Mass Effect Franchise bitching thread

EmCeeGramr said:
In ME1 the Council acted in a completely reasonable fashion regarding Shepard and his Reaper and Saren warnings. However, Shepard Can't Be Held Down By The Man, so BioWare tries to present this as a bunch of obstinate old politicos who can't see the truth as revealed in cutscenes where neither they nor Shepard was present.

...


Now I'm exhausted, but basically in ME2 it's dumb because it takes that last part and just goes "lol jk the council doesn't believe you" even when there's absolutely no real reason for them to not believe you except to once again establish Shepard as a misunderstood prophet even when the entire galaxy saw him being proven correct two years before.
Oh yeah, and every single council interaction in ME1 was painful to go through, because BioWare did not give me any choices that did not present Shepard as an irrational, stubborn idiot. In my head I was screaming "I agree with you guys! Shepard doesn't have a clue what she's talking about!"
 
EmCeeGramr said:
Also something I never realized that someone on another site brought up: throughout the entire game they keep talking about "the mission" and how they might not come back and how they need a team, etc. And since you'd been tuned into the ME2 marketing, you knew it was a "suicide mission" against the Collectors.

But in the game, nobody actually explains why it's a suicide mission because nobody knows what they're going to do on the other side of the Omega 4 Relay. There's no planning, there's no speculation about what's on the other side except more Collectors, nothing until they figure out that their base is near the galactic core (lol). It's not until they get there and crash the Normandy 2 on the base that they finally go "Hmm, now let's make a plan of attack here."

It's just, "It's a suicide mission! We'll need the best small squad of elite fighters, hackers, and scientists in the galaxy to take them down." When in reality, nobody knows what's on the other side or what the mission actually is. What if there were two Collector bases? What if it was some kind of solar system of Collectors? Or there was a (adult) Reaper there? How the fuck would a small 13-man team in a cruiser take down that?

But no, it's conveniently just a single base that can be taken down by a team comprised of unique little snowflakes perfectly suited for its obstacles.

I bitch about that in every ME2 story thread, so that was probably me. The total absence of planning in ME2 makes McGuyver look like a chess grandmaster, and the whole shitty collector abduction plot is nothing but fast the writers waving their hands around quickly to distract you from this uncomfortable truth that you have no plan, at all.

The_Technomancer said:
Oh yeah, and every single council interaction in ME1 was painful to go through, because BioWare did not give me any choices that did not present Shepard as an irrational, stubborn idiot.


FUCK, YES. I was fucking squirming in my seat because no-matter what I picked I couldn't say what I wanted to say, which was:

"No Councillors, I have some suspicions but I'd like to conduct a private investigation because I have nothing solid to go on at the moment."
 
truly101 said:
How is it a plothole when it was established by Mordin the bug venom put people in a statis, it didn't kill them?

LOL, well, how is it a plothole when Saren was clearly trying to blow up the planet and simply didn't expect resistance from Shepard?

Seriously though, maybe it wasn't so much a plothole...so much as a dead end plot point? They show Ashley getting zapped by the bug as people around her are being dragged off...you are meant to feel that you are either going to save her during the mission, or that she is going to be dragged off and maybe you will have a chance to save her later. Either way, it's set up to provoke some heightened sense of anxiety as you now know (Even though Shepard doesn't...which is another thing I could get into but won't) that your friend/lover has been captured. Instead, nobody even mentions that Ashley is there, you never get any indication as to what's happened to her during the mission, and at the end of the mission, she just pops up out of nowhere like nothing happened, not even mentioning the traumatic events that just happened to her. It's dumb, no matter which way ya cut it.
 
GillianSeed79 said:
While I really enjoyed ME2, it did feel kind of odd story wise. Like ME1 had a beginning middle and end with the reapers ominously appearing in the veil at the end of ME1. I honestly think ME2 would have worked better if the suicide mission was an actual suicide mission. There would have been a greater impact if all your shipmates died at the end of ME2. It kind of felt Xenosaga 2-ish if you know what I mean. A cool side story mostly.
Thinking about it this way makes me really wish ME2 were actually ME: Gaiden. It would have been a great way to experiment with the game's mechanics, set the stage for larger storyline changes, and incorporate a fair number of juicy choices that would have effects in Mass Effect "2" and "3." But alas, our sequel is indeed a sequel. Nuts.
 
truly101 said:
Didn't Cerberus find it from one of the kidnapped colonies? Sure, sure, the collectors don't leave anything behind, cept this one time (kind of like how the Reapers don't leave any trace of them behind, well except this whole plantary database...whoops) I chalked it up to them finding Tali's crazy pal who survived and they had a better idea what they were looking for. It didn't seem implausible to me. Its video games.

You're never told where they found it. Mordin just has one.

And stop lowering your standards.

ThoseDeafMutes said:
I walk into a thread praising the amazing exploration and outstanding story.

Very few posts even complement ME1's story apart from saying it's better than ME2's, which isn't really saying much.
 
Oh and another awful council thing in ME1, the ridiculously flimsy evidence you get Saren de-spectred for. Like Tali waves her hand and an audio clip plays, and all of the councilors are like THIS EVIDENCE IS IRREFUTABLE. HE WILL BE STRIPPED OF HIS STATUS IMMEDIATELY. The first time I heard the Turian Councillor say that I fully thought he was being sarcastic.

BUT HE WAS SERIOUS.
 
The_Technomancer said:
Saren's only real mistake there is deciding to use planted charges as opposed to just having Sovereign level the place from orbit.

Normandy would spotted sovereign in orbit and sent a warning to the alliance.
 
The_Technomancer said:
Oh yeah, and every single council interaction in ME1 was painful to go through, because BioWare did not give me any choices that did not present Shepard as an irrational, stubborn idiot.
The first meeting with Saren's hologram there is painful because of that choice.


Also in the post-mission briefings, a lot of stink is raised about how the Turian ambassador in particular gives you shit, but then you have to remember the entire opening act of the game where they talk about Spectres having way too much power and no oversight except the Council. The Council has to grill you about everything, it's the only way to make sure that you're not becoming another Saren. Get used to having a lot of responsibility in the military, maybe.

But no, once you become the Spectre instantly you're a man above all this dumb red tape *wipes out a colony, orchestrates murders in corporate offices* I'M JUST GETTING THE JOB DONE OORAH

ThoseDeafMutes said:
Oh and another awful council thing in ME1, the ridiculously flimsy evidence you get Saren de-spectred for. Like Tali waves her hand and an audio clip plays, and all of the councilors are like THIS EVIDENCE IS IRREFUTABLE. HE WILL BE STRIPPED OF HIS STATUS IMMEDIATELY. The first time I heard the Turian Councillor say that I fully thought he was being sarcastic.

BUT HE WAS SERIOUS.

The Turian councilor is a man of extreme opinions.

I DON'T BELIEVE THIS
here's an mp3
HANG THE BASTARD
make me a spectre and i can do it
NO WE CAN'T DO THAT UGH
 
ThoseDeafMutes said:
Oh and another awful council thing in ME1, the ridiculously flimsy evidence you get Saren de-spectred for. Like Tali waves her hand and an audio clip plays, and all of the councilors are like THIS EVIDENCE IS IRREFUTABLE. HE WILL BE STRIPPED OF HIS STATUS IMMEDIATELY. The first time I heard the Turian Councillor say that I fully thought he was being sarcastic.

BUT HE WAS SERIOUS.
I mean, I'm pretty sure I can whip up a decent fake segment of speech from some audio clips now. We're really to buy that hundreds of years in the future no-one thinks that maybe the clip was faked?
 
EmCeeGramr said:
The Turian councilor is a man of extreme opinions.

I DON'T BELIEVE THIS
here's a video tape
HANG THE BASTARD
make me a spectre and i can do it
NO WE CAN'T DO THAT UGH

It's not even a video-tape, though. It's just Saren and Benezia saying how Eden Prime was a major victory, but this is the year fucking 2183, and you'd think they would at least run this by some experts first to make sure it wasn't forged, especially given how angry and irrational Shepard was being, and Anderson's history with Saren.

I was also highly amused when you grilled Tali about how Geth always fry their memory cores, and she basically huffs and goes HOW DARE YOU QUESTION QUARIANS WE CREATED THE GETH RAR RAR without actually answering your question, which was "but how did you get it if they always fry their memory cores?" And of course the council doesn't say a word about it either, lol.

God, so much to bitch about in ME1. Don't even get me started on how shit the Battle of the Citadel cutscene is from a lore and continuity perspective.
 
Mass Effect 2 completely destroyed any hope for me of the trilogy possibly expanding the themes (...or even the over-arching story...) in ME1. Made me sad, doubtful I'll get ME3, but I'll wait and see.

There were a few problems in the first game of course, but at least it showed quite a bit of potential. And it was pretty dang entertaining.
 
Fimbulvetr said:
You're never told where they found it. Mordin just has one.

And stop lowering your standards.



Very few posts even complement ME1's story apart from saying it's better than ME2's, which isn't really saying much.

Pretty sure they (other off screen cerberus operatives) recovered it from one of the previous kidnapped colony sites. Will have to check that during replay. Strange that this was not made more apparent. Story incongruity possibly troubling. Will need stronger resolve to reconcile inconsistencies.

I'm sorry, I'll never hold video game stories in high regard or expect that much from them. I think we've been over that. Honestly I think I'm happier for it. Try it. When ME3's story inevitably goes in the shitter (and we can both agree it will) just shrug your shoulders and say "whatever". Its pretty rad.
 
truly101 said:
Pretty sure they (other off screen cerberus operatives) recovered it from one of the previous kidnapped colony sites. Will have to check that during replay. Strange that this was not made more apparent. Story incongruity possibly troubling. Will need stronger resolve to reconcile inconsistencies.
I caught on about halfway through and chuckled in real life.
 
Terak said:
Mass Effect 1 - this game is great, i love it

Mass Effect 2 - this game is a piece of shit, completely overhyped, i hate it

Mass Effect 3 - i dont have time for this shit

See this is what I don't get. Obviously you are entitled to your opinion, but really? Mass Effect 2 was a piece of shit? In what way? Yes there were miss-steps with the story, but the gameplay itself was a lot better.

Not many games are perfect, and games of this scope and type were always bound to have backlash to certain design elements. I'll still be there day 1 with ME3.
 
Rezbit said:
See this is what I don't get. Obviously you are entitled to your opinion, but really? Mass Effect 2 was a piece of shit? In what way? Yes there were miss-steps with the story, but the gameplay itself was a lot better.

Not many games are perfect, and games of this scope and type were always bound to have backlash to certain design elements. I'll still be there day 1 with ME3.

I wouldn't even say the gameplay is markedly better, to be honest.
 
truly101 said:
Pretty sure they (other off screen cerberus operatives) recovered it from one of the previous kidnapped colony sites. Will have to check that during replay. Strange that this was not made more apparent. Story incongruity possibly troubling. Will need stronger resolve to reconcile inconsistencies.

The bolded = How half the games plot developments take place.

"Shepard, this is TIM. Our Operatives just happened to have this derelict reaper ship on hand, just so ya know"...:(
 
I guess I'm one of the few that liked Mass Effect 2 over the first one. I'm really looking forward to the third one.
 
Kitschkraft said:
The bolded = How half the games plot developments take place.

"Shepard, this is TIM. Our Operatives just happened to have this derelict reaper ship on hand, just so ya know"...:(
That was the biggest problem with ME1 as well though. We're literally handed all four of the first leads, the only one we "discover" is on Virmire.
 
truly101 said:
What I'd really want to know from people that liked ME1 more strictly based on potential, is what did you honestly expect this series to be? I don't mean this as an insult or troll attempt, I mean a serious answer. What did you think this game would become other than what it is? Anything to compare it to?...But I think it would help if I knew better what people hoped they were getting, instead of what they got.
I can't speak for others, but I expected ME2 to be a more refined version of ME1.
This will probably go way off on tangents instead of making effective points, and I apologize for that.


Story
Story I didn't really have an preconceptions about because, like you said, it was left rather open ended. The story was horribly mishandled, though, because there are so many things that just flat out don't make sense. ME1 had many issues as well, but not to the severity 2 did.

Combat
Combat I figured would be just a more finely tuned experience, and I think ME2 did a good job in some regards. We got more exciting battles, some fun new weapons/powers, and the squadmates felt much more responsive. However, I didn't like the introduction of thermal clips because 1. retcon was sloppy 2. I don't like how every battle ended with me running around looking for ammo clips. I hadn't followed ME2 closely before release because I wanted to go into it rather fresh, but it immediately had me scrunching my brow trying to figure out why anyone would go from an infinitely firing weapon type to such a cumbersome system.

Menus and Loot
Looting and menus were a HUGE problem in the first game. I really expected Bioware to do something to fix it, but I didn't think they would strip it down to beyond bare-bones. I have virtually no menus anymore regarding loot, and weapons have been pushed to just two available times of examination. It doesn't really do you much good, though, since they will give you the ability to upgrade your "stats," but you can't visibly see what is changing. Being told I'm getting a 40% boost of something is all well and good, but it means nothing if I don't ever see how much that really means.

Mako/Exploration
The mako stuff was one of the highlights of the first game for me, and I loved just driving around. I knew tons of people hated it. I didn't get around to playing ME until the december before ME2 released, but I had heard so many people complain about it that I knew it was bound to get an overhaul. Wasn't expecting it to be flat out discarded. The hammerhead seems to be a step in a better direction, regarding controls, but the thing that made the mako great was the exploration. That was completely forgotten when they built the missions for the hammerhead, and it was disappointing to no longer have the only real part of the game that let you stretch your legs a little bit.

Sidequests
I really expected a huge improvement here, and it did deliver in some regards. To say the quests in ME1 were bland would be an understatement. There were either two or three total locations the quests took place on, and the voices of the enemies were enough to drive one mad. I thought we would get more variety, and we did. There were even missions in 2, regardless of how short, that had us taking part in no combat at all.
That said... ME2's missions felt so empty. ME1 had missions that actually were relevant to the lore, issues, and Shepherd's past. As repetitive as they could be, they felt much more substantial to my interests. I wasn't just killing another group of mercs, I was learning about the universe of ME.

Characters
Just like in ME1, I had many characters I liked and disliked in ME2. I didn't really have much in mind for what would be next. I mostly assumed it would be the same team or maybe some minor changes. For the most part, it was the case. However, I hate how large the crew got. It was obviously for the ending sequence they had planned out for the end game, but there was just far too many secondary character missions and not enough focus on creating a narrative for the game.

Romancing
I never really had any idea of what kind of overbearing monster this would become. The characters you would pick up to join you on your suicide run only had around 30 seconds of interaction with Shepherd before climbing aboard. Okay, so one could assume that conversation would lead to more development. It does, but it also leads to so many clumsily handled flirty lines, or requests to have intercourse that it became annoying. I wanted to know the crew I was enlisting, but instead all I got were frequent advances to sleep with my character, in spite of me never even wishing to follow those paths with that character.

Presentation
I didn't really have any desire for what it would look like, assuming it would follow much of the original. For the most part, it absolutely does. There were just some odd things that they changed from 1 to 2. I didn't really notice what felt off to me at first, but the more I played the more I noticed what was bugging me.

Most of this will probably be me just being nitpicky so feel free to skip past this to the next paragraph-
-The changes to human armor were odd to me. It became far more chunky, and it looked like my character shouldn't be able to get around in what they were wearing anymore.
-Lens flares were gone. I felt it was a nice signature in the game, and a loving throwback to older media. I believe it did show up a small number of times, but it was missed.
-Conference room. It felt almost bizarre being in this room. The wooden table, everyone standing around with only three side characters ever really getting dialogue. Just felt off.
-Sense of scale feels like it was struck down in comparison.
-The lore feels like an after thought more, now. It was interesting to see many of the themes and issues carried over into the sidequests, and I would have loved to seen that in ME2 more than "kill these mercs. That's it."
-Jack was a standout for me, but not in a good way. I understand, she's supposed to be the punk that doesn't fit in. Lashing out as a defense, and all that good stuff. I just don't feel she ever managed to fit into the game for me. She feels extremely unresolved, and I avoided her whenever possible.



Mass Effect 2 really didn't break my heart because my dear, beloved ME1 was lost.
I'm not one of those bitter, hateful fans when it comes to ME2. There's just so many decisions that the team made that seems so misguided that I have trouble understanding how it could be for anything other than larger market appeal. Yet, the game they produced isn't even up to par with some of the mechanics of other games they appear to be emulating. I can't help but wonder if ME2 would have become a more commonly enjoyed game had it stuck to its guns and refined the original in favor of abandoning the things that just needed some TLC. Story aside.

I still think that a successful combination of ME1 and ME2 would make for a much better ME3, but all of the media for ME3 just appears to be taking another step in the direction ME2 started down. I'm sure the game will still be enjoyable to play, and I'll probably find many things to like/hate in it. I've done it for the previous two titles.
 
Kitschkraft said:
The bolded = How half the games plot developments take place.

"Shepard, this is TIM. Our Operatives just happened to have this derelict reaper ship on hand, just so ya know"...:(

Agreed that its deus ex machina bullshit, but that shit is rampant in video games. I didn't even bat an eyelash. Illusive Man created WINNING, he doesn't have to answer to the likes of you or me.
 
Rezbit said:
See this is what I don't get. Obviously you are entitled to your opinion, but really? Mass Effect 2 was a piece of shit? In what way? Yes there were miss-steps with the story, but the gameplay itself was a lot better.

Not many games are perfect, and games of this scope and type were always bound to have backlash to certain design elements. I'll still be there day 1 with ME3.
When I actually press people for answers on this, I usually get a response along these lines.
Dmare.jpg

Listening to jaded people can be a corrosive influence on one's enjoyment of games. On /v/, things snowballed from Mass Effect having some detractors, to a vocal minority absolutely railing against ME2, to full-on "BIOWARE IS FUCKING SHIT" group-think after Dragon Age 2 flopped. GAF hasn't gone quite that far, but there's no stopping hate train now.
 
ThoseDeafMutes said:
It's not even a video-tape, though. It's just Saren and Benezia saying how Eden Prime was a major victory, but this is the year fucking 2183, and you'd think they would at least run this by some experts first to make sure it wasn't forged, especially given how angry and irrational Shepard was being, and Anderson's history with Saren.

I was also highly amused when you grilled Tali about how Geth always fry their memory cores, and she basically huffs and goes HOW DARE YOU QUESTION QUARIANS WE CREATED THE GETH RAR RAR without actually answering your question, which was "but how did you get it if they always fry their memory cores?" And of course the council doesn't say a word about it either, lol.

God, so much to bitch about in ME1. Don't even get me started on how shit the Battle of the Citadel cutscene is from a lore and continuity perspective.
Um, they fry their memory cores but if you're super duper fast you can beat the computer and pull it out before the frying process completes. I guess.

Also the time frame makes no sense.

Tali got the recording at an unknown period on an unspecified planet, then traveled to the Citadel, got shot and went to the clinic (A SCRATCH COULD KILL ME), and then a few days later meets up with Shepard. The recording is Benezia and Saren having an unnatural exposition-thon while a random Geth is in the room I guess, talking about how Eden Prime was a great victory (wasn't he just getting fucking pissed right after the attack because Shepard ruined everything?).


...Shepard wakes up fifteen hours after the attack, just as they arrive at the Citadel, meets with the Council, and finally meets Tali in what couldn't be more than a day's time.
 
truly101 said:
I'm sorry, I'll never hold video game stories in high regard or expect that much from them. I think we've been over that. Honestly I think I'm happier for it. When ME3's story inevitably goes in the shitter (and we can both agree it will) just shrug your shoulders and say "whatever". Its pretty rad.

No!

Game snobs FOREVER!
 
Mass Effect 2. It was GAF's GOTY 2010 and has a metacritic of 96. But my niche RPG features weren't included and the story wasn't perfect so it sucks.
 
Typographenia said:
I still think that a successful combination of ME1 and ME2 would make for a much better ME3, but all of the media for ME3 just appears to be taking another step in the direction ME2 started down. I'm sure the game will still be enjoyable to play, and I'll probably find many things to like/hate in it. I've done it for the previous two titles.

Which is understandable but really I find the marketing bioware has for the last couple titles to be really bad especially dragon age origins and even in some ways to Mass Effect 2, So unfortunately I don't think you can take how it's marketed to quality of the game.
 
ThoseDeafMutes said:
Oh and another awful council thing in ME1, the ridiculously flimsy evidence you get Saren de-spectred for. Like Tali waves her hand and an audio clip plays, and all of the councilors are like THIS EVIDENCE IS IRREFUTABLE. HE WILL BE STRIPPED OF HIS STATUS IMMEDIATELY. The first time I heard the Turian Councillor say that I fully thought he was being sarcastic.

BUT HE WAS SERIOUS.


I like how there are no video cameras present on that first planet. You spend hours trying to pin the crime on Saren...because there are no fucking cameras. Even though you get a camera feed from one of the colonists.

Whatever....
 
JDAWGZZZ said:
Mass Effect 2. It was GAF's GOTY 2010 and has a metacritic of 96. But my niche RPG features weren't included and the story wasn't perfect so it sucks.
Thats what you bring to the table? All the effort other people expend pointing out how many of the characters are underdeveloped and the story is utterly incoherent and your rebuttal is "well other people liked it!"
 
Chiggs said:
I like how there are no video cameras present on that first planet. You spend hours trying to pin the crime on Saren...because there are no fucking cameras. Even though you get a camera feed from one of the colonists.

Whatever....
You'd think that Nihlus would have some monitoring equipment on his suit at the very least...
 
Chairman Yang said:
People should complain less about Mass Effect 2 and more about Mass Effect 1. The latter game was broken, filled with bloat, had universally boring characters (except for Wrex and Ashley), re-used bland locations almost as much as Dragon Age 2, was mediocre at story and dialogue and downright bad at gameplay. It was a fundamentally dumbed-down game and a significant step down from Baldur's Gate 2.

ME2 had problems, sure, but the action was actually half-competent and the characters were infinitely more interesting. The writing was generally better (the Mordin Solus stuff was a clear standout) and the scenarios were less repetitive and more distinct. There were inconsistencies and retcons from the first game, of course, but who cares when the first game was so mediocre?
Eassys on Mind and Matter.

evangd007 said:
It's just as much controlling your enemies and the flow of battle with your abilities as it is about shooting. A well placed and timed lift could turn a loss into a win.
I must have played too many level 60 characters incorrectly. Insanity was an easy chore waiting for a cooldown to get rid of immune grunt #426. Dying just didn't happen very often.

The_Technomancer said:
Saren's only real mistake there is deciding to use planted charges as opposed to just having Sovereign level the place from orbit.
Saren: I could just walk into the control room and activate the relay.
Sovereign: No! C-Sec will stop you!
Saren: ... I have dealt with mercenaries, digruntled Turians, dirty cops and I even have an army of Krogan at my disposable. C-Sec is not an issue. I'm a Spectre.
Sovereign: No! We must find out what happened to the Keepers!
Saren: If the Citadel Relay is activated we need not bother with the Keepers anymore. The Turians will be your servants. Why are you so worked up about this Prothean Garbage?
Sovereign: We are beyond your understanding.
Saren: I could request a meeting and literally walk into the control room. I could activate the relay under a ruse of discovery.
Sovereign: We are eternal.

...

 
Orayn said:
When I actually press people for answers on this, I usually get a response along these lines.

Listening to jaded people can be a corrosive influence on one's enjoyment of games. On /v/, things snowballed from Mass Effect having some detractors, to a vocal minority absolutely railing against ME2, to full-on "BIOWARE IS FUCKING SHIT" group-think after Dragon Age 2 flopped. GAF hasn't gone quite that far, but there's no stopping hate train now.

It's always seeming to be the same group of people as well bitching about the game, I think the best way to stop the hate train is to ignore it because it's still a vocal minority of people that are the one's hating on bioware and games in general.
 
Personally I thought the first game was horrid, and poorly developed. Admittedly it had the better plot, but two played better overall. The combat felt better thought out, and the side stuff was meh. That and the main cast in 2 was pretty good all things considered.

That said I'd like the level design to feel less uncanny. Felt way too gamey(can't think of a better term), and Shephard feels a little wooden and slow. He needs to limber up for the third game. Oh and I'd like more variety in the missions.
 
It's the year 2186 CE and every female you want to les out with is Heterosexual, GG Bioware, you are so brave and progressive with your story telling.
 
Page #4 and there's still more thoughtful dialog here than bitching--and its a thread for bitching!

Way to go GAF. Keep keeping it classy!
 
Lothars said:
It's always seeming to be the same group of people as well bitching about the game, I think the best way to stop the hate train is to ignore it because it's still a vocal minority of people that are the one's hating on bioware and games in general.
Haha. This is a bitching thread. You're not doing a very good job of ignoring it...
 
Mindlog said:
Eassys on Mind and Matter.


I must have played too many level 60 characters incorrectly. Insanity was an easy chore waiting for a cooldown to get rid of immune grunt #426. Dying just didn't happen very often.


Saren: I could just walk into the control room and activate the relay.
Sovereign: No! C-Sec will stop you!
Saren: ... I have dealt with Mercenaries, digruntled Turians, dirty cops and I even have an army of Krogan at my disposable. C-Sec is not an issue. I'm a Spectre.
Sovereign: No! We must find out what happened to the Keepers!
Saren: If the Citadel Relay is activated we need not bother with the Keepers anymore. The Turians will be your servants. Why are you so worked up about this Prothean Garbage?
Sovereign: We are beyond your understanding.
Saren: I could request a meeting and literally walk into the control room. I could activate the relay under a ruse of discovery.
Sovereign: We are eternal.

...


The problem would be holding the room while pretty much everyone and their mother attacks you on the Citadel. You can't just march an army of Krogans and Geth on the station.
 
Jarmel said:
The problem would be holding the room while pretty much everyone and their mother attacks you on the Citadel. You can't just march an army of Krogans and Geth on the station.
Why would you need to? Wait until the main chamber is empty (which I'm sure it is most of the time), tell any guards who stop you "I'm a specter, let me through", activate the relay.

Damn...now I have a harder time appreciating ME1s plot as well.
 
The_Technomancer said:
That was the biggest problem with ME1 as well though. We're literally handed all four of the first leads, the only one we "discover" is on Virmire.

This is true, ya got me here. I felt it that it was more fluid in ME1, but yes, you pretty much just fall into information.
 
Jarmel said:
The problem would be holding the room while pretty much everyone and their mother attacks you on the Citadel. You can't just march an army of Krogans and Geth on the station.
As a Spectre, BEFORE the attack on Eden Prime, Saren could literally walk wherever he pleased. One citadel activation coming right up...
 
my biggest issue with mass effect 2 was that you can't complete the game on the first playthrough on the insane difficulty, it gets to a point where it's just absolutely impossible.

One of my many peves about games.
 
les papillons sexuels said:
my biggest issue with mass effect 2 was that you can't complete the game on the first playthrough on the insane difficulty, it gets to a point where it's just absolutely impossible.
How does the difficulty manifest on higher levels anyway? Because both ME1 and ME2 were cakewalks on normal. Hell, in ME1 playing only the story missions I never bought a single weapon or piece of armor (looted it all) and still had no problems outside of some cheap deaths during the final sequence in the "one hit kill turret field!"
 
jackdoe said:
Haha. This is a bitching thread. You're not doing a very good job of ignoring it...

I don't care of the bitching in this thread, I was addressing his point about the constant hating of bioware and that it won't stop at all.
 
Mindlog said:
Saren: I could just walk into the control room and activate the relay.
Sovereign: No! C-Sec will stop you!
Saren: ... I have dealt with mercenaries, digruntled Turians, dirty cops and I even have an army of Krogan at my disposable. C-Sec is not an issue. I'm a Spectre.
Sovereign: No! We must find out what happened to the Keepers!
Saren: If the Citadel Relay is activated we need not bother with the Keepers anymore. The Turians will be your servants. Why are you so worked up about this Prothean Garbage?
Sovereign: We are beyond your understanding.
Saren: I could request a meeting and literally walk into the control room. I could activate the relay under a ruse of discovery.
Sovereign: We are eternal.

Yep. I mean, the console he had to spend 5 seconds using in order to "win" for the Reapers was literally right next to where you have audiences with the council. And Saren's shields are way too powerful for him to be stopped once he's there, even if they did realize what he was doing, which they wouldn't have.

By far the biggest problem with ME1's story is this:

Q. Why did Sovereign go after the Beacon on Eden Prime in the first place?
A. Because Sovereign needed to find the Conduit to get a back door to the citadel.

Q. Why did Sovereign need to get a back door to the Citadel?
A. Because Saren lost access to the Citadel when he got busted for attacking Eden Prime.

Q. Why did Sovereign go after the Beacon on Eden Prime in the first place?
A. Because Sovereign needed to find the Conduit to get a back door to the citadel.

Q. Why did Sovereign need to get a back door to the Citadel?
A. Because Saren lost access to the Citadel when he got busted for attacking Eden Prime.

Q. Why did Sovereign go after the Beacon on Eden Prime in the first place?
A. Because Sovereign needed to find the Conduit to get a back door to the citadel.

Q. Why did Sovereign need to get a back door to the Citadel?
A. Because Saren lost access to the Citadel when he got busted for attacking Eden Prime.

Q. Why did Sovereign go after the Beacon on Eden Prime in the first place?
A. Because Sovereign needed to find the Conduit to get a back door to the citadel.

Q. Why did Sovereign need to get a back door to the Citadel?
A. Because Saren lost access to the Citadel when he got busted for attacking Eden Prime.

Etc etc, into infinity.
 
Mindlog said:
Sovereign: We are eternal.

The Reapers are so horny for the Milky Way they can't think straight. They just wanna make babies and go back to the cosmic equivalent of living in a shitty low rent apartment.
 
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