Inconceivable! I know exactly what cop-out means. What I'm saying is that the last boss is basically a recycled regular bad guy, with one or two new attacks and tons more health. From a design standpoint, it was uninspired, and from a gameplay standpoint, old and boring. All story implications aside, it made for a shit-tastic battle. The game lacked truly great boss encounters, but I thought the Thorian was pretty awesome from a design standpoint, and I expected something a little more involved than a Geth Super Sapper. Oh man. That sounds like a toy water gun. :lol
I realize that Saren was not the point of the story. He was clearly a pawn, and he even suspected at times, but the more he fell under Sovereign's sway, the less he cared, since by the end, there wasn't really much of him left to do any caring. Though, just enough apparently, to convince him to suicide himself. Haha. This isn't my first RPG, and isn't the first time I've encountered the "primary nemesis turns out to be slave of big-bad" cliche. I saw it coming a mile away.