The game has actual side quests too. That's why they're not in the same section of the journal. But again, some players feel compelled to do content they don't really enjoy for some masochistic reason just because it's there. The amount of "tasks" in this game could certainly use some pretty heavy trimming and it would be better for it. The game is easily 50+ hours longs even if you ignore all the bullshit in the tasks section.
The problem, though, is that even the non-tasks are less than perfect about respecting the player's time. There is a lot of meaningless padding in long questlines, in which the entire quest chain couldn't be fairly called a "fetch quest" but many individual links are precisely that. I flat-out bailed on Peebee's loyalty mission, for instance, because I couldn't handle the amount of relatively meaningless travel involved. Perhaps it would have paid off, eventually, but the game lost me before I saw. This is a pretty pervasive problem in the game: there are *lots* of otherwise decent questlines that would be much improved simply by chopping out a few steps. Also, although the game does segregate tasks from the rest of the quests, the rest of the interface -- and the narrative -- don't tend to give you much in the way of a clue as to whether the quest that just popped onto your screen is a "task" or a real quest. Per my memory, they often feel important to the narrative, which puts pressure on the player to get them done.
To be honest, I think this is the source of a lot of the frustration about the way the galaxy map functions. I quite like it, in the abstract: it gives a sense of place, occasionally even of exploratory wonder, and of scale. But because you're so often forced to use it in the service of frankly dull quest objectives, it quickly becomes an irritant. I think it would have worked well in a tighter game.
That said, I finished the game last night, and I'm a bit higher on it than I was before. I thought that it mostly nailed its last few main-plot quests, which tie together the work (and it did feel like work, often) you did over the course of the whole game.