not, that's the ending. Fans shouldn't dictate how a game should end or needs to be altered. They're the story tellers. Bad story tellers, but story tellers.
Non stop whining until you can romance the star child! I wonder what his space sweat smells like...
So are you saying attempting to better yourself or your creations is inherently wrong?
Nothing, because it's a hologram. ಠ_ಠNon stop whining until you can romance the star child! I wonder what his space sweat smells like...
I'm saying have some balls and stand by your work, shit or not shit. If that was their direction, then that was their direction. I'd rather they clarify the existing ending and improve it through a better narrative than change it.
And that petition and cupcakes from angry gamers says otherwise.
I'm saying have some balls and stand by your work, shit or not shit. If that was their direction, then that was their direction. I'd rather they clarify the existing ending and improve it through a better narrative than change it.
And that petition and cupcakes from angry gamers says otherwise.
They're the story tellers. Bad story tellers, but story tellers.
I hope not, else I'd lose more respect for Bioware than I already have. They couldn't fix the massive plot holes? Shit ending or not, that's the ending. Fans shouldn't dictate how a game should end or needs to be altered. They're the story tellers. Bad story tellers, but story tellers.
You don't seem to fathom that any change to a video is already an alteration.
"Extended ending" or "director's cut" means altering the product, but in this particular case specifically the ending.
This isn't a rocket science concept.
You don't seem to fathom that any change to a video is already an alteration.
"Extended ending" or "director's cut" means altering the product, but in this particular case specifically the ending.
This isn't a rocket science concept.
I have no problem with that. My issue is with potential fan input directing the ending to smooth things over. That's not story telling, that's pandering.
The forum post was "debunked" by the community manager who also told forum goers that the Kasumi wasn't a character in ME2 and a listing for the prothean DLC on origin back in June 2011 was a typo, amongst other similar statements..
the worrying thing is that some of the statements from PAX indicated that we would be getting a much happier ending than the original (rebuilding the relays, friends didn't die etc) we will just have to wait and seeIt all depends on what input they'd be listening to. "Deliver on your promises" isn't an unreasonable request. Full-fulling that request wouldn't be pandering.
I don't think anyone's asking for a re-write happy ending here (and if they are--I'm in agreement--ignore them); most people want an ending that makes sense and doesn't destroy the story that came before it. They want an ending that is given as much creative scrutiny as the rest of the series.
Some spoilers...
I have compiled this list for myself, to compare what the first ME3 ideas were compared to what ME3 is now... The comparison is rather interesting. Here goes the list:
( EDIT, now that I wrote it down, it's huge as hell. I'll highlight important parts)
- TIM, at fist was supposed to be allied with the Reapers and want the Prothean archives on Mars in case the deal goes wrong.
- You were supposed to fight Dr. Eva yourself after she hurts A/K, while she commands waves of Cerberus troops.
- The Hammerhead was supposed to be in the game. You'd have used it to battle the Rannoch Reaper, you'd also go against it on foot, and get on top of it for the deadly blow.
- There should've been a mission on Rannoch, in which you take down a planetary defense gun of the Geth, situated in the Quarian equivalent of Rome or Jerusalem.
- The Geth consensus should've looked like an idealized Rannoch. You could have interacted with the Geth who'd have had faces. Later, Legion was supposed to download all those Geth into his platform, to save them.
- Prothy the Prothean was supposed to be non-DLC, and he was supposed to be the CATALYST. While on Eden Prime, you would have worked with a fellow SPECTRE ( A/K's partner), who would have tried to kill Prothy, forcing you to kill him.
- There was supposed to be more alive Krogan Females, but Cerberus would kill them in the Sur'kesh raid, leaving you with less.
- Mordin should have developed his cure in a lab on Tuchanka. Reapers attack Tuchanka out of fear, and you are forced to go to a female city, which has kept safe some of Tuchanka's culture. You then must take the females with a subway through thresher maw territory, and see some of Tuchanka's culture, while Wrex deals with the Reapers. The lab is actually connected to the Shroud ( which I believe should have been in orbit?). You are left with just one female, Mordin makes the cure, you lure the Mother of All Thresher Maws at the Reaper and the rest goes as in the game. ( I personally believe, that whilst the Tuchanka Mission isn't bad either, some elements of this one should have been in the game).
- You should have saved the Primarch's son from Tuchanka; the Primarch would have asked you to KILL him! ( because he's an embaressement) - leaving Shep in a very tense political situation. The Turian Bomb mission would have occured slightly different.
- VERY INTERESTING MOMENT: The Prothean NEEDS to get on Thessia to access a Prothean Beacon ( slightly different than " well, he could be there just like any other squadmate"). Whilst he transfers the info from the beacon to his brain, Kai Leng comes WITH A/K. Kai Leng told A/K Shep killed his Spectre partner, and they all stay in a Mexican stand-off. Shep must convince A/K that Kai Leng is a dirty bastard, or else Shep must kill her/him.
- During the Kai Leng battle, the temple should've have progressively crumbled, letting you see Thessia under fire, getting destroyed. Kai Leng wins ( as in the game) and takes the Prothean ( who's still freezed from the transfer).
- CITADEL COUP: Kolyat contacts Shep and tells him Udina plans on calling an emergency summit to vote on leaving the Hannar homeworld to the Reapers, to defend other planets. When you get there, Kasumi helps you get to C-Sec HQ to take info on Udina, but the info is being destroyed by a Cerberus double agent. Then you take Thane with you, to assassinate Udina. You secure a spot after a fight with Cerberus conspirators. When Udina tries to make his move, you are there to demask him. He then signals an army of Cerberus troops. You fight them, and in a climatic showdown, Thane takes out Udina. Thane dies.
-SANCTUARY was supposed to be a place from which TIM gives refugees to Reapers, not use them for his experiments.
- Jacob's girlfriend was originally called KENESIA. She were to be a prothean expert. She would have objected to leave the base until a scientist is killed. Then ( very nice) when you prepare for the battle ahead with Cerberus troops amassing in front of the station, you talk with Jacob and Kenesia about life, death, love, humanity etc.
- On the Citadel, TERRA FIRMA party would have launched Cerberus propaganda. EMILY WONG would have helped you clear the situation.
- OMEGA: MEGA NICE! ( too bad it wasn't in the game): the Cerberus attack on Omega should have been IN THE GAME. Cerberus attacks, Omega resists -> Cerberus blockades Omega. Shepard must go through the Omega 4 Relay, to an ancient ship and get some "pirate loot". Shep must also destroy the Cerberus commanding ship.
- ARIA wants Shep to retrieve a Cerberus tactician involved in the attack. He's bodyguard is ZAEED, who is determined to finish his contract, and you must convince him to let Shep do his job.
- Originally, Omega had a truce with Cerberus who wanted to pass the Relay to retrieve the Collector Base/'s remnants. Shep convinces her to side with him ( for the eezo), Cerberus attacks Omega as retaliation.
- Hannar religious extremists do terrorist attacks on the Citadel.
Sorry for the long list, what do you think?
hahahaha- Hannar religious extremists do terrorist attacks on the Citadel.
- CITADEL COUP: Kolyat contacts Shep and tells him Udina plans on calling an emergency summit to vote on leaving the Hannar homeworld to the Reapers, to defend other planets. When you get there, Kasumi helps you get to C-Sec HQ to take info on Udina, but the info is being destroyed by a Cerberus double agent. Then you take Thane with you, to assassinate Udina. You secure a spot after a fight with Cerberus conspirators. When Udina tries to make his move, you are there to demask him. He then signals an army of Cerberus troops. You fight them, and in a climatic showdown, Thane takes out Udina. Thane dies.
That would have been freaking awesome. : (- There should've been a mission on Rannoch, in which you take down a planetary defense gun of the Geth, situated in the Quarian equivalent of Rome or Jerusalem.
- Prothy the Prothean was supposed to be non-DLC, and he was supposed to be the CATALYST. While on Eden Prime, you would have worked with a fellow SPECTRE ( A/K's partner), who would have tried to kill Prothy, forcing you to kill him.
- You should have saved the Primarch's son from Tuchanka; the Primarch would have asked you to KILL him! ( because he's an embaressement) - leaving Shep in a very tense political situation. The Turian Bomb mission would have occured slightly different.
- VERY INTERESTING MOMENT: The Prothean NEEDS to get on Thessia to access a Prothean Beacon ( slightly different than " well, he could be there just like any other squadmate"). Whilst he transfers the info from the beacon to his brain, Kai Leng comes WITH A/K. Kai Leng told A/K Shep killed his Spectre partner, and they all stay in a Mexican stand-off. Shep must convince A/K that Kai Leng is a dirty bastard, or else Shep must kill her/him.
- During the Kai Leng battle, the temple should've have progressively crumbled, letting you see Thessia under fire, getting destroyed. Kai Leng wins ( as in the game) and takes the Prothean ( who's still freezed from the transfer).
- CITADEL COUP: Kolyat contacts Shep and tells him Udina plans on calling an emergency summit to vote on leaving the Hannar homeworld to the Reapers, to defend other planets. When you get there, Kasumi helps you get to C-Sec HQ to take info on Udina, but the info is being destroyed by a Cerberus double agent. Then you take Thane with you, to assassinate Udina. You secure a spot after a fight with Cerberus conspirators. When Udina tries to make his move, you are there to demask him. He then signals an army of Cerberus troops. You fight them, and in a climatic showdown, Thane takes out Udina. Thane dies.
- On the Citadel, TERRA FIRMA party would have launched Cerberus propaganda. EMILY WONG would have helped you clear the situation.
I definitely remember reading these in the leaked script (especially killing the Primarch's son and Thane killing Udina) and being very disappointed when they weren't in the final game.
I'm pretty happy that I got to kill Udina in the final game.
So Omega DLC is pretty much guaranteed at this point?
So Omega DLC is pretty much guaranteed at this point?
So Omega DLC is pretty much guaranteed at this point?
I wouldn't say it is "guaranteed" at this point. The first hurdle Bioware have to overcome is the extreme lack of interest they created in their singleplayer game. I imagine they will be looking very closely at the reaction and numbers (downloads) of the EC to determine whether it is worth making any more single player DLC. After all if you are putting "free" DLC out there and no one is bothering with it then they are hardly likely to leap at the chance of snapping up paid DLC.
Bioware fans will still probably buy it regardless. They'll find a way to sell their DLC either way, even if it means messing with the ending more. After Omega, I'm expecting some after-story DLC like fighting your way through the mysterious jungle or taking on rouge Cerberus agents.
I definitely remember reading these in the leaked script (especially killing the Primarch's son and Thane killing Udina) and being very disappointed when they weren't in the final game.
Bioware fans will still probably buy it regardless. They'll find a way to sell their DLC either way, even if it means messing with the ending more. After Omega, I'm expecting some after-story DLC like fighting your way through the mysterious jungle or taking on rouge Cerberus agents.
I would like to see how my "choices" from the other games effect the story but something tells me it makes little difference. I am willing to give Bioware a break though on this issue, given the scope and ambition of the game it would be next to impossible to have every choice have a meaningful impact on the gameplay and story. From what I could gather, most of the choices made from the first 2 games result in different lines of dialogue from NPC. Very disappointing but understandable. I quickly realized this generation that as costs increase, games become more streamlined where "choices" made by players are scripted in the long run.
I just completed the game only 30 minutes ago.
Overall I feel they did a good job wrapping up the stories of your companions.
I would have agreed with this until they decided to leave all your companions for dead on a random planet for literally no reason at all.
I get to thinking about the way "the internet" forms a consensus on things...
Ask the internet what the greatest game of all time was and you'll get OoT as a general common answer.
Ten years from now, ask the internet what the worst ending of all time was in a game... How does Bioware want that to play out? That DLC better change lives.
And yet the ending writers still have jobs ... maybe they have incriminating photos of the Drs?
This! Seriously, this. Can any other game compare? It's baffling why they let this happen. Why did they go the route they did? Why did the writers ever believe this was a good idea? They destroyed what was otherwise considered one of the best sci-fi games ever made and it's like they don't give a flying fuck. It took a massive amount of outrage and pages like that "demand a better ending" and fundraisers to finally decide on doing an ending DLC to clear things up and they (they being Bioware) just scratch their heads like they don't know why people hated the ending. They're seriously that disconnected? It's like attending a high society party, shitting your pants and wondering why everyone is looking at you.Ten years from now, ask the internet what the worst ending of all time was in a game... How does Bioware want that to play out? That DLC better change lives.
Here's a free sampleDearest NeoGAF,
Hugs are back! After a long period of low supplies we are proud to announce that hugs are finally back and better than ever.
New Extended Cut Hugs. Enjoy the feeling of another human's -- or your favorite alien race's, see below -- touch. These extended hugs last up to 30 seconds more! - $5.99
New Alien Companion Hugs, for the fan who really needs a htug. - $14.99
Buy them at http://bioware.com/me3-extended-hugs!