Not many. I'm still early in the game. Did a few on the second planet you land on. The sand planet, and these are painfully boring, and some of them are way too long. The performance on Xbox One is also horrendous. The game looks broken when I compare it to the 60 FPS PC gameplay on Youtube.
I see. At minimum the character quests are worth doing so far but some of the ones under Helius assignments are decent enough as well imo. Don't waste time with additonal
Tasks though especially the gathering/scanning ones.
Yea allies and relationship quests as well as Helius quests have laid out story and they have significance. The one under Tasks are fetch quests with scanning and stuff, basically your usual detective vision, witcher sense quests...BUT some of them do provide decent amount of story and sometimes it can lead to longer quest chains as well.
Yea allies and relationship quests as well as Helius quests have laid out story and they have significance. The one under Tasks are fetch quests with scanning and stuff, basically your usual detective vision, witcher sense quests...BUT some of them do provide decent amount of story and sometimes it can lead to longer quest chains as well.
I'm not understanding the crafting system. Take this for example, the Black Widow sniper rifle is suppose to have 3 bullets in its clip and about 637 damage:
1) I developed a Black Widow with a laser aug and 2 augs for bonus damage against shields and armour. The stats told me I got 3 clips and 637 damage, but the gun turned out so weak that I couldn't even kill an unarmoured/unshielded Kett soldier with a headshot. It took 3 full bullets, despite the fact that 637 is more than enough to kill a Kett soldier without armour.
2) I develop the same exact gun but without the laser aug, I end up with a Black Widow with not only 1 bullet in the clip instead of the advertised 3, but ONE Max ammo...ONE !!
Wtf? If there are drawbacks to using augs or something else then it's not clearly conveyed here.
I might be stuck on this icy snowstorm hell hole, but at least I look good and have my N7 threads.
I crafted one like this and got no problems with it.
For the second point, are you sure it's not a Widow instead ?
EDIT: the 4th bullet comes from the armor gears.
It's not a choiceI feel like I made a mistake pickingas my second planet...Voeld
I just left a big ass, kinda bland looking desert for........another one with a palette swap. Iirc, someone said the other one is a jungle. I probably should have done that one. Maybe it'll pick up when i assault the Kett base.
What armour are you using? Also regarding Black Widow...you tell me da fuk is this shit !!?
I refuse to believe the Angaran introduction was intentional. Content had to have been cut.Otherwise it's just awful writing. The mood and lead up is appropriate. They're speaking their own language. It's tense, but there's a sense of placidity between the groups. Then within seconds they're speaking English and referring to you as the pathfinder from the Milky Way. I hope this is actually explained in the lore at some point further on, because if not I can't see how this is anything but a combined production/writing mistake.
Yeah, still 1440p + 1.20% res scaling. FPS all over the place.
Strange, I'm using Maverick Deadeye amors but after looking at it, it only gives "Weapon Spare Ammo", so not really more bullets/magazine.What armour are you using? Also regarding Black Widow...you tell me da fuk is this shit !!?
The ones I used said nothing about drawbacks or atleast they didn't have any penalty written out in red font. Also 637 is the base damage of Black Widow 5, it's what you see when you try to craft it in development.Many of the augments have drawbacks. You have to read them really carefully because a lot of them do lower damage.
Yeah that scene was weird going from alien language to english for no apparent reason.
I mean, i know there is some translator device used by the Milky Way people so that everybody can understand each other, but this weird scene could have been easily fixed if there was a translator VI voice just saying "Alien Language translation complete" right before hearing english from them.
The ones I used said nothing about drawbacks or atleast they didn't have any penalty written out in red font. Also 637 is the base damage of Black Widow 5, it's what you see when you try to craft it in development.
And it still doesn't really explain how I can have 1 max ammo hah
I thought there's a priority op and it literally says go to there or whatever the name of the other planet isIt's not a choice
Inherently divisive with strong evidence of muddled production.
It's desperately trying to shed trilogy baggage and embark on an entirely new journey and tell its own story, effectively acting as a soft reboot, yet feels too straddled to tropes and homages of the trilogy instead of legitimately investing in its own premise in the most comprehensive, committed way.
It takes huge steps towards a more mobile, versatile, and agency based combat system across wide open play space that the series hasn't seen anything like since the very original Mass Effect. It feels and looks satisfying to move, explore, and shoot. Yet it loses the tight corridor encounter design of the trilogy, the significantly reduced NPC control diminishes team synergy and usefulness.
The narrative and cast seed interesting plot points and developments (so far, I'm not finish), explore some interesting ideas that the trilogy did not, but as per the first point do feel noncommittal to the premise, and is lacking a strong overarching theme to drive the plot. It's disaster, but not enough to have presence. It's exploration, but distracted by character drama. It's a character piece, but hours can be spent meandering. It's like a hundred ideas and premises existed, and they're there and tied together well enough, the drive core is missing.
Mission and quest design is divisive. Some hate it. Others like it. Personally I feel even the heaviest criticism misses the point of them, and unfairly chastises a design that is reminiscent of Horizon, The Witcher 3, and others. Quest structure is basic and involved with a lot of detective vision and check listing, exactly like those games. What gives them purpose is narrative context. Whether or not that context matters to you, if you care about the planets and the stories behind them, or the extensive cast and their journey, is another matter entirely.
Production is muddied. Animation isn't as bad as some make it out to be (in my opinion), but is more lacking in emotional nuance. Eyebrows are too often stilted, eyes are dead; and these are windows to expressiveness. What could otherwise be a fine exchange can be, at worst, robotic and soulless. It's an unusual absence, like it's missing something, characters written and performed in ways faces don't always express. It's fixable; but whether or not it will be I do not know.
Music is okay, but unusually disconnected. Random planet ambience is moody and welcome, but the soundtrack has no presence.
I like the game. I think it's a lot of fun. I like the setting, the premise, and a lot of the ideas they're playing with. I don't feel it's executed (so far) with the strength the trilogy often had. I don't think it has the laser focus required for immediate investment. I feel the investment pays off the more you play, but it's a slow burn, and even then I can appreciate some people just not enjoying what's on offer. I wish it was more original towards its premise and setting, and less straddled by ideas that it seems the team felt defined Mass Effect but I don't feel actually do. But it still does well enough with those ideas anyway.
It could be better. It could be much worse. It's a good video game, so far.
CorrectI thought there's a priority op and it literally says go to there or whatever the name of the other planet is
That's not even the center of the galaxy though. Isn't the Helius Cluster on the outer rim?So I figured out why the first monolith I visited in Eos wouldn't activate. The game seems to expect you activate them in a very specific order, if you do them in any other order they won't activate. This is reflected in dialogue. Peebee makes a reference to Drack, whom I already had met, yet there is no dialogue to reflect that. Compare this with the original trilogy, where dialogue would change slightly based on the order you completed missions. Liara's dialogue when you meet her was different depending on whether you did the Therum mission shortly after the Citadel or much later.
Every big galaxy has one of those massive black holes at the center, including the Milky Way. Better pack it up to the Magellanic Clouds.
Yeah that scene was weird going from alien language to english for no apparent reason.
I mean, i know there is some translator device used by the Milky Way people so that everybody can understand each other, but this weird scene could have been easily fixed if there was a translator VI voice just saying "Alien Language translation complete" right before hearing english from them.
The thing is, they shouldn't even need to wait for translation in the first place. Angarans have been meeting and talking with the Initiative people for like a year now, the translators should already been able to recognise their language otherwise how have the Angarans and Initiative managed for the past year?Agreed, it had been driving me nuts all of yesterday.
Oh my god the quest system is starting to frustrate me.
- Some clearly finished with no "wait" or "go to" are staying in my active log with no tracking.
- Others won't show where to go anymore when they once did and manually finding a video online and following the steps shows a bugged step.
- Some don't show on the map unless you select it and dive through 50 quests checking to see if it's actually listed on the planet sub category or not.
- I've now got a shit load of bugged tasks because a planet is finished but the tasks remaining on there are not and won't complete.
So my one piece of advice, if you get an on the spot side mission/task, do it then and there because holding it off and doing something else will eventually bug that step.
Fuck, even a mission to upgrade a Nomad item, I already built it and 2 days later I get a mission to make it.
OMG. BUGGED!
No game I've played they've made has been this bad at this system.
I'm not understanding the crafting system. Take this for example, the Black Widow sniper rifle is suppose to have 3 bullets in its clip and about 637 damage:
1) I developed a Black Widow with a laser aug and 2 augs for bonus damage against shields and armour. The stats told me I got 3 clips and 637 damage, but the gun turned out so weak that I couldn't even kill an unarmoured/unshielded Kett soldier with a headshot. It took 3 full bullets, despite the fact that 637 is more than enough to kill a Kett soldier without armour.
2) I develop the same exact gun but without the laser aug, I end up with a Black Widow with not only 1 bullet in the clip instead of the advertised 3, but ONE Max ammo...ONE !!
Wtf? If there are drawbacks to using augs or something else then it's not clearly conveyed here.
It's only Eos where that happens, activating Vaults aren't even considered primary quest in some world and you can do story without activating them. Your interaction with squad changes depending on what you've done previously and who you have with you..it's still in the game.So I figured out why the first monolith I visited in Eos wouldn't activate. The game seems to expect you activate them in a very specific order, if you do them in any other order they won't activate. This is reflected in dialogue. Peebee makes a reference to Drack, whom I already had met, yet there is no dialogue to reflect that. Compare this with the original trilogy, where dialogue would change slightly based on the order you completed missions. Liara's dialogue when you meet her was different depending on whether you did the Therum mission shortly after the Citadel or much later.
Every big galaxy has one of those massive black holes at the center, including the Milky Way. Better pack it up to the Magellanic Clouds.
Missing this too and sometimes your squadmates sound so far away when they are standing right next to you.Where is the music? Am I crazy or does it rarely ever play? When it's there, it's barely there.
Every big galaxy has a supermassive black hole at its centre, hundreds of times more massive than what the Heleus cluster might have.The slowness of the galaxy map grew on me a bit even though the zoom in/zoom out is still pretty jarring. I really like the idea of the Scourge and seeing stuff like that giant black hole as you wrap around.
Though seriously, that black hole...I would be kinda terrified to settle in a galaxy with that at the center, lol.
Does anyone know how to get assists in multiplayer? Can't find anything about it online.