Most people don't get that glitch. The shit show at the end of Drack's loyalty mission sounds like the issue of that nature with highest prevalence.
As someone who has yet to start this game, this article has me worried. Can anyone confirm or deny what is claimed in there?
I really don't want another grind fest filled with meaningless crap again. Dragon Age was enough.
Lol. No, that did not happen to me. Although I have had the Ryder awkward head turn when talking to one or two NPC's.
I'd for sure say this crew is better and more likable than the ME1 guys (most of whom were kind of archetypal, in a way; to some extent they seemed to exist as gateways to introduce you to their respective alien species, rather than as individual characters in their own right). They're maybe not as interesting or unique as the ME2 crew, but they're much more interactive and fun. And the ME3 crew was bssically a more fleshed out version of the ME1 guys, save for some new additions like Javik and Vega.Huh? I didn't get a spoiler, I don't think. Did it come in an email or something?
Personally I think it's hard to compare characters to the other trilogy since a lot of them got 2 or even 3 games worth of development. I'm not completely finished yet, but I think I like the crew better than I liked the crew right after ME1.
Reaction to this game pisses me off so much... I actually think the scores this game is getting are somewhat deserved, but what I don't understand is why people ever gave Mass Effect 3 a pass in exactly the same areas! Andromeda has much better new characters, sidequests are miles better than Mass Effect 3 and story and writing are about on the same level.
This game somehow became a scapegoat for everything that large studios have done in the past. Did everyone just forget how shitty ME 3 opening was?
Anyway, I'm enjoying Andromeda much more than I enjoyed ME 3 and I'm hoping to see review which is more about Andromeda is instead of what it could have been...
If this game wasn't called Mass Effect or made by BioWare, it would have been savaged even more, count on it.
"Savaged even more" meaning what exactly? I think it would be the exact opposite. The critical reception may not have been much different or only marginally better. But there would be no hyperbolic internet hate train if this was "Joe's Awesome Scifi RPG!" rather than Bioware/ME.
Well it is your opinion on those things no? I think ME3 is the superior game in a lot of aspects and is overall better. Plus, ME3 came out over 5 years ago. These people had 5+ years of development, 5+ years of learning on what worked and didn't work with ME3, on more powerful hardware and made a worse game. I mean the sequels of games are always held to stricter standards than the earlier games. ME:Andromeda 2 will be torn to shreds if they stick to some of the same things here. I think the dialogue is really worse at times, they removed a paragon/renegade system that really varied in actions and responses for more of the same with slightly changed humor, logic options but which doesn't really change the end dialogue. We get maybe one quick time prompt every 15 hours. Sidequests coupled with the transitions and loadings are horrendous. By the time of Voeld or Kadara you don't want to do anything that is not priority or allies/relationships.
A lot of reviews rightfully call ME:A for what it is. A middling Mass Effect which doesn't reach the heights expected of the series or its promises. If this game wasn't called Mass Effect or made by BioWare, it would have been savaged even more, count on it.
ME 3 sidequests were better? Or maybe the new non-DLC characters were? (I played the whole game just few months ago and I don't even remember their names) Was it more than one? Loyalty missions didn't really exist, so I'm not even sure why you mentioned those... Writing is way more subjective, so it's hard to argue there, but for me ME 3 was a huge disappointment. In fact I thought ending was perfectly fine, it's just everything else that was way worse than ME 2. In my mind Andromeda is a huge improvement.
I do realize that a lot of it is just opinions. Kind of impossible argument to win. But this is the first time I'm fast forwarding portions of podcasts simply because they are trashing the game I'm enjoying. It's not that I'm strongly disagreeing with them. Typically complains are valid. My issue is that nobody is really bringing anything to the conversation. It's just trashing without much critique... And I believe there's difference...
Gaf has a new abandon thread gif.
I think you're doing ME 3 a bit of a disservice here. Ignoring for a second the possibility that ME3's writing might be superior to ME:A's on a line-by-line basis (I would characterize both's as "uneven"), ME3 had some really well-done and arguably unprecedented choice & consequence questlines that ME:A simply can't touch.
Specifically, I'm thinking of the Tuchanka and Rannoch plot arcs, which comprise a pretty big chunk of the overall game. Both are highly cinematic, tie off the character arcs of well-rendered series favorites (Mordin, Wrex, Tali, Legion), resolve important conflicts (Geth v. Quarians; Krogan v. everyone), and can resolve in radically divergent ways. Moreover, their resolution is sensitive to your decisions in the previous games (Wrex in ME1, Maelon in ME2, Geth in ME2, etc.), which as far as I know is unique in AAA RPGs.
ME:A doesn't have anything on that level. Is its dialogue just as good/bad as ME3's weaker moments? Maybe. But its quest design never even approaches ME3's highs.
ME3 has its moments, but Rannoch isn't that good tbh. Tuchanka is much better.
Gaf has a new abandon thread gif.
Gaf has a new abandon thread gif.
I think you're doing ME 3 a bit of a disservice here. Ignoring for a second the possibility that ME3's writing might be superior to ME:A's on a line-by-line basis (I would characterize both's as "uneven"), ME3 had some really well-done and arguably unprecedented choice & consequence questlines that ME:A simply can't touch.
Specifically, I'm thinking of the Tuchanka and Rannoch plot arcs, which comprise a pretty big chunk of the overall game. Both are highly cinematic, tie off the character arcs of well-rendered series favorites (Mordin, Wrex, Tali, Legion), resolve important conflicts (Geth v. Quarians; Krogan v. everyone), and can resolve in radically divergent ways. Moreover, their resolution is sensitive to your decisions in the previous games (Wrex in ME1, Maelon in ME2, Geth in ME2, etc.), which as far as I know is unique in AAA RPGs.
ME:A doesn't have anything on that level. Is its dialogue just as good/bad as ME3's weaker moments? Maybe. But its quest design never even approaches ME3's highs.
Happened to me to. Nothing I could do about it.The side quest on Eos where you end up fighting an architect keeps glitching out on me. It keeps getting stuck in the air. Multiple times now.
Liam no!
I'm at the hangar on the kett base (Voeld) and I have No idea how I'm supposed to get past the boss. This is ridiculously hard.
Focus on taking out all the regular enemies before going at the boss. I zipped around the room taking shots at the orb with my sniper, and hit the boss with everything I had for the split second he was vulnerable.
Damn. Hopefully the patch fixes that.End game spoilers. Man, Suvijust doesn't want to give up on eating plants does she?
Happened to me to. Nothing I could do about it.
Just floats for eternity.
Focus on taking out all the regular enemies before going at the boss. I zipped around the room taking shots at the orb with my sniper, and hit the boss with everything I had for the split second he was vulnerable.
It should be in development under the special tab.So the firefighters mission. I want to help fix this kids spinal implants. Sam said he has the schematics to build him something but when i go to the research center on my ship there is no option to make it. Help'
Patch going live any day now ?
thursday
This is what happens to Liam if youGaf has a new abandon thread gif.
I didn't see that, butwere flirting up a storm during one especially lengthy Nomad ride...Vetra and Jaal
Peebee Loyalty Mission Small Spoilers/Animation Stuff:
If you take Drack with you to the Volcano, the restraints can't fit over him so the sound will keep looping haha
Not sure if intentional or not, but it was a nice touch.
I just did that and was happy hePeebee Loyalty Mission Small Spoilers/Animation Stuff:
If you take Drack with you to the Volcano, the restraints can't fit over him so the sound will keep looping haha
Not sure if intentional or not, but it was a nice touch.
The side quest on Eos where you end up fighting an architect keeps glitching out on me. It keeps getting stuck in the air. Multiple times now.