michaelius
Banned
I'm wondering how long we need to wait for full screen mech lobby...
That 1280x720 window is really uncomfortable on 24" 1200p screen
That 1280x720 window is really uncomfortable on 24" 1200p screen
I'm am going to be streaming for a bit if anyone wants to check it out. http://www.twitch.tv/dig_douglas First timer here, so tips are welcome. )
Edit: I'm done streaming. 6 matches and one Kill. Really fun tho.
I'm one of founders
But still the wait to implement basic features world of tanks had when it launched into beta years ago is painfull
This game is only PvP no pve right?
Oh well. They have at least gotten the mech designs right (as opposed to MWTactics that chose to base its designs of the Dark Ages stuff... big mistake) and have made the core gameplay extremely fun... although a large part of that is inherent to the universe and property rather than whatever design decisions they made (i.e. you drive big stompy mechs that gouge parts out of each other in a slower paced tactical manner that is able to leverage high quality teamwork).
Yeah, with the new improvements to the netcode the core gameplay is starting to feel very complete minus a few balance passes (i'm looking at you Large Pulse Lasers). It looks like a lot of focus now is going into the 'new user experience', making the game more accessable presumably.
Possibly your playstyle. You're possibly slower than your catapult, and you probably get focused on more by the entire enemy team because you're a bigger threat. If you brawl, you're a fairly short range mech. Use terrain to your advantage and don't engage in open ground where many enemies will get free shots at you. Use cover (or other teammates) while moving in. As a 'phract, you have MORE armor than the 'pult - at least in theory.Thanks for the suggestions, Nickiepoo and Llyranor. It says a lot about my trust in both of you that I went out and spent ~8 million C-biils on doing the 2X variant you proposed
When playing around in it, I'm surely packing a great deal of damage, e.g. getting some really quick kills. However, maybe my piloting skills suck, but I often get blown to pieces much faster than I usually did in an armor-equivalent Streak Catapult A1. Do you experience the same type of vulnerability in the 2X or is it just me that is forcing the issue?
They still have not reimplimented resupply and repair bills yet? There was like one little glitch with it last year, everyone freaked and it hasn't been back since. What gives?
Game still needs more maps.
Piranha “would love” single-player for MechWarrior Online
“I think we’d all love it,” he said. “I just think that it’s really tough. The industry has made that tough. You know, what people expect today for a single-player game [is much more complicated than previous MechWarriors]. I’ve almost at times lost ties with some of my friends that the current state of the industry is almost the death of the single-player game. Now, it feels like unless it’s the latest Call of Duty, Halo, or Assassin’s Creed — each publisher may have one brand they put that kind of money into to make that single-player experience — [it's a huge risk]. I mean, it costs tens of millions of dollars to make a good single-player campaign now.”
Barring a full campaign addition, possible PVE encounters on a smaller scale was also a feasible solution suggested by Bullock. “That’s a half-way step of giving players the opportunity to play against AI with friends,” he said. “And after that, you know, we’ll see where things take us.
“We would love to believe we’ll have enough success with MechWarrior Online that it will allow us those kind of opportunities. There’s probably some in-between opportunities that we can take as a step to get there. One of them is, of course, the game we’re making, but also looking at adding PVE encounters to MechWarrior Online. That’s a half-way step of giving players the opportunity to play against AI with friends. And after that, you know, we’ll see where things take us.”
“I’d love to see a big, new ten hour single-player campaign for MechWarrior.”
Man, I hate that. Fucking industry. Fuck Call of Duty shit. Fuck reviewers who demand endless superfluous bullshit that costs millions to produce. Just give me Shogo with better AI in the MW:O engine.
A Raven 3L is a good starting point. Cheap enough to kit out (11million Cbills) and is still one of the two best mechs in the game.
The correct build is:
295XL, Ferro Fibrous, Endo Steel, 2 Streaks, 2T ammo, 3Medium Laser and 12 Double Heat Sinks. Distribute armor favouring the torso and the front (don't strip it all off the back ).
XL Engines. Get one or not?
The weight freed by a XL would be so useful... but i really, really don't like how vulnerable they make a mech. And the price is even worse, especially for the larger ones.
Some mechs can use XLs without having to worry about the vulnerability so much: Dragon for example. Its center torso is so large it is going to take a lot of hits.
Also generally it seems that any mech with sufficiently low armor could use XL engine without worrying: Low armor means they're going to die fast if they take hits anyway so the extra vulnerability is not a big concern.
For brawlers, it is absolute no-no, you want to be able to stay in fight as long as possible.
But that damn price. Almost feels like it is a better idea to get a modernized mech variant and take its engine for another mech, or switch it around as you need.
XL Engines. Get one or not?
The weight freed by a XL would be so useful... but i really, really don't like how vulnerable they make a mech. And the price is even worse, especially for the larger ones.
Some mechs can use XLs without having to worry about the vulnerability so much: Dragon for example. Its center torso is so large it is going to take a lot of hits.
Also generally it seems that any mech with sufficiently low armor could use XL engine without worrying: Low armor means they're going to die fast if they take hits anyway so the extra vulnerability is not a big concern.
For brawlers, it is absolute no-no, you want to be able to stay in fight as long as possible.
But that damn price. Almost feels like it is a better idea to get a modernized mech variant and take its engine for another mech, or switch it around as you need.
As a fairly seasoned player... I use XL engines in most of my mechs.
You don't have repair costs anymore, so if you can afford it, the XL engines are worth it. Just remember that it needs 2 x heat sinks to function, so account for an additional 2 tons.
I normally prefer to just buy a new mech or some additional upgrades rather than spending money on an XL engine, though.
The lack of maps is really weird. This isn't like a normal FPS where maps need to be meticulously balanced, nor is it a MOBA that requires mirrored maps. It just seems like in a game like this they'd be able pump out maps at a much faster pace than what they've been doing.
Hitting an ECM enabled Mech with a PPC/ERPPC will disable the ECM functionality for 5 seconds.
Yes. The awesome will be an extremely effective mechs once this hits.
Also will justify the cost of a pretty baby.
Tell me, is Artemis IV worth it for a missile boat?
Planning a Catapult CPLT-4C, with 4xLRM15 (something of an overkill...). Without AIV, i can fit 2xML and 8 tons of ammo along with some extra armor, without it, i'll have to do with 6 tons of ammo, 2xSL and less armor. Endo-Steel, 260XL, 10 DHS, no jump jets.
And what about a Beagle Active Probe for a missile boat?
Does it stack with Artemis?
EDIT haven't bought anything yet, just planning. I need some 12 million for everything i need, possibly more.
I'm curious, what are people's opinion on the pricing model of the game so far? I see a lot of bitching about the cost of the hero mechs and the implementation of MC, but that might just be the official forums more than the game.
I'm curious, what are people's opinion on the pricing model of the game so far? I see a lot of bitching about the cost of the hero mechs and the implementation of MC, but that might just be the official forums more than the game.
I'm curious, what are people's opinion on the pricing model of the game so far? I see a lot of bitching about the cost of the hero mechs and the implementation of MC, but that might just be the official forums more than the game.
Ask yourself: Do you want to maximize damage output pr. shot (AIV) or do you want longer longevity in a match (ML)?
Personally I'd probably go down some notches in the XL engine, use the extra space for more ammo, skip the lasers, put some heatsinks on it, and stay behind as a missile support. But it depends on how good your teammates are
XL is a very expensive upgrade. BUT, I find it very worthwhile. It's very very useful in lights and in the cicada. It's almost essential in the dragon, and there's almost no downside to use it in the catapult since you'll rarely get side-torsoed. For brawlers like the hunch, cataphract or atlas, I don't use it.XL Engines. Get one or not?
The weight freed by a XL would be so useful... but i really, really don't like how vulnerable they make a mech. And the price is even worse, especially for the larger ones.
Not sure what you mean. Min required is 10 heat sinks. 250 engine is 10 HS. 225 is 9, 200 is 8, etc. 275 gives one extra slot to fit a HS inside the engine (but you still need to have the spare tonnage to do it), 300 is 2 slots, 325 is 3, etc. It doesn't matter if it's XL or not.You don't have repair costs anymore, so if you can afford it, the XL engines are worth it. Just remember that it needs 2 x heat sinks to function, so account for an additional 2 tons.
Zap has like 25 mechs in his mechbay or something. He has more mastered mechs than I have mechs.Rich motherfucker.
Changes about every 2 weeks or so.Also need new trial mechs, can't they change those without a patch?
Earlier i said something about HBK-4SP not being quite that good... or something.
Anyway, been playing with it (got bored with Cicada, that one needs XL engine which i don't have) and it feels pretty good. There's just something inherently cool with 2 SRM6-packs. And unlike Centurion, this one doesn't lose its fighting capability quite as fast even when damaged.
Wonder if i should buy one and tweak it a bit, 4 medium pulse lasers would be an interesting upgrade: they would make stripping armor easier in order to utilize the SRMs well. Also Artemis IV for the packs, SRM6's have quite much spread at certain distances.
Mechbay slots and premium is fair, I think. MXP-->GXP is a convenience/anti-grind thing, and I don't find the cost too unfair.I'm curious, what are people's opinion on the pricing model of the game so far? I see a lot of bitching about the cost of the hero mechs and the implementation of MC, but that might just be the official forums more than the game.
Ah, did you? Did I kill you? Did I make a fool of myself? D:I played some games against you Llyranor over the weekend. I thought I recognized the name from GAF. I am pretty bad, probably only averaging in the 200s in damage per round. Switching to faster, lighter mechs, with more SRMs is meshing better with my playstyle though, so hopefully I improve.
A warning about BAP and Artemis = both are rendered useless by ECM. BAP is general kind of useless anyway unless you're a LRM boat and have a spare 1.5 ton. Snipers don't need a real target lock to fire anyway.
Artemis is a useful BUT relatively expensive upgrade. It is not a win-button, and comes at a cost in-game (1 extra ton and 1 extra crit space per launcher is a significant price). LRM boating without Artemis is VERY viable, and you can be effective at it if you do it well. Again, ECM also makes Artemis USELESS. If you want a simple cost-effective way to improve your LRM efficiency, put a TAG; it'll also counter ECM as a bonus.
Not sure what you mean. Min required is 10 heat sinks. 250 engine is 10 HS. 225 is 9, 200 is 8, etc. 275 gives one extra slot to fit a HS inside the engine (but you still need to have the spare tonnage to do it), 300 is 2 slots, 325 is 3, etc. It doesn't matter if it's XL or not.
Zap has like 25 mechs in his mechbay or something. He has more mastered mechs than I have mechs.
Mechs are pretty expensive, though. I own a few hero mechs, but I acknowledge that they're ridiculously priced. Though, they're prestige items, so maybe that's the cost of that. People would buy more regular mechs if they were cheaper, though, I feel.
Cockpit items and colors and pretty pricey. Especially because colors are just a one-time change.
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Also, I just realized that even though there's a bunch of us talking about a game, the only people I consistently play with on GAF are Nickiepoo and Zap "Death's Knell" Truder. I know I'm guilty of ignoring a lot of people on the in-game friendlist - I don't remember who's a GAFer or who's a random!
Have you noticed that majority of people don't seem to be realizing ECM can jam enemy ECM? Or that it is what people should be doing, it is much more effective to jam enemy ECM than try to disrupt their systems if one ECM vs one ECM (team mates being able to lock on jammed ECM and take it out...). In case of 2v1, one should counter and the other disrupt.
Of course people in this game insist on firing non-ER PPCs under 90 meters and and firing LRMs under 180 meters... Competent people are rare.
Okay, so I'm trying to install MWO for the first time.
I just downloaded 1.6gb through the patcher, which gets the bar to halfway. Then the game gives me a prompt that says "You are closing the patcher while it is in the state of patching the game. Blah blah blah blah corrupt state." with Quit or Cancel options.
Choosing Cancel does nothing, choosing Quit quits the game. When I relaunch the EXE the patcher bar fills back up to 50% and the same prompt comes up.
It's an infinite loop.
Have you noticed that majority of people don't seem to be realizing ECM can jam enemy ECM? Or that it is what people should be doing, it is much more effective to jam enemy ECM than try to disrupt their systems if one ECM vs one ECM (team mates being able to lock on jammed ECM and take it out...). In case of 2v1, one should counter and the other disrupt.
Of course people in this game insist on firing non-ER PPCs under 90 meters and and firing LRMs under 180 meters... Competent people are rare.
I just bought a mech with an ECM, though I am out of money to kit it out so I haven't used it. Do you activate the ECM on a target the same way as firing a weapon?
I just bought a mech with an ECM, though I am out of money to kit it out so I haven't used it. Do you activate the ECM on a target the same way as firing a weapon?
On the subject of bad people, I was dead and spectating and the dude I was specting with was in an all medium laser hunchback I think. His enemies were 450m away. He gets on top a hill and starts firing, revealing his position if they didn't already know. He happily keeps firing his out of range weapons while getting raped by PPCs. It was amazing to watch.
I am Alecto22 if anyone wants to add me.