There are some pretty sweet explosions in this game
Looks like someone put ammo in their arms. Whoops.
There are some pretty sweet explosions in this game
There are some pretty sweet explosions in this game
I wanted to try a Gaussapults but I can't for the life of me get it down right. Managed the two gauss, some ammo but I had to do a massive engine downgrade, remove heatsinks and strip the mech of any other weapon ... Does that sound right or am I missing something?
Strip out all armor from the arms, lower the engine a bit. Fill it to the brim with ammo, leaving a bit of room for a medium laser or two, and a heat sink and AMS. That works for me.
I wanted to try a Gaussapults but I can't for the life of me get it down right. Managed the two gauss, some ammo but I had to do a massive engine downgrade, remove heatsinks and strip the mech of any other weapon ... Does that sound right or am I missing something?
Woohoo, no more bloody NDA!
I love this game so much. Yeah, it's in beta, and still has some issues, but at its core the game is loads of fun to play. It's basically MechWarrior.
What I really enjoy is that all mech types have their uses, it's not just a race towards the biggest mech where the team with the more firepower wins by default. Lights are incredibly useful for scouting and spotting (for LRMs), as well as harassing dispersed enemy units. The enemy long-range mechs won't be supporting their team when you have a Jenner shooting them in the back. A good light pilot is incredibly dangerous. An Atlas deciding to go off on its own without proper team support is in big trouble if it gets ambushed by a Jenner. Mediums are great as close or longrange support. They've very durable despite their tonnage, and their maneuverability is great during melees. I really like running my AC-20 hunchback with an Atlas buddy, and I'll flank enemies while he handles the main enemy firepower. On the Heavy side, Dragons are loads of fun. At a default 81kph, it's relatively fast, so it works as a great skirmisher/flanker. Without an XL engine (too expensive, especially with current repair costs!), it's still very good with a Gauss and some lasers. For the Atlas itself, yes it's a staple, and yes a lot of beginners want to jump into, but I actually don't find it beginner-friendly at all. You get put into a slow mech with tons of weapons. Most enemies will outmaneuver you, and you'll probably overshoot and overheat. It took me playing around with the mech types before appreciating the Atlas more (and more importantly, realizing its weaknesses and minimizing them); it is incredibly fun to play with, of course.
My favorite in-game mechs are probably Jenner and Dragon. Then Hunch. Atlas and Centurion (which just seems underpowered at first glance - it's actually not bad). I'm someone less keen on the Catapult (not a fan of LRM-boating, and I don't like the dual-gauss sniping - I'd rather bring the gauss into a firefight with a dragon), Awesome (this works best as a long-range support with strong firepower, I think), and Commando (3 stream-SRM's, hehehehe) - though they are fun too. I like all the mechs!
Running around with a Hunchback, having your right torso AC-20 blown off, then your left arm laser, and still surviving the firefight as an armless torso with just a small laser attached to your head is such a great feeling, hehehehehe.
You should try out the Cata C4 with 4xSSRM2 and a 310 engine (70-80 kph). Light mechs are worthless against it and it's easy to pick apart assaults from behind.
Hmm opinions on which founder mech to choose ?
Elite pack is overkill but i can easily see me consuming 10-20k mc over the lifespan of game so i can as well buy it now when it offers some good benefits
Needs bigger maps, higher player limit... otherwise, not a bad mechwarrior game, not at the level of Living legends, but if having more people playing it is the trade off, then i´m willing to take it.
Needs bigger maps, higher player limit... otherwise, not a bad mechwarrior game, not at the level of Living legends, but if having more people playing it is the trade off, then i´m willing to take it.
I don't like the way 'free' players are being treated right now. Every player should be rewarded with a customizeable mech much more quickly. Even with the current system , it takes too long to get a mech that doesn't suck. Having to play with mediocre mechs will put people off. Big time. And it will bite piranha in the ass very quickly if there isn't a userbase being built up.
How does XP gain work with this? I've been playing for a couple of weeks now and have been only using Trial mechs, do you have to buy a new mech in order to gain character XP? Or does one have to buy Premium access in order to get that?
Thanks, and sorry if it's been asked before.
How does XP gain work with this? I've been playing for a couple of weeks now and have been only using Trial mechs, do you have to buy a new mech in order to gain character XP? Or does one have to buy Premium access in order to get that?
Thanks, and sorry if it's been asked before.
I don't like the way 'free' players are being treated right now. Every player should be rewarded with a customizeable mech much more quickly. Even with the current system , it takes too long to get a mech that doesn't suck. Having to play with mediocre mechs will put people off. Big time. And it will bite piranha in the ass very quickly if there isn't a userbase being built up.
Then they aren't going to be able to handle any other parts of the game which involves hours to grind either way. To get past intro was only around 4 hours, and they changed those values to be even less. If they couldn't handle that little bit of investment, they weren't going to last long in the game in the first place.
The thing is that it's not very fun to play in trial mechs that constantly overheat and run out of ammo. The first ~40 matches will be very boring when the odds are stacked against you and you're not unlocking any new skills or able to do any customization after matches.
The thing is that it's not very fun to play in trial mechs that constantly overheat and run out of ammo. The first ~40 matches will be very boring when the odds are stacked against you and you're not unlocking any new skills or able to do any customization after matches.
Hmm opinions on which founder mech to choose ?
Elite pack is overkill but i can easily see me consuming 10-20k mc over the lifespan of game so i can as well buy it now when it offers some good benefits
You only get XP when you use a mech you own, trial mechs only lets you earn c-bills. A premium account is not necessary, but it gives a percentage increase to the XP earned.
This was my initial feeling, however I came to appreciate that kind of heavy handed learning experience (EVE veteran here, for context). I became much more cognizant of what my mech was doing, how to group my weapons so I wasn't alpha striking my way to self-destruction, etc.The thing is that it's not very fun to play in trial mechs that constantly overheat and run out of ammo. The first ~40 matches will be very boring when the odds are stacked against you and you're not unlocking any new skills or able to do any customization after matches.
That's why when matchmaking is put in, players will likely be put up against other trial players. Most trial mechs have energy weapons and learning heat management is vital part of the game.
If you can't hand the few hours to get a regular mech, then just buy a mech with real money, it's kind of the point of f2p. Course a newbie buying a mech and jumping in is going to suck just as much as that one running around in a trial with no clue.
That's why when matchmaking is put in, players will likely be put up against other trial players. Most trial mechs have energy weapons and learning heat management is vital part of the game.
If you can't hand the few hours to get a regular mech, then just buy a mech with real money, it's kind of the point of f2p. Course a newbie buying a mech and jumping in is going to suck just as much as that one running around in a trial with no clue.
But newbs can actually have a feeling of progression while sucking at the game with a mech that can be upgraded. This way you can blame yourself instead of the game.
How will matchmaking work by the way? If it levels the playing field it also would make a match predictable when it comes to the capacity of your enemy. Great matchmaking would stick higher and lower level players together and balance the combined level to liven things up.
But newbs can actually have a feeling of progression while sucking at the game with a mech that can be upgraded. This way you can blame yourself instead of the game.
How will matchmaking work by the way? If it levels the playing field it also would make a match predictable when it comes to the capacity of your enemy. Great matchmaking would stick higher and lower level players together and balance the combined level to liven things up.
Pickings are still very slim after unlocking your first mech. Someone having a preference to a certain mech type could have a very hard time getting used to an 'inferior' class. As I know discover. Of course one could buy that certain mech with real money. But I imagine that the free part of f2p still has to remain enjoyable for people who choose to play for free. I see it as a flaw of the game and not the players if that grind puts off people.
I understand. And I'll probably be buying content for it. But I won't be spending money in an unfinished game. Which basically forces me to go the hard route.
Which takes me to the next point: with the monetary component already in place, does this limit the flexibility of piranha to change their economic model? Or can they change prices without pissing of existing customers?
Out of curiosity, what do you find better about LL?
I understand. And I'll probably be buying content for it. But I won't be spending money in an unfinished game. Which basically forces me to go the hard route.
Which takes me to the next point: with the monetary component already in place, does this limit the flexibility of piranha to change their economic model? Or can they change prices without pissing of existing customers?
Getting sick to fucking death how 90% of the rounds turn out in this game, the amount of time I've seen my ENTIRE team fucking die and not get a single kill feels like it's in the hundreds ... Getting so bored of it.
You're goddamn right. It's suddenly like my matches are incredibly one-sided, whether my team win or loses. Either I'm on a dumbfuck team or I'm playing along people who know how to press R or group their weapons. It's pretty fucking frustrating, but the matchmaking system once implemented will take care of it (hopefully).
Got in to the beta and tried it out. Really isn't the game for me. Controls are awkward and the gameplay style is ancient/sim-like, feels like the only way to win is doing repetitive and boring tactical plans. Nice to see that there are Devs that are satisfying some peoples want for this type of game though.
The combined arms aspect of LL is what draws me more towards it. As someone who loved reading the mechwarrior books, especially the grey death legion ones, where there was always a lot of involvement from aerospace fighters, tanks and armored suits, i think LL fits more into the universe than a straightforward mech brawler like mechwarrior online.
But as a basis to develop from, i think the netcode and game engine thats powering MW online is a very good start.