Mass Effect Franchise bitching thread

The_Technomancer said:
How does the difficulty manifest on higher levels anyway? Because both ME1 and ME2 were cakewalks on normal. Hell, in ME1 playing only the story missions I never bought a single weapon or piece of armor (looted it all) and still had no problems outside of some cheap deaths during the final sequence in the "one hit kill turret field!"

A lot of people had problems with Benezia as well. All those commandos.
 
The_Technomancer said:
How does the difficulty manifest on higher levels anyway? Because both ME1 and ME2 were cakewalks on normal. Hell, in ME1 playing only the story missions I never bought a single weapon or piece of armor (looted it all) and still had no problems outside of some cheap deaths during the final sequence in the "one hit kill turret field!"

I could kill Saren in literally 3 seconds (timed it) in his first form on the advanced difficulty (forget what it was called) on my infiltrator. Sniper rifles too overpowered, haha.

I do wonder about the harder difficulties.
 
jackdoe said:
As a Spectre, BEFORE the attack on Eden Prime, Saren could literally walk wherever he pleased. One citadel activation coming right up...

It's not just instantenous. Notice how much of a head-start Saren has over you and he just finishes typing in the commands when you walk in. It takes a few minutes.
 
Kitschkraft said:
A lot of people had problems with Benezia as well. All those commandos.
Eh, they took me two tries because I hit a patch of bad luck and mistook one of them for Liara, letting her behind me and only noticing when I was at half health, but on the second run a combo of me and Tali shorting out everyone's shields and weapons, Liara hurling everyone into the air, and me one-shotting them with my sniper rifle kept it all under control
 
Jarmel said:
It's not just instantenous. Notice how much of a head-start Saren has over you and he just finishes typing in the commands when you walk in. It takes a few minutes.
A few minutes where everyone on the Citadel is blissfully unaware of anything.
 
IcyBlueStrawberry said:
There were more bugs, many environments were rehashed and the combat wasn't the best, but it was still better than the second imo. In a game like ME the plot is everything.

I loved exploring and learning about the universe, I liked many of the "boring" characters and I think the pacing was better than the second game.

It's all down to personal preference, obviously, but the reward for putting up with "bullshit" was much greater in the first game than it was in ME2.

Sums up my feelings pretty well. Although I know some people had a different experience, none of the bugs I experienced in ME1 were game breaking while the most prominent bug I encountered in ME2 (which to this day has not been fixed) got Shepard permanently stuck above a wall forcing a game quite.
 
ME2 was the biggest disappointment for me this generation; ME1 was perhaps the best game I've ever played and remains so but the sequel just felt like an entirely different game altogether. Too much shooting involved. Made you really appreciate those long elevator conversations
 
The_Technomancer said:
How does the difficulty manifest on higher levels anyway? Because both ME1 and ME2 were cakewalks on normal. Hell, in ME1 playing only the story missions I never bought a single weapon or piece of armor (looted it all) and still had no problems outside of some cheap deaths during the final sequence in the "one hit kill turret field!"

the insanity difficulty on me2 means yours shields are useless.
 
Jarmel said:
The problem would be holding the room while pretty much everyone and their mother attacks you on the Citadel. You can't just march an army of Krogans and Geth on the station.
Why would Saren be attacked? He is a super-spy returning with intel.

Benezia had no problem marching her Geth into Noveria. Saren doesn't even have to smuggle the whole army at once. Just build up a sleeper team and wait until critical mass.
 
Mindlog said:
Why would Saren be attacked? He is a super-spy returning with intel.

Benezia had no problem marching her Geth into Noveria. Saren doesn't even have to smuggle the whole army at once. Just build up a sleeper team and wait until critical mass.

They mentioned Noveria is a very low security level planet. As long as your cargo doesn't cause any problems, they really don't give a hoot. The Citadel would obviously be much higher in regards to security checks. Again yes he would have access to the room but once he started, it would be fairly obvious what he was doing. They also would only have one shot at it as well as Saren's cover would be blown.
 
Jarmel said:
In a very high traffic place? And all of a sudden the arms start to close?
Activating it doesn't close the arms. That was done to protect Sovereign.

Also, why couldn't Saren, BEFORE attacking Eden Prime, just bring Saren to the Citadel, claiming it's old Prothean technology he had found. Then, while Sovereign waits, Saren does his mojo, low key like, and transfers control over to Sovereign.
 
Jarmel said:
it would be fairly obvious what he was doing.
"How?"

Grakl said:
I could kill Saren in literally 3 seconds (timed it) in his first form on the advanced difficulty (forget what it was called) on my infiltrator. Sniper rifles too overpowered, haha.

I do wonder about the harder difficulties.
In his second form you can pin him with biotics and kill him before he gets a shot off.

Fimbulvetr said:
The Reapers are so horny for the Milky Way they can't think straight. They just wanna make babies and go back to the cosmic equivalent of living in a shitty low rent apartment.
I hope Sheppard gets his Pinnacle Station love nest back in ME3~
 
Jarmel said:
In a very high traffic place? And all of a sudden the arms start to close?

Saren, even prior to becoming indestructible robo-saren, had the best gear in the galaxy, access to the geth armada and was fully capable of ruining anybody's shit. It is unlikely to have actually taken several minutes on that terminal, because he had like a couple of minutes head-start, and had to fight off security forces on the station, which I'm assuming didn't just let him go through with his geth army unopposed.

The terminal itself is approximately where the council chamber is, but spectres have full access to this (Shepard can walk up to it whenever he wants in-game if memory serves correctly). I somehow doubt that the security forces are going to shoot to kill on Saren for the crime of typing on a terminal they know nothing about, but even if they did it's not like he couldn't have a pack of mercenaries with him to just kill the security forces if they got suspicious. I brought a fucking KROGAN BOUNTY HUNTER to the council chambers.

Even if it was just Saren on his lonesome, what the fuck could C-sec do in the maybe 90 seconds they have to prevent the Reapers from returning? Saren dying after he's done his thing to the console is irrelevant because they need Vigil's data file to reverse it, and they have never even heard of the Reapers before so why would they suspect that's what he was doing?

Shit, if this isn't feasible, then all he has to do is park some ship he has on the Citadel (full of Geth soldiers), then tell them to strike once he's in the council chambers, distracting security forces. At the same time, Sovereign and the Geth armada warp in to do exactly what they did in ME1 anyway, with Sovereign parking.

Or a less direct approach, Saren shows up to the council and goes "Dudes, I just found an IN TACT PROTHEAN DREADNAUGHT!"

Then they sent science teams to investigate this marvelous beast. Any scientist who spends long enough to work out it's true origin (when they have no reason to suspect anything sus is going on ANYWAY) will get indoctrinated. Then one of them suggests letting it Park on the Citadel. Maybe the council can take it on a PR tour of Citadel space! Who knows?

Point is, Sovereign took the most pants on head retarded approach to his mission. With a little subtlety, he could have achieved it with no resistance, decades prior to when he did it in ME1.
 
JDAWGZZZ said:
Mass Effect 2. It was GAF's GOTY 2010 and has a metacritic of 96. But my niche RPG features weren't included and the story wasn't perfect so it sucks.
Reading threads is hard.
 
Mass Effect 2 was just a whole lot of different forms of "meh", all piled together to form something seemingly worse than the sum of it's parts? At least that's the tone I'm hearing here.

Personally, Mass Effect 2 just "clicked" for me at some point and became one of my favorite games this gen, possibly ever. No, it didn't have my favorite RPG aspects from Elder Scrolls. No, it wasn't quite in the same league as Battlefield or Halo as a shooter. But damn did it transport me to it's universe so completely that all it's shortcomings fell away and I was left with an amazing experience.

As an overarching theme of the complaints: Are most people upset because they saw so much potential in ME that they personally felt was squandered by Bioware? Are they upset because of the general direction Bioware is taking it's games?
 
jackdoe said:
Activating it doesn't close the arms. That was done to protect Sovereign.

Also, why couldn't Saren, BEFORE attacking Eden Prime, just bring Saren to the Citadel, claiming it's old Prothean technology he had found. Then, while Sovereign waits, Saren does his mojo, low key like, and transfers control over to Sovereign.

Ok just read the wiki.
http://masseffect.wikia.com/wiki/Citadel_Fleet

Saren shuts down the Citadel and the mass relay network so reinforcements don't come. (I'm not 100% sure on this but the Citadel closes it's arms the moment an enemy jumps in so the backdoor is necessary for a frontal assault). So the mass relay network going down would have been a huge tipoff.

Now as for Nazara being lowkey as he comes in, it might have worked and might not. They might not have allowed Nazara into the Citadel itself which would have killed the entire plan and exposed Nazara to a bunch of people tearing him apart in which his cover would have been blown. In fact it's very likely that Nazara would have been sent somewhere else for scientific study. They wouldn't have done it in the Citadel itself. There are limitations on indoctrination and side effects. Trying to indoctrinate thousands of people who are crawling all over you would have drawn alot of attention.
 
I greatly enjoyed Mass Effect 2 on my 2 consecutive playthroughs but I started to notice a lot of seams in decision-making and uncanny valley moments on my third playthrough. The game gives you choice in:

1)Gaining or not gaining the loyalty of your squad members
2)Assigning them to tasks in your final mission.
3)Upgrading or not upgrading Normandy which results in different playthroughs of the final mission
4)going to Omega-4 relay after
abduction
or doing some sidequests and face the concequences.


It's all about the final mission, it's the only part of the game which is very reactive and your decisions throughout the game affects it. So formally speaking Bioware delivered on that front.

BUT they failed at execution. They failed of presenting not so clear choices to the player.

For example I wasn't able to gain loyalty of only one squad member on my first playthrough (it was Tali) and lost only one member in the final mission. The decision on Tali's mission was a hard one and I was surprised at the outcome because I wished her best. If only Bioware could make more stuff in the same league Mass Effect 2 would be much better game. If gaining loyalty would be really a challenge or depended on a lot of factors... Their biggest sin is that they're afraid of irritating wide audience. They can't do anything about it since they're expensive and are part of the public-traded company.
 
I liked ME2 until I tried to replay it. I realized I was sick to death of the combat, and had no story bits to look forward to. Even the chance of playing 'evil' did nothing for me. There's so little story to shape that minor changes become micro changes, and most of the characters are just bland and uninteresting. I wish it had a solid core story, and none of the resurrection bullshit. It's mission structure did nothing for me.
 
The_Technomancer said:
Oh yeah, and every single council interaction in ME1 was painful to go through, because BioWare did not give me any choices that did not present Shepard as an irrational, stubborn idiot. In my head I was screaming "I agree with you guys! Shepard doesn't have a clue what she's talking about!"
Fuck those conversations. Every single one went like "Shepard, why did you blow up half a planet?!"
"Fuck your scaly asses I do things my own way!"
When you just want to say "Sorry, I made a mistake. I didn't mean for things to get so out of hand."

Also, you're accused of being a biggoted bitch by the fucking turian all the time. "I saved some innocent people from dying."
"BECAUSE THEY WERE HUMAN!!!!!!!! >:("
"But I saved 6 Salarians, 12 Asari, and a few dozen Turians, too."
"lolracist"
 
Jarmel said:
Now as for Nazara being lowkey as he comes in, it might have worked and might not. They might not have allowed Nazara into the Citadel itself which would have killed the entire plan and exposed Nazara to a bunch of people tearing him apart in which his cover would have been blown. In fact it's very likely that Nazara would have been sent somewhere else for scientific study. They wouldn't have done it in the Citadel itself. There are limitations on indoctrination and side effects. Trying to indoctrinate thousands of people who are crawling all over you would have drawn alot of attention.
They could do it on the same day. Bring Sovereign in, go into the Citadel, transfer control, all set.

But this has gotten me to thinking, why the hell do the Reapers use a middle man? They have ultra high powered wireless signals to activate the Keepers which would then activate the Citadel. Why not just use the wireless signal to activate the Citadel. Why the middle man?
 
I have a feeling that many bitch about Mass Effect because more and more people are playing Alpha Protocol, and learning what a good RPG/Shooter is really like. Seriously after finishing AP I would very much say that Bioware needs to take some story/character interation lessons from Obsidian.
 
I enjoyed my playthrough of both games and am looking forward to Mass Effect 3. However...

My one bitching point is the restrictive nature of the environments. The combat areas feel so damn linear, I almost feel like I'm playing just another corridor shooter sometimes. I wish they'd open them up a bit. And the hub worlds also feel really small. They feel almost fake. This might just be a result of my weird obsession with open world games, I don't know. I just want places like the Citadel or Illium to feel more alive. More people, more locations, etc.
 
I guess this is slightly off topic, but are there any "gold standards" of sci-fi plots that aren't so easy to poke holes in? I'm not necessarily defending the Mass Effect series, but whenever I spend much time looking into the specifics of a sci-fi universe, everything seems to unravel in some way.
 
a Master Ninja said:
Dammit, this really bugs me now. I never thought about that before.

I figured there was another 1 way relay that took them back that was a short FTL hop away from the collector base. It's stupid but at least it's possible I guess.

Now as for Nazara being lowkey as he comes in, it might have worked and might not. They might not have allowed Nazara into the Citadel itself which would have killed the entire plan and exposed Nazara to a bunch of people tearing him apart in which his cover would have been blown. In fact it's very likely that Nazara would have been sent somewhere else for scientific study. They wouldn't have done it in the Citadel itself. There are limitations on indoctrination and side effects. Trying to indoctrinate thousands of people who are crawling all over you would have drawn alot of attention.

That's just one possibility. If things go tits up then you slaughter the science team and commence operation do exactly what you did in ME1 anyway. But how exactly they are supposed to go from "ancient, advanced space ship" to "omg it's a reaper" isn't clear, since the only reason we knew about Reapers in the first place was because of the whole quest Shepard went on in ME1. What exactly are they supposed to be finding out about Sovereign that will give him away?

And again, I must reiterate, subtlety was a far better plan to begin with. Especially since they couldn't have known what exactly the Conduit was, and what would be on Illos prior to getting there and realizing it was a miniature mass relay. So why did Sovereign know he needed it as part of his plan? Investigating why the Keepers didn't respond to his signal can happen after the unstoppable Reaper armada is here.

But this has gotten me to thinking, why the hell do the Reapers use a middle man? They have ultra high powered wireless signals to activate the Keepers which would then activate the Citadel. Why not just use the wireless signal to activate the Citadel. Why the middle man?

They also have direct real-time links to the milky way because Harbinger directly controls the collector general in real time, lol. So why they didn't just have a switch built into the heart of the station (with numerous backup switches just in case that failed, or something) is anybody's guess.
 
jackdoe said:
They could do it on the same day. Bring Sovereign in, go into the Citadel, transfer control, all set.

But this has gotten me to thinking, why the hell do the Reapers use a middle man? They have ultra high powered wireless signals to activate the Keepers which would then activate the Citadel. Why not just use the wireless signal to activate the Citadel. Why the middle man?

Alot of this is hindsight. Nazara's plan would have worked if not for Shepard. So you jump in the system with a brand new weird ship, my guess is Nazara would have been stopped before he got into the arms. He could have tried to push through but cover is blown and he might be locked out by the arms.

Now that's an interesting question. Maybe something with the wireless signal could be discovered if sent straight to the Citadel? However yes that would be a plothole.

Also are we sure about Omega 4 not having a sister relay?

ThoseDeafMutes said:
I figured there was another 1 way relay that took them back that was a short FTL hop away from the collector base. It's stupid but at least it's possible I guess.



That's just one possibility. If things go tits up then you slaughter the science team and commence operation do exactly what you did in ME1 anyway. But how exactly they are supposed to go from "ancient, advanced space ship" to "omg it's a reaper" isn't clear, since the only reason we knew about Reapers in the first place was because of the whole quest Shepard went on in ME1. What exactly are they supposed to be finding out about Sovereign that will give him away?

And again, I must reiterate, subtlety was a far better plan to begin with. Especially since they couldn't have known what exactly the Conduit was, and what would be on Illos prior to getting there and realizing it was a miniature mass relay. So why did Sovereign know he needed it as part of his plan? Investigating why the Keepers didn't respond to his signal can happen after the unstoppable Reaper armada is here.

They also have direct real-time links to the milky way because Harbinger directly controls the collector general in real time, lol. So why they didn't just have a switch built into the heart of the station (with numerous backup switches just in case that failed, or something) is anybody's guess.

Well the Council would be more alert and Saren's cover would have been blown. They might not have made the Reaper association but they know Saren has one hell of a warship so the Turian fleet might all have come to the Citadel.
 
I first played ME2 on PS3 a few weeks ago. I didn't know that L2 and R2 are assigned to Paragon and Renegade action respectively. Because the first time I pressed L2 I ended up helping someone, I just assumed that immediately pressing the R2 button will result in good thing. Imagine my horror when Shephard ended up punching that female reporter. Thankfully I did manual save so I went "UNDO! UNDO! UNDO! WTF was that shit?!"

Oh, may as well complain about the lousy cover system. Sometimes I'd press a button to cover but my character end up jumping over a crate instead and gets shot as a result. This needs to be fixed. Give a different button to hide behind a cover and one for jumping over a crate. Look at how other TPS like Uncharted does it.
 
Toth said:
Bingo! Right after the game came out there was sooooo much love. Now....not so much.
That kind of goes to how poorly ME2 was designed. Where as ME1 is the exact opposite, people weren't too in love with it upon release but over time people started seeing the the amazing things it brought to the table.

That's what happens when you make something more casual friendly. It's great while you are doing it, but it leave you very unsatisfied in the long run. Like fast food! But developers spend more time on making a blander experience to appease larger audiences which makes them more money.

When a game iterates and tries new things w/ heart. It stands the test of time - when you just mimick what has been done and try to make everyone happy; people will forget about it.

It's sad they did this to the ME series...
 
Billychu said:
Fuck those conversations. Every single one went like "Shepard, why did you blow up half a planet?!"
"Fuck your scaly asses I do things my own way!"
When you just want to say "Sorry, I made a mistake. I didn't mean for things to get so out of hand."

Also, you're accused of being a biggoted bitch by the fucking turian all the time. "I saved some innocent people from dying."
"BECAUSE THEY WERE HUMAN!!!!!!!! >:("
"But I saved 6 Salarians, 12 Asari, and a few dozen Turians, too."
"lolracist"
I think it's worse if you save them in ME1 and then call them up in ME2. It's like:

Sheppard: The Reapers are coming. If you could just--
Council: FUCK YOU! *click*

Why give me the choice of saving them at all?
 
ThoseDeafMutes said:
I figured there was another 1 way relay that took them back that was a short FTL hop away from the collector base. It's stupid but at least it's possible I guess.
And I guess the Collectors don't have any trouble leaving that place and travel around the galaxy. Not something to get bothered by, I suppose.
 
Replicant said:
I first played ME2 on PS3 a few weeks ago. I didn't know that L2 and R2 are assigned to Paragon and Renegade action respectively. Because the first time I pressed L2 I ended up helping someone, I just assumed that immediately pressing the R2 button will result in good thing. Imagine my horror when Shephard ended up punching that female reporter. Thankfully I did manual save so I went "UNDO! UNDO! UNDO! WTF was that shit?!"

Oh, may as well complain about the lousy cover system. Sometimes I'd press a button to cover but my character end up jumping over a crate instead and gets shot as a result. This needs to be fixed. Give a different button to hide behind a cover and one for jumping over a crate. Look at how other TPS like Uncharted does it.

Why? She deserved it.
 
Aaron said:
I think it's worse if you save them in ME1 and then call them up in ME2. It's like:

Sheppard: The Reapers are coming. If you could just--
Council: FUCK YOU! *click*

Why give me the choice of saving them at all?
I sacrificed hundreds of lives to ensure your safety 3 years ago and you were so moved by the sacrifice that you let me pick the new Council member (who can only be one of the 2 people that happen to be standing in the room for some reason), but now you've absolutely forgotten about it? Are you guys brain damaged?
"Ah yes, 'reapers'."

...never mind.

Also I love how you join the intergalactic space gestapo like it's an honor or something.
 
ThoseDeafMutes said:
They also have direct real-time links to the milky way because Harbinger directly controls the collector general in real time, lol. So why they didn't just have a switch built into the heart of the station (with numerous backup switches just in case that failed, or something) is anybody's guess.
Exactly. And the Collector's are the worst fail safe ever. It would be like the fail safe of a parachute being a backup parachutist instead of an extra parachute.
 
ThoseDeafMutes said:
They also have direct real-time links to the milky way because Harbinger directly controls the collector general in real time, lol. So why they didn't just have a switch built into the heart of the station (with numerous backup switches just in case that failed, or something) is anybody's guess.

Was harbinger in sleep mode in me1?
 
jackdoe said:
Exactly. And the Collector's are the worst fail safe ever. It would be like the fail safe of a parachute being a backup parachutist instead of an extra parachute.
And they only had the Collectors recently. What did they do the other million times? It's like this was their second attack or something. Mass Effect 3 will end with all the Reapers accidentally warping into the sun because they didn't double check their jump coordinates.
 
maxxpower said:
Why? She deserved it.

Maybe but I thought it was kind of crass and tasteless for my Shephard to do it. It was OOC moment for the kind of Shephard I was creating.

And it's not like I was making him a Paragon-guru. I do think my Shephard is the kind who'd cattleprod that alien guy (prior to saving Archangel) or push an enemy off a high-tower building (since the guy was ordered to kill me after all).

But Falcon-punching a woman seems too domestic-violent especially when all she has done was just smearing Shephard's name. I'd prefer another revenge method like where if possible, Shephard can humiliate her in public by using the same tactic she used on him. But sadly such option was not available.
 
WHERE ARE THE OTHER SPECTRES? There's you, Saren, and Anderson. And technically none of those three are Spectres anymore.
 
Lothars said:
Which is understandable but really I find the marketing bioware has for the last couple titles to be really bad especially dragon age origins and even in some ways to Mass Effect 2, So unfortunately I don't think you can take how it's marketed to quality of the game.
I'm not talking marketing, I mean strictly how the game is. The gun sounds no longer resemble anything from the first or second game, we've got up close melee biotic hologram knives, turret sections, robot combat suits, and all sorts of things.


Hahaha, the recorded audio file cracked me up first time I saw that in game. I thought "geez, I could probably have made a fake audio track for them if I needed to." Obviously, omni-tools only have the ability to play and copy original files. There's no means of editing or tampering with anything!


Darknessbear said:
That kind of goes to how poorly ME2 was designed. Where as ME1 is the exact opposite, people weren't too in love with it upon release but over time people started seeing the the amazing things it brought to the table.
I can kind of agree with this statement.
Before I owned, or even considered owning a 360, I saw the intial trailer for ME1. It blew me away, and actually made me want to buy the console. I didn't actually get the chance to buy it until the summer of 2009. I put the disc in, played it until the end of Eden Prime, and I left it alone until december. I don't know what it was, but it just didn't grab me (plus, I had school to worry with).

When winter break rolled around, I decided to give it another shot since the trailer had been so intriguing in the first place. I ended up playing it the entire break twice through.

ME2 I got upon release, and I ran through it within the first week or two. It was enjoyable doing new stuff again in a favorite setting of mine, but planet scanning almost turned me off at times. It felt like such a chore, but that's likely due to my OCD nature for these sorts of things. After I finished I just put it away, content with the game, but I wasn't as eager to dive back in. I just got done replaying it a few days ago, and it's still a pretty decent game. I'm on my fifth time through ME1 right now, though.
 
Billychu said:
WHERE ARE THE OTHER SPECTRES? There's you, Saren, and Anderson. And technically none of those three are Spectres anymore.
They're hidden away, just like a second sex of any species except for human (until ME2), the rest of the quarians (until ME2), anyone's home planet, people who are less than 25 years old, and places actually resembling cities where people live and not just shopping malls.
 
Billychu said:
WHERE ARE THE OTHER SPECTRES? There's you, Saren, and Anderson. And technically none of those three are Spectres anymore.

Anderson never was a SPECTRE. There's one in Shadow Broker. I remember reading somewhere that the reason behind that was to make the SPECTREs feel special and rare.

There's also Blasto.

edit:Forgot Nihlus due to how early he bites the dust.
 
Jarmel said:
Anderson never was a SPECTRE. There's one in Shadow Broker. I remember reading somewhere that the reason behind that was to make the SPECTREs feel special and rare.

There's also Blasto.
I really need to play the DLC. The only one I've played is Kasumi's. And of course there's Blasto.
 
Billychu said:
WHERE ARE THE OTHER SPECTRES? There's you, Saren, and Anderson. And technically none of those three are Spectres anymore.
Well, we had that one asari in shadow broker. And Ashely's one now.
Uh. I guess that's it? Why is it that most spectres are apparently evil?

I've really wanted to know about that as well. I guess they're all on assignment.


Replicant, I've got your back!
As much as I disagreed with her, I would have reset my game as well. I'm rolling paragon as my primary shepherd, and my first time through ME2 I kept flinching for the trigger when any "interrupt" icon showed on screen.



Are there any planets or locations that you either didn't like, felt could/should have been changed for the better, or was just a complete disaster in the execution?

I wouldn't say I viewed it as a failure, but I hated the change to the citadel. The layout didn't make as much sense with things almost thrown around haphazardly. Not to mention, when you visit Anderson and see the old citadel site in the cutscene it feels like a carrot on a string being dangled in front of you.

I don't think I really disliked any of the planets. Not off of the top of my head, at least.
 
jackdoe said:
You'd think that Nihlus would have some monitoring equipment on his suit at the very least...
While we're talking about Nihlus, why wasn't his body recovered? It's the evidence.
I'm sure that in the future police is at least as competent as today and based on the gunshot wound they can find out with what weapon was he killed with, where was the killer etc.
 
Typographenia said:
I've really wanted to know about that as well. I guess they're all on assignment.

That's pretty much what I figured as well. However you do run across a relatively decent amount about two per game excluding yourself.
 
Billychu said:
Since when is Ashley a spectre? WTF. She's too dumb to be a Spectre.
In ME3.


Hey, remember how Ashley disliked the Council and was proud to be an Alliance soldier, and how it was Garrus's dream to become a Spectre?

well, lol
 
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