Wuchang: Fallen Feathers |OT| Saving dat pirate booty

Since you say you've been "stuck at this one boss fight for an hour" and "this bitch" I'm going to assume it's the human lady boss Commander Honglan.

Have you tried changing armor? She does slash damage so putting on your best slash resistant armor will negate a considerable amount of the incoming damage. Resistances and defense can make a big difference in any fight that you're struggling with.
No I didn't. I know that changing stuff around would get me easily past this one, but I am so stubborn, that I want to take her down with my fucked up skilltree and dualblades while running around "naked".

But I wasted 1 hour, it's not worth it, so next time I play, I will change stuff around to get rid of her ass. Otherwise I will make it even more unfun for myself. I just want to keep going and see new places.
 
Gamers: We want a new game that can look amazing and can give us some Crysis vibes.
Also gamers, when such a game comes out: Optimize this shit, it doesn't look that great.

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How can you call this "bad" or "mediocre" is beyond me. This is easily one of the best-looking games right now. Sure, there is still room for improvement. But let's not act like it looks "average".
 
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that's the third boss, so no.
Any advices? Feels like I've missed some major mechanic. I can die just lying on the ground trying to get up because getting up takes forever and the attacks are so fast and powerful. Best attempt is about 30% health left.
 
Gamers: We want a new game that can look amazing and can give us some Crysis vibes.
Also gamers, when such a game comes out: Optimize this shit, it doesn't look that great.

nPJouWd.jpeg
rws5wjN.jpeg
7Gd4ZnP.jpeg
VGZbZt4.jpeg


How can you call this "bad" or "mediocre" is beyond me. This is easily one of the best-looking games right now. Sure, there is still room for improvement. But let's not act like it looks "average".

Σωστός 😉
 
Any advices? Feels like I've missed some major mechanic. I can die just lying on the ground trying to get up because getting up takes forever and the attacks are so fast and powerful. Best attempt is about 30% health left.
stay on his sides, easier to dodge his attacks that way, also if you see the fire on the ground dodge immediately, and then attack his head as it sticks out.
 
Just defeated the big tree. Wheres the difficulty that people were complaining? Outside of some mistakes I made, the game is the easiest of all souls-likes. Its insane to me that this is still sitting at mostly negative. Like holy shit, performance has been great.
 
Just defeated the big tree. Wheres the difficulty that people were complaining? Outside of some mistakes I made, the game is the easiest of all souls-likes. Its insane to me that this is still sitting at mostly negative. Like holy shit, performance has been great.
Commander is the first hard boss imo and yeah performance is really good for me, even better after yesterdays patch, like 120fps+ without framegen
 
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Just defeated the big tree. Wheres the difficulty that people were complaining? Outside of some mistakes I made, the game is the easiest of all souls-likes. Its insane to me that this is still sitting at mostly negative. Like holy shit, performance has been great.
As mentioned, there's one boss that's definitely steps up the difficulty and can be a roadblock for a bit. That said I think difficulty complaints probably stem from and get amplified by a few aspects of the game that can feel "cheap" which lead to frustration, then mistakes and ultimately "too hard". Plus not paying attention to things like armor resistances and item usage also make things more tough for hardheaded people.

Enjoying the game more the further I get. Currently working through Cloudspire. Was pretty neat running through the snow which would melt not only around your movements but also your weapon. My longsword would barely come into contact with the snow but would leave dozens of little ridges across the surface from my movement. Just a nifty little thing they didn't need to do but adds to the experience.
 
Fighting this boss (the commander) as well. So far a nice little Souls-like, well produced. I can't bear the RPG aspects of those kind of games anymore though. That's just an annoyance you got to deal with.
 
The commander took me around 8 tries.
It was a mix of getting the deflects right + dmg reduction magic + prayers.

Enjoying the game a lot so far. Not as good as the FromSoft games, but its good.
 
Commander is the first hard boss imo and yeah performance is really good for me, even better after yesterdays patch, like 120fps+ without framegen
As mentioned, there's one boss that's definitely steps up the difficulty and can be a roadblock for a bit. That said I think difficulty complaints probably stem from and get amplified by a few aspects of the game that can feel "cheap" which lead to frustration, then mistakes and ultimately "too hard". Plus not paying attention to things like armor resistances and item usage also make things more tough for hardheaded people.

Enjoying the game more the further I get. Currently working through Cloudspire. Was pretty neat running through the snow which would melt not only around your movements but also your weapon. My longsword would barely come into contact with the snow but would leave dozens of little ridges across the surface from my movement. Just a nifty little thing they didn't need to do but adds to the experience.

Just defeated the commander as well. Very gimmicky and once you respec to parry shes easy as well. I really hope shes not the only boss/enemy that can be parried else that would be just fucking retarded.The small enemies are pointless to respec for parry since they die in 2-3 hits. I hate gimmicky bosses. Still I've died a million times more in Lies of P and yet that one is being lauded for some reason. Anyway, good game so far.
 
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Okay turns out "mana" is actually health and you get two items pretty early on that increase flask amount and potency but you ignore it because it says "mana" and you're a longsword strength build and don't need that shit.

[upgrade your flasks asap]
 
Just defeated the big tree. Wheres the difficulty that people were complaining? Outside of some mistakes I made, the game is the easiest of all souls-likes. Its insane to me that this is still sitting at mostly negative. Like holy shit, performance has been great.
What weapon are you using?

I am getting clapped on the boss under the shu temple. Fire centipede or whatever.
 
What weapon are you using?

I am getting clapped on the boss under the shu temple. Fire centipede or whatever.
Just force him to get knocked on the pillars. You basically have like 4 or 5 stuns where you can easily do a lot of damage on him. build and sword im using. If ure using longswords its essential you get the skills that give you skyborn every 2 hit and 5 hit. you can easily 2 hit anyone/spam and then just cast some long range spells.

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stay on his sides, easier to dodge his attacks that way, also if you see the fire on the ground dodge immediately, and then attack his head as it sticks out.
Yeah I finished it a couple hours ago, I ended up swapping back to the axe again, slow but at least does some serious damage.

Been searching out the doomwillow ash forest area with living trees, think I've been everywhere now. Time for another boss fight…
 
The 3rd boss wasn't too bad especially with the pillars. I tried one hand sword and wasn't feeling it. Went back to longsword. Before when everyone mentioned centipede I had flashbacks to NiOh and that worn or whatever that went all around the room. Next up it sounds like it's a call back to DaS3? lol I love the mimic right after the boss room. Also staying on Chinese dub. Sounds pretty good
 
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Here…got ur 'emergency patch' right here, mofo. It's called American Dollars and I'm not paying it to any shithead with garbage performance game. Bye.
 
Man I think they need to tweak this game's difficulty a bit. Most of the times I dont even have time to drink health potion in the middle of the combat Its fucking insane
 
I must say the constant traps, status ailments and backstabs are starting to get really fucking annoying. Like calm the fuck down. You not making your game harder, you are just making it fucking annoying to play
 
Man I think they need to tweak this game's difficulty a bit. Most of the times I dont even have time to drink health potion in the middle of the combat Its fucking insane
I respecced and went Rampage Axe build where I heal from basic attacking and facetank with high tenacity(Poise/Super Armor) with Ming armor set. Haven't even used Leech Temperance yet and now the red eye enemies aren't threatening since I just heal through it. Will have to see how I deal with "The Wall" boss. You can forget about potions in that fight. It's SNK Boss Syndrome all the time in that fight.
 
Man the level design is so awesome, I am in the snowy area and it's nuts how much detail there is everywhere. I love it
 
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I must say the constant traps, status ailments and backstabs are starting to get really fucking annoying. Like calm the fuck down. You not making your game harder, you are just making it fucking annoying to play


On PC? I used WeMod day one, no status ailments. All those BS items needed to heal random ailments are safely ignored too. I can't stand that shit.
 
The graphic on pc is pretty nice and i have almost zero stutter for now.

Yeah, I think it's beautiful. The Avian forest area is a crazy stand out for me so far.

Btw, I notice that when I play this in windowed mode, the name of the game on the upper left corner is Project Plague.
 
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Getting farther in I think 5-6 bosses done? Up to the palace hill or something.

The performance for ps5 pro is getting worse as I get further into the game. I tried to switch to balanced and it didn't help at all. Unsure if maybe the game has a memory leak as you play a lot?
 
She insta kill you with some sort of magic? Wtf man lol

Luipadre Luipadre

I thought I found the solution but I was wrong. She still insta kill you if you get to close lol
yeah too close = instakill, 1 attack -80% hp. Dunno what to do for now and ofc there is a fucking lift between shrine and her just to make the runback more annoying
 
yeah too close = instakill, 1 attack -80% hp. Dunno what to do for now and ofc there is a fucking lift between shrine and her just to make the runback more annoying

When she smokes, you have to dodge and fall back. I have noticed that is too risky to attack her when she does this animation. I almost killed her, but yeah I agree, the position of certain shrines are not great
 
yeah too close = instakill, 1 attack -80% hp. Dunno what to do for now and ofc there is a fucking lift between shrine and her just to make the runback more annoying
She's very much a dodge and react fight, can't go all in on her. I pretty much relied on dodging behind her to get a quick-charge heavy on her back and stagger her.
 
She's very much a dodge and react fight, can't go all in on her. I pretty much relied on dodging behind her to get a quick-charge heavy on her back and stagger her.

Just killed her by doing this. Going behind her and back stabbing her

This is the way
 
On PC? I used WeMod day one, no status ailments. All those BS items needed to heal random ailments are safely ignored too. I can't stand that shit.

Having only 4 slots on the item wheel feels kinda low considering how many items you need access to.

It needs at least 6 slots.
 
When she smokes, you have to dodge and fall back. I have noticed that is too risky to attack her when she does this animation. I almost killed her, but yeah I agree, the position of certain shrines are not great
Finally died that bitch

she was really weak to backstab, once i figured out it was quick
 
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