killatopak
Gold Member
I know some people dismiss Matt for being in Resetera but since he is a vetted third party developer there and here in Neogaf, in the past, I figure his opinions should at least be worth discussing.
Similarly here and in era, there is a thread about the EPIC interview about them rewriting parts of the engine specifically for the PS5.
What is presented here is some back and forth between some members and Matt about the topic.
When asked if the PS5 is easier to develop more than the XSX
When asked if the difference in CPU is noticeable.
Similarly here and in era, there is a thread about the EPIC interview about them rewriting parts of the engine specifically for the PS5.
What is presented here is some back and forth between some members and Matt about the topic.
There is nothing “PR” about the PS5 IO solution.
It’s really, really fucking fast.
No one is saying it isn't, or calling that PR. The notion that the kinds of things shown on the UE demo are ONLY possible on UE5, or possible elsewhere only with very significant downgrades, which is something Epic never said, is fueled by the fact that Epic PR focuses solely on how the PS5 runs these technologies and doesn't talk about any other hardware beyond "yeah it runs" despite the engine being multiplatform.
The PS5 I/O architecture is significantly better than anything mainstream today and this is not up to opinion.
It is a fact, but nobody knows what that difference is going to look like on their screens when leveraging the same I/O-intensive technology scaled to the competition's I/O architecture. And those who say the difference is going to be large (or small) are doing so without actually having any reason to do so. It might turn out to be true, but speaking about the makers of the only such technology we've seen so far, they haven't actually said ANYTHING about that.
I’m saying it.
It’s so strange to see gamers downplaying technology that will help make games better. That this tech exists is an objective good, there is no downside, only upside. There is no other consumer solution that compares to this setup, and we should want companies to push the boundaries of technology for our benefit.
It's your opinion that I'm downplaying this technology. What I'm actually saying is "wait until you see it in action". Or rather, wait until you see it in action and compared to other similar technologies that aren't quite as good.
You better believe I hope the difference is large.
By see it in action I mean as a finished product in consumers' hands, of course.
What's "so strange" is that a message as inoccuous as that elicits responses that boil down to "why would you say it sucks?" or "it's embarrassing and you don't know anything about development".
I have see it in action, first hand.
Even if you as a consumer don’t consciously realize all the ways it will improve games on many levels, the difference for devs is striking.
Feel free to say whatever, then. My message was not directed at you.
As for the second point, I'm not sure consumers are going to take this into account when making purchasing decisions if they don't see large differences on their end, whether or not they should.
...so what? We’re talking about tech here, our appreciation of it shouldn’t be affected by the less informed’s lack there of.
If you've seen a large difference for developers between the PS5 I/O arch. and the XSX's (or are a developer with access to both), you can have this appreciation.
The rest can only speculate on it, especially based on messages from developers that (rightfully) praise the PS5 architecture while making no comparison to either currently available high end NVMe SSDs on PC or the XSX's architecture.
There is no comparison.
There is absolutely nothing wrong with the SX’s IO or the speed you can get on a PC, and moving to any SSD based solution as a baseline is an incredible upgrade over the past that all games and gamers will benefit from.
But the PS5’s IO is on another level. It does basically everything significantly faster than any competition in the consumer space. It is easily and by far the largest difference between the two next gen consoles.
Well yes, we know it's twice as fast in bandwidth and possibly even faster in latency. That's significantly faster. Never denied that.
Since you're sharing what you've seen, and thank you very much by the way, this is the burning question I've yet to see addressed:
Have you seen work from major developers working on major SX titles? If so does the significant I/O advantage of the PS5 translate to a significantly better end-result in either visuals or game design when compared to SX/current high end PC NVMe?
I have a ton of good to say about the SX. It’s an fantastic box that I’m incredibly excited for, and it has a power advantage over the PS5 in many ways. It is also capable of doing things the PS5 can’t or can’t do as well.
They are both great machines and can both be appreciated.
As I have said before, I expect the difference in third party titles to be modest, as they can’t be designed around a faster solution. Maybe the PS5’s IO advantages will be as noticeable as the SX’s TF advantages in those titles.
You don't expect games to be able to easily scale in order to also take full (or at least decent) advantage of the PS5 I/O even in multiplats? Epic made it sound like, at least on Unreal, this can be achieved with relative ease.
No, as I said I think that will lead to benefits for PS5 games, but game design won’t be different.
But you expect PS5-only games to have fundamental, easily noticeable design advances that are not possible in any way, even scaled down, on competing systems? (Well, maybe on future high end PCs, but disregard that).
Because that's legitimately new information and it's something I've been wanting to hear.
Thank you Matt for the feedback. As always your posts are very helpful.
Matt as a PC gamer I wonder if you believe that PC storage hardware in the future will follow the PlayStation 5 route (hardware customization's to resolve all the bottlenecks) or probably will have to get there again with brute force (really, really fast NVMe SSD)?
Personally I don't have any faith that API solutions like DirectStorage will have any significant affect and specific hardware customization's are not an easy option for an open platform (PC).
DirectStorage is great for what it is, but yeah, I expect brute force speed to be the biggest factor here.
The SX more conventional than the PS5, and therefore less novel to talk about. It’s still a stronger system in many ways.
When asked if the PS5 is easier to develop more than the XSX
They are both great to develop for.
When asked if the difference in CPU is noticeable.
It’s very slight.
Matt I hope you can answer this question, and that it's not too direct.
Based on what you've seen from the XSX and PS5 lineup - which one has had the most 'impressive' looking game so far?
Obviously visuals are more than just about specs, but I'm just trying to get a read on how I should direct my hype while I wait for these reveals.
They both are monsters that put out beautiful games.
Be excited.
isn't this comparable to x360 vs ps3 situation ?
Not really. Both are wonderful with specific advantages each. That couldn’t be said then.
I see similarity that x360 had gpu advantage but ps3 exotic cpu that shined mostly in 1st party titles
You had to work hard with PS3 CPU to get the most out of it.
The PS5’s IO is just there.