spindoctor
Member
What was the original engine
The last game had UE3 for SP and Frostbite for MP. This time it's Frostbite for both.
What was the original engine
Hey, I haven't played it yet, but what changes do you feel you made to MoH2 vs. MoH1 and why did you do it?
p.s. spec ops is a boring game with bad mechanics
What was the original engine
They previously worked with UE3. They had 2 years to switch over to Frostbite and build this game on it after releasing MOH2010. I can't imagine it being fun.
I can't really speak to any design changes (I'm a programmer) as I wasn't directly involved.
One obvious change is the engine change from a modified Unreal Engine 3 to Frostbite 2.
The driving sequences are the only interesting part of this game. With some less-obvious scripting I'd LOVE to see a game based around Hollywood-style car chases in that sort of style.
Also good lord, the CG in the cutscenes is bad.
are you talking about the discussion in this thread? we pointed out things that are wrong with it... what don't you agree with?
No I'm not talking about in this thread. The discussions in this thread are great, because they're informed. I'm more aiming towards reviews. Not saying they're wrong, but some reviews and videos (an IGN table discussion was one) where they shit on the game when it's pretty obvious they have barely (if at all) played it. "Journalism"
I can't really speak to any design changes (I'm a programmer) as I wasn't directly involved.
One obvious change is the engine change from a modified Unreal Engine 3 to Frostbite 2.
I don't think it's fair that this game get's bad reviews when MW3 does not, when it's campaign was pretty awful as well yet it was praised all around.
Even BF3 should have gotten penalized for it's campaign, but I think it's amazing multiplayer made reviewers forget about it.
Was it a smooth change? I get the feeling company wide engine changes aren't really appreciated when everyone has to learn new tools, especially when new people come in without any EA experience.
Was it a smooth change? I get the feeling company wide engine changes aren't really appreciated when everyone has to learn new tools, especially when new people come in without any EA experience.
I know some of the guys on the team, and I feel bad for them. I know they worked their asses off, and reviews seem to be shitting on them pretty hardcore.
Some of the discussions and reviews I've seen are pretty ridiculous too. No one goes into a project half-assed and not wanting to make the best game ever. It's unfortunate. I know how it goes. You crunch, you pour your heart and soul into a project, only to have someone pick it up and be like meh. It's gut wrenching.
I don't think it's fair that this game get's bad reviews when MW3 does not, when it's campaign was pretty awful as well yet it was praised all around.
Even BF3 should have gotten penalized for it's campaign, but I think it's amazing multiplayer made reviewers forget about it.
Not saying that this game should be judged in a vacuum because (A) I've not played it yet and (B) it does certain things similar to COD and BF3. Still, I feel like it should live or die on the merits of the more unique things it tries to bring to the table. They tried novel things with their MP and tried to tell a more serious tale than a guns blazing FUCK YEAH campaign found in your typical COD.I liked Sterling's review where he sounded vaguely apologetic every time he praised something about the game.
It happens though. There are of course a lot of downsides but shipping a flop gives you a lot of perspective. I know a lot of people who lucked their way into AAA dev right out of school and could use some of that perspective.
Not really, though. It's pretty much the same deal, except there's a tiny bit more character depth than a CoD game, but it's not good or interesting character depth.They tried... to tell a more serious tale than a guns blazing FUCK YEAH campaign found in your typical COD.
I finished the game in about 4 hours and 50 minutes on the normal difficulty.
JTF-2 is secretly one of the biggest reasons I want to play this game.I'm enjoying both the single player and the multiplayer. I love being able to be a JTF-2 Operator and kick some ass. Also, I really do like the shooting mechanics. They did a hell of a good job on that.
Hey I have an extra premium code for 50% off this game.
If anyone has an extra steam copy of Mark of the Ninja or The Book of Unwritten Tales I'll swap you for it.
Just send me a PM - thanks.
Maybe if they took a step back from overly scripted setpieces and regenerating health and all the usual CoD traps, and actually made a somewhat thoughtful, tactical and deliberate game, Danger Close would have more success.
I do want to try this at some point since I liked the last MoH but impressions here aren't very promising. Also, where are all the reviews? Games been out for 2 days now.
How long can you see yourself playing it?I'm having a blast with the multi. Nice mix of battlefield and CoD.
Same here, although I would love to hear from anyone who got this on PS3 if the game's controls suffer from input lag like Battlefield 3 did.Maybe if they took a step back from overly scripted setpieces and regenerating health and all the usual CoD traps, and actually made a somewhat thoughtful, tactical and deliberate game, Danger Close would have more success.
I do want to try this at some point since I liked the last MoH but impressions here aren't very promising. Also, where are all the reviews? Games been out for 2 days now.
Reviews make me sad
I worked my ass off to get this one out the door.
The maps feel way too tight, even for CoD style chaos, especially when this game is more of a BF3-style speed. If you want that, you should just play the Close Quarter maps in BF3. As much shit everyone was giving DICE for even considering infantry-only maps in BF3, they come out fantastic and better than everyone expected.I'm having a blast with the multi. Nice mix of battlefield and CoD.
How long can you see yourself playing it?
Remember when that guy thought I was crazy for even suggesting a 7? Look at dem scores.
I previously stated that the single player was like a 4 at best. I haven't finished yet, but from what I've read about length it shouldn't take very much longer.
Naah... Haven't finished it yet either, but I'd give singleplayer a 9 thus far.I previously stated that the single player was like a 4 at best. I haven't finished yet, but from what I've read about length it shouldn't take very much longer.
It was pretty rough, especially for the first year. Keep in mind that at the point that people started looking at it, nobody had shipped a game on Frostbite 2 yet (the first games were Battlefield 3 and NFS: The Run) - also none of us had worked with it either, so there was a fair amount of ramp-up time on an engine that was still being written.
Argyle, i just got dropped out of the map 7 times in a row... who the hell did you guys employ to test the game for bugs? is this a PC issue only?