FIREKNIGHT2029
Member
You can just see the “excitement” on their faces.
That isn't how it works in the US. Even if you didn't pitch it to them and just released it they would legally be able to try and assert ownership. You would have to legally get them to release the pitch to you.If I collaborate with a co-worker, a professional colleague, in our own time on a new game idea and we come up with a story, art, etc. and we then pitch it to the company we both work for at the time and they reject it, that remains our idea.
Granted it's multifaceted - as the idea of using proprietary IP knowledge to build something on your own time also has all kinds of issues... but ah well, as Matt puts it - it's a messy boundary...
I don't have an informed opinion on the subject but Booty comes across as a real dick here, seems very unlikable.
And yet the patent doesn't reference the game and has no code in it. It's just the description of the practical application of an idea.
WTF how wouldn't it be legal to keep property of the stuff your employee develops during their time at the company?They aren't. I don't care what bullshit they add to the contract. It's not enforceable.
But it's America so it doesn't need to be enforceable. They'll just find another reason to sack you anyway
WTF how wouldn't it be legal to keep property of the stuff your employee develops during their time at the company?
Is it different in any place in the world?
I'd think getting sacked would be the least of the employee's concerns. I'd be more worried about the parent company suing me for the actual IP.
If you are pitching them they are out in the open. There is a reason people in the biz advice against people sending pitches over social media and that's because there is liability.You're aware I'm talking about ideas right? Not actual assets
If you are pitching them they are out in the open. There is a reason people in the biz advice against people sending pitches over social media and that's because there is liability.
I played both of them and I loved them. MS needs more games like this. Doesn't matter if they sell or not, it creates brand culture, you know, the thing Sony did many years ago with smaller games that didn't sell well.It doesn't matter of Psychonauts 1 and 2 got 100/100 scores from every game site on Earth.
Hardly any gamers are going to want to play those kiddie looking games. and it shows because both games dont sell lots of copies.
There was an interesting lawsuit for SW in the UK IIRC where the guy that Lucas paid to produce the Storm Trooper prop helmets for the film, years later went to sell the moulds for the props and it was found by courts after legal challenges by Lucas, that the engineer still legally owned the moulds of those prop helmets, with the right to sell them on.
Can't believe I'm defending Matt Booty here but if these are employees and not contractors then....
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That too but you would think that the person in the biz that receive it would do it happily and wouldn't discourage it, right? They do discourage it because they can get sued.No, you don't make pitches public because other people are free to make your game based on your pitch. Jesus christ
That too but you would think that the person in the biz that receive it would do it happily and wouldn't discourage it, right? They do discourage it because they can get sued.
Sure, my man.The only issue is you're distributing copyrighted material. The material again which is just stuff like concept art. Not the pitches themselves
Fuck off.
If they don't work on it on company time, on company property, then it is not the company's.
Pitching it is not 'working' on company time or property.
Unless I can't count he was there for 15 years? He's been with Microsoft for 14 years now.
Are all Twitter users so fucking stupid?
The time that had past would have made no difference. Ultimately the moulds weren't work "product" and were tooling of the prop making company. At a basic level, had the engineering company gone bust, the liquidators would have treated the moulds as company assets, and without a contract explicitly stating they were provided by Lucas, or part of Lucas work order, he'd would have had zero means to take the liquidators to court to stop them selling the tooling on to recover funds for debtors. And I think that's the part where the UK law gets it right, work "product" has to align with the job you interviewed for and actually get paid specifically to do, and anything else belongs to the party that has physical ownership of it, unless someone has a specific receipt saying otherwise.I would imagine in that instance that Lucas not asking for the moulds in the first place and the length of time which had passed left him without much of a case. But yeah this is the kind of thing which needs to be established in advance between employer and employee, and it's usually addressed in your contract when creating in the entertainment business. If your company neglects to outline such rules from the outset, it can get muddy, and it's best to just keep your mouth shut if you want to hold onto your own ideas.
Unless you can prove that you didn't spend time on company property thinking about the project, the project is owned by the corporation.Fuck off.
If they don't work on it on company time, on company property, then it is not the company's.
Pitching it is not 'working' on company time or property.
Unless you can prove that you didn't spend time on company property thinking about the project, the project is owned by the corporation.
You are forgiving of thought crimes? That's absurd.Thinking about the project? Are you daft?
You are forgiving of thought crimes? That's absurd.
That's not how it works.Unless you can prove that you didn't spend time on company property thinking about the project, the project is owned by the corporation.
Before even you get to the pitch phase, Booty is saying if you work on something that conflicts with what they do in their day job, it's a problem.Can't believe I'm defending Matt Booty here but if these are employees and not contractors then....
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If I were on that team and had any interest in making an indie game, I would immediately switch to keeping any decent ideas for myself. I'd work on them in my own time, on my personal computer, at home and not speak a word about it to anyone at the office. I would only bring the least interesting ideas to the company. Assuming the idea is good enough to turn into a game I wanted to release, I would wait until there's some kind of breaking point to quit.
It's a pretty dumb move to say this, because it leads to the very obvious conclusion of "all good ideas remain mine". Now you have a culture of people phoning it in doing their day jobs for the company, and anything worthwhile to pitch is never going to be mentioned at work.
Unless you can prove that you didn't spend time on company property thinking about the project, the project is owned by the corporation.
I feel like this was a legitimately interesting interaction between Matt Booty and some of the developers at Double Fine. Enjoy.
Not in EuropeThis can happen pretty much anywhere. It's ultimately at the discretion of your company regarding action they might take in this situation, but the law is on their side.
Use their shit, to make your shit, while they're paying you? It's their shit now.
I think it's mostly an American thing.What is the problem some cultures have with moonlighting? Do people think job is a religion?
I feel like this was a legitimately interesting interaction between Matt Booty and some of the developers at Double Fine. Enjoy.
Unironically yes. Otherwise they wouldn't use Twitter.Are all Twitter users so fucking stupid?
What planet are you from? When you work for a company, all IP that you generate while working for them is theirs. You sign documents agreeing to that. A failed pitch is IP you generated while working for them.Not of course lmao. That's dumb as fuck. You don't own the thought experiments of your employees just because they're done inside the walls.
What planet are you from? When you work for a company, all IP that you generate while working for them is theirs. You sign documents agreeing to that. A failed pitch is IP you generated while working for them.
Corporate America is a nightmareWhat planet are you from? When you work for a company, all IP that you generate while working for them is theirs. You sign documents agreeing to that. A failed pitch is IP you generated while working for them.
bro... I have been watching some of the clips...I can't deal with depressing shit right now.