Come back when you accept the end for what it is, without using confirmation bias.
Great argument, thanks for playing.
I'll file the rest of your comments as 'poor attempts at trolling'
lol maurader shields lol
Come back when you accept the end for what it is, without using confirmation bias.
New reaper powers that can move other people's arms? Saren couldn't do that.
Fair enough, still they draw your attemtion to it
They're bad, but not that bad
I just finished the game today, and I actually really liked the ending. I think I would have been disappointed if it was all just a big "Oh, you did X, Y, and Z, so these people survived and here's what they did and the reapers died and yay" sort of thing. I kind of had that problem with Dragon Age: Origins. It was a great game overall, but in the end it was just kind of a game. I feel like this was a bit more than that. They tried something a big more weighty, and also bookended the trilogy so it felt like a full piece.
I haven't really read any theories or anything from anyone else yet, but I understand most of the ending. I also saw it coming from a mile away, really. The choices had really been foreshadowed throughout the game and the series and I think thematically the ending fit because of that.
I just finished the game today, and I actually really liked the ending. I think I would have been disappointed if it was all just a big "Oh, you did X, Y, and Z, so these people survived and here's what they did and the reapers died and yay" sort of thing. I kind of had that problem with Dragon Age: Origins. It was a great game overall, but in the end it was just kind of a game. I feel like this was a bit more than that. They tried something a big more weighty, and also bookended the trilogy so it felt like a full piece.
I haven't really read any theories or anything from anyone else yet, but I understand most of the ending. I also saw it coming from a mile away, really. The choices had really been foreshadowed throughout the game and the series and I think thematically the ending fit because of that.
"Oh, you did X, Y, and Z, so these people survived and here's what they did and the reapers died and yay"
I haven't really read any theories or anything from anyone else yet, but I understand most of the ending. I also saw it coming from a mile away, really. The choices had really been foreshadowed throughout the game and the series and I think thematically the ending fit because of that.
http://www.youtube.com/watch?v=96CczhHtqgYShepard having a gun shot wound in the same place where he shot Anderson is one of the biggest pieces of evidence.
Recap the Destroy ending w/ the 'gasping breath' stinger.
Snap to a black screen for a few moments until the words "Joy of rebirth" are shown.
Fade in on allied soldiers dinging though piles of rubble until a one of the soldiers shouts about finding something, then show more and more pieces of debris being removed until what's underneath is finally viable. A beaten and bloody Shepard lies in scorched clothing.
Then we see from a high POV one person braking though the crowed that's gathered.
We hear a familiar voice speak.
"Is it her?"
The first soldier on the scene raises a salute and before he has chance to response a scratchy worn voice speaks out.
"Yeah it's me... Anderson... I though you had died."
With a powerful resonant tone he replies.
"You stole my line."
We see a smile break across her face.
"Did you really think I'd die before Shenmue 3 got made?"
uhm, so, why didn't TiM abuse this power earlier? why now?
Either it's all just an elaborate, over the top hoax perpetrated on a dying Shepard's mind by Harbinger,
~or~
it's TIM using the reaper tech he acquired (and the research into which we see for ourselves throughout an entire priority mission)
I don't like people saying they wish there was a Boss fight. That was the 1 thing I appreciated about the ending... and didn't we all hate them for that in ME2?
Trolling what? It's ridiculous because you're getting upset over something so insignificant. There were no plans on the notes for an indoctrination twist. In any case, I think the events at the end of the game happened. That's all. Shep saves the galaxy, that's what happens.Great argument, thanks for playing.
I'll file the rest of your comments as 'poor attempts at trolling'
maurader shields
Because he didn't have the tech installed before. Didn't you see his face in that last scene? They weren't that subtle about it.
Is this not clear to everyone?
TIM was researching a way of adapting Reaper control technology for human ends. That was the whole point of Sanctuary. Scenes shown via terminals on Cerberus station show that, right at the end, he cracked it, at least on a small-scale (it is unlikely it would have worked on Reapers, as he planned) and had the first working tech implanted in himself. With no anaesthetic, I might add. Anderson and Shepard both start moving like puppets when TIM arrives; this is when the tentacles appear in your vision, indicating 'Reaper' control. But in fact it's Reaper control as reinvented and controlled by TIM. He makes Shepard shoot Anderson to demonstrate his new powers. See his clenched fist with the purple stuff around it? That's his own personal Reaper magic. When he dies, however, the control is immediately broken. The tentacles disappear. Anderson collapses.
Or, you know, it's all in Shepard's mind, whatever.
I don't like people saying they wish there was a Boss fight. That was the 1 thing I appreciated about the ending... and didn't we all hate them for that in ME2? Also, that's one of the biggest things publishers push developers for, "Add a boss fight. Gamers need that validation they won". When I worked for a publisher, that's literally what they did for every game while I was there, no matter how big or small. It was disgusting...
I also saw it coming from a mile away, really. The choices had really been foreshadowed throughout the game and the series and I think thematically the ending fit because of that.
So, we are to believe that between you seeing him with Miranda, etc. and him on the citadel, he's installed reaper tech learned how to use it AND found his way on it? that's more believable than indoctrination?
I don't like people saying they wish there was a Boss fight. That was the 1 thing I appreciated about the ending... and didn't we all hate them for that in ME2? Also, that's one of the biggest things publishers push developers for, "Add a boss fight. Gamers need that validation they won". When I worked for a publisher, that's literally what they did for every game while I was there, no matter how big or small. It was disgusting...
TIMs control powers were supposed to only work on Reapers and what they control right? How could TIM control him unless....
omgshepardwasindoctrinated
Well, ME2 boss was a T-1000 and the encounter designed was pretty bad. I think people hated it because it wasn't fun and it certainly didn't make any sense. Plus, it looked really silly.
The issue isn't that it's a boss, the issue is that it's a badly design one. And really, beating one boss and having ME3 end is kind of dumb. There are thousands of Reapers all around the Earth, killing one won't matter.
http://www.youtube.com/watch?v=-CiFHqKD4qE#t=34m32sSo, we are to believe that between you seeing him with Miranda, etc. and him on the citadel, he's installed reaper tech learned how to use it AND found his way on it? that's more believable than indoctrination?
So, we are to believe that between you seeing him with Miranda, etc. and him on the citadel, he's installed reaper tech learned how to use it AND found his way on it? that's more believable than indoctrination?
Food for thought here, what was the purpose of Sovereign/Saren (ME1) if Starchild could've just unleashed the Reapers at anytime?
The fight with saren's corpse was pretty dumb, too.
Bioware is still figuring out how to make a shooter, good boss design is just completely beyond them right now.
The only ways this could make any sense is if he was deliberately holding back in case the races of this cycle actually made and connected the Crucible. Alternatively, if what the Prothean scientists screwed up was the ability for that relay to be opened by the Citadel itself, whether by the Keepers or by Starchild.Food for thought here, what was the purpose of Sovereign/Saren (ME1) if Starchild could've just unleashed the Reapers at anytime?
That always came off to me as them not wanting people to be able to end the game with just a conversation, like they didn't have the balls to try that. As cool as I thought it was convincing Saren to blow his brains out, 2 minutes later I was scratching my head saying "what was the point?" as his robotic corpse rose to fight me.
That always came off to me as them not wanting people to be able to end the game with just a conversation, like they didn't have the balls to try that. As cool as I thought it was convincing Saren to blow his brains out, 2 minutes later I was scratching my head saying "what was the point?" as his robotic corpse rose to fight me.
Is this not clear to everyone?
TIM was researching a way of adapting Reaper control technology for human ends. That was the whole point of Sanctuary. Scenes shown via terminals on Cerberus station show that, right at the end, he cracked it, at least on a small-scale (it is unlikely it would have worked on Reapers, as he planned) and had the first working tech implanted in himself. With no anaesthetic, I might add. Anderson and Shepard both start moving like puppets when TIM arrives; this is when the tentacles appear in your vision, indicating 'Reaper' control. But in fact it's Reaper control as reinvented and controlled by TIM. He makes Shepard shoot Anderson to demonstrate his new powers. See his clenched fist with the purple stuff around it? That's his own personal Reaper magic. When he dies, however, the control is immediately broken. The tentacles disappear. Anderson collapses.
Or, you know, it's all in Shepard's mind, whatever.
You don't want to see the consequences of your choices in the finale of a trilogy?
I wish I saw the space ghost coming so I could have stopped the game before going up the the elevator.
Yep, there is a lot of Green, Blue and Red through the games, they had it planed all along.
Foreshadowed? If they were I missed that completely. Could you elaborate?
Btw, did anyone not even realize there were three options at first? I was furiously chatting about what a bunch of bullshit I was watching, so I just pushed up and went into the middle for the synthesis end.
I don't like people saying they wish there was a Boss fight. That was the 1 thing I appreciated about the ending... and didn't we all hate them for that in ME2? Also, that's one of the biggest things publishers push developers for, "Add a boss fight. Gamers need that validation they won". When I worked for a publisher, that's literally what they did for every game while I was there, no matter how big or small. It was disgusting...
That's what concerns me the most. The obvious, perplexing issues with the end lie not in indoctrination, but the writing. The Catalyst makes no sense in regards as to why its intent is broken. I think it has something to do with the Crucible, but it doesn't explain why those three new options invalidated its original purpose.My problem was with Space Child. The entire series you question everything instead of just listening to what people said. That just doesn't seem right. Maybe I just wasn't paying attention at some parts but the whole control/destroy thing doesn't make any sense. Why would Space Child build a way for someone else to take control/destroy? Why does he voluntarily lift you up and say "aw shucks, an organic is up here. My plan to stop the chaos no longer works" which also makes no sense. How does Shepard being there disprove that the created will destroy their creators? In no way are these even remotely associated.
There's just too many questions. Then again, we're obviously not "high-level" enough.
I didn't even get to choose the Synthesis ending because I don't like the multiplayer. How dumb is that?
of human history on a galactic scale. Civilizations rise to a peak, and eventually die out or kill each other off. Same with galactic species. Its a mirror of technology becoming so advanced that it destroys nature, similar to the plot of The Day the Earth Stood Still. The Reapers' job, is to control this inevitable self destruction, so that younger and underdeveloped species can survive the armageddon.
This is where Shepard comes in, why he's the legend. He defies this inevitability, by uniting all the species and making certain choices like curing the genophage. If not for Shepard, war would happen everywhere. Krogan vs Turians and Salarians, Quarians vs Geth. Especially Shep's influence in resolving Quarian vs Geth, organics vs synthetics
Shepard proves Reapers are wrong method by uniting all the species. Thus he is given option to control or destroy Reapers, and sets back galactic technology. Like the ending of Day the Earth Stood Still, where. Its a bittersweet ending, where the cycle is broken, but technology is set back to allow for a longer lifetime of organics.electricity was taken out
So, if it's not indoctrination, why is it that the "Red" or Renegade Choice is the one that destroys the reapers while sacrificing someone(which is EXACTLY what the entire game is about. The destruction of the reapers which comes with sacrifice)? It's made to look like the bad(red) choice, yet it's the only one that makes sense with the game in regards to theme, and context!
And why is it that this is the only choice in which Shepard takes a breath at the end of the game? Because it's the ONLY correct one, yet it is made to look like the "bad" chocie.
If it's not indoctrination, why is it that the blue(paragon) and middle choice are essentially EXACTLY WHAT THE REAPERS WANT?
It makes perfect sense, and the final scene with TIM actually emulates Saren's suicide. There's a reason for that people.
The problem with the game isn't this final scene, it's the fact that it looks like they totally cut all the conclusion out and saved it for DLC.WHICH BETTER BE FREE!
TIMs control powers were supposed to only work on Reapers and what they control right? How could TIM control him unless....
omgshepardwasindoctrinated
I got synthesis, the ems has to be a full bar(green) in the war room. No MPI didn't even get to choose the Synthesis ending because I don't like the multiplayer. How dumb is that?
I'm talking about the conflict between synthetics and organics. That was always the central theme in Mass Effect. It's explored in the first one through the Geth and Saren. In the 2nd one you see how the synthetics are creating life from organics with the human reaper. In the 3rd you see the conflict between the Quarians and the Geth, and you have a number of solutions there. Javik hints at the fact that synthetics always rebel against their masters. The prothean AI says some similar things and also talks about sensing something else that is keeping the cycle going. I kind of knew there would always be basically three choices in the end, and I think the series foreshadowed that. you could follow the illusive man and control your enemy, you could destroy your enemy as you have been kind of planning to do, or you could find some sort of peace in the middle. That all manifests itself with the Geth/Quarian conflict. You come to really realize that just destroying something isn't the best answer, necessarily, and you've always known that controlling things isn't necessarily the best answer either. But these are choices that could be made. Javik's people chose hostility and to destroy their enemies. In my play through I always played as though Shepard had hope that there could be another way. Also, I think Legion and his sacrifice, putting his code throughout all of the Geth perfectly foreshadows and almost mirror's Shepard's if you chose the synthesis.
I got synthesis, the ems has to be a full bar(green) in the war room. No MP
Sure they were color pallet swaps, but the budget isn't fucking infinite. The ending to Dragon Age: Origins was mostly text. I'll take pallet swaps and an epic ending to that any day. The ramifications of the endings still hold to your choice, though.
.
Did you try walking all the way? Should've worked, not unless there were other triggers involved like how TIM was handled at the end and the Collector base.I had the full green bar. And I only left like four scanning sidequests uncompleted.
I agree with the multiplayer portion stuff being retarded, but I got the Synthesis ending without touching multiplayer. It's possible to get your war assets high enough while leaving Galactic Readiness at 50%.I didn't even get to choose the Synthesis ending because I don't like the multiplayer. How dumb is that?
It's proven time and time again that renegade options ultimately destroy, kill, or injure someone. This destroys all the Reapers. It makes sense that it's Red, and it makes sense that Anderson is used to depict it, because it's what he would have done.So, if it's not indoctrination, why is it that the "Red" or Renegade Choice is the one that destroys the reapers while sacrificing someone(which is EXACTLY what the entire game is about. The destruction of the reapers which comes with sacrifice)? It's made to look like the bad(red) choice, yet it's the only one that makes sense with the game in regards to theme, and context!
There is no best choice, that's up to the player to decide. Some love the idea of sacrifice. If Shepard is shown breathing, that defeats the purpose. It's actually invalidates the sacrifice, which only a paragon would do.And why is it that this is the only choice in which Shepard takes a breath at the end of the game? Because it's the ONLY correct one, yet it is made to look like the "bad" chocie.
The Reapers are used to perpetuate a cycle; they don't do anything but follow that through. If the code (the Catalyst) decided what it was doing so far is no longer right, because new options are presented to end the cycle, then there's nothing that the Reapers desire. It's up to you at that point their fate. In fact, if you didn't do anything -- pick a color -- they would continue doing what they've always done. The Catalyst says that you need to make it happen, not it. If they had a plan, they would have killed you there.If it's not indoctrination, why is it that the blue(paragon) and middle choice are essentially EXACTLY WHAT THE REAPERS WANT?
The final scene emulates that of Saren, but TIM doesn't survive. He just dies. No final boss was made because it would be too videogamey. No diverse conversation wheel was given with the Catalyst because the conversation had to be kept high level. No closure was given because players need to speculate on their choices.It makes perfect sense, and the final scene with TIM actually emulates Saren's suicide. There's a reason for that people.
The problem with the game isn't this final scene, it's the fact that it looks like they totally cut all the conclusion out and saved it for DLC.WHICH BETTER BE FREE!