Mass Effect Franchise bitching thread

Fimbulvetr said:
I think the only other time is Ashley acknowledging Garrus when she chews you out for joining Cerberus(I don't think she has anything to say to Tali though).
I believe it's impossible to have Tali in your team before that mandatory story mission. I think her recruitment opens up right after that level.


GSR said:
ME2's missions were recruitment missions, so I guess most of the time your team wouldn't have anything to say on the subject - but it's still a little isolating.
Truthfully, the thing that bothered me the most was how the game seemed entirely focused on Jacob, Miranda, and Mordin when doing the group stuff. Since they're the only mandatory people, it really showed in the presentation and interaction in cutscenes on the normandy.
I really did like the group pow-wows of ME1, but that only worked because they gave you all the characters so early on.

Peter.Simpson909 said:
what DLC is worth buying?
Regarding ME1, Bring Down the Sky is okay. It's not anything to get overly excited about, but it's a decent continuation of ME1 mission types. It combines just about everything in ME gameplay into one mission. If you can get it cheap, you might look into it. It's kind of short, though. DO NOT GET PINNACLE STATION.

ME2, definitely get Lair of the Shadow Broker. If all DLC was like this, I would actually buy DLC for more than just ME games.
Other than that, Kasumi's mission stuff was pretty good. Also, Project Overlord isn't too shabby either. If they look interesting or are cheap enough, I suggest getting them.

Avoid The Arrival. Just go watch the last chunk on youtube or read a synopsis. That's all you really need in order to know what it has to offer. The only thing about it worth mentioning is you control one of those droids for about 30 seconds. Other than that, nothing noteworthy.



edit:
Dang it, well, if I'm top of the page I might as well post something silly.
A Conversation in Spaces.
 
My advice if you like ME at all, just stay out of the threads when 3 drops. people are only going to get angry and nobody's mind is going to be changed. Actually if you want to enjoy video games more, limit your time on NeoGAF altogether.
 
truly101 said:
My advice if you like ME at all, just stay out of the threads when 3 drops. people are only going to get angry and nobody's mind is going to be changed. Actually if you want to enjoy video games more, limit your time on NeoGAF altogether.

Well, that is if you have extremely thin skin and can't stand to read someone criticizing your favorite things.

I like ME and I like these threads. It's discussion.
 
Snuggler said:
Well, that is if you have extremely thin skin and can't stand to read someone criticizing your favorite things.

I like ME and I like these threads. It's discussion.

OK fair enough but I make a practice to stay out of the OT threads of pretty much any game I'm playing because I don't want anyone else's opinions coloring my experience with the game. I'll drop in after I'm done with the game. I stayed out of the DAII OT because it was poison before the game even dropped (and I think ME3 will be the same) but I can say I came to hate DAII on my own terms.
 
truly101 said:
My advice if you like ME at all, just stay out of the threads when 3 drops. people are only going to get angry and nobody's mind is going to be changed. Actually if you want to enjoy video games more, limit your time on NeoGAF altogether.

Nah, I love me some ME. Bioware hasn't let me down yet.

I'll be in the threads as long as its not constant trolling.
 
Word. I still like the Mass Effect series, as a whole. If I truly hated it, I'd just drop one liners and leave. Like in every DA2 thread.
 
There's stuff still to enjoy, but to me ME died at the first mission complete screen.
my fun level was dropping from the second i imported my game but that sealed the deal.
FISSION MAILED 87% ACCURACY SECRETS FOUND 4/5 DLC BOUGHT $0.0
 
WanderingWind said:
Word. I still like the Mass Effect series, as a whole. If I truly hated it, I'd just drop one liners and leave. Like in every DA2 thread.

Mass Effect fans are like Star Wars fans. They love the concept of it, the idea of it, the potential of it, but the execution of it is often found to be highly lacking.

truly101 said:
It'll be constant trolling

Do you believe that this thread has been constant trolling? Honest question.
 
evangd007 said:
Do you believe that this thread has been constant trolling? Honest question.

Not this thread no (its had its fair share) and prior to DAII I think ME3 would get its fair shake good or bad. Post DA2, well thats a different story. DA2 deserved pretty much a lot of the ridicule it got post release. However the atmosphere here prior to release was pretty bad, and I do think that colored some of the initial impressions the game received. ME3 will be the same. ME3 is a dudebro game now, Bioware abandoned the PC snobs for the console peasants, its cinematic trash, blah blah, herp derp. I in no way expect it to be remotely constructive or informative thread at all.
 
Typographenia said:
I believe it's impossible to have Tali in your team before that mandatory story mission. I think her recruitment opens up right after that level.

Truthfully, the thing that bothered me the most was how the game seemed entirely focused on Jacob, Miranda, and Mordin when doing the group stuff. Since they're the only mandatory people, it really showed in the presentation and interaction in cutscenes on the normandy.
I really did like the group pow-wows of ME1, but that only worked because they gave you all the characters so early on.

Tali is the only 2nd half recruit that has VO on Horizon and Ashley/Kaidan do acknowledge her presence depending on dialogue choice.

Jack, Garrus and Grunt are also mandatory. The Horizon mission won't trigger until you've recruited all four from the original set of dossiers. You can let Grunt marinate in his test tube without screwing things up though. It's kind of odd that they didn't have at least Garrus take part in the debriefings or team meetings. In ME you can delay recruiting Liara until near the end of the game and they just add her in to the meetings seamlessly.
 
IoCaster said:
Jack, Garrus and Grunt are also mandatory. The Horizon mission won't trigger until you've recruited all four from the original set of dossiers. You can let Grunt marinate in his test tube without screwing things up though. It's kind of odd that they didn't have at least Garrus take part in the debriefings or team meetings. In ME you can delay recruiting Liara until near the end of the game and they just add her in to the meetings seamlessly.
They were? I figured there had to be a set number to even be able to attempt the suicide run, but I only remembered them pushing Mordin on you as your next mission.
 
Typographenia said:
They were? I figured there had to be a set number to even be able to attempt the suicide run, but I only remembered them pushing Mordin on you as your next mission.

Yes, you have to get Mordin, Grunt, Jack and Garrus before the Horizon mission will trigger. You need to do five (recruit/loyalty/N7) missions after Horizon to trigger the Collector ship mission. You need eight total squad members to start the SM. I've done it with the above four and Miranda, Jacob, Kasumi and Legion. I didn't bother to recruit Zaeed, Tali, Samara or Thane a couple of times and still completed the game.

There are priority death lists for just about every event on the SM that make it easy to plan out which characters you want to survive on any given playthrough. You can also go back and recruit those characters after the SM just to fill the roster. As an example I've bypassed Zaeed until after the SM so that I can kill him off on his loyalty mission. I don't really care for most of the characters so I've experimented with different and entertaining ways to kill most of them off. >;)

EDIT: Here's an example of what I mean. I sold Legion, didn't recruit Tali or Thane and left Grunt stewing in his tank.

sm-1.jpg
 
WanderingWind said:
Word. I still like the Mass Effect series, as a whole. If I truly hated it, I'd just drop one liners and leave. Like in every DA2 thread.
DA2 isn't even worth one liners.
 
EmCeeGramr said:
The Shepard as figure of worship is so incredibly apparent in ME2. The entire game is based around building a team and nobody seems to like each other or even talk to each other. They only interact on a meaningful level with Shepard. The "team" that's so vaunted throughout the game isn't a true team, it's a bunch of people who all happen to know Shepard and owe him something. This is especially true in most of the loyalty missions and Lair of the Shadow Broker, where BioWare didn't bother to give any real meaningful dialogue pertinent to the situation except in a rare handful of "correct" cases (Legion on Tali's mission, etc.)

It retroactively applies back to the ME1 cast too. Outside of Garrus and Tali's "remember the elevators?" conversation, nobody from ME1 cares about each other in 2. Wrex makes no comment that I can remember if you have Garrus or Tali in your party when you have your reunion with him. Heck, in Lair of the Shadow Broker, neither of them seem to have anything except meaningless flavor text ("Uh-oh!" "Look out!" "Keelah!") regarding Liara's plight.

I've been saying for some time now that this is something Bioware really should work on.

It would help so much if characters could actually "move" around the ship. Obviously, they don't have to show characters getting up and walking somewhere, but it would be cool if say, you went into Miranda's pod and Tali was in there or something.

I think it's going to be difficult for them to flesh out characters in a meaningful way, when so many of them are voice by (expensive) celebrities.
 
IoCaster said:
Yes, you have to get Mordin, Grunt, Jack and Garrus before the Horizon mission will trigger.
Duh! I guess I just wasn't thinking about it right. Now I feel ashamed of myself, hahaha.


Kitschkraft said:
Holy shit this channel is funny.
It has given me many a laugh, so I'm glad you like it.
 
Typographenia said:
I really did like the group pow-wows of ME1, but that only worked because they gave you all the characters so early on.

However, IIRC, you can reject Garrus and Wrex (dunno about Tali) on the Citadel, so you will only get Ashley, Kaidan and Liara for the rest of the game. And you can wait with Liara's mission.

Regarding ME1, Bring Down the Sky is okay. It's not anything to get overly excited about, but it's a decent continuation of ME1 mission types. It combines just about everything in ME gameplay into one mission. If you can get it cheap, you might look into it.
It's free on PC ;)
 
Kitschkraft said:
I've been saying for some time now that this is something Bioware really should work on.

It would help so much if characters could actually "move" around the ship. Obviously, they don't have to show characters getting up and walking somewhere, but it would be cool if say, you went into Miranda's pod and Tali was in there or something.

I think it's going to be difficult for them to flesh out characters in a meaningful way, when so many of them are voice by (expensive) celebrities.

Oddly enough, the interplay between party members is the one thing that Dragon Age 2 actually did really well. The characters have frequent banter, you typically walk in on their conversations, and they actually grow to understand each other over the course of the game.
 
Mr_Zombie said:
However, IIRC, you can reject Garrus and Wrex (dunno about Tali) on the Citadel, so you will only get Ashley, Kaidan and Liara for the rest of the game. And you can wait with Liara's mission.

Crazy, I never tried those convo options but I figured they were a dead end and the game would be like "wellll, you're gonna take them anyways".

Someday I'll try to run through both games while rejecting as many characters as possible just to see how it would effect the last game with most of the characters returning.
 
MechaX said:
Oddly enough, the interplay between party members is the one thing that Dragon Age 2 actually did really well. The characters have frequent banter, you typically walk in on their conversations, and they actually grow to understand each other over the course of the game.

Even some of the in-battle dialogue was well done.
 
Snuggler said:
Crazy, I never tried those convo options but I figured they were a dead end and the game would be like "wellll, you're gonna take them anyways".

Someday I'll try to run through both games while rejecting as many characters as possible just to see how it would effect the last game with most of the characters returning.
Now that is interesting actually. A lot of ME2s interactions between Shepard and Garrus are semi-believable because they fought together and had that whole adventure. Did they overhaul things completely on the off chance you just left him at the Citadel? Or did they just not bother, in which case if you did leave him then ME2 would seem very weird.
 
The_Technomancer said:
Now that is interesting actually. A lot of ME2s interactions between Shepard and Garrus are semi-believable because they fought together and had that whole adventure. Did they overhaul things completely on the off chance you just left him at the Citadel? Or did they just not bother, in which case if you did leave him then ME2 would seem very weird.

The initial dialogue is a bit different - "Garrus Vakarian?" - but there is still at least one instance of, "Just like old times..." that slips through during the game.

I've got a few save imports from ME wherein I left Garrus or Wrex on the Citadel. I don't remember if you can reject them both though. It might be that you'll be forced to take one if you skip the other. Also, if you don't recruit Wrex he's dead on that import and you'll get Urdnot Wreav on Tuchanka instead.

King of the Potato People said:
Jack... that is all.

Jack is easy to ignore since she'll stay down in her "hidey-hole" for the whole game. Don't talk to her or do her loyalty mission. Then at the appropriate time choose her to escort the crew back to the Normandy. That way you'll get some use out of her before she dies.
 
MechaX said:
Oddly enough, the interplay between party members is the one thing that Dragon Age 2 actually did really well. The characters have frequent banter, you typically walk in on their conversations, and they actually grow to understand each other over the course of the game.

Yes, more party banter would be a great start. I would like to see them evolve their system beyond that. For instance, I would love to see them move towards more organic conversations...maybe conversations with 3 or more people, where the player doesn't even have to talk but if he chooses to speak up, that can change the conversation and the way characters think etc.
 
Kitschkraft said:
Yes, more party banter would be a great start. I would like to see them evolve their system beyond that. For instance, I would love to see them move towards more organic conversations...maybe conversations with 3 or more people, where the player doesn't even have to talk but if he chooses to speak up, that can change the conversation and the way characters think etc.
I think this would be easier if they had a smaller cast than ME2. There were way too many characters in the second game. Too many personalities and too many possibilities.
 
heliosRAzi said:
I think this would be easier if they had a smaller cast than ME2. There were way too many characters in the second game. Too many personalities and too many possibilities.

Yeah, my last suggestion wasn't as much directed towards what I expect or would like to see in ME3...but more about how I think they need to evolve their system in the future (Like, next gen).

The dialogue wheel was an okay menu thing, and I guess that the interruptions can be fun...but I've not seen them or any other western dev really surprise me with dialogue mechanics for some time.
 
I promised myself that I'd avoid this thread until I finished Mass Effect 2. Now I'm done. Impressions:

-Maybe I'm just not enjoying videogames as much anymore. I got really bored listening to the dialogue a lot of the time, and actually found myself browsing GAF during several of the cutscenes. I had a similar problem with Assassin's Creed 2. Maybe I should have played it on Insanity.

I feel like a lot of modern games are too easy and just sort of hold your hand all the time, I never really felt that challenged in Mass Effect 2 (except a couple of times in the beginning). Once I got all my biotic powers (I was Adept) and some decent weapons, every enemy was pretty easy. Even the Thresher Maw was pretty pathetic.

-Mass Effect 2 reeks of a lot of the same problems that Starcraft 2 and many other hyped up games have. They try so hard to be epic that end up being a contrived mess. This game could have had a really creative ending or a truly interesting plot twist, but instead it's just a giant boss fight. A giant boss fight. Christ, it's like they're not even trying.

-The world felt a lot more open and yet a lot more closed. There were a lot of planets to explore, but instead of driving around in the Mako, there was just the occasional sidequest where you attack a mercenary base or do some kind of puzzle. Places like the Citadel were made very linear. I remember getting lost a lot in the first game's Citadel. It was massive, and there were always new things to be found there. The only thing close to that in Mass Effect 2 is Omega, and that's just endless halls full of vorcha.

-The game sort of fizzled out the longer it went on. I actually thought it started out really well with the Archangel quest. I thought that was a really awesome mission. Then most of the game's progression was just character fetching and character loyalty missions. It reminded me of Starcraft 2's mineral fetching missions. It was lazy and it ruined the pacing of the game. When you went from Feros to Noveria in the original game, it really felt significant. The character loyalty missions felt like just more tasks.

-I actually thought the combat was vastly improved and was the standout point of the game. It was really fun to use the heavy weapons and string biotic powers (even if it made things a little too easy).

-A lot of the sidequests were boring, and you ended up with too many squad members. I thought a really interesting mechanic would be sending your squad mates to perform missions for you. For example, you might get a message saying that there's a Blood Pack base stationed on Franklin. Instead of going there yourself, you send 3 of your squad mates (ideally the ones most suited for the tasks), and come back later. If they were well suited to the task and were well equipped and upgraded, they will have succeeded and gained minerals/weapons/armor (and become more loyal). And vice versa. It would have been a lot like Star Trek's "away" parties. Maybe you could have even hired mercenaries to help on your away missions (from the Blue Suns or Tuchanka).
 
Mr. Serious Business said:
I thought a really interesting mechanic would be sending your squad mates to perform missions for you. For example, you might get a message saying that there's a Blood Pack base stationed on Franklin. Instead of going there yourself, you send 3 of your squad mates (ideally the ones most suited for the tasks), and come back later. If they were well suited to the task and were well equipped and upgraded, they will have succeeded and gained minerals/weapons/armor (and become more loyal). And vice versa. It would have been a lot like Star Trek's "away" parties. Maybe you could have even hired mercenaries to help on your away missions (from the Blue Suns or Tuchanka).
I suspect you will enjoy Assassin's Creed Brotherhood. (I'm guessing you haven't played it yet because you don't reference it--yet what you describe is nearly exactly what you can do...)
 
I haven't complained much except for Vega's Jersey Shore face on the upcoming ME3, but I feel royally screwed with how "The Arrival" DLC treats my Shepard.

This is a fucked up DLC where I don't even get to choose if I want to commit Genocide or not. I think it's OOC for my Shepard to do it without even baiting an eyelid but damn it, the game forced him to do it anyway.

Does anyone know if not playing this DLC means Shepard is not going through this idiotic decision? Because I'd gladly delete the 2 save files pertaining to this DLC if it means my main Shepard doesn't have genocide blood on his hands. I didn't know why people are so pissed off with this DLC but now I know!

And as far as DLC goes, I only like Kasumi's side mission and Lair of the Shadow Broker. Firewalker and Overlord are too over-relying on that stupid Hammerhead to be fun. The arrival is one big mess.
 
Mr. Serious Business said:
I promised myself that I'd avoid this thread until I finished Mass Effect 2. Now I'm done. Impressions:

-Maybe I'm just not enjoying videogames as much anymore. I got really bored listening to the dialogue a lot of the time, and actually found myself browsing GAF during several of the cutscenes. I had a similar problem with Assassin's Creed 2. Maybe I should have played it on Insanity.

I feel like a lot of modern games are too easy and just sort of hold your hand all the time, I never really felt that challenged in Mass Effect 2 (except a couple of times in the beginning). Once I got all my biotic powers (I was Adept) and some decent weapons, every enemy was pretty easy. Even the Thresher Maw was pretty pathetic.

-Mass Effect 2 reeks of a lot of the same problems that Starcraft 2 and many other hyped up games have. They try so hard to be epic that end up being a contrived mess. This game could have had a really creative ending or a truly interesting plot twist, but instead it's just a giant boss fight. A giant boss fight. Christ, it's like they're not even trying.

-The world felt a lot more open and yet a lot more closed. There were a lot of planets to explore, but instead of driving around in the Mako, there was just the occasional sidequest where you attack a mercenary base or do some kind of puzzle. Places like the Citadel were made very linear. I remember getting lost a lot in the first game's Citadel. It was massive, and there were always new things to be found there. The only thing close to that in Mass Effect 2 is Omega, and that's just endless halls full of vorcha.

-The game sort of fizzled out the longer it went on. I actually thought it started out really well with the Archangel quest. I thought that was a really awesome mission. Then most of the game's progression was just character fetching and character loyalty missions. It reminded me of Starcraft 2's mineral fetching missions. It was lazy and it ruined the pacing of the game. When you went from Feros to Noveria in the original game, it really felt significant. The character loyalty missions felt like just more tasks.

-I actually thought the combat was vastly improved and was the standout point of the game. It was really fun to use the heavy weapons and string biotic powers (even if it made things a little too easy).

-A lot of the sidequests were boring, and you ended up with too many squad members. I thought a really interesting mechanic would be sending your squad mates to perform missions for you. For example, you might get a message saying that there's a Blood Pack base stationed on Franklin. Instead of going there yourself, you send 3 of your squad mates (ideally the ones most suited for the tasks), and come back later. If they were well suited to the task and were well equipped and upgraded, they will have succeeded and gained minerals/weapons/armor (and become more loyal). And vice versa. It would have been a lot like Star Trek's "away" parties. Maybe you could have even hired mercenaries to help on your away missions (from the Blue Suns or Tuchanka).

Spot. On. In. Every. Regard.

You comparison to SC2 is great and one that I never really thought of before. While SC2's campaign is a MUCH worse offender, they both lack solid pacing for the main narrative. Yes, I really enjoy Bioware's characters and meeting new ones is always fun, but not at the expense of the main story arc.

Replicant said:
Does anyone know if not playing this DLC means Shepard is not going through this idiotic decision? Because I'd gladly delete the 2 save files pertaining to this DLC if it means my main Shepard doesn't have genocide blood on his hands. I didn't know why people are so pissed off with this DLC but now I know!

The beginning of ME3 is the trial for the events of Arrival. I am fairly certain that they happen even if you don't play Arrival.
 
Mr. Serious Business said:
-A lot of the sidequests were boring, and you ended up with too many squad members. I thought a really interesting mechanic would be sending your squad mates to perform missions for you. For example, you might get a message saying that there's a Blood Pack base stationed on Franklin. Instead of going there yourself, you send 3 of your squad mates (ideally the ones most suited for the tasks), and come back later. If they were well suited to the task and were well equipped and upgraded, they will have succeeded and gained minerals/weapons/armor (and become more loyal). And vice versa. It would have been a lot like Star Trek's "away" parties. Maybe you could have even hired mercenaries to help on your away missions (from the Blue Suns or Tuchanka).

Or assign someone else to do the planet scans?

Your idea here would have been excellent. They could have kept the existing side missions in the game, and maybe just added a few 'Rescue Your Team' missions if things went awry.

So at Christmas my lovely wife gave me a Mass Effect novel. Retribution?

Good grief, it was terrible. All of the good parts of certain characters and groups
ie Anderson and Cerberus
were utterly butchered. I really hope it wasn't considered canon.
 
The thing most bothers in me2 is the council never declared war with geth. they attacked the citadel the center of galactic goverment and what the council did to retaliate? nothing!
 
http://social.bioware.com/forum/1/topic/105/index/1109816/1

Quite possibly the greatest thread ever.

Some favorites:

Illusive Man: "Here's four dossiers and a ship. Start building your team."
Shepard:"You gave me four dossiers, but the shuttle you supplied me can only
carry three people. I already have Miranda and Jacob. What's the point?"
Illusive Man: "We'll need their special skills."
Shepard: "Why do I need a psychopathic super-biotic, when these two already have biotics?"
Illusive Man: "Here's three more dossiers."
Shepard:"Oh, look, another touchy uber-biotic. Is this one going to detonate a
nuke when we're still in the kill zone, too? And a sniper! Hey, look,
I'm carrying a sniper rifle. So is Archangel. What are you thinking?"
Illusive Man: "Here's your DLC character. Oh, and a walking toaster, too."
Shepard: "Hello? My shuttle is still too small."
IllusiveMan: "Sometimes you go to fight the greatest threat the galaxy's ever
seen with the shuttle you have, not the shuttle you want."
Shepard:"Look, just let me go to the used ship shop on the Citadel. I'll get a
twelve passenger Volkshuttle and then we can ALL go."
Illusive Man:*drags on his cigarette* "Shepard, I couldn't give you a shuttle big
enough to carry your whole team. It might have tipped the Collectors
off."

Shepard: "Talk dirty to me."
Tali: "I'd share my suit environment with you any time, Shepard."
Shepard: "I didn't mean literally."
Tali: "I didn't mean it literally, jerk!"
Shepard: "Oh. Whoops. Well um, you still want to hook up?"
Tali: "Maybe later, I'm running some engine diagnostics."
Shepard: "I guess that's Quarian for 'I'm washing my hair.'"

Shepard: "Ash! C'mon, we're going to save the galaxy again."
Ashley: "No way, Commander. You're working for Cerberus. I'm an Alliance soldier. It's in my blood."
Shepard:"Yeah, this place looks a lot like Eden Prime. Remember that? You were
an Alliance soldier there, too. Looks like you're two for two, Chief.
Maybe you should reflect on what's in your blood. Like your grandfather
at Shanxi. Yeah, that's right, I went there. How's that Alliance
soldier thing working out for you?"
Ashley: "Waaaaah!" *runs away crying*
Shepard: "That's why I Fucked Liara instead of you, you frigid bitch!"

Shepard: "Wrex! Come help me save the galaxy!"
Wrex: "No can do, Shepard. I need to play at Krogan politcs."
Shepard: "What? Seriously, Reapers, Wrex."
Wrex: "No, I need to work on the logistics of sharing females."
Shepard: "Wrex, my man, I am all ABOUT sharing females, but... REAPERS."
Wrex: "Hunt well, Shepard."
Shepard: "Yeah, fuck you too."

Shepard: "Liara! Come with me. We can stop the Reapers and save the galaxy again."
Liara: "Sorry, Shepard, I need to sift through about fifty petabytes of data to find the next link to the Shadow Broker."
Shepard:"What the Fuck? Seriously? How about you do that AFTER we stop the
Reapers from destroying all sentient life in the galaxy? You sifted
through empty Prothean ruins for like, sixty years. You saw the vision
from the beacons. You talked to Vigil. This is the major leagues, here,
Liara. The Shadow Broker is bush-league."
Liara: "I can't. I have to find the Shadow Broker. Can you hack into some terminals for me?"
Shepard:
"You know what? Fuck you and your stupid side missions. I have a
big-tittied brunette and a perky redhead who likes to talk about Freud
back on my ship."
Liara: "I need to collate this data."
Shepard: "Oh yeah? Well, you were a lousy lay, too! Freaking virgins."


Shepard: "So what... would you say... you do here?"
Kelly:"I have a degree in psychology, and I can brief you on the crew. For
example, Jack is a psychopath, and the krogan is very violent."
Shepard: "Yeah, thanks, Sherlock. What else?"
Kelly: "I um... I can tell you when someone on your crew wants to talk to you!"
Shepard: "It's not that big a ship, Kelly, and there's TEN people on the team. Keep trying."
Kelly: "I'll tell you when you get e-mail!"
Shepard:"You're standing next to my computer. The only time I'd hear you is
when I'm on my way to the computer to check my messages. I think I'm
going to have to let you g---"
Kelly: "I'll fuck you."
Shepard: "Rock on."
 
I'm playing ME2 again, and while I can finally appreciate the game for what it is, goddamn this plot is stupid, the characters are awful, and the writing/choice system is absolutely embarrassing compared to what I just played with the Witcher. I mean...jesus christ, a species of slave bugs are filling a giant terminator skull with HUMAN POO SLUDGE for a race of machine cuttlefish. Why does it make any sense at all that human poo sludge would imbue anything with any characteristics that comprised the poo sludge? This is like boiling down a lovely jumbalaya into a sludge, filling a metal drum with it, and then wondering why the drum is not a jumbalaya.

Holy fuck. It's just so stupid. And now I'm reading ME3 plot details and my head is just spinning.

Mordin's loyalty quest is still the best written thing in the game. And I'm enjoying corridor shooting for corridor shooting. But...what the fuck. This is so lazy.
 
Thane: "His eyes water. He tugs at my sleeve. He asks, 'Why didn't
you stop them from letting Mommy go?' ... I'm sorry. The memories come
strong sometimes."
Shepard: "His eyes unfocus. He babbles something
about his son, completely disrupting the conversation. He cryptically
half-apologizes and expects me to figure out what's going on."
Thane:"We drell have a perfect memory. We can relive... The laser dances.
Sunset eyes meet mine. The laser dances away. 'How dare you?' her eyes
ask through the scope...."
Shepard: "Bored with the conversation, he
changes the subject. He uses poor metaphors like 'sunset eyes.' He
tries to impress me with pseudo-poetry. He fails miserably and
protests."
Thane: "Stop mocking me, Shep--- My finger tightens on
the trigger. The rifle recoils, an old friend coming home. The target
drops like a rag doll--- I can't help it and you're being a dick."
Shepard:"His stupid flashbacks thinly veil empty threats. He sits alone in life
support and wonders why no one likes him. He struggles to breathe
sometimes, but no one cares." *walks out*

Ah, thats golden!
 
So this is where we vent our frustrations on ME... I agree with plenty of posts here. The story is all kinds of bad, everybody has daddy issues and you waste so much time doing dumb stuff when you are supposed to be kicking ass and saving the galaxy from destruction. It is just a lazy attempt at trying to establish an 'emotional' connection that it just bores you to death most of the time.

And the thing about the Illusive Man being sorta indoctrinated... I mean, it was kind of obvious after all the shit Cerberus pulled during the first game, and all the cinematic cuts to his eyes that just oh so closely resemble Saren's and the stupid terminator ending. I hope ME3 does not go this way and has a cool twist for a change, but I really doubt it.
...

Also, the way Bioware games in general had been degenerating into creepy dating sims is unsettling. Funny thing is I am sure someone somewhere in a room within Bioware offices has all kinds of ideas/plans around this believing it is some kind of untapped territory that really sets them apart or something, like if they had discovered the iron-sights of 'RPGs' or the like. Although the amount of fan-fiction around DA and ME is mind-boggling as well and kind of vindicates it.

Know your audience, I guess.
 
Guys, we all know that ME3 will rip-off Evangelion´s ending, aka Shepard realizing that "he is him" (lol) and then turning into a god, removing the Reapers from existence with a mere of his thoughts.
 
Sennorin said:
Guys, we all know that ME3 will rip-off Evangelion´s ending, aka Shepard realizing that "he is him" (lol) and then turning into a god, removing the Reapers from existence with a mere of his thoughts.
Cool bro thanks for that
 
I find comparing and discussing Mass Effect 1 & 2 to be much the same as Dead Space or Bioshock.

I can't separate them to be honest, for everything that ME1 has better, there is something it has that is flawed that ME2 addresses.

Both games are heavily flawed, but I love them just the same, the overalll experiences I have had with both games are greater than the sum of the parts.


From a story point of view, ME2 suffered due to no Saren/Sovereign - whilst Harbinger/Collectors had some mystery it wasn't nearly on a par as the main protagonist/plotline.

From an ambience point of view, I also think ME2 missed the Citadel as it was in ME1; it was such a serene backbone to the game and ME2 didn't have anything to compensate.

ME2 on the other hand had on the whole better characters, much more refined gunplay and weapon mechanics. I do think the dialled Loot/Inventory and character progression back from ME1 a bit much, but ME1's systems were a PITA.

ME2 was more fun to play, but didn't have the same sense of wonder, there were no places as memorable as Noveria, Virmire or Ilos in ME2, but the NPCs were more memorable to me on the whole.

As to how Bioware finish up the trilogy, I'm looking forward to it, and the inevitable bitching that will ensue, regardless of what Bioware do - damned if they do damned if they don't.
 
Tideas said:
whoeever made the final dungeon in ME1 needs to be castrated. really? i mean seriously, really? mako?

You mean the part where you drive in a straight path with enemies right infront of you?
 
Shepard: "So what... would you say... you do here?"
Kelly:"I have a degree in psychology, and I can brief you on the crew. For
example, Jack is a psychopath, and the krogan is very violent."
Shepard: "Yeah, thanks, Sherlock. What else?"
Kelly: "I um... I can tell you when someone on your crew wants to talk to you!"
Shepard: "It's not that big a ship, Kelly, and there's TEN people on the team. Keep trying."
Kelly: "I'll tell you when you get e-mail!"
Shepard:"You're standing next to my computer. The only time I'd hear you is
when I'm on my way to the computer to check my messages. I think I'm
going to have to let you g---"
Kelly: "I'll fuck you."
Shepard: "Rock on."

Holy shit I'm dying here

Zaeed: "Shepard. Here for a lesson? I remember this one mission, I killed a big krogan."
Shepard: "A lesson? On Vermire, I killed about two hundred krogan and destroyed the cure to the genophage. Oh, and about four hundred Geth. Then I nuked the place."
Zaeed: "Don't touch that! That rifle's killed more men than the Scyllian Blitz!"
Shepard: "That'd be impressive, even for me... on a Tuesday. Morning."
Zaeed: "I remember one time this big man-eating tree tried to eat me. I tossed a grenade into its mouth!"
Shepard: "I killed a fifty-ton billion-year-old mind-controlling plant, and absorbed the knowledge of the Protheans from one of its lackeys."
Zaeed: "Once I killed a big spider thing. It must have been ten feet tall!"
Shephard: "I freed the sole surviving Rachni queen, and then killed an entire corrupted brood of a few thousand of them."
Zaeed: "That's a model of a Turian frigate I took down. Five men, I'm the only one who survived."
Shephard: "This is a model of a Reaper. I destroyed it, saved the galaxy, and lost one soldier from my team."
Zaeed: "Once I tracked a Batarian through a jungle and killed him."
Shepard: "I tracked the Reaper and its pet indoctrinated Spectre outside the charted systems, then crashed through a mass effect relay in an APC, and saved every sentient being in the galaxy."
Zaeed: "Talk more later, Shepard."
Shepard: "Not likely. At least I got an art book."
 
Dany M said:
You mean the part where you drive in a straight path with enemies right infront of you?

no, the part where u get into the mako, and the gravity is like .1G, so any turn you make yo're doing complete circle.

that part
 
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