About 60 hours in and nearing the end, but I've been pleasantly surprised by this, actually. The game does not put its best foot forward, and starts pretty slow, but I think it ultimately hits a great stride just before Kadara or so. I honestly haven't hit many bugs. A few funny ones like Peebee standing backwards, but nothing terribly big. Otherwise the game feels pretty smooth. I'd say it feels less buggy and awkward than Mass Effect 1 did at the time. ME2 and 3 were more polished but they were also much more pared down compared to Andromeda. I also got a few bugs in those games anyway.
As I said, the game doesn't put its best foot forward, but what's weird is some of the things pointed to in pre-release really seem like exceptions to me. Addison is way way way worse than anyone else in the game for VA and looks, and the "my face is tired" conversation was even worse than her normal stuff. Something tells me that conversation was cut up and moved, partially from how weird it was but also because the face portion is a direct reference to the previous conversation which had something about "I bet it's good to see some friendly faces." Still awkward and weird, though.
And overall animations aren't terribly bad, in my opinion, when you consider how much animation is even needed. Honestly I'd say the lip syncing is some of the best non-hand-done lip syncing I've seen in games. We all laud Horizon for the conversations, but the actual syncing didn't really seem on to me through most of the game, especially side stuff. Here the syncing is nice. The other animations aren't great for side stuff, though, I do admit that. Didn't take that much away for me. I'm used to RPGs with side characters that barely fucking move or have zero lip syncing.
Other than some anomalies like that and some really background characters I don't see the huge drop in quality that others are seeing here. Mass Effect has never been a literary masterpiece of writing. They get inspiration from pulpy old sci-fi stuff and it feels the same here. I like that it's a bit lighter, and seems to fit that inspiration well enough. Personally I think people are mistaking the fact that they got connections to characters and the world built up through 2-3 games by the time ME3 hit and now they're starting over and so the writing feels worse because they're not as connected.
I feel better about this cast than ME1. Hell, I feel better about the entire game than ME1. The only thing ME1 did better was maybe the overarching story, but otherwise it will always be a strange janky mess that I had to slog through to get to ME2 and 3. Worth it in the end but ultimately not my favorite at all.
The overarching plot isn't much to write home about (but really Bioware has NEVER been good at overarching plots and I don't play the games for that), but I'm finding a lot to invest in with all he connected characters. It feels like it has breadth.
Gameplay-wise, I the game also doesn't put its best foot forward either. I thought it was kind of cruddy for the first 10-15 hours (really depending on how quickly you go), but it really starts to shine later when you're hoping around punching shit and using all sorts of abilities. I do wish my squad had more control, though.
I'm about 60 hours in and haven't finished but as you can probably tell, overall I'd say ME 2 > ME 3 > ME: A > ME1.
I'd probably rather they go back to what they're best at with the more secluded areas and really lower the amount of open space with any sequel. It seems we're saying this is all the new developer's fault, but honestly I don't see the main Bioware team doing this formula much better either. Montreal nailed some of the smaller areas just like 2 and 3, and the only big difference here isn't even the quantity of those areas. It's what's in between. I don't mind that in between, but I guess I can see how some just want to get to the better bits. I think if Montreal was able to really concentrate on those things they'd knock it out of the fucking park. There's a pretty nice spark of creativity in the loyalty missions that could be expanded on if they were able, and I'd love to see that in DLC or a next game.
And last but not least, Peebee/Drak combo is the best. Love those characters.
I really hope the reception doesn't scuttle a sequel to this game. I really think they could tweak some things and concentrate on what they're good at and give us something really amazing. I want to see what happens to society in Andromeda and I'd love to keep some of these characters around and learn even more about them. They also relegated everything to one cluster here, so I think they have a lot of freedom with introducing more aliens and other civilizations throughout a sequel.