Mass Effect Franchise bitching thread

MechaX said:
Guys, I just have one question that has always bugged me about ME2. I can get past Sovereign doing the exact opposite of what would make his plan succeed in ME1. I can get past Sole Survivor Shepard even considering working with Cerberus, much less actually doing it. I can forgive that so many people decided to send Thane to die in the vents. I can even forget about the Collectors failing to collect Ashely or Carth.

But before the big Normandy take-over, I just want to know where did Shepard even go?! I mean, I finished every mission! Was this supposed to be some super epic DLC mission that required me to fit my entire 13-person squad into my clown car of a space shuttle? Shepard just goes "we're going on a mission" and takes everyone? That's a gap in logic of Star Wars prequels proportions!

Yeah that was some epic Deus Ex Machina shit. Bioware didn't even attempt to justify that.
 
Billychu said:
The Hammerhead was fun, but didn't fit in. The Mako was horrible, but fit in. I prefer fun.

HH controlled better and the level design was less horrid(see. full of infinite mountains).

I hated the combat sections in both.

Mako combat sucked because enemy AI was so easy to dupe.

HH combat sucked because machine guns are undodge-able no matter how much you maneuver.

Both are reduced to heavy turtling.
 
Xapati said:
Yeah that was some epic Deus Ex Machina shit. Bioware didn't even attempt to justify that.

Well I think the logic behind that is since the Normandy is disabled, Shepard is bringing the entire crew in case he wants to swap someone out.
 
MechaX said:
But before the big Normandy take-over, I just want to know where did Shepard even go?! I mean, I finished every mission! Was this supposed to be some super epic DLC mission that required me to fit my entire 13-person squad into my clown car of a space shuttle? Shepard just goes "we're going on a mission" and takes everyone? That's a gap in logic of Star Wars prequels proportions!

no big deal do 2 missons then get the scene if you dont have any recruitement or loyalily mission it will get the scene right way.
 
My Internet 2 Cents:

Mass Effect 2 was like Ocean's Eleven in space. Character-based, smaller in scale, sexy and sleek, focused on the ensemble cast of renegades working under the radar. Yes, a lot of the game is recruitment/loyalty missions, but I always thought that was The Point™ (a desperate gathering of suicidal allies) rather than the actual mission, which comes very late into the game.

The quality of said missions is subjective, but I found several of them entertaining and vivid (Garrus, Tali and Kasumi come to mind). The Terminator boss was indeed stupid, but the rest of the game was fun and the final mission was fantastic right up to that point. I don't let it ruin the whole experience.

I think ME2's focus is a good foil to the big, classic sci-fi of Mass Effect 1. Subconsciously I seem to classify it on it's own rather than as a sequel, which maybe changes my perception of it. It's different, kind of in it's own bubble, and I enjoy it for what it is.

As for ME3, I'm not following it closely, but right now the hype-o-meter is at "mild" and I really just want Deus Ex 3 to come out.
 
I love how every loyalty mission ends with that party member about to shoot someone and you can do a Paragon action to stop them and they immediately agree with you. And then you can give a whole bunch of reasons why murdering them was actually the smart thing to do.
 
Billychu said:
I love how every loyalty mission ends with that party member about to shoot someone and you can do a Paragon action to stop them and they immediately agree with you. And then you can give a whole bunch of reasons why murdering them was actually the smart thing to do.
A lot of the Paragon choices are so videogamey
 
Fimbulvetr said:
1) How were they woken up? The games never make reference to how they come out of their sleep mode, as far as I remember.
True but they had to be woken up and the only one who could do it was Harbinger so I assume it happened during him connecting to citadel. If he could have woken them up before then he would have done it the first time he realized the keepers didn’t do their job.
Fimbulvetr said:
2) Presumably they were trying for the Citadel again before finally deciding to brute force it once they ran out of options. After all ME1 isn't the first time they've failed to activate the Citadel Relay(see. the Rachni).
Yeah I understand it wasn’t the first time but, given the new info on their internal ME core plus the events of Arrival, Harbinger must have had a reason to go to the citadel other than activating the relay and for me (and I know others) it must have been to wake them up.
Fimbulvetr said:
There are no stars in dark space. That is why it is called dark space. :P
Yes but if they are showing the galaxy then we are seeing stars and while we wouldn’t have “streaking” stars we would have some similar effect with respect to the galaxy and the other far away galaxies.
Fimbulvetr said:
That has nothing to do with the fact that in Arrival they were less than 2 hours away from reaching the first in-Galaxy Relay, yet after you beat the Collectors(which, I'm guessing, happens more than 2 hours after Horizon :P) they are suddenly not in the Galaxy anymore.
Well unless officially stated elsewhere as far as I am concerned Arrival happens some unspecified time after the main ME2 mission. But I can see your point as Bioware didn’t establish a proper timeframe and even allows to play it before the game ends which doesn’t make sense.
 
_dementia said:
A lot of the Paragon choices are so videogamey
The renegade options kinda are too.

The choices in ME are less about weighing tough choices and choosing which you think will accomplish your objective and more about what kind of badass you want to be.
 
tiff said:
The renegade options kinda are too.

The choices in ME are less about weighing tough choices and choosing which you think will accomplish your objective and more about what kind of badass you want to be.
Now to be fair, some of those are quite cool. I liked stabbing the guy in the back with the electric cable on Omega
 
The_Technomancer said:
Now to be fair, some of those are quite cool. I liked stabbing the guy in the back with the electric cable on Omega
I would've liked it far more if it meant the gunship didn't end up attacking you anyway.
 
tiff said:
The renegade options kinda are too.

The choices in ME are less about weighing tough choices and choosing which you think will accomplish your objective and more about what kind of badass you want to be.

The sooner Bioware's games evolve past binary choice & morality systems, the better they will be for me. Wasn't meta-gaming the Paragon/Renegade meters especially restrictive in ME2 where the player was encouraged to stick to one of Paragon or Renegade almost entirely to succeed in the tough skill-checks during some loyalty missions ? It's been a while since I played the game, and I harbor no desire to return to it anytime soon.
 
I just want to say that I like the original Mass Effect a lot more than Mass Effect 2. I found the story and characters more interesting and the gameplay, while a lot rougher, far more intriguing than the generic Gears of War rip-off the second game became. Honestly, I wanted them to shift a lot more in the party control/RPG direction, but they instead went the opposite way and became more of just another shooter.

I enjoyed Mass Effect 2 for its loyalty missions, but it took the series in a direction that I'm not a fan of, and as a result I'm not really excited for Mass Effect 3 at all.
 
The_Technomancer said:
Right, but...there's still no mission.

Even if you visit the Citadel or what have you, you can still swap out team members. So if the Normandy isn't going anywhere Shepard might have taken the crew even for something dull.

NullPointer said:
I would've liked it far more if it meant the gunship didn't end up attacking you anyway.

Atleast some of the health is knocked off. I think they didn't want to make that Renegade choice that easy. Everyone would have chosen to kill that guy on Insanity if it meant no gunship.
 
Billychu said:
I love how every loyalty mission ends with that party member about to shoot someone and you can do a Paragon action to stop them and they immediately agree with you. And then you can give a whole bunch of reasons why murdering them was actually the smart thing to do.
Kinda made every character seem mailed in. The question is - how much of an irrational temper DOES goofy looking character A have over character B? Who's the temper-est? Who would be the most clueless without the help of the non-character in the room, Shepard.
 
Jarmel said:
Atleast some of the health is knocked off. I think they didn't want to make that Renegade choice that easy. Everyone would have chosen to kill that guy on Insanity if it meant no gunship.
It just rubbed me wrong.

On my first playthrough attempt (didn't get very far) I didn't really explore during that mission. Instead I pretty much bee-lined it to Garrus and completely fubar'd the defense. End result was a mutilated Garrus.

On my second playthrough this last weekend I took my sweet time. Talked to all the gang bosses, switched the IFF on the mechs, and gutted the Gunship repairman. I also ended up nailing the defense like a boss. End result was a mutilated Garrus.

I wasn't impressed, to say the least.
 
Lothars said:
nope the real answer is


That's the truth, Real Mass Effect fans will get both.


All Bioshock has on Mass Effect is atmosphere. Both great games but if your beef with ME is that it's fast becoming a linear shooter...
 
lotrfan said:
True but they had to be woken up and the only one who could do it was Harbinger so I assume it happened during him connecting to citadel. If he could have woken them up before then he would have done it the first time he realized the keepers didn’t do their job.

The game specifically tells us that Saren hadn't handed control over yet, if he had Sovereign(why are you saying Harbinger?) would have just opened the Citadel Relay and everything would have been over.

lotrfan said:
Yeah I understand it wasn’t the first time but, given the new info on their internal ME core plus the events of Arrival, Harbinger must have had a reason to go to the citadel other than activating the relay and for me (and I know others) it must have been to wake them up.

Or to deactivate all the other relays and galaxy wide communication(both things that are controlled by the Citadel).

lotrfan said:
Well unless officially stated elsewhere as far as I am concerned Arrival happens some unspecified time after the main ME2 mission. But I can see your point as Bioware didn’t establish a proper timeframe and even allows to play it before the game ends which doesn’t make sense.

'Cept the game accounts for you doing it before fighting the collectors.

If you do Arrival before completing the game you see the Collector General in a hologram instead of Harby.

Not to mention the mission only activates after Horizon specifically. Why not just put it after the final mission if that's when it's supposed to happen?

All signs just point to them not actually thinking out the time frame.
 
NullPointer said:
It just rubbed me wrong.

On my first playthrough attempt (didn't get very far) I didn't really explore during that mission. Instead I pretty much bee-lined it to Garrus and completely fubar'd the defense. End result was a mutilated Garrus.

On my second playthrough this last weekend I took my sweet time. Talked to all the gang bosses, switched the IFF on the mechs, and gutted the Gunship repairman. I also ended up nailing the defense like a boss. End result was a mutilated Garrus.

I wasn't impressed, to say the least.
at least once they got him on the normandy they gave him a new set of armor and eventually let him use the scar healing machi hahahahaha
 
Fimbulvetr said:
Why not just put it after the final mission if that's when it's supposed to happen?

I think that probably has something to do with the fact only half the audience even bothered to finish Mass Effect 2. I will admit I was extremely annoyed that Arrival could be done before the suicide mission. However that was clearly done for commercial purposes.
 
Fimbulvetr said:
'Cept the game accounts for you doing it before fighting the collectors.

If you do Arrival before completing the game you see the Collector General in a hologram instead of Harby.
.
Sorry, people keep saying this: I was under the impression that Harbinger was that Collector who you keep seeing in cutscenes onboard the ship. He's not the Collector General?
 
CharmingCharlie said:
I think that probably has something to do with the fact only half the audience even bothered to finish Mass Effect 2. I will admit I was extremely annoyed that Arrival could be done before the suicide mission. However that was clearly done for commercial purposes.

If they didn't finish why would they buy DLC?
 
The_Technomancer said:
Sorry, people keep saying this: I was under the impression that Harbinger was that Collector who you keep seeing in cutscenes onboard the ship. He's not the Collector General?
Harbinger is a Reaper who was controlling the Collector General who was controlling the Collectors.
 
EmCeeGramr said:
Harbinger is a Reaper who was controlling the Collector General who was controlling the Collectors.
Oh.

Really? That wasn't the impression I got at all, but okay. So was Harbinger out in deepspace, or was he somehow in the Galaxy?
 
The_Technomancer said:
Oh.

Really? That wasn't the impression I got at all, but okay. So was Harbinger out in deepspace, or was he somehow in the Galaxy?

Deepspace but moving in closer.
 
And please, for the love of all that is sacred, make the ship in Mass Effect 3 (if there is a ship) one continuous area.

No, I'm not going to feed my fish if it means another elevator ride.
 
Jarmel said:
Why would you play the middle game in a trilogy without playing the first?

Wouldn't this logic only work if they were somehow able to play Arrival without touching ME2?

Also because they heard the second game was better than the first? Or because they only own a PS3?
 
I still can't get over this weird cult of ME1 this site has, it was a really shitty action rpg gameplay wise and had average writing and lots of technical problems. When ME3 comes out (unless they pull some DA2 shit), it will probably be full of people absolutely loving the game.

I don't quite get complaints either because ME3 CANNOT have less RPG elements than ME2 because ME2 had ALMOST NONE. Honestly making the combat even better should be a priority, whether it is through meta rpg depth or actually making the combat scenarios better. It's obvious that the dialogue system is going to be the exact same because Bioware thinks ACTION GAMEPLAY + DIALOGUE WHEEL is the future of RPGs. If you want to play a game with stilted shooting and barren planets to explore, Mass Effect 1 still exists. I love it when companies do radically different sequels, as long as the game is quality.
 
NullPointer said:
And please, for the love of all that is sacred, make the ship in Mass Effect 3 (if there is a ship) one continuous area.

No, I'm not going to feed my fish if it means another elevator ride.

Hate to break it to you but elevators are indeed back for the Normandy.

Fimbulvetr said:
Wouldn't this logic only work if they were somehow able to play Arrival without touching ME2?

Also because they heard the second game was better than the first? Or because they only own a PS3?

If said gaming trilogy is story oriented again it's like jumping into the second book of a trilogy without finishing the first. People are stupid like that.
 
Jarmel said:
Deepspace but moving in closer.
Oh.

Well that raises a whole lot of new questions. I guess I hadn't fully thought through the implications of instant communication, even though its used heavily in the games.

If the Reapers did not create the Mass Relays, then either they redirected one to point to and from deepspace, or the race that did originally built the Citadel to point to deepspace. If its the former, then why the hell wouldn't the Reapers modify say...a half a dozen Relays and move them to hidden parts of the galaxy, so they could come back whenever? If its the second case, then why would the race that built the Citadel just make a random relay that points to the void between galaxies?

All a moot point of the Reapers did build both citadel and relays, in which case having only a single path into the galaxy that is specifically designed for people to live on is a spectacularly bad idea.
 
Jarmel said:
Hate to break it to you but elevators are indeed back for the Normandy.

The Normandy is now just one big galaxy spanning elevator made entirely out of smaller elevators.

Jarmel said:
If said gaming trilogy is story oriented again it's like jumping into the second book of a trilogy without finishing the first. People are stupid like that.

Also true.
 
Jarmel said:
Hate to break it to you but elevators are indeed back for the Normandy.
OK, well I've given it my best shot several times now. I guess I just don't *get* Mass Effect.

Its one thing to have load times - it another thing to have load times in areas where you're expected to travel back and forth often. All of my squadmates should just live in the conference room along with my aquarium, for sanity's sake.

But hey, now we can throw grenades!
 
NullPointer said:
OK, well I've given it my best shot several times now. I guess I just don't *get* Mass Effect.

Its one thing to have load times - it another thing to have load times in areas where you're expected to travel back and forth often. All of my squadmates should just live in the conference room along with my aquarium, for sanity's sake.

But hey, now we can throw grenades!

They have said that they're really trying to cut back on the load times and create a more seamless adventure so take that as you will.
 
The_Technomancer said:
Now to be fair, some of those are quite cool. I liked stabbing the guy in the back with the electric cable on Omega
Funny, I think that's the only Renegade interrupt I did in my entire playthrough. No clue why :lol

Van Buren said:
The sooner Bioware's games evolve past binary choice & morality systems, the better they will be for me. Wasn't meta-gaming the Paragon/Renegade meters especially restrictive in ME2 where the player was encouraged to stick to one of Paragon or Renegade almost entirely to succeed in the tough skill-checks during some loyalty missions ? It's been a while since I played the game, and I harbor no desire to return to it anytime soon.
I think so, yeah.
 
Jarmel said:
I fucking loved the mission results screen. If it had just been info I would have hated it but I loved to see the Cerberus angle on it.

You do realize that the probable reason that the result screens were incorporated is because you didn't gain XP for kills during the actual mission itself, right? Each mission accounted for a set number of XP and there was no variability or choice in the linear framework. In other words, a 'streamlined' development process for BioWare and a dumbing down of the eXPerience for the player.
 
Fimbulvetr said:
Wouldn't this logic only work if they were somehow able to play Arrival without touching ME2?

Also because they heard the second game was better than the first? Or because they only own a PS3?
This. It doesn't help that the collected events of either game can be summed up in a single sentence, i.e. "Shepard, newly revived, travels the galaxy collecting allies to assault the Collecter homeworld". Playng these games is meaningless when you can pull up a wiki.
 
IoCaster said:
You do realize that the probable reason that the result screens were incorporated is because you didn't gain XP for kills during the actual mission itself, right? Each mission accounted for a set number of XP and there was no variability or choice in the linear framework. In other words, a 'streamlined' development process for BioWare and a dumbing down of the eXPerience for the player.

That was quite possibly one of the best calls Bioware could have done. It allows them to incorporate more objective types of missions for the side missions and puts less of an emphasis on killing things but rather getting the job done.
 
IoCaster said:
You do realize that the probable reason that the result screens were incorporated is because you didn't gain XP for kills during the actual mission itself, right? Each mission accounted for a set number of XP and there was no variability or choice in the linear framework. In other words, a 'streamlined' development process for BioWare and a dumbing down of the eXPerience for the player.
D&D Online doesn't give you in quest XP. You only earn it at the end. Whether or not you gain XP during a mission has nothing to do with how much of a number crunching RPG it is.
 
IoCaster said:
You do realize that the probable reason that the result screens were incorporated is because you didn't gain XP for kills during the actual mission itself, right? Each mission accounted for a set number of XP and there was no variability or choice in the linear framework. In other words, a 'streamlined' development process for BioWare and a dumbing down of the eXPerience for the player.
Why does it matter whether I get experience per kill or after a scenario is done? Honestly anything that stops people from ever possibly grinding is a plus in my book.
 
Jarmel said:
That was quite possibly one of the best calls Bioware could have done. It allows them to incorporate more objective types of missions for the side missions and puts less of an emphasis on killing things but rather getting the job done.
Except that (almost) all of the main missions still boiled down to "crouch behind these crates and shoot dudes until the cutscene at the end" :/
 
The_Technomancer said:
Except that (almost) all of the main missions still boiled down to "crouch behind these crates and shoot dudes until the cutscene at the end" :/
And it's pretty much only Blue Sun mercs. You fight so damn many of them I'm surprised Shepard doesn't try to recruit them as an army to fight the Reapers. There must be millions of them.
 
The_Technomancer said:
Except that (almost) all of the main missions still boiled down to "crouch behind these crates and shoot dudes until the cutscene at the end" :/

There were a few side missions that weren't like that. One being where you had to run from the army of droids back to your ship in a sandstorm, another being you having to go across this derelict ship, another where you have to deactive some shields or whatnot. As for the main missions, Samara's loyalty mission stands out in my mind.
 
Lostconfused said:
Don't care what anyone might say. I always liked the intor they did for the demos of the first game http://www.youtube.com/watch?v=nB1z8xb2rWo

Wow, that demo was the one that convinced me to get Mass Effect and a 360. I thought the game was broken when I started playing and I couldn't direct my allies...

The first ones combat system may have been flawed, broken and horribly unbalanced but I loved how much choice there was in it and how easy it was to fight how I wanted to fight. The amount of choice in weapons, mods, biotics... loved it.

ME2's system was a lot more polished but it felt like instead of trying to fix the problems of the first one they just removed anything problematic and worked on copying Gears of War. Which seems to have worked out for them but it resulted in a much more simplistic system that doesn't really allow much player choice. I'd've loved to have seen MEs combat system actually built upon and improved.
 
Fimbulvetr said:
The game specifically tells us that Saren hadn't handed control over yet, if he had Sovereign(why are you saying Harbinger?) would have just opened the Citadel Relay and everything would have been over.
Yeah I meant Sovereign. I need to play it again but as far as I remember Saren was there to mainly open Citadel for Sovereign to take control.

Fimbulvetr said:
Or to deactivate all the other relays and galaxy wide communication(both things that are controlled by the Citadel) .
Yep that too (forgot about it). But it couldn’t have been only for that imo. Well see if Bioware explains this or not (though I doubt it).

Fimbulvetr said:
'Cept the game accounts for you doing it before fighting the collectors.

If you do Arrival before completing the game you see the Collector General in a hologram instead of Harby.

Not to mention the mission only activates after Horizon specifically. Why not just put it after the final mission if that's when it's supposed to happen?

All signs just point to them not actually thinking out the time frame.

Yeah and that is a big letdown on behalf of Bioware.
 
Top Bottom