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Mass Effect |OT| Alien love in an elevator

Johnkers

Member
Sir Fragula said:
Tali's is best, though you don't really realise you're on it until you've completed it...

Actually for all three (or at least Tali's and Wrex's) you can do them "by accident". If you do enough talking to them beforehand they'll give you the quest though
 

arhra

Member
sionyboy said:
I think there are some side-quests which are exclusive to certain background/class or renegade/paragon types. There' the
suicide girl/gang member blackmail
I've come across as a war hero/earthborn character, but at the moment I have not come across a mission for my spacer character. Hopefully it will pop up next time I go back to the Citadel.
There are three sidequests, one unique to each pre-service history option:

Colonist: "I Remember Me"
escaped slave girl in the docking bay, radioed to you after you ride the elevator to leave the area.
Spacer: "Old, Unhappy, Far-Off Things"
homeless old navy guy who claims to have served with your parents, in the wards access corridor (the one between the two elevators you take to get from the presidium down to the wards)
Earthborn: "Old Friends"
old gang-mate from your childhood on Earth, hanging around near Chora's Den

Plus there are three sidequests (all available to any character) that tie into your psych profile choice, and give you a bit of extra dialogue or personal connection to the characters:

War Hero: "Espionage Probe"
The guy, Haliat, who lures you down then locks you in with the bomb was the leader of the raid on Elysium that you defended against, the most powerful of the pirates of the Terminus Systems, and your defence led to his humiliation and loss of power.
Sole Survivor: "Dead Scientists"
Toombs was from your unit on Akuze, and the scientist was part of the team that planned the attack
Ruthless: "Major Kyle"
Kyle was your commanding officer at Torfan, and he saw how you operate (ie, ruthlessly).

And finally, there are two quests that open up at 75% Paragon/Renegade, respectively:
Paragon: "Besieged Base"
biotic fanatics have taken over a medical base and drugged the civilians, you have to eliminate the terrorists while avoiding civilian casualties (the civvies wander around randomly through the room you have to fight in)
Renegade: "The Negotiation"
Hackett asks you to go to a system and "negotiate" mining rights with some pirate fuck from the Terminus. He's an absolute dick, and if you respond at all with anything but the most ludicrous ass-kissing imaginable, it quickly turns into a massive firefight, and you find yourself forced to kill him. Unsurprisingly, Hackett isn't particularly disappointed with this outcome.
 
arhra said:
There are three sidequests, one unique to each pre-service history option:

Colonist: "I Remember Me"
escaped slave girl in the docking bay, radioed to you after you ride the elevator to leave the area.
Spacer: "Old, Unhappy, Far-Off Things"
homeless old navy guy who claims to have served with your parents, in the wards access corridor (the one between the two elevators you take to get from the presidium down to the wards)
Earthborn: "Old Friends"
old gang-mate from your childhood on Earth, hanging around near Chora's Den

Plus there are three sidequests (all available to any character) that tie into your psych profile choice, and give you a bit of extra dialogue or personal connection to the characters:

War Hero: "Espionage Probe"
The guy, Haliat, who lures you down then locks you in with the bomb was the leader of the raid on Elysium that you defended against, the most powerful of the pirates of the Terminus Systems, and your defence led to his humiliation and loss of power.
Sole Survivor: "Dead Scientists"
Toombs was from your unit on Akuze, and the scientist was part of the team that planned the attack
Ruthless: "Major Kyle"
Kyle was your commanding officer at Torfan, and he saw how you operate (ie, ruthlessly).

And finally, there are two quests that open up at 75% Paragon/Renegade, respectively:
Paragon: "Besieged Base"
biotic fanatics have taken over a medical base and drugged the civilians, you have to eliminate the terrorists while avoiding civilian casualties (the civvies wander around randomly through the room you have to fight in)
Renegade: "The Negotiation"
Hackett asks you to go to a system and "negotiate" mining rights with some pirate fuck from the Terminus. He's an absolute dick, and if you respond at all with anything but the most ludicrous ass-kissing imaginable, it quickly turns into a massive firefight, and you find yourself forced to kill him. Unsurprisingly, Hackett isn't particularly disappointed with this outcome.

This is why I wish you could do a New Game + with a new create-a-character. No way I'm going through that period of being underpowered at lower levels again, so I'll never see some of these--nor will I play with a female Sherpherd, which I'd like to.

Allowing that might not make much sense, but neither does New Game +, anyway.
 
Kung Fu Jedi said:
I'd say you're 75% of the way through roughly. Maybe a bit more. Depends on how many side quests you've done already or plan to do yet.



The game has some technical issues for sure. The texture pop was fairly constant in my game when loading up a new area. Once everything was loaded, it looked great though. I never had issues with reading the disc, nor did I have Shepard get stuck in the floor, although once when exiting the ship the doors opened, and there was a long black tunnel that went nowhere. Only happened the one time though.

75%????

WTF?

This game is SMALL

I mean right now it all felt like I was just getting to know my crew and building their skills out.

I haven't had the feeling I've actually been on a big adventure. It all felt like this was just preperation for the REAL battles.

I sure hope you can take your crew and your own leveled up character to the next games. Right? Right?
 

Domino Theory

Crystal Dynamics
I'm on my fourth playthrough (starting to get worn out :p) and I was wondering if I could do this:

Currently, I'm playing through more playthroughs to get the ally achievements. Could I do my playthrough to the point of getting two ally achievements (since you can only be with two other people at one time), quit the game, go to a New Career with my character from the previous character, rinse and repeat until I have all ally achievements?

The only problem I see with this method is that I might lose any XP, weapons, etc.. I gain during the previous incomplete playthrough.
 
Old?

Mass Effect Project Director Casey Hudson likes tender conversations with aliens. And six-legged cows. No, he's not weird -- all of this is perfectly normal in BioWare's space RPG. We sat down with Hudson to find out more about this faraway galaxy.

Casey Hudson is BioWare's project director for Mass Effect. Before that, he was the project lead on Star Wars: Knights of the Old Republic.

EGM: Early on, you touted the ability to interrupt characters while they were talking. Why did this innovative feature get dropped?

Casey Hudson: It's still there in a sense; when you press the X button, it worked out so you could skip lines of dialogue. As things wrapped up toward the end of the project, there were some aspects of [the dialogue system] that weren't working the way we had intended. But that's definitely something that we want to be the focus with the next Mass Effect. We want to add not only the ability to interrupt characters, but also other active things to the conversations.

EGM: It must have been a challenge to crystallize the dialogue down to the brief summaries the player chooses from during conversations.

CH: It's definitely a skill, something we never had to do before Mass Effect. I would say our writing team spent a couple of months ramping up on learning how to do that well. I think they definitely had fun with it. The paraphrases were opportunities to replace a well-written, well-crafted sentence with something that makes the player chuckle -- but also tells them exactly what will happen if they make that choice.

EGM: The inventory-management system isn't very user friendly -- it actually seems worse than in Star Wars: Knights of the Old Republic, the last game you headed up for BioWare. What went wrong there?

CH: Well, the item comparison is probably a lot better than KOTOR's because we now show you a graph that compares [the stats] of one weapon to another. As you can imagine, the inventory-management system for a role-playing game is probably one of the biggest and most complicated systems. It's actually one of the drawbacks to giving people so much to do and so many things. We didn't get much negative feedback during development with the inventory screen, although [if stuff doesn't work right], that's definitely something we want to fix in the future.

EGM: Do you have a recommended path through the planets?

CH: Actually, no. We try to make sure we're giving you lots of places to go and not designing it with a bias for a certain path. We tried to create a feeling around the middle of the game that you can go wherever you want and in the order you choose, and it'll work out as well as anything else.

EGM: Who's your favorite character in Mass Effect?

CH: I really like Liara. She's an alien but turned out to be the most "human" character in the game. She's very sensitive; I like the little conversations you have with her aboard the Normandy where she tells you her hopes and fears. It's a very tender little story about her character.

EGM: Are there any quests or planets that people definitely shouldn't miss?

CH: One of the neat things is going back to our solar system and helping the Human Alliance on the moon. You'll drive around, and as you're cresting a mountain, you'll see the Earth come up over the horizon -- it's actually pretty cool. Then there's Eletania, the planet with a quest that involves space monkeys, which always gets a laugh around here. We also made six-legged space cows for the planet Nodacrux, but one of our designers didn't like them because he thought they looked too creepy. But he let us put the cows in the game on the condition that one of them would follow you around and eventually pickpocket you.

EGM: What's planned for downloadable content?

CH: Unfortunately, we haven't announced any specifics about downloadable content, but we're working on some really cool stuff.

EGM: Well, is it safe to say that the downloadable content will at least be better than KOTOR's...uh... meager offering?

CH: Yes, it will definitely be much, much bigger and better than KOTOR's. From the beginning, we were able to plan for DLC because we knew even before the 360 came out how important the Xbox Live stuff would be. So it was built into the design of Mass Effect and built to work really well. That's part of the reason why we created this big galaxy -- it's a good place for us to place downloadable content.

EGM: Is the goal to finish the Mass Effect trilogy on the 360?

CH: Yeah, that was always my hope. Obviously, the first took the longest because we had to build so much new technology. But now we can get done a lot faster with parts two and three. It'll also come down to the lifespan of the system -- it seems like they keep getting shorter and shorter. But if the 360 is around a few more years, we'll be able to put them all out, and you'll get to play with the same character you created in the first game.

EGM: Speaking of the future -- why does your version of it have so many damn elevators?

CH: In general, Mass Effect is a game that streams all the way through. We could've had more load screens, but instead we let you physically get into an elevator -- still be in the game, hearing news reports or your characters talking -- while you transitioned to another area. But, yeah, they weren't the most epic part of the experience. [Laughs]

http://www.1up.com/do/feature?cId=3165322
 
The inventory system is the worst point of the game, why they couldn't have broken the system down into sub-categories I'll never know. Instead when I want to offlaod a load of crap to a trader I need to go down, down, down the list. Would it have been so hard to have categories when you go to a trader screen? And converting things into Omni-Gel is a freakin' nightmare. 'Scroll down list....Press Y...Return to top of list....down, down again'. Ugh.... I really love the game, one of my favourites of all time, but god damn Bioware! Perhaps all the QC testers are paid by the hour, they were just there spending ages between each mission selling their Incendiary Rounds and Kessler pistols.

I hope there is some DLC soon for it, I've noticed plenty of elevators and doors across the main story planets that don't seem to lead anywhere, perhaps these will be the hook for a few more missions before ME2. But proper DLC please, no "Elanus Risk Control Weapons Pack" shit, I want more missions and a bit more story.
 

SpokkX

Member
just completed the game..

biggest disappointment of 2007

holy shit does the framerate suck and the inventory system, vehicle and extra missions are absolutely awful

the gameworld and story/setting is great but just about everyting good about the game is not gameplay related.

I would rather have had a tv-series or movies based on the source material
 
One other minor thing, why is it when you add mods to armour or weapons, the stats do not change to reflect the effect it has on said item? For example, it would be handy to see my total shield power on my Mantis VI armour when I add a Shield Modulator, rather than just the base stats.
 

Kadey

Mrs. Harvey
Third playthrough on insanity. Liara is so useful with lift and all her biotics. They work wonders against the geth.

So. Does anyone else know about the equip any armor glitch? I can't believe it actually works. I got Liara to equip a medium Col X this way.
 

Kadey

Mrs. Harvey
To make things easier. Make sure the armor you want equipped on a certain character is at the bottom of the list of the armor section and have at least one armor upgrade.

Go to that character's armor screen, press x to get into the upgrade screen.
Select an upgrade, press Y to turn it into an omni gel and immediately hold A afterwards. You have to do it before the message comes up asking you to turn it into the gel. You'll hear the equip clicking sound if it works BUT before you do anything click B for no.
This will take you back to the armor upgrade screen which will glitch and have 0 for stats. It's okay.
You have to select the last upgrade at the bottom and equip it (a message may come up for transferring upgrades to intended armor) and it'll automatically equip you with the respected last armor at the bottom of the list no matter the species or requirements. Woolah.
 

watership

Member
EGM: Are there any quests or planets that people definitely shouldn't miss?

CH: One of the neat things is going back to our solar system and helping the Human Alliance on the moon. You'll drive around, and as you're cresting a mountain, you'll see the Earth come up over the horizon -- it's actually pretty cool. Then there's Eletania, the planet with a quest that involves space monkeys, which always gets a laugh around here.

Umm, how did I miss that?
 

Skilotonn

xbot xbot xbot xbot xbot
Oh man - after 60 hours of playing from day one with just only the two collection sidequests incomplete, putting the game down for 4 weeks because of studies/just being too busy just so I could play through it properly, I finally beat Mass Effect today - and boy was it great!

You guys weren't kidding at all when you said the story and ending was epic... this is really one of my favorite entertainment experiences that I've ever had in gaming/movies/TV etc. - I was already hooked because of the incredible art of this game from the first video, so much to buy and play only the second RPG in my life, but the story and the ending were really grand...

I can also never bear to experience a game with hours upon hours of cutscenes ever again after being spoiled with Mass Effect - it really puts you into the story, , and you can find out what to need to know about the story yourself by choosing what to ask - and the fact that your own custom character is right there in the mix of it enhances it even more...

It is really a shame about the minor technical problems like the framerate, etc. - but again, they did not away from the good of this game for me whatsoever - I personally am glad that they went with the streaming and elevator decision, as I downright hate to see loading screens, and in a game like this, it would have surely taken away from experience - excellent decision...

I've avoided this thread after putting all of my gaming on hold just so that I wouldn't spoil myself on the story, and boy do I feel relieved that I can finally look around wherever when it pertains to Mass Effect...

What a game, and I await Mass Effect 2!

Time to beat it on the next difficulty now - I'm on Level 49 right now for the first playthrough, so I should get that Level 50 Achievement in no time...
 

Eteric Rice

Member
Okay, so I bought this game today. I can't make any comments about the gameplay yet (aside from the dialog system is really cool), but I will say one thing.

This game shouldn't have shipped.

I'm still in the very beginning of the game
(near the part where I have to catch a train to get the beacon back)
and I've already encountered inconsistant frame rate, texture poping, characters on my team getting stuck behind NPCs (taking 10 fucking minutes to get out).

Oh, and I walked through a wall Mario 64 style.

I hope Mass Effect 2 has a much improved version of the engine, because while the game is neat and all, the errors are all over so far. I'd personally take a hit to the graphics if it meant that they fixed some of this stuff.

Yeah, yeah, I know I'm still in the beginning. But being in the beginning and getting this many problems is worrying to say the least. I hope they send out a patch or something.
 

Wolffen

Member
Skilotonn said:
Oh man - after 60 hours of playing from day one with just only the two collection sidequests incomplete, putting the game down for 4 weeks because of studies/just being too busy just so I could play through it properly, I finally beat Mass Effect today - and boy was it great!

Same here. I gave it to my wife for Christmas, so I didn't really get a chance to play it until she beat it a week ago. She's been on my case to play through it so she could talk to me about the story. Finally beat it last night. Took about 40 hours on normal doing every side mission I could find, and hit level 50 on the last planet you visit in the game. I really, really enjoyed the game. Wonderful and surprising story, with fun combat once you get the hang of things. And a wonderful soundtrack too.

There were definitely some rough edges, some the fault of UE3 (Mark Rein, Epic needs to fix their shit!), some the fault of Bioware (horrible inventory management, squad AI could be very weak, and squad commands didn't work very well in many circumstances). Hopefully both parties can get things smoothed out for the next game, and I'm really hoping to see ME2 by 2009. I'm absolutely fine with the current graphics for this gen, as long as the texture loading and frame rate issues get fixed (hey, Microsoft, how about allowing developers the option to install stuff to the HDD to improve this particular problem in UE3 if Epic can't fix it themselves?) for the next two games.

Early on in the game, I really hated that the ability to take control of each party member that existed in the KotOR games was gone. Once my biotic abilities were up and I could throw and lift, I didn't care so much. :) I would still love to have that type of party control back in the future, if only to play as Wrex. :) Speaking of which, Wrex better be in the next game. One of the best characters in a game in a long time, and the Krogan are some of the coolest looking alien designs I've ever seen.
 

AKS

Member
Domino Theory said:
Could I do my playthrough to the point of getting two ally achievements (since you can only be with two other people at one time), quit the game, go to a New Career with my character from the previous character, rinse and repeat until I have all ally achievements?

This would be an enjoyable way to play this game for you? I'd rather just play and enjoy the game. I think the achievements are intended to encourage you to play through the game more times, not do this, which sounds incredibly tedious.
 

t4ng0

Member
does anyone have any tips to make the combat not the most frustrating mechanic in the game? i even put the game on easy and its still incredibly lame.


everything else is awesome- i just can't deal with the horrendous fighting
 

kmfdmpig

Member
t4ng0 said:
does anyone have any tips to make the combat not the most frustrating mechanic in the game? i even put the game on easy and its still incredibly lame.

What is it about the combat that's lame?

Do you mean that your character's are not as proficient as combat as you want them to be, or do you just find the combat to be boring?

When you first start out the combat skills are very low. Assault Rifles are very inaccurate, Sniper Rifles are next to impossible to use, etc... If you crouch down you will find that you become a bit more accurate. Also if you use zoom then that will help as well. If using the assault rifle try short controlled bursts. The combat gets better as you and your team get more points for combat skills and biotic/electronic powers. You'll also encounter more interesting enemies.
 
t4ng0 said:
does anyone have any tips to make the combat not the most frustrating mechanic in the game? i even put the game on easy and its still incredibly lame.


everything else is awesome- i just can't deal with the horrendous fighting

As already stated, combat sucks initially because you are so awful with every weapon available. Assault spew projectiles all over the room, trying to use the sniper rifle makes you feel like Michael J Fox on a cold day, and your tech powers are the equivalent of throwing a wet sponge.

In the early missions don't go trying to equip yourself with the best shotguns or sniper rifles, in an attempt to go all Charles Bronson on the geth. Stick with the pistol, just mod that out to the max. The pistol is the best weapon at the start of the game because;
*Every assault rifle you'll find until a few hours in will have an accuracy rating of 1. They are crap.
*Sniper rifles are out the question unless you want to spend 20 seconds trying to line up a shot.
*Shotguns...unless you want to run up to the enemy and engage at point blank, a bad idea when you have about 100 health points, avoid it.

Give it time, as your powers and skills progress, combat becomes one of the most fun parts of the game. Singularity + Warp + Throw = hours of fun for everyone.



Edit: One question, not really about Mass Effect but I'll ask it anyway. Is there one UE3 engine which can do decent real-time hair? The hair is such a letdown in ME, in the character creation screen you've got a lovely shadered armour, great complexion on the skin, and then hair that looks like something from Q3 days. The only decent hairstyle for blokes is bald or shaved, the rest look like they were taken from a Lego game or something. The women are no better. Such a shame...
 

t4ng0

Member
kmfdmpig said:
What is it about the combat that's lame?

Do you mean that your character's are not as proficient as combat as you want them to be, or do you just find the combat to be boring?

When you first start out the combat skills are very low. Assault Rifles are very inaccurate, Sniper Rifles are next to impossible to use, etc... If you crouch down you will find that you become a bit more accurate. Also if you use zoom then that will help as well. If using the assault rifle try short controlled bursts. The combat gets better as you and your team get more points for combat skills and biotic/electronic powers. You'll also encounter more interesting enemies.

yeah I know how combat is intended to work-
+crouch for better accuracy
+bursts for better accuracy
+use teammates powers on select guys
+etc etc

I've played GRAW etc and this squad combat blows. I keep dying- even on easy- so it seems like the only way to fight is to stay as far back as possible. If i do that, my squad mates die almost immediately and i can't hurt anyone with my assault rifle. If i go forward and take cover, the enemy just charge and own me up close- even when i switch to a shotgun. I'm looking for a strat in combat so i can keep playing this game for all the other awesome things- so don't think i'm insulting mass effect as a whole


Edit: thanks the advice sionyboy- too bad i've used tons of points towards assault rifles
 

Mrbob

Member
EGM: Is the goal to finish the Mass Effect trilogy on the 360?

CH: Yeah, that was always my hope. Obviously, the first took the longest because we had to build so much new technology. But now we can get done a lot faster with parts two and three. It'll also come down to the lifespan of the system -- it seems like they keep getting shorter and shorter. But if the 360 is around a few more years, we'll be able to put them all out, and you'll get to play with the same character you created in the first game.

First time I've seen confirmation we'll be able to take our shepard character throughout the entire trilology.
 

AKS

Member
sionyboy said:
As already stated, combat sucks initially because you are so awful with every weapon available. Assault spew projectiles all over the room, trying to use the sniper rifle makes you feel like Michael J Fox on a cold day, and your tech powers are the equivalent of throwing a wet sponge.

In the early missions don't go trying to equip yourself with the best shotguns or sniper rifles, in an attempt to go all Charles Bronson on the geth. Stick with the pistol, just mod that out to the max. The pistol is the best weapon at the start of the game because;
*Every assault rifle you'll find until a few hours in will have an accuracy rating of 1. They are crap.
*Sniper rifles are out the question unless you want to spend 20 seconds trying to line up a shot.
*Shotguns...unless you want to run up to the enemy and engage at point blank, a bad idea when you have about 100 health points, avoid it.

Give it time, as your powers and skills progress, combat becomes one of the most fun parts of the game. Singularity + Warp + Throw = hours of fun for everyone.

I have to strongly disagree with you about your choice of weaponry. The assault rifles are indeed not so great at the beginning of the game, but they quickly become incredibly powerful and far more accurate as you progress past the early stages. You can tear though foes with a powered up assault rifle. Add some sort of heat reducing enhancement and take advantage of the decent range and superb rate of fire and power. If you are doing any side missions in which you can pick off enemies from a distance, sniper rifles are superb and can pick off many foes with a single shot when properly powered up. Also, if you're squaring off against enemies from a great distance who are using sniper rifles, they can kill you long before you ever get close enough to use a pistol. I personally think the combination of assault rifles and sniper rifles is easily the best way to go for weapon/ soldier oriented fighters. Pistols seem very good early but they are weak if you compared powered up pistols to powered up assault rifles.
 
AKS said:
I have to strongly disagree with you about your choice of weaponry. The assault rifles are indeed not so great at the beginning of the game, but they quickly become incredibly powerful and far more accurate as you progress past the early stages. You can tear though foes with a powered up assault rifle. Add some sort of heat reducing enhancement and take advantage of the decent range and superb rate of fire and power. If you are doing any side missions in which you can pick off enemies from a distance, sniper rifles are superb and can pick off many foes with a single shot when properly powered up. Also, if you're squaring off against enemies from a great distance who are using sniper rifles, they can kill you long before you ever get close enough to use a pistol. I personally think the combination of assault rifles and sniper rifles is easily the best way to go for weapon/ soldier oriented fighters. Pistols seem very good early but they are weak if you compared powered up pistols to powered up assault rifles.

Bare in mind that my advice is intended for people starting out in the game. I'm not trying to suggest you stick to a pistol throughout the entire game.

Saying that, I just played through for the third time as a Biotic. Pistol and Sniper Rifle all the way. I can't imagine playing through as a soldier class again, the weapons become so boring once you get used to utilising your tech/biotic skills.
 

AKS

Member
sionyboy said:
Bare in mind that my advice is intended for people starting out in the game. I'm not trying to suggest you stick to a pistol throughout the entire game.

Saying that, I just played through for the third time as a Biotic. Pistol and Sniper Rifle all the way. I can't imagine playing through as a soldier class again, the weapons become so boring once you get used to utilising your tech/biotic skills.

Saying that you should mod the pistol to the max game me the impression that you were suggesting using it thoughout the game. I'd use those talent points elsewhere if I had my choice of weapons.

Of course not every class can even use the assault rifle effectively. In such a case, pistol and sniper rifle combined with biotics or tech skills would be a good idea.
 
AKS said:
Saying that you should mod the pistol to the max game me the impression that you were suggesting using it thoughout the game. I'd use those talent points elsewhere if I had my choice of weapons.

Of course not every class can even use the assault rifle effectively. In such a case, pistol and sniper rifle combined with biotics or tech skills would be a good idea.

Ah right, I just meant mod it with the upgrades/ammo types rather than trying to get the ultimate 'Lancer I' assault rifle/Hammer sniper rifle etc. I didn't mean to max out skill points in it, my bad.

I'm a bit of an RPG noob see, so my first playthrough mass effect was pretty difficult in the early stages since instead of looking at skill points/weapon stats I'd just equip myself with the most powerful assault rifle and shotgun and any mod to make it even more powerful. Course I was spewing bullets everywhere and dying at somewhat regular intervals. Perhaps some people who are finding it hard are approaching the game from a GRAW/R6V perspective instead of trawling through the squad member pages to see what weapon would be ideally suited early on in the game.

Second and third playthrough I grabbed a pistol and stuck with it until I got a few side missions and points under my belt, not to mention something better than those Lancer/Avenger assault rifles.
 
A Biotic with an Assault Rifle fully maxed is pretty fun. But I finished the game on 'Insanity' with a Vanguard with a maxed out Shotgun. Lift and Throw were the only other skills I used along with Barrier. And with a level 10 Spectre Shotgun with two level 10 Scram Rails and level 10 High Explosive rounds even Saren at the end was over in barely 6 minutes. It's great fun to watch people fly when you blast them. You can make them bounce off the ceiling and walls. I was in hysterics. Great fun!
 

AKS

Member
Slackbladder said:
A Biotic with an Assault Rifle fully maxed is pretty fun. But I finished the game on 'Insanity' with a Vanguard with a maxed out Shotgun. Lift and Throw were the only other skills I used along with Barrier. And with a level 10 Spectre Shotgun with two level 10 Scram Rails and level 10 High Explosive rounds even Saren at the end was over in barely 6 minutes. It's great fun to watch people fly when you blast them. You can make them bounce off the ceiling and walls. I was in hysterics. Great fun!

I haven't used the shotgun nearly as much as the other weapons and never as my primary weapon of choice. It doesn't seem to be as effective as the assault rifle. I'll have to try it next time in my next run through it. I was thinking about using the Vanguard class, too. I haven't tried the Vanguard yet.
 

Kadey

Mrs. Harvey
The spectre X assault rifle with two frictionless X (making it never overheating +14% damage) and whatever ammo depending on enemy (tungsten VII for synthetics etc.) and you can blow through the game regardless of anything. The AF is pretty much overpowered.
 

Kadey

Mrs. Harvey
TheWolf said:
so, what does it look like when you equp Wrex's armor on like Ashley?

Depends. Col X for Turians looks different for example. The only character to get a dramatic look is Wrex because of his build.

Al1.jpg


al2.jpg


al3.jpg
 
Oh man - after 60 hours of playing from day one with just only the two collection sidequests incomplete, putting the game down for 4 weeks because of studies/just being too busy just so I could play through it properly, I finally beat Mass Effect today - and boy was it great!

You guys weren't kidding at all when you said the story and ending was epic... this is really one of my favorite entertainment experiences that I've ever had in gaming/movies/TV etc. - I was already hooked because of the incredible art of this game from the first video, so much to buy and play only the second RPG in my life, but the story and the ending were really grand...

I can also never bear to experience a game with hours upon hours of cutscenes ever again after being spoiled with Mass Effect - it really puts you into the story, , and you can find out what to need to know about the story yourself by choosing what to ask - and the fact that your own custom character is right there in the mix of it enhances it even more...

It is really a shame about the minor technical problems like the framerate, etc. - but again, they did not away from the good of this game for me whatsoever - I personally am glad that they went with the streaming and elevator decision, as I downright hate to see loading screens, and in a game like this, it would have surely taken away from experience - excellent decision...

I've avoided this thread after putting all of my gaming on hold just so that I wouldn't spoil myself on the story, and boy do I feel relieved that I can finally look around wherever when it pertains to Mass Effect...

What a game, and I await Mass Effect 2!

Time to beat it on the next difficulty now - I'm on Level 49 right now for the first playthrough, so I should get that Level 50 Achievement in no time...

Yup pretty much the same for me. :D


Whilst there is obviously the technical issues, I couldn't stop playing, and all told would probably say Mass Effect is my GOTY 2007.

It is very much a case of 'the whole is greater than the sum of it's parts'.

It took me a good few hours to get to grips with the combat, but it works.

I can forgive the few rough edges in terms of framerate and texture pop - although for some reason it wasn't as bad for me as I was expecting; pop-in was nowhere near as bad as Halo 2 for example, and framerate only got patchy a few times - most of the time it was perfectly fine for me - and this is coming straight off the back of COD4.

Ignoring the tech issues, there are a few other flaws i'd like to see addressed for Mass Effect 2:-

1. Team Mate AI / Commands - if we aren't allowed to take control of the NPC's ourselves, then I'd prefer a more robust action system - plenty of times I wanted my NPC's to take cover, but they would just stay out in the open. Pathfinding was a bit hit and miss too.

2. Better inventory management. Probably the worst design decision IMO.

3. Tighten up the loot balance - way to much loot around, which coupled with the non-existent inventory meant lots of Y presses.


However, even in spite of these niggles, it was a blast.

I'm glad Bioware had the balls to be so ambitious :D

Hopefully Mass Effect 2 won't be too far away!
 

kmfdmpig

Member
t4ng0 said:
yeah I know how combat is intended to work-
+crouch for better accuracy
+bursts for better accuracy
+use teammates powers on select guys
+etc etc

I've played GRAW etc and this squad combat blows. I keep dying- even on easy- so it seems like the only way to fight is to stay as far back as possible. If i do that, my squad mates die almost immediately and i can't hurt anyone with my assault rifle. If i go forward and take cover, the enemy just charge and own me up close- even when i switch to a shotgun. I'm looking for a strat in combat so i can keep playing this game for all the other awesome things- so don't think i'm insulting mass effect as a whole


Edit: thanks the advice sionyboy- too bad i've used tons of points towards assault rifles

The good news is that once you get a few hours in and start finding more accurate assault rifles, then you'll be doing quite well. The assault rifle power (overload I think) makes it more stable as well, and should be helpful.

Even if you've put your points into the assault rifle the pistol and shotgun should still work fairly well. I used the shotgun quite a bit, particularly when enemies were closeby, without having any points in it.

I would say that sionboy's advice is very good. If the enemies are far then try using the pistol, if they're close use the shotgun. Once you get a better assault rifle then you'll be able to use that as it works pretty well at all but extreme distances.
 

Kadey

Mrs. Harvey
U K Narayan said:
Whoa, wait. What the Hell?! How are you doing that?

I posted how to up there. Here are some of Wrex with human and turian gear.
The explorer even makes him skinnier. :lol Poor Wrex. I now found a way to equip any armor from any order.

w.jpg


w4.jpg


w2.jpg


w3.jpg
 
I think that it is a cool idea to have the choices you make in Mass Effect 1 carry over as a ripple effect into Mass Effect 2, but I really don't want to get screwed by that either. I don't want to miss out on something cool in Mass Effect 2 because I didn't make the "correct" decision one Mass Effect 1, this concern mainly revolves around your characters in your party
Does anyone agree?
 

drohne

hyperbolically metafictive
the difficulty curve is kind of weird -- you have to be thoughtful about your strategies at first, and then as your equipment and skills improve you quickly become untouchable, even if you bump the difficulty a notch. i hope they balance that for the sequel.
 

purg3

slept with Malkin
drohne said:
the difficulty curve is kind of weird -- you have to be thoughtful about your strategies at first, and then as your equipment and skills improve you quickly become untouchable, even if you bump the difficulty a notch. i hope they balance that for the sequel.

Yeah, I'm steamrolling everything on Hardcore at the moment. My shields are so high that my life really never goes down except on attacks that directly affect your HP. It's still a lot of fun but a challenge would be nice. Also, I think poor enemy AI has something to do with this as well.
 

newsguy

Member
sionyboy said:
I believe that BioWare have stated their goal is to have the savegame from Mass Effect 1 carry on into Mass Effect 2. Whether this means you'll start with the same weapons or powers is unknown, but I think they want the choices you made in ME1 to have some sort of bearing on the way ME2 plays out.

My bet is they want the character you let die in ME1 become the main bad guy in ME2. Similar to Bastilla in KOTOR, the character you thought had died will end up having been abducted and indoctrinated to serve the reapers.

That's a damn sexy idea. I had to let Kaiden go
cause Ashley wanted to bang me and Kaiden never offered me his manpussy
 

Crovax33

Member
I'm stuck on Benezia with a shitty balanced party because I knew nothing about what abilities I would need before I had to decide on a party for this planet. I keep getting knocked down to death, EVERY TIME. Sometimes I make it to stage 2 only to be knocked down to death. It's frustrating.

Does anyone have any recommendations on how to beat this boss?

I'm a Vanguard and my party consists of Urdnot Wrex and Tali'Zorah nar Rayya (I am for sure dumping her as soon as I get off this rock).
 
I was ready to throw this one back in the mailbox, but decided to attempt a second playthrough to see if ignoring the side quests ups my enjoyment of the game. It was yummy the first time around, but piling on the side quests was a bad idea. I don't normally do those in RPGs, either. I don't know what possessed me here.

I tried my best to make my fem-Shepard out to be the supreme ultra mega bitch in all the known universe, but I kept racking up paragon points entirely by accident. Despite that I put space monkey brains on the restaurant menu, kill anyone who has the audacity to transmit a distress signal, and keep fetch quest items for myself, I apparently still wasn't enough of an asshole as my paragon points were right up there with my renegade points. So, yeah, I call mulligan...with a vengeance.

Also, it's a shame my Fem-Shep couldn't jump Wrex and rock a hole through the side of the Normandy. Would've made the last boss look like a pillow fight. I settled for Liara in the hopes of having smurfs rule the universe at a later time. Er, assuming female humans can actually impregnate the Asari... Er, assuming that's how the Asari reproduce... Er, wait, how does sex work again? (leaves to read codex)
 
Man I'm hooked on this game. I've been getting to work groggy this past week because I stay up late playing this. Are there any guides out there with decent looking character creation templates?
 
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