Draft said:I guess that I disagree? The party management and equipment interface, outside of actually managing your extra items, is pretty good and just stinks of something you're supposed to manipulate with a game pad. Very little click and move, lots of right bumper left bumper.
As to mapping powers to a button, I have not used the feature once, and doubt that I would do so even if I could map them to multiple buttons. The magic powers just feel like they are supposed to be used from a pause menu.
watership said:I seriously disagree with this feeling "PC interface smashed down into a console". It's just not designed as well as say.. Oblivion. Oblivion was easy as pie with a controller and more complex. Outside of the accuracy of a mouse, a gamepad can do anything a PC control can do. Tabs, button mappings sorting options could have fixed this interface.
I mean good in that moving between the members of my party, comparing the items they have on versus the items in my inventory, and modifying those items (save the annoying omission of being able to back out of the upgrade interface with B) feels intuitive. None of my complaints are directed at the menu that's used to equip characters in your party with items, as I actually feel that's pretty well put together. It's just that using it becomes an unholy pain when the list your picking those items from is an ungodly mess, and of course it's frustrating to not be able to see the inventory of all your characters at once.Y2Kev said:What do you mean good? All your complaints listed above make it anything other than good. Maybe I'm not getting it, but what makes up "party management and equipment interface" other than managing your extra items? Like being able to quickly jump from character to character and equip them with stuff? That's fine, but you sort of have the expectation that there is no conceivable way they could bungle that one. Still, it's problematic. They don't really sort the weapons by class (all the Kesslers should be together) or attribute-- like the best gun should be at the top or something.
I have to say, I was expecting to run into this a lot, but I never once had a full inventory. Maybe it was because I converted/sold a lot of stuff I felt I wouldn't need.Draft said:1. Up the item limit to 300, or just get rid of it altogether.
YES.6. On board the Normandy, allow access to every character's inventory in the menu. Just forget those lockers ever existed.
YES.7. When comparing an item in the shop interface, have it bring up every person's equipped item. In addition, have it show that characters skill in using that item (just plaster the skill bar underneath.)
I read enough warnings before I started playing, so I kept on top of that stuff. I've had the warning pop up a couple times, and once I went over the limit by 2 (hello, Moon Base Mod.)Kabouter said:I have to say, I was expecting to run into this a lot, but I never once had a full inventory. Maybe it was because I converted/sold a lot of stuff I felt I wouldn't need.
Yes, that is another great suggestion. Maybe color the bit of damage that the mod adds different only the bar.I agrre with Draft list aslo they need a display that show modificied stats by mods.
Kesller VI pistol 100 (112) damage
Draft said:I mean good in that moving between the members of my party, comparing the items they have on versus the items in my inventory, and modifying those items (save the annoying omission of being able to back out of the upgrade interface with B) feels intuitive. None of my complaints are directed at the menu that's used to equip characters in your party with items, as I actually feel that's pretty well put together.
It's just that using it becomes an unholy pain when the list your picking those items from is an ungodly mess, and of course it's frustrating to not be able to see the inventory of all your characters at once.
In an effort to be constructive, this is what needs to happen to Mass Effect 2's inventory (or God willing, Mass Effect 1.1):
1. Up the item limit to 300, or just get rid of it altogether.
2. Allow mods to stack. They are presumably just little things. This isn't Resident Evil. A special type of ammo shouldn't take up the same amount of inventory space as a sniper rifle.
3. AUTO SORT ITEMS. Sort them first alphabetically, then by number.
4. Add weapon, armor, weapon mod and armor mod tabs to the buy/sell windows.
5. Dynamic scrolling speed. Start it out slow, then pick up the pace. You know how we like it.
6. On board the Normandy, allow access to every character's inventory in the menu. Just forget those lockers ever existed.
7. When comparing an item in the shop interface, have it bring up every person's equipped item. In addition, have it show that characters skill in using that item (just plaster the skill bar underneath.)
With those changes, inventory management would be just about perfect.
Draft said:7. When comparing an item in the shop interface, have it bring up every person's equipped item.
It's over, I'm gonna cancel my orderKittonwy said:I decided to pass on Ass Creed and pick up this game, still not sure if I've made the right choice. I liked KOTOR quite a bit but disliked Jade Empire with a passion.
I played it a bit of it yesterday after I got home from work, I'm still very early in the game, so far I like the sense of scale although there are lots of characters I just don't get to talk to, the conversations I do get into just kind of ramble on and on. I wish they would just give the player the option to switch between voice and text. With all these people in the Citadel they could have put some people noise in it, too quiet.
The shooter combat was kind of weak, probably because the framerate was choppy (no tearing but I guess this is what you get for not switching framebuffer, the framerate goes from somewhat tolerable to poor) and the enemies are kind of dumb (correction: the enemies ARE dumb), hopefully it will get better, not really digging the cover system at all, character movement is rather slow and I'm not used to not being able to vault over cover points like in UDF and Gears.
I don't really like the idea that hitting the enemies is being determined by some sort of dice roll. I turned off the grain filter effect and the motion blur so as to make it less disorientating, the roadie-run type camera has got to go, it's NOT good for playability. Ashley is kind of cute because of that sexy armor she wears but every other character in the game I feel the urge to just kill (Kaiden-kill, woman doctor-kill, creepy captain-kill, Joker-kill, those stupid ambassadors-kill). The character models are quite detailed but they could have given them more idle animations, they have some nice vistas though, maybe it's a UE3 thing but the lighting aside from an appropriately placed light source there doesn't seem to be a whole lot of dynamic lights, but the game does a good job masking that.
The frequent loading and game save freeze are both annoying problems with the game.
Not everyone in your party, everyone in total. All 6 minions and the main character. The reason being that you might see a particularly hot looking sniper rifle on a vendor somewhere, but not have any sniper rifle using characters in your current party. So you either pass on the item, or grab it and hope that the one bird man or big lip girl are using isn't better.VALIS said:It does... sometimes. I don't know what the catch is, but you can compare a store item to what everyone in your party has with some shop keepers, but not with others. Dunno why.
Draft said:Oh shit, that reminds me of an entirely non-item related interface bungle.
With the absolute deluge of quests that involve gallivanting around the galaxy scanning planets and dropping your humvee onto brightly colored rock 7, how in the FUCK do you justify not having the journal accessible from the galaxy map. I mean FO REAL. Can a brother please check if he's supposed to be in the Amazon system of the Herschel Vega Cluster or the Perseus system of the Medulla Oblongata Rift?
AND ANOTHER THING! I was wrong earlier in this thread. There is no goddamn way to skip forward dialog that guarantees you won't pick the wrong damn response when the dialog oval ambushes your ass.
That is not really my issue, though. At first, I listen to the spoken dialog, because it is kind of neat or whatever. Then, I stop, because I've got that hunger, that RPG hunger, and I just want to consume content. Because I am a product of the Catholic school system, I read much faster than these guys speak, and I start skipping the second half of all the dialog snippets, which is fine, until the response tree LEAPS OUT OF NOWHERE and before I know it I told the blue girl to fuck off instead of to fuck me.Y2Kev said:Yeah, you were wrong, but I have a way around it. Hold the analog stick to where your answer usually appears and just mash on X. This did wonders for me during thedialog that you can't skip.Benezia
Yeah I totally did not expect to get addicted to this game. My friends are going to get pissed that I'm not hanging out at all anymore. It's just like summer of '06, the Oblivion days. I actually made myself sick because of this game. I stay up too late and wake up too early and now I have this horrible cold but I can't. stop. playing.Phthisis said:Dear god this game is having a mass effect on my life. I played for 8.5 hours straight today. 8.5 hours! The last time I did that I was in high school and beat Skies of Arcadia over Christmas break.
rubso said:It's over, I'm gonna cancel my order
Kittonwy, I want you to rename Mass Effect, please
Sectus said:If you haven't figured it out already, maxing out Pistol is definitely worth it. The pistol deals a ton of damage if it's maxed and you'll get to use Marksman very often.
In my opinion warp isn't worth it to put too many points into. I'd put enough points into it to unlock singularity and I think that was enough. The damage it does is very small, although reducing the enemies' protection is rather handy. But I don't think it's worth it to max it.
Lift and Singularity have basically the same usage: stunning enemies (although you can also use them to move cover around or try to position enemies so you can Throw them off the level for an instakill). When putting points into singularity it mainly increases the range of the effect, while lift increases the duration. Having a longer duration is definitely better than a bigger range for the spell. I'd say Lift is definitely worthwhile to max. Having multiple enemies stunned for ~12 seconds is a really really useful ability. I think it's worthwhile to at least unlock singularity, but I wouldn't put too many points into it.
Throw is a pretty handy ability which is also fun to use. The damage it does is very small (although it's capable of an instakill if you throw enemies off the level), but can be very useful to move enemies out of the way and stun them for a few seconds. Especially useful against Krogans who rush at you and try to beat you to death. Although the difference between a low level Throw and a high level Throw isn't that big. The damage difference is tiny but they will fly a bit further away. I put lots of points into Throw, but I didn't get the impression it was worth it. Maxing it halfway should be more than enough.
There's no reason in trying to balance Charm and Intimidate. Each time you get to use intidimate you also have the option to use charm. It's better to max one of them instead of putting points into both.
Regarding the Adept attribute. I'm really not sure. I'd say it's something you should regard as a backup attribute to throw points into if you're not sure what else to increase.
Hey, can someone please explain this thread title to me?Kittonwy said:Ima in teh 70s applying teh omnigel.
I'm enjoying it more than COD4.g23 said:Just one question. Is it a more enjoyable experience then even COD IV?
As soon as the textures load.also are the GFX stunning?
Fina1e said:3 million credits, and nothing to spend them on.
Fina1e said:3 million credits, and nothing to spend them on.
The environmental effects differ and so do the (rare) wildlife. The skies are always different too. Some planets have relatively flat surfaces and some have huge mountains. They differ enough for me, but I'd like to see some fog or water every once and a while...Odrion said:I never had any interface problems, heh.
But yeah, if we're all going to nitpick: All of the planets outside of the main quests are all the fucking same. A recolor of the same texture sloshed on a field that was randomly generated and whenever you need to go inside a base in one of these planets it's always the same brown base. It's not that bad but the quality difference between the main quests levels and the side quest levels are staggering.
g23 said:Just one question. Is it a more enjoyable experience then even COD IV?
I love FPS and RPG, but I've gotten so much more out of Mass Effect. As far as online twitch multiplayer though, CoD4 probably rules all atm.soco said:depends upon the type of experience you like. if you generally prefer exploring and talking to shooting, and you can get past the RPG shooting (shooting is actually rolling dice to see if you hit, more so than a shooter).
soco said:depends upon the type of experience you like. if you generally prefer exploring and talking to shooting, and you can get past the RPG shooting (shooting is actually rolling dice to see if you hit, more so than a shooter).
No headshots in the game. I don't mind.Kittonwy said:Is there a difference between aiming for the head and the rest of the body? So far I'm not really seeing any, I just aim at the damn triangle and tap RT.
Draft said:Oh shit, that reminds me of an entirely non-item related interface bungle.
With the absolute deluge of quests that involve gallivanting around the galaxy scanning planets and dropping your humvee onto brightly colored rock 7, how in the FUCK do you justify not having the journal accessible from the galaxy map. I mean FO REAL. Can a brother please check if he's supposed to be in the Amazon system of the Herschel Vega Cluster or the Perseus system of the Medulla Oblongata Rift?
AND ANOTHER THING! I was wrong earlier in this thread. There is no goddamn way to skip forward dialog that guarantees you won't pick the wrong damn response when the dialog oval ambushes your ass.
The real talk on ME is that it is a genius game, but it has just WAY too many interface issues to even approach perfect status. It is a testament to the game's value that I soldier on in spite of these issues, but my word, whoever was quality checking the interface on this game was indulging into a little too much Canadian government sanctioned kind.
Kittonwy said:
Keep playing. It's not repetitive 5 hours in at least.Cedeo said:Just got this game, played it for an hour and all its looks pretty repetitive, does it get better and can you pilot spacecraft at all?
The Lamonster said:The environmental effects differ and so do the (rare) wildlife. The skies are always different too. Some planets have relatively flat surfaces and some have huge mountains. They differ enough for me, but I'd like to see some fog or water every once and a while...
Buttonbasher said:Keep playing. It's not repetitive 5 hours in at least.
Digital Limit said:"Also, do you really get free points in Charm or Intimidate as the other guy said above?"
Does anyone know the answer to this? I have one point in charm that I don't remember putting there, so it could be true.
Piper Az said:The planets, while desolate, are amazing; I can't believe they actually spent time on making their terrains and what not - must've been a huge pain in the ass.
White Man said:Also, don't forget, those side planets SCREAM downloadable content. I mean, who knows if they actually plan on doing that, but they would be perfect opportunities.