Why?
After all his character's arc, he must have lost connection to the real world, i mean it's obvious that he was recklessly pushing down the hole, for all three games, without ever thinking about turning back, then at the end of 3, for no real reason, he's fine and well on a beach? Nothing happens in the game to give him hope in the future, he's just as broken as before, if not more.
After all his character's arc, he must have lost connection to the real world, i mean it's obvious that he was recklessly pushing down the hole, for all three games, without ever thinking about turning back, then at the end of 3, for no real reason, he's fine and well on a beach? Nothing happens in the game to give him hope in the future, he's just as broken as before, if not more.
Calm down Beamber.
My only complaint so far is the 'reticle' just being a dot. I sometimes have a really hard time finding it on the screen in the heat of battle.
Eh, don't agree that he should've died.
He did get some kind of closure on the Branco family and did stop an organ trafficking operation.. Completely destroyed the gangs in the favelas and ended a fully corrupt government power and a whole corrupt police force. Oh and he also helped Passos start a new life with the woman he loves and their baby.
I'd feel better about my fucked up life of pain, booze and drugs after doing that.
Ahh, but that's half the point.One of the plot points I really liked in this game is how Victor and Becker used the fact that he was broken and used up to their favor. He recognized that in the end. That they hired him to be nothing more than a lightning rod, and were counting on his being used up and, in the end, dying. Combined with the side story of Passos and Giovanna trying to build a family, he started seeing that he needed to get his life together. Not just for himself, but because his being a wreck ended up hurting a lot of other innocent people. His dying in the end would have been somewhat pointless and a bit cheap. His trying to live and put his life back together is far more interesting. That and giving narrative room for Max Payne 4.
Which I will certainly be interested in. From a thematic stand point and location-wise, I don't think they captured that noir feel at all. But from a narrative arc for Max, I thought they did extremely well.
Funnily enough that's the exact moment I took a screenshot in steam too. The visuals are really amazing.
Yeah if there's one thing that I really love in this game it's the graphics on PC. Absolutely stunning at times, it's just too bad the game doesn't give you many chances to really stop and appreciate them.
You mean cause it's fast paced? There were several moments where my jaw dropped on the floor.
Yeah, dying is the first thing that came to mind, simply because Max Payne is this over the top, cheesy, in your face narrative, so a melodramatic death would've been apt, imo.
But you bring up some interesting points, still, the scene at the beach is pointless as it doesn't bring any closure to its arc.
Now the Bronco storyline was not a personal matter like in the previous games, but it was almost a mcguffin to make him realize something about his life, to make him see the low point he had reached, the Passos/Giovanna element could be read has: in the end through all his struggle and violence, he at least redeemed, helping a new family bloom (kind of a reincarnation of Michelle and Rose).
Even at that point, Max is an agent of chaos, through which Passos and Giovanna were able to have a life, but for Max himself, nothing is left; his friends are dead, nobody that loves him exist, he killed countless men and has sinked rockbottom, until the very last second.
To see him on the beach implying a complete turn around in his mood seemed very out of place to me.
During all the game, he seemed very lost, never ever cutting himself some slack, for taking out whatever corrupt element of Brazilian society, infact, he basically decides to just "play dumb" and go into a suicide mission, at the end.. as in "this is all i'm useful for at this point, a car without brakes".
At the hotel that blows up he even says: "i've got nothing left to lose", he has nothing in life left, he's reckless because of that.
So i think R* skipping on the 180° he does at the very end was beyond weird: So when and why or how did he decided that life was worth living after all? And how did he get rid of all the traumas accumulated since? Did he just brushed off all the self hate and blood and violence in a scene we didn't see? Cause last time we see it, he was gunning down an airport and chewing down painkillers, careless of his own health
Man, there's some really retarded parts in this game where they give you a fucking time limit and if you don't kill x dude(s) in that time you fail. I fucking hate this shit. I'm in some part right now in thewhere there's a bunch of dudes shooting at this other guy as he's running away and I have to kill all of them in about 2 seconds when all I have is a pistol with 8 shots in a clip. Lining up headshots is pretty damn difficult at this range, so I just keep failing.cemetery
Man, there's some really retarded parts in this game where they give you a fucking time limit and if you don't kill x dude(s) in that time you fail. I fucking hate this shit. I'm in some part right now in thewhere there's a bunch of dudes shooting at this other guy as he's running away and I have to kill all of them in about 2 seconds when all I have is a pistol with 8 shots in a clip. Lining up headshots is pretty damn difficult at this range, so I just keep failing.cemetery
Man, there's some really retarded parts in this game where they give you a fucking time limit and if you don't kill x dude(s) in that time you fail. I fucking hate this shit. I'm in some part right now in thewhere there's a bunch of dudes shooting at this other guy as he's running away and I have to kill all of them in about 2 seconds when all I have is a pistol with 8 shots in a clip. Lining up headshots is pretty damn difficult at this range, so I just keep failing.cemetery
I guess it wasWell, one thing to think about is that for the two villains in the end of the game, Max doesn't execute either one. He killed Becker, sure, but that was more self-defense, and when given the option to execute him, it seems canon that you refuse. Also the case for Victor. I think in the end, he may have found a way to start building himself back up again by not killing indiscriminately the two enemies he was hunting. I don't see the beach as a complete mulligan on himself or his past, but a suggestion that he is starting to have hope for his future. Or at the least, indulging on the idea of a hopeful future.
I see what your saying about it being two large a turnaround, but I think you might be overestimating how much he turned himself around. Off the sauce, sure, but the other issues are questionable. It does suggest though that he doesn't see his life as dead-end as he had.
That and again, a Max Payne 4, depending on sales of the game, is a very likely prospect. And I hope so. This is the most mature story I've seen out of Rockstar and they handled it with real poise, I thought.
My. God.
Just started playing today (game looks and runs like a dream on PC, btw), and only just finished Chapter 2, after which I'm already tempted to call it GOTY. Chapter 2 was Collateral: the Game, and it was fucking awesome. Mad swagger.
Max is so awesome.Dat window jump (Korean club vibe?)
My. God.
Just started playing today (game looks and runs like a dream on PC, btw), and only just finished Chapter 2, after which I'm already tempted to call it GOTY. Chapter 2 was Collateral: the Game, and it was fucking awesome. Mad swagger.
Notice how his suit is ironed out in that scene, and how it is not, in a scene/chapter later on.
details like this are crazy good in this game.
Solo said:Yep. It was like the Club Fever scene from Collateral come to life.
Dat window jump (Korean club vibe?)
Yeah, his wrinkled ass suit in that later scene makes him look real raggedy. Plus, I love his comment about his stupid tropical shirt as well.
Yeah, I've been playing Hard mode on PC like I was playing Old School on PS3. Mouse aiming FTW indeed.PC version Hard is easier than console version Medium. Mouse aiming yay!
I think that scene is the one where it clicks for everyone that they should start taking screenshots immediately.Funnily enough that's the exact moment I took a screenshot in steam too. The visuals are really amazing.
Is there a mouse issue fix yet?
Apparently not but you can improve it by turning Target Tracking and Target Slowdown off. That gives you a bit more control, the actual issue of mouse 'lag' / acceleration is still there.
Apparently not but you can improve it by turning Target Tracking and Target Slowdown off. That gives you a bit more control, the actual issue of mouse 'lag' / acceleration is still there.
Sethos did you see my post in the pics thread?
I use 4xmsaa no problem, its 2xmssaa that was giving me the outline round the character, so at the moment i am using fxaa very high and 4xmsaa and it looks lovely.
Yeah I also replied. I'm using 4xMSAA where the outline problem isn't too bad but using FXAA and MSAA together seems to cancel out each other. I also refuse to use FXAA on its own or in any form as it adds the signature FXAA blur, which is really bad in this game - Ruins the IQ completely.